| Section: Ninja Cards (26 cards)
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Anbu (ST)
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- Card Number: STN-1110
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 3/0
- Injured Stats: 2/0
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Card text:
Mist | Anbu | Male [HIDDEN THREAT] Non-Unique [Attacker | Mission] Put this Ninja card in play from your hand: All your "Anbu" Ninjas cannot receive Damage during this turn.Errata: The previous errata changing this cards name to Mist Anbu is recended as of 7/28/11.[Link]"Not so ordinary then, hunh?"
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Black Ant (TGS)
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- Card Number: TGSN-1087
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/2
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Card text:
Sand | Puppet [WARRIOR OF POISON] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "Ninjas that Battle this Ninja cannot Attack during their next turn."
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Crow (TGS)
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- Card Number: TGSN-1086
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
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Card text:
Sand | Puppet [WARRIOR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "When this Ninja Blocks, you can draw 1 card."
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Ebizo (ANC)
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- Card Number: ANCN-487
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 2/2
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Card text:
Sand | Male | Puppet Master | Mental Power: 2 [FISHING] When this Ninja is put in play, you can select 1 of the "Puppet" Ninja cards from your Chakra area and/or Discard Pile and put it in play."That's not funny at all…"
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Gaara of the Desert (Childhood) (TP1)
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- Card Number: TP1N-877
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Sand | Male | Name: Garra of the Desert | SURGE [LONELINESS] When this Ninja is put in play, draw 1 card. Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand."What does pain feel like? You see I've never actually been injured before, and I was wondering what it was like."
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Kankuro (TGS)
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- Card Number: TGSN-1092
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Sand | Genin | Male | Mental Power: 1 | Surge [UNPHASED ASSAULT] Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck."I'll be finished with you in no time."
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Sakura Haruno (TGS)
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- Card Number: TGSN-1094
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | Puppet | SURGE [THE DANCE OF SAKURA] Valid: During the Exchange of Jutsu, you can discard 1 card or injure 1 of your Ninjas. In that case, heal 1 other Ninja. Valid: This Ninja gets +2/+0 while in the same Team as a "Puppet Master" Ninja."I will get you!"
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Salamander (ANC)
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- Card Number: ANCN-486
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 1/4
- Injured Stats: 1/4
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Card text:
Puppet [LIFELESS WARRIOR] Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute. Durning the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position."Gigiiii…"
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Sasori (FR)
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- Card Number: FRN-542
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/3
- Injured Stats: 3/3
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Ambush | Mental Power: 3 [THE BEST TOY] During your Mission Phase, you can discard 2 of your Chakras with a "Wind" Symbol. In that case, select 1 Ninja card in your Discard Pile and deploy it. At the end of that turn, if that Ninja card still remains in play, remove it from game.
"I will show you my secret technique."
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Shikamaru Nara (EA)
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- Card Number: EAN-634
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 0/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 4 | Growth [UNWILLINGNESS] During the Mission Phase, you can select 1 of your opponent's Ninjas with an Entrance cost of 2 or less. In that case, that selected Ninja and this Ninja cannot be sent out to Battle during the turn."This is gonna be a real pain in the neck…"
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Temari (POP)
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- Card Number: POPN-993
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 | SURGE [EXCELLENT TACTICIAN] Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team."Make sure not to cry in front of me this time."
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The Fifth Kazekage (WOF)
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- Card Number: WOFN-837
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/2
- Injured Stats: 4/2
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Card text:
Sand | Satoosa | Male | Name: Gaara of the Desert | SURGE [MASTER OF THE SAND] During your opponent's Mission Phase, you can select 1 of your opponent's Ninjas. In that case, that Ninja and this Ninja cannot be sent out to Battle during the turn. Valid: This Ninja cannot be sent out to Attack."I will work hard, and connect to the people of this Village. Watching Naruto Uzumaki has brought me clarity."
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| Section: Jutsu Cards (10 cards)
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Chakra Thread (FP)
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- Card Number: FPJ-554
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Requirements: "Manipulation" Combat Attribute + "Printed Entrance cost of 3 or more" Effect: Place 1 "Puppet" Ninja card in the user's Team in any position from your Chakra area of your Discard Pile. "Haaaa!!"
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Infinite Embrace (ST)
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- Card Number: STJ-820
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind / Water
- Jutsu Cost: Wind / 2 or Water / 2
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Card text:
Target: 1 Ninja Battling against the user Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card. "You fell for it."
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Puppet Shield (TGS)
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- Card Number: TGSJ-795
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind
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Card text:
Requirements: "Puppet" or "Puppet Master" Target: 1 Jutsu being played Effect: Change the effect of the target to the following: "draw 1 card". "So you did fiddle a bit."
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Wind Style: Pressure Damage (SL)
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- Card Number: SLJ-914
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Ninja opposing the user Effect: Move the target and the user to their owner's hand. "Choji! Watch out!"
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| Section: Mission Cards (12 cards)
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Kankuro's Tenacity (TGS)
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- Card Number: TGSM-744
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Draw 2 cards and move 1 Wind Ninja in your Discard Pile to your hand. While this card is in your Chakra area, your Kankuro gets +2 Entrance cost. "What took you so long?"
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Loss (WOF)
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- Card Number: WOFM-633
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. "What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""
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Puppet Show (FR)
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- Card Number: FRM-424
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: If you have "Crow", "Black Ant", and "Salamander" in your Chakra area and none in play, put 1 of each in play. If not, search for up to 1 copy of each in your Deck and move them to your Chakra area. Then, shuffle your Deck. "I'm taking Gaara back!"
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Sasori of the Red Sand (ANC)
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- Card Number: ANCM-375
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. "You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"
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Tobi (BP)
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- Card Number: BPN-717
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: ?
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 2/3
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Card text:
Akatsuki | Male | Ambush [MAN OF MYSTERY] During your Mission Phase, if this Ninja card is in your hand, you can reveal it to your opponent and move it to the bottom of your Deck. In that case, draw 2 cards and discard 1 card."Ah I thought you were dead already."
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| Section: Reinforcement Deck (7 cards)
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Kankuro & Black Ant (EA)
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- Card Number: EAN-641
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/4
- Injured Stats: 2/3
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Card text:
Sand | Genin | Male | Puppet | Squad [NO MERCY] During your Mission Phase, you can discard 1 "Puppet" Ninja (card) from your Village or your Chakra area. In that case, place a poison coin on 1 of your opponent's Ninjas. If that Ninja's Entrance cost is 2 or less, discard that Ninja."Oh, and standing as close as you are to my friend the Black Ant…big mistake!"
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Kankuro, Temari, & Gaara of the Desert (KS)
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- Card Number: KSN-1487
- Rarity: STSR
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand/Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 3/3
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Card text:
Sand | Genin | Male | Female | Mental Power: 3 | SQUAD [BONDS OF BLOOD] Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas. Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.
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Sasori (Puppet Mode) (I)
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- Card Number: IN-1330
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/4
- Injured Stats: 6/4
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT [PUPPET PARAGON] Sacrifice: Sasori + Entrance cost of 5 or more. When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique."It's really been awhile… since I used myself."
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Temari & Gaara of the Desert (FotS)
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- Card Number: FotSN-948
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand/Weapon
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 7/5
- Injured Stats: 4/3
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Card text:
Sand | Jonin | Satoosa | Female | Male | Mental Power: 3 | MASTERY | SQUAD [DUST TORNADO] When this Ninja is put in play, your opponent discards their hand. In that case, they draw cards equal to the the number they discarded minus one. Valid: Your opponent's non-"Surge" Ninjas get -2 Entrance cost."The cardinal rule of the desert. If you hit a sandstorm stay put." "Sand Prison!"
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