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Deck "New Empire" Help
Deck "New Empire" - 65 Cards (extended format) show standard format
created by fftasende 
 
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Type: Battle (9 cards)
1 x Force Lightning (RJ)
  • Number: 87
  • Rarity: C
  • Type: Battle
  • Side: D
  • Card text:
    Pay X Force -> Choose a Character. Force Lightning does X dice of damage to that Character. This damage can only be prevented by a Jedi Master.
    1 x Hanging Around (ESB)
  • Number: 168
  • Rarity: C
  • Type: Battle
  • Side: D
  • Card text:
    Pay 2 Force -> Choose one of your opponent's units. That unit gets -3 power for this attack.
    Enhance: Pay 2 more Force -> That unit gets -6 power for this attack instead.
    1 x High-Force Dodge (AOTC)
  • Number: 143
  • Rarity: C
  • Type: Battle
  • Side: N
  • Card text:
    Pay 5 Force -> Prevent up to 5 damage to one of your units.
    1 x Jedi Master's Deflection (ROTS)
  • Number: 54
  • Rarity: U
  • Type: Battle
  • Side: N
  • Card text:
    Pay 3 Force -> Prevent up to 3 damage to one of your Jedi Character units. That unit may do that much damage to a unit of your choice in the same arena.
    1 x Jedi Piloting (ROTS)
  • Number: 94
  • Rarity: C
  • Type: Battle
  • Side: N
  • Card text:
    Pay 1 Force -> Prevent up to 2 damage to a Space or Ground unit.
    1 x Let the Cube Decide (PM)
  • Number: 46
  • Rarity: U
  • Type: Battle
  • Side: N
  • Card text:
    Pay 2 Force -> Choose a unit and roll a die. Until end of turn, that unit gets: 1) +2 power; 2) Accuracy 1; 3) +20 speed; 4) Stun 4; 5) Critical Hit 2.
    If you roll a 6, that unit gets all 5 effects.
    1 x Lightsaber Throw (RJ)
  • Number: 98
  • Rarity: C
  • Type: Battle
  • Side: D
  • Card text:
    Pay 2 Force -> Choose a Character. Lightsaber Throw does 3 damage to that unit.
    Enhance: Pay 4 more Force and tap an untapped Character you control -> Lightsaber Throw does 6 damage to that unit instead. You may discard any Location in the Character arena.
    1 x Padawan and Senator (SithRising)
  • Number: 81
  • Rarity: C
  • Type: Battle
  • Side: N
  • Card text:
    Pay 5 Force -> Up to 2 of your units each get +3 power until end of battle.
    1 x Pilot's Dodge (AOTC)
  • Number: 162
  • Rarity: C
  • Type: Battle
  • Side: N
  • Card text:
    Pay 2 Force -> Prevent up to 2 damage to one of your Space or Ground units.
     
    Type: Character (14 cards)
    1 x AT-AT Driver (ESB)
  • Number: 78
  • Rarity: U
  • Power: 3
  • Health: 3
  • Type: Character
  • Subtype: Imperial Soldier
  • Build Cost: 3
  • Side: D
  • Speed: 30
  • Card text:
    Walker Pilot. The Walker gets:
    * +20 speed.
    * Pay 1 Force -> Retaliate 3 (if a unit in the same arena as this Walker is attacking this Walker, this Walker does 3 dice of damage to that unit when the attack ends).
    1 x Boba Fett (G) (RAS)
  • Number: 2
  • Rarity: R
  • Power: 7
  • Health: 7
  • Type: Character
  • Subtype: Bounty Hunter
  • Build Cost: 9
  • Side: N
  • Speed: 70
  • Version: G
  • Card text:
    Upkeep: Pay 1 build point or tap this unit. (Pay Upkeep when your build step starts.)
    Armor
    Bounty: 1 build point. (When this unit damages another unit and the other unit is discarded, you gain the bounty when your next build step starts.)
    Your opponent loses 1 Force for each point of damage done by Boba Fett.
    1 x Boba Fett (H) (RJ)
  • Number: 42
  • Rarity: U
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Bounty Hunter
  • Build Cost: 9
  • Side: N
  • Speed: 50
  • Version: H
  • Card text:
    Hidden Cost 1 (If you have at least 1 build counter on this card, you may deploy it at any time by paying Force for the remaining build cost.)
    Armor
    Critical Hit 3
    1 x Darth Vader (L) (RAS)
  • Number: 78
  • Rarity: C
  • Power: 5
  • Health: 5
  • Type: Character
  • Subtype: Dark Jedi Master - Sith Lord
  • Build Cost: 6
  • Side: D
  • Speed: 40
  • Version: L
  • Card text:
    Pay 3 Force -> Evade 3
    When Vader attacks, set aside the top 3 cards of your deck face up. You may play any set aside Battle cards as though they were in your hand. At the end of the Character battle step, put the unplayed set aside cards back on top of your deck in any order.
    1 x Darth Vader (N) (RJ)
  • Number: 46
  • Rarity: U
  • Power: 6
  • Health: 6
  • Type: Character
  • Subtype: Dark Jedi Master - Sith Lord
  • Build Cost: 7
  • Side: D
  • Speed: 40
  • Version: N
  • Card text:
    Armor
    Each of your opponent's Battle cards costs 2 more Force to play.
    Pay 2 Force -> Evade 1
    1 x Darth Vader (Q) (ROTS)
  • Number: 48
  • Rarity: U
  • Power: 7
  • Health: 7
  • Type: Character
  • Subtype: Dark Jedi Knight Sith Lord
  • Build Cost: 9
  • Side: D
  • Speed: 60
  • Version: Q
  • Card text:
    As long as Vader is attacking a Jedi, he gets +2 power for that attack. As long as Vader is attacking a Jedi Padawan, he also gets Accuracy 1. (Add +1 to each of this unit's attack dice.)
    Pay 4 Force -> Evade 2
    "Anakin Skywalker, you are one with the Order of the Sith Lords. Henceforth, you shall be known as Darth . . . Vader." -- Darth Sidious
    1 x Darth Vader (S) (ROTS)
  • Number: 10
  • Rarity: R
  • Power: 7
  • Health: 7
  • Type: Character
  • Subtype: Dark Jedi Master Sith Lord
  • Build Cost: 11
  • Side: D
  • Speed: 50
  • Version: S
  • Card text:
    Pay 3 Force -> Put 3 damage counters on any Character unit. Play only when Vader would attack.
    Armor
    Pay 2 Force -> Evade 2
    "Twisted by the dark side, young Skywalker has become. The boy you trained . . . Gone he is . . . Consumed by Darth Vader." -- Yoda
    1 x General Maximilian Veers (A) (ESB)
  • Number: 100
  • Rarity: U
  • Power: 3
  • Health: 4
  • Type: Character
  • Subtype: Imperial Officer
  • Build Cost: 4
  • Side: D
  • Speed: 30
  • Version: A
  • Card text:
    Walker Pilot. The Walker gets:
    * +10 speed.
    * +2 power.
    * When you roll this unit's attack dice, you may reroll any number of those dice once.
    1 x Grand Moff Tarkin (B) (BOY)
  • Number: 45
  • Rarity: U
  • Power: 4
  • Health: 4
  • Type: Character
  • Subtype: Imperial Diplomat
  • Build Cost: 5
  • Side: D
  • Speed: 30
  • Version: B
  • Card text:
    When the Character battle step starts, if Tarkin is in the Character arena, you may remove up to 5 damage counters from one of your damaged Battle Stations.
    1 x Jango Fett (C) (AOTC)
  • Number: 89
  • Rarity: U
  • Power: 4
  • Health: 4
  • Type: Character
  • Subtype: Bounty Hunter
  • Build Cost: 5
  • Side: D
  • Speed: 60
  • Version: C
  • Card text:
    As long as Jango is attacking a Jedi, he gets +2 power.
    1 x Jango Fett (E) (SithRising)
  • Number: 13
  • Rarity: R
  • Power: 7
  • Health: 6
  • Type: Character
  • Subtype: Bounty Hunter
  • Build Cost: 8
  • Side: D
  • Speed: 60
  • Version: E
  • Card text:
    Each Jedi gets -3 power as long as that Jedi is attacking Jango.
    1 x Probot (ESB)
  • Number: 117
  • Rarity: U
  • Power: 2
  • Health: 5
  • Type: Character
  • Subtype: Imperial Droid
  • Build Cost: 3
  • Side: D
  • Speed: 40
  • Card text:
    When this unit is damaged, discard it and draw 5 cards. Return a number of cards from your hand to the top of your deck equal to the number of damage counters that were on this unit before you discarded it.
    1 x Stormtrooper TK-421 (ANH)
  • Number: 46
  • Rarity: R
  • Power: 6
  • Health: 5
  • Type: Character
  • Subtype: Imperial Clone Stormtrooper
  • Build Cost: 5
  • Side: D
  • Speed: 40
  • Card text:
    This unit gets -2 power as long as it's attacking a unique Character.
    1 x TIE Bomber Pilot (ESB)
  • Number: 132
  • Rarity: U
  • Power: 2
  • Health: 2
  • Type: Character
  • Subtype: Imperial Officer
  • Build Cost: 2
  • Side: D
  • Speed: 20
  • Card text:
    Starfighter Pilot. The Starfighter gets +3 power as long as it's using Bombard to attack a Ground unit.
     
    Type: Equipment (3 cards)
    2 x Blaster Pistol (ROTS)
  • Number: 76
  • Rarity: C
  • Type: Equipment
  • Subtype: Character
  • Build Cost: 1
  • Side: N
  • Card text:
    Pay 0 build points -> Equip
    Equipped Character unit gets +1 power.
    The standard ranged weapon of both military personnel and civilians in the galaxy, the blaster pistol fires cohesive bursts of light-based energy called bolts.
    1 x Sith Lightsaber (ROTS)
  • Number: 101
  • Rarity: C
  • Type: Equipment
  • Subtype: Character
  • Build Cost: 2
  • Side: D
  • Card text:
    Pay 1 Force, 1 build point -> Equip
    Equipped Jedi Character or Sith Character units gets +2 power and Critical Hit 2.
    The Sith prefer synthetic crystals to generate their lightsaber blades. While the crystals are being forged in a blazing furnace, it is not uncommon for a Sith to reach out with the Force to increase their potency.
     
    Type: Ground (12 cards)
    1 x All Terrain Scout Transport (ESB)
  • Number: 142
  • Rarity: C
  • Power: 2
  • Health: 3
  • Type: Ground
  • Subtype: Imperial Assault Walker
  • Build Cost: 3
  • Side: D
  • Speed: 40
  • Card text:
    Armor (This unit is hit only on a 5 or more.)
    1 x Commerce Guild Droid 81 (AOTC)
  • Number: 127
  • Rarity: C
  • Power: 7
  • Health: 5
  • Type: Ground
  • Subtype: Commerce Guild Droid
  • Build Cost: 6
  • Side: D
  • Speed: 30
  • Card text:

    While it may resemble a metallic spider, the Commerce Guild droid wields considerable firepower in its blaster cannon.
    2 x Destroyer Droid Squad (AOTC)
  • Number: 131
  • Rarity: C
  • Power: 5
  • Health: 5
  • Type: Ground
  • Subtype: Trade Federation Droid
  • Build Cost: 5
  • Side: D
  • Speed: 40
  • Card text:

    Droidekas, as they are called by their inventors, each carry a minireactor for power and a pair of heavy repeating blasters.
    1 x Forest AT-AT (RJ)
  • Number: 88
  • Rarity: C
  • Power: 4
  • Health: 5
  • Type: Ground
  • Subtype: Imperial Assault Walker
  • Build Cost: 6
  • Side: D
  • Speed: 30
  • Card text:
    Armor
    When this unit attacks, the defending unit loses Shields and Armor during that attack.
    1 x Hailfire Droid (SithRising)
  • Number: 42
  • Rarity: U
  • Power: 5
  • Health: 5
  • Type: Ground
  • Subtype: IG Banking Clan Droid
  • Build Cost: 6
  • Side: D
  • Speed: 40
  • Card text:
    Stun 3 (When this unit damages another unit, that unit gets -3 power until end of battle.)
    1 x Imperial Speeder Bike (RJ)
  • Number: 95
  • Rarity: C
  • Power: 2
  • Health: 2
  • Type: Ground
  • Subtype: Imperial Speeder
  • Build Cost: 3
  • Side: D
  • Speed: 50
  • Card text:
    Accuracy 1
    1 x Juggernaut (BOY)
  • Number: 86
  • Rarity: C
  • Power: 7
  • Health: 7
  • Type: Ground
  • Subtype: Imperial Assault Vehicle
  • Build Cost: 7
  • Side: D
  • Speed: 40
  • 1 x Stormtrooper Regiment (BOY)
  • Number: 96
  • Rarity: C
  • Power: 8
  • Health: 8
  • Type: Ground
  • Subtype: Imperial Stormtrooper
  • Build Cost: 8
  • Side: D
  • Speed: 40
  • 1 x Super Battle Droid Squad (SithRising)
  • Number: 88
  • Rarity: C
  • Power: 5
  • Health: 6
  • Type: Ground
  • Subtype: Droid Squad
  • Build Cost: 5
  • Side: D
  • Speed: 30
  • 1 x Tank Droid (ROTS)
  • Number: 104
  • Rarity: C
  • Power: 6
  • Health: 4
  • Type: Ground
  • Subtype: Corporate Alliance Droid
  • Build Cost: 6
  • Side: D
  • Speed: 40
  • Card text:
    Armor (This unit is hit only on a 5 or more.)
    To protect its assets, the Corporate Alliance maintained a military of combat automata, including a fearsome brand of soulless tank droid capable of storming enemy compounds in an instant.
    1 x Trade Federation Control Core (SithRising)
  • Number: 26
  • Rarity: R
  • Power: 12
  • Health: 14
  • Type: Ground
  • Subtype: Trade Federation Fortification
  • Build Cost: 10
  • Side: D
  • Speed: 10
  •  
    Type: Location (5 cards)
    1 x Cloud City Landing Platform (ESB)
  • Number: 152
  • Rarity: C
  • Type: Location
  • Subtype: Ground
  • Build Cost: 1
  • Side: N
  • Card text:
    When you put this Location into its arena, draw a card.
    When the roll for build points is made, you may reroll it once.
    1 x Forests of Endor (RJ)
  • Number: 91
  • Rarity: C
  • Type: Location
  • Subtype: Ground - Endor
  • Build Cost: 4
  • Side: N
  • Card text:
    When one of your opponent's non-Endor Ground units would damage one of your Ground units, prevent that damage unless your opponent pays 2 Force.
    1 x Palpatine's Sanctum (ROTS)
  • Number: 15
  • Rarity: R
  • Type: Location
  • Subtype: Character
  • Side: D
  • Card text:
    Whenever Vader damages one of your opponent's Jedi and that unit is discarded, put two mastery counters on Palpatine's Sanctum. Vader gets +1 power and +1 health for each mastery counter on Palpatine's Sanctum.
    1 x Torture Room (ESB)
  • Number: 135
  • Rarity: U
  • Type: Location
  • Subtype: Character
  • Build Cost: 1
  • Side: D
  • Card text:
    When the Character battle step starts, choose one of your opponent's units in the Character arena. Do 3 dice of damage to that Character.
    1 x Utapau System (ROTS)
  • Number: 67
  • Rarity: U
  • Type: Location
  • Subtype: Space
  • Side: N
  • Card text:
    Each of your Space units gets Critical Hit 1. (This unit does 1 more damage if you roll at least one natural six.)
     
    Type: Mission (8 cards)
    1 x Mending (AOTC)
  • Number: 151
  • Rarity: C
  • Type: Mission
  • Build Cost: 2
  • Side: N
  • Card text:
    Remove up to 4 damage counters from one of your Characters. You gain +1 Force.
    1 x Probe the Galaxy (ESB)
  • Number: 184
  • Rarity: C
  • Type: Mission
  • Build Cost: 1
  • Side: D
  • Card text:
    Search your deck. You may take a Location card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck.
    3 x Reassemble C-3PO (SithRising)
  • Number: 82
  • Rarity: C
  • Type: Mission
  • Build Cost: 1
  • Side: N
  • Card text:
    Remove up to 2 damage counters from one of your units.
    1 x Return to Spaceport (AOTC)
  • Number: 166
  • Rarity: C
  • Type: Mission
  • Build Cost: 1
  • Side: N
  • Card text:
    Remove up to 4 damage counters from one of your Ground units.
    2 x Starship Refit (AOTC)
  • Number: 171
  • Rarity: C
  • Type: Mission
  • Build Cost: 1
  • Side: N
  • Card text:
    Remove up to 4 damage counters from one of your Space units.
     
    Type: Space (14 cards)
    1 x Death Star II (A) (RJ)
  • Number: 79
  • Rarity: C
  • Power: 14
  • Health: 14
  • Type: Space
  • Subtype: Imperial Battle Station
  • Build Cost: 13
  • Side: D
  • Speed: 10
  • Version: A
  • Card text:
    Bombard 10
    1 x Dreadnaught Heavy Cruiser (ESB)
  • Number: 190
  • Rarity: C
  • Power: 4
  • Health: 6
  • Type: Space
  • Subtype: Imperial Capital Ship
  • Build Cost: 6
  • Side: D
  • Speed: 20
  • Card text:
    When your build step starts, search your deck. You may take a Starfighter card from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck.
    1 x Imperial II Star Destroyer (ESB)
  • Number: 196
  • Rarity: C
  • Power: 6
  • Health: 6
  • Type: Space
  • Subtype: Imperial Capital Ship
  • Build Cost: 7
  • Side: D
  • Speed: 20
  • Card text:
    Show a face-down Starfighter card in your build zone to your opponent -> Put 2 build counters on that card. Play only during your build step.
    1 x Imperial II-Class Star Destroyer (ESB)
  • Number: 172
  • Rarity: C
  • Power: 6
  • Health: 5
  • Type: Space
  • Subtype: Imperial Capital Ship
  • Build Cost: 7
  • Side: D
  • Speed: 30
  • Card text:
    Armor (This unit is hit only on a 5 or more.)
    1 x Modified YV-330 (A) (PM)
  • Number: 47
  • Rarity: U
  • Power: 5
  • Health: 4
  • Type: Space
  • Subtype: Cruiser
  • Build Cost: 5
  • Side: N
  • Speed: 50
  • Version: A
  • Card text:
    Shields 2
    Critical Hit 1
    1 x Outrider (A) (RAS)
  • Number: 66
  • Rarity: U
  • Power: 3
  • Health: 4
  • Type: Space
  • Subtype: Transport
  • Build Cost: 4
  • Side: N
  • Speed: 50
  • Version: A
  • Card text:
    Upkeep: Pay 1 build point, discard 1 card from your hand, or tap this unit. (Pay Upkeep when your build step starts.)
    Accuracy 1
    Shields 1
    1 x Sith Infiltrator (A) (SithRising)
  • Number: 23
  • Rarity: R
  • Power: 4
  • Health: 3
  • Type: Space
  • Subtype: Dark Jedi - Sith Transport
  • Build Cost: 4
  • Side: D
  • Speed: 50
  • Version: A
  • Card text:
    When Sith Infiltrator is discarded from the Space arena, you may pay 2 Force. If you do, return it from your discard pile to your hand.
    1 x Star Destroyer (BOY)
  • Number: 87
  • Rarity: C
  • Power: 7
  • Health: 7
  • Type: Space
  • Subtype: Imperial Capital Ship
  • Build Cost: 7
  • Side: D
  • Speed: 20
  • Card text:
    Bombard 2 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena, using 2 power plus any other effects.)
    1 x TIE Bomber EX-1-2 (ESB)
  • Number: 201
  • Rarity: C
  • Power: 3
  • Health: 3
  • Type: Space
  • Subtype: Independent Starfighter
  • Build Cost: 4
  • Side: D
  • Speed: 30
  • Card text:
    This unit gets Critical Hit 2 as long as it's using Bombard to attack a Ground unit.
    Bombard 2
    1 x TIE Bomber EX-1-8 (ESB)
  • Number: 202
  • Rarity: C
  • Power: 2
  • Health: 3
  • Type: Space
  • Subtype: Imperial Starfighter
  • Build Cost: 3
  • Side: D
  • Speed: 40
  • Card text:
    Bombard 2 (This unit may attack a unit in the Ground arena instead of a unit in the Space arena using 2 power plus any other effects.)
    1 x TIE Fighter DS-73-5 (BOY)
  • Number: 98
  • Rarity: C
  • Power: 1
  • Health: 1
  • Type: Space
  • Subtype: Imperial Starfighter
  • Build Cost: 1
  • Side: D
  • Speed: 50
  • 1 x TIE Interceptor (RJ)
  • Number: 109
  • Rarity: C
  • Power: 3
  • Health: 2
  • Type: Space
  • Subtype: Imperial Starfighter
  • Build Cost: 3
  • Side: D
  • Speed: 60
  • Card text:
    Critical Hit 1
    Pay 1 Force -> Intercept
    1 x Techno Union Interceptor (ROTS)
  • Number: 66
  • Rarity: U
  • Power: 3
  • Health: 3
  • Type: Space
  • Subtype: Techno Union Starfighter
  • Build Cost: 3
  • Side: D
  • Speed: 40
  • Card text:
    As long as you have no other units in the Space arena, Techno Union Interceptor gets +10 speed, +1 power and +1 health.
    1 x Techno Union Starship (AOTC)
  • Number: 177
  • Rarity: C
  • Power: 6
  • Health: 6
  • Type: Space
  • Subtype: Techno Union Capital Ship
  • Build Cost: 6
  • Side: D
  • Speed: 30
  • Card text:

    The defection of the Techno Union represented a terrible loss of manufacturing capability for the Republic.
     
     
    Deck Statistics
    Distribution by Rarity
    C 41  63 %  
    R 11 %  
    U 17  26 %  
     

    Distribution by Subtype
    - 58  89 %  
    Bounty Hunter 3 %  
    Commerce Guild Droid 2 %  
    Dark Jedi - Sith Transport 2 %  
    Techno Union Capital Ship 2 %  
    Trade Federation Droid 3 %  
     

    Distribution by Type
    Battle 14 %  
    Character 14  22 %  
    Equipment 5 %  
    Ground 12  18 %  
    Location 8 %  
    Mission 12 %  
    Space 14  22 %  
     



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