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Deck "Caroz-Blu Phoebus"

Deck "Caroz-Blu Phoebus"
Format: OCG - 54 Cards
created by sergiumrs LV24 activity icon envelope icon
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There is no better storyteller ... than the one who can't even tell ...
There is no better final ... than the one you choose to ...

THE END

 
Card list Group cards by  
Cards without Section (19 cards)
1 x Apocalypse Day Apocalypse Day (DMD-24)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

1 x Babelginus, Demonic Dragon Babelginus, Demonic Dragon (DMX-14)
  • Collector Number: 57
  • Rarity: Common
  • Type: Creature
  • Race: Zombie Dragon/Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  When you put this creature into the battle zone, choose a player. You may destroy one of their creatures. If you do, choose a non-evolution creature other than "Babelginus, Demonic Dragon" in that player's graveyard, and put it into the battle zone.

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (Y-12)
  • Collector Number: P88-Y12
  • Rarity: Promotional
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x Dante, Future Ball Dante, Future Ball (DMR-20)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Justice Orb/Angel Command Dragon/Revolutionary
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When you put this creature into the battle zone, you may return a spell from your mana zone or graveyard to your hand.

* When this creature would be destroyed, put it on the top of your deck instead.

1 x Death Hands, Misfortune Emperor Death Hands, Misfortune Emperor (DMR-17)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

1 x Glory Snow Glory Snow (DMX-18)
  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* If your opponent has more cards in his mana zone than you have in yours, put the top 2 cards of your deck into your mana zone.

1 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Inferno Sign Inferno Sign (DMX-21)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put one of your non-evolution creatures that costs 7 or less from your graveyard into the battle zone.

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-14)
  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

2 x Oracle Jewel of Control Oracle Jewel of Control (DMD-12)
  • Collector Number: 13
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy 1 of your opponent's untapped creatures.

*  Tap all of your opponent's creatures in the battle zone.

2 x Oriotis, Control Wings Oriotis, Control Wings (DMR-15)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing
  • Power: 2500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

Blockericon Blocker

* This creature can't attack players.

* Whenever your opponent puts a creature in the battle zone, if that creature costs more than the number of cards in his mana zone, put it on the bottom of his deck.

1 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-14)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

2 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-14)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then, look at all of the mana zones, if there are 2 or more cards with the same name, put all of them into their owners graveyard.

 
Section: Main Deck (9 cards)
1 x Ballcadeias, Overlord of Demons Ballcadeias, Overlord of Demons (P-Y11)
  • Collector Number: P77-Y11
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Demon Command
  • Power: 14500
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: NINNIN
Card text:

* (This creature is put into the mana zone tapped)

* Evolution—Put on one of your Angel Commands or Demon Commands.

* When you put this creature into the battle zone, destroy all other creatures.

* Your opponent can't cast spells.

* Triple breaker (This creature breaks 3 shields)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

2 x Everrose, Dragon Edge Everrose, Dragon Edge (DMX-18)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

1 x God Izumo, Lawless Godkind (#V1c) God Izumo, Lawless Godkind (#V1c) (DMR-12)
  • Collector Number: V1c
  • Rarity: Victory Rare
  • Type: Creature
  • Race: God Nova OMG
  • Power: 12000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  Your opponent can't cast spells that cost 5 or less.

*  Triple breaker

*  Center God Link (When you put this creature or one of your other Gods into the battle zone, you may unlink any number of your Gods. Then, you may link this creature to a God that has "Right God Link" and/or "Left God Link".)

*  While this creature is linked as 3 cards, your linked Gods don't leave the battle zone.

2 x Heaven`s Rosia, True Dragon Edge Heaven's Rosia, True Dragon Edge (DMR-16?)
  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon/Justice Wing/Draguner
  • Power: 5500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your creatures in the battle zone gets "shield saver".

1 x Lionel, Lion Zenith Dragon Lionel, Lion Zenith Dragon (DMX-17)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: lack
Card text:

* All Light cards put into your hand get "shield trigger".

* While you have no shields, this creature has "blocker"

* Triple breaker (This creature breaks 3 shields)

* When this creature would leave the battle zone, your opponent chooses one of your shields instead. If you do, put that shield into your hand. (You may use "Shield Trigger".)

1 x Max, Rage Crystal Max, Rage Crystal (DMR-12)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Outrage MAX
  • Power: 9000+
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  When you summon this creature or one of your other Gods into the battle zone, you may put the top card of your deck into your shields.

*  When a card is put into your shield zone, choose one of your opponent creatures in the battle zone and tap it.

*  Double breaker

*  Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

*  While this creature is linked, it break an additional shield.

1 x Omega, Oracle Jewel Omega, Oracle Jewel (DMR-12)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: kawasumi
Card text:

Blockericon Blocker

*  Double breaker

*  When one of your cards leave your shield zone, untap one of your creatures in the battle zone.

*  Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

 
Section: Side Deck (12 cards)
1 x Big Day Out, Holy Evil Demon Big Day Out, Holy Evil Demon (DMD-14)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Demon Command
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, choose one of your opponent's creatures and tap it.

* Double Breaker

* Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Dragon`s Sign Dragon's Sign (DMR-13)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: acguy
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put a non-evolution Light dragon that costs 7 or less from your hand into the battle zone. Until the start of your next turn, that creature has "blocker".

2 x Emeralda, Pitch Dragon Elemental Emeralda, Pitch Dragon Elemental (DMX-18)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 5500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Furuya
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, you may choose one of your shields and add it to your hand. Then, you may put a card from your hand into your shields face down as a new shield. (You may use "shield trigger" with a card put into your hand.)

1 x Goal do Leiy, Holy Hero Goal do Leiy, Holy Hero (DMR-16?)
  • Collector Number: S1
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

Blockericon Blocker

* Double breaker

* Each of your Light creatures gets "Saver: Angel Command". (When one of your Angel Commands would be destroyed, you may destroy one of your creatures that has "Saver: Angel Command" instead.)

* Mana Arms 7: If you have 7 or more Light cards in your mana zone, each of your Light creatures put into your hand from your shields gets "shield trigger".

2 x Heaven&#`s Gate Heaven&#'s Gate (DMC-68)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

When all were stricken with despair, a miracle occurred.

1 x La Rose Blouet, Blue Flower Dragon Elemental La Rose Blouet, Blue Flower Dragon Elemental (DMR-14)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

Blockericon Blocker

* Whenever one of your Dragons attacks or blocks, you may add the top card of your deck to your shields face down.

* Double breaker

* When your opponent would choose a creature in the battle zone by the effect of a non-Light spell, he can't choose this one.

1 x Lollapalooza, Spirit Knight Left God Lollapalooza, Spirit Knight Left God (DMD-14)
  • Collector Number: 2
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Arc Seraphim
  • Power: 3000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Tanru
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn

* Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Rockinstar, Time Dragon Rockinstar, Time Dragon (DMR-18)
  • Collector Number: 2
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

Blockericon Blocker

* Double breaker

* At the end of your turn, untap this creature.

* Revolution 2 - If you have 2 or less shields, your opponent can't cast spells other than light spells.

1 x Seal Do Leiy, Protection Hero Seal Do Leiy, Protection Hero (DMR-13)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon Blocker

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, choose up to 2 of your opponent's non-evolution creatures in the battle zone, and put them into your opponent's shields face down.

* Double breaker (This creature breaks 2 shields.)

1 x Valhalla Paladin, Sealing Dragon Elemental Valhalla Paladin, Sealing Dragon Elemental (DMX-19)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 11500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: MITSUAKI MATSUMOTO
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put the top card of your deck into your shields face down.

* Whenever you put a card into your shield zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

* Double breaker

 
Section: Hyperspatial Zone (14 cards)
1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMR-16?)
  • Collector Number: V1
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your Dragons attack, you may choose 1 of your opponent's creatures and tap them. That creature doesn't untap at the start of your opponent's next turn.

* Triple Breaker

* True Escape: When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. (You can't use the "shield trigger" abilities of those shields.)

1 x Heaven`s Heaven, Heavenly Justice/Neverlast, Destiny Adoration Heaven's Heaven, Heavenly Justice/Neverlast, Destiny Adoration (DMR-15)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* At the end of your turn, you may put a Light creature that has "blocker" from your hand into the battle zone.

* Non-light spells cost 1 more to cast.

* Dragsolution - At the start of your turn, if you have 3 or more creatures that have "blocker" in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


Blockericon Blocker

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less

* Triple Breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

2 x Javeleon, Beast Spear/Leosaiyu, Beast Cathedral Javeleon, Beast Spear/Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Light
  • Artist: lack
Card text:

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the end of your turn, if you have 3 or less shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution - At the start of your turn, if you have 1 shield or less, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Karakurigaeshi, Ninja Mansion Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: Tutui Mi
Card text:

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

2 x Leo the World, Zenith Heavenly Saint Leo the World, Zenith Heavenly Saint (DMX-18)
  • Collector Number: 6c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
  • Artist: lack
Card text:

Blockericon Blocker

* Triple breaker

* Whenever this creature would leave the battle zone, if you have no shields, it stays in the battle zone instead.

* Whenever you would lose the game or your opponent would win the game, you may destroy one of your non-dragheart creatures instead.

2 x Leosaiyu, Beast Cathedral Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Light
  • Artist: lack
Card text:

* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragsolution—At the start of your turn, if you have 1 shield or less, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion Migawari, Nightmare Manji/Karakurigaeshi, Ninja Mansion (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragsolution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragsolution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Perfect, Immortal Spear/Everlast, Destiny King Perfect, Immortal Spear/Everlast, Destiny King (DMR-13)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

* Whenever a creature equipped with this would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Dragsolution - At the end of your turn, if you have five or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker

* Triple breaker (This creature breaks 3 shields)

* Whenever one of your light Dragons would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Ignore any abilities that prevent your creatures that have "blocker" from attacking. (However, summoning sickness is not ignored.)

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 6
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 15 %  
Light bar 34  63 %  
Light//All bar 2 %  
Light/Darkness bar 10  19 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
10 bar 6 %  
10/20 bar 2 %  
2 bar 9 %  
2/4 bar 2 %  
3/50 bar 2 %  
4 bar 13 %  
4/7 bar 6 %  
5 bar 11 %  
5/10 bar 2 %  
5/9 bar 2 %  
6 bar 11 %  
7 bar 13  24 %  
8 bar 6 %  
9 bar 6 %  
 

Distribution by Power
- bar 17  31 %  
/14500 bar 4 %  
/50000 bar 2 %  
1000 bar 6 %  
11500 bar 2 %  
12000 bar 2 %  
12000+ bar 2 %  
13500 bar 6 %  
14500 bar 2 %  
2000 bar 2 %  
2500 bar 6 %  
3000 bar 6 %  
3000+ bar 2 %  
4000 bar 6 %  
5500 bar 7 %  
6000+ bar 2 %  
7000 bar 2 %  
7000+ bar 2 %  
7500 bar 7 %  
9000+ bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 17  31 %  
Angel Command Dragon bar 12  22 %  
Angel Command Dragon/Justice Wing/Draguner bar 4 %  
Angel Command Dragon/Revolutionary bar 2 %  
Angel Command/Demon Command bar 2 %  
Dark Lord bar 2 %  
Death Puppet bar 4 %  
Demon Command Dragon bar 2 %  
God Nova OMG bar 2 %  
God Nova OMG/Arc Seraphim bar 2 %  
God Nova OMG/Demon Command bar 2 %  
God Nova OMG/Oracle bar 2 %  
God Nova OMG/Outrage MAX bar 2 %  
Initiate/Hedrian/Hunter bar 6 %  
Justice Orb/Angel Command Dragon/Revolutionary bar 2 %  
Justice Wing bar 4 %  
Justice Wing/Draguner bar 4 %  
Mecha Del Sol/Alien bar 2 %  
World Command bar 2 %  
World Command Dragon bar 2 %  
Zombie Dragon/Grand Devil bar 2 %  
 

Distribution by Rarity
Common bar 18  33 %  
No Rarity bar 15  28 %  
Promotional bar 6 %  
Rare bar 13 %  
Super Rare bar 7 %  
Very Rare bar 6 %  
Victory Rare bar 7 %  
 

Distribution by Type
Creature bar 28  52 %  
Dragheart Creature bar 13 %  
Dragheart Fortress bar 11 %  
Evolution Creature bar 2 %  
Psychic Creature bar 2 %  
Spell bar 11  20 %  
 



Rating
Current score for this Deck, based on 15 votes:

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Discussion about this Deck
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Author Message
nitro
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Member since
January 29, 2012
Reply with quote Report content icon
Subject: Hmm   Posted: February 13, 2016 03:53 am

I think a Premium Madonna can fit in here.
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