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Deck "Caroz-Blu Phoebus"

Deck "Caroz-Blu Phoebus"
Format: OCG - 52 Cards
created by sergiumrs LV20 activity icon envelope icon
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There is no better storyteller ... than the one who can't even tell ...
There is no better final ... than the one you choose to ...

THE END

 
Card list Group cards by  
Cards without Section (20 cards)
1 x Apocalypse Day Apocalypse Day (DMC-64)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Ken Sugawara
Card text:

Image:Shieldtrigger.gif Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

1 x Ballcadeias, Overlord of Demons Ballcadeias, Overlord of Demons (DMX-19)
  • Collector Number: S49
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Demon Command
  • Power: 14500
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: NINNIN
Card text:

* (This creature is put into your mana zone tapped.)

* Evolution - Put on one of your Angel Commands or Demon Commands.

* When you put this creature into the battle zone, destroy all other creatures.

* Your opponent can't cast spells.

* Triple breaker (This creature breaks 3 shields.)


Holysoul Holy Soul
Evilsoul Evil Soul

1 x Baronarde, Glorious Wings Baronarde, Glorious Wings (DMD-16)
  • Collector Number: 4
  • Rarity: No Rarity
  • Type: Creature
  • Race: Justice Wing
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Taro Yamazaki
Card text:

Blockericon Blocker

* This creature can't attack players.

* When you put this creature into the battle zone, if your opponent has more cards in your mana zone than you do, put the top card of your deck into your mana zone.

4 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

1 x De Baula Charger De Baula Charger (DMX-13)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Hokuyu
Card text:

*  Return a spell from your graveyard to your hand.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMD-12)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature from your graveyard into the battle zone.

2 x Final Answer Final Answer (DM-33)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Darkness
  • Artist: somen
Card text:

Look at your opponent's hand and choose 1 card from it. Your opponent may discard that card. If they don't, they discard all other cards in their hand.

1 x Glory Snow Glory Snow (SotM)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Sansyu
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
If your opponent has more cards in his mana zone than you have in yours, put the top 2 cards of your deck into your mana zone.
"Perhaps I went a little too far with the experiment. . . ." -Ballom, Master of Death

1 x Inferno Sign Inferno Sign (DMD-10)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put one of your non-evolution creatures with a cost of 7 or less from your graveyard into the battle zone.

1 x Master Weapon - All Yes Master Weapon - All Yes (DMX-14)
  • Collector Number: 45
  • Rarity: Common
  • Type: Cross Gear
  • Race: Samurai
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Kazuo Matsushima
Card text:

(This cross gear is put into your mana zone tapped.)

*  Cross Gear

*  The crossed creature gets +4000 power and has "Blocker".

*  When the crossed creature attacks, your opponent discards a card at random from his hand.

2 x Oracle Jewel of Control Oracle Jewel of Control (DMD-12)
  • Collector Number: 13
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy 1 of your opponent's untapped creatures.

*  Tap all of your opponent's creatures in the battle zone.

1 x Patrial Flame Patrial Flame (SoHG)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Cross Gear
  • Cost: 3
  • Civilization: Light
Card text:

Crossgear
When opponent chooses a creature in battle zone, he/she cannot choose the crossed creature. (However, the crossed creature can be attacked or blocked.)

1 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DMX-12)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Yuri Shinjuro
Card text:

*  When you put this creature into the battle zone, you may return a card from your mana zone to your hand. If you do, put a card from your hand into your mana zone.

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-01)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.

 
Section: Main Deck (12 cards)
1 x Big Day Out, Holy Evil Demon Big Day Out, Holy Evil Demon (DMD-14)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Demon Command
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures. Then, choose one of your opponent's creatures and tap it.

* Double Breaker

* Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

2 x Everrose, Dragon Edge Everrose, Dragon Edge (DMX-18)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

1 x God Izumo, Lawless Godkind God Izumo, Lawless Godkind (DMR-12)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: God Nova OMG
  • Power: 12000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  Your opponent can't cast spells that cost 5 or less.

*  Triple breaker

*  Center God Link (When you put this creature or one of your other Gods into the battle zone, you may unlink any number of your Gods. Then, you may link this creature to a God that has "Right God Link" and/or "Left God Link".)

*  While this creature is linked as 3 cards, your linked Gods don't leave the battle zone.

1 x Heaven Rosia, True Dragon Edge Heaven Rosia, True Dragon Edge (DMR-16?)
  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon/Justice Wing/Draguner
  • Power: 5500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your creatures in the battle zone gets "shield saver".

1 x Lionel, Lion Zenith Dragon Lionel, Lion Zenith Dragon (DMX-17)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: lack
Card text:

* All Light cards put into your hand get "shield trigger".

* While you have no shields, this creature has "blocker"

* Triple breaker (This creature breaks 3 shields)

* When this creature would leave the battle zone, your opponent chooses one of your shields instead. If you do, put that shield into your hand. (You may use "Shield Trigger".)

1 x Max, Rage Crystal Max, Rage Crystal (DMR-12)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Outrage MAX
  • Power: 9000+
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: kawasumi
Card text:

*  When you summon this creature or one of your other Gods into the battle zone, you may put the top card of your deck into your shields.

*  When a card is put into your shield zone, choose one of your opponent creatures in the battle zone and tap it.

*  Double breaker

*  Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

*  While this creature is linked, it break an additional shield.

1 x Omega, Oracle Jewel Omega, Oracle Jewel (DMR-12)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: God Nova OMG/Oracle
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: kawasumi
Card text:

Blockericon Blocker

*  Double breaker

*  When one of your cards leave your shield zone, untap one of your creatures in the battle zone.

*  Right God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Left God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

1 x Regulusfear, Dragon Edge Regulusfear, Dragon Edge (DMR-14)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Tanaka Kenichi
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

1 x Rising Sun, Holy Evil Elemental Rising Sun, Holy Evil Elemental (DMD-14)
  • Collector Number: 8
  • Rarity: No Rarity
  • Type: Creature
  • Race: God Nova OMG/Angel Command
  • Power: 6000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: MITSUAKI MATSUMOTO
Card text:

* (This card is put into your mana zone tapped.)

* Cards that have the God Nova OMG race put into your hand from your shields get "shield trigger".

* Double Breaker

* Left God Link (When you put this creature into the battle zone, you may may link this creature to a God that has "Center God Link" or "Right God Link". The linked god gets each god's characteristics (power and abilities) and becomes one creature. When the linked creature leaves the battle zone, select one side instead.)

* When this creature is linked, this creature breaks an additional shield.

2 x Saint Rose, Dragon Edge Saint Rose, Dragon Edge (DMR-15)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* When you put this creature into the battle zone, put a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While you have a light dragheart in the battle zone, this creature gets "blocker".

* Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (8 cards)
2 x Emeralda, Pitch Dragon Elemental Emeralda, Pitch Dragon Elemental (DMX-18)
  • Collector Number: 7
  • Rarity: No Rarity
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 5500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Furuya
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, choose one of your shields and add it to your hand. Then, you may put a card from your hand into your shields face down as a new shield. (You may use "shield trigger" with a card put into your hand.)

1 x Evelaurent, Mercy Dragon Elemental Evelaurent, Mercy Dragon Elemental (DMR-16?)
  • Collector Number: 1
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 6500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

Blockericon Blocker

* Whenever this creature attacks, you may put a Light creature that has "blocker" from your graveyard into the battle zone.

* Double breaker

1 x Goal do Leiy, Holy Hero Goal do Leiy, Holy Hero (DMR-16?)
  • Collector Number: S1
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

Blockericon Blocker

* Double breaker

* Each of your Light creatures gets "Saver: Angel Command". (When one of your Angel Commands would be destroyed, you may destroy one of your creatures that has "Saver: Angel Command" instead.)

* Mana Arms 7: If you have 7 or more Light cards in your mana zone, each of your Light creatures put into your hand from your shields gets "shield trigger".

2 x Heaven`s Gate Heaven's Gate (DMX-16)
  • Collector Number: 79
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.

1 x La Rose Blouet, Blue Flower Dragon Elemental La Rose Blouet, Blue Flower Dragon Elemental (DMR-14)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

Blockericon Blocker

* Whenever one of your Dragons attacks or blocks, you may add the top card of your deck to your shields face down.

* Double breaker

* When your opponent would choose a creature in the battle zone by the effect of a non-Light spell, he can't choose this one.

1 x Seal Do Leiy, Protection Hero Seal Do Leiy, Protection Hero (DMR-13)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon Blocker

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, choose up to 2 of your opponent's non-evolution creatures in the battle zone, and put them into your opponent's shields face down.

* Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (12 cards)
1 x Endless Heaven, True Holy Church/Neverend, True Destiny King Endless Heaven, True Holy Church/Neverend, True Destiny King (DMR-16?)
  • Collector Number: V1
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/10
  • Civilization: Light
Card text:

* Whenever one of your creatures is destroyed, you may add the top card of your deck to your shields face down.

* Dragsolution - At the end of your turn, if you have more shields than your opponent, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your Dragons attack, you may choose 1 of your opponent's creatures and tap them. That creature doesn't untap at the start of your opponent's next turn.

* Triple Breaker

* True Escape: When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. (You can't use the "shield trigger" abilities of those shields.)

1 x Greene, Dragon Soul Ruins/All Over The World, Supreme Real Dragon Soul Greene, Dragon Soul Ruins/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 18
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Nature//All
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart fortress into the battle zone, you may put the top card of your deck into your mana zone.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Heaven`s Heaven, Heavenly Justice/Neverlast, Destiny Adoration Heaven's Heaven, Heavenly Justice/Neverlast, Destiny Adoration (DMR-15)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /14500
  • Mana Number: 0
  • Cost: 5/9
  • Civilization: Light
  • Artist: NAKAMURA 8
Card text:

* At the end of your turn, you may put a Light creature that has "blocker" from your hand into the battle zone.

* Non-light spells cost 1 more to cast.

* Dragsolution - At the start of your turn, if you have 3 or more creatures that have "blocker" in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


alt="Blockericon"

* Your Light creatures win all battles.

* Players can't cast non-Light spells that cost 5 or less

* Triple Breaker

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

1 x Javeleon, Beast Spear/Leosaiyu, Beast Cathedral Javeleon, Beast Spear/Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Light
  • Artist: lack
Card text:

* When a creature equipped with this would be destroyed, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragon Solution - At the end of your turn, if you have less than 3 shields, flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragon Solution - At the start of your turn, if you have less than 1 shield, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Joan Mizell, Revolution Spear/D`Arc-en-Ciel, Holy Spear Dragon Elemental Joan Mizell, Revolution Spear/D'Arc-en-Ciel, Holy Spear Dragon Elemental (DMX-17)
  • Collector Number: 5
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: /5500
  • Mana Number: 1
  • Cost: 2/5
  • Civilization: Light
  • Artist: Takeuchi Kohei
Card text:

* Whenever the equipped creature attacks, you may choose one of your opponent's creatures and tap it.

* Dragon Solution - At the end of your turn, if the equipped creature is tapped, flip this card to the dragheart creature side and untap it.


Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When this creature leaves the battle zone or whenever it attacks or blocks, you may choose one of your opponent's creatures and tap it.

1 x Karakurigaeshi, Ninja House Karakurigaeshi, Ninja House (DMX-18)
  • Collector Number: 36b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: Tutui Mi
Card text:

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragon Solution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Leo the World, Zenith Heavenly Saint Leo the World, Zenith Heavenly Saint (DMX-18)
  • Collector Number: 6c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 0
  • Cost: 10
  • Civilization: Light
  • Artist: lack
Card text:

Blockericon Blocker

* Triple breaker

* Whenever this creature would leave the battle zone, if you have no shields, it stays in the battle zone instead.

* Whenever you would lose the game or your opponent would win the game, you may destroy one of your non-dragheart creatures instead.

1 x Leosaiyu, Beast Cathedral Leosaiyu, Beast Cathedral (DMX-18)
  • Collector Number: 6b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Light
  • Artist: lack
Card text:

* When a light creature leaves the battle zone, you may put a shield into your hand instead. (However, you cant use "shield trigger".)

* Dragon Solution—At the start of your turn, if you have less than 1 shield, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Swastika Nightmare/Karakurigaeshi, Ninja House Migawari, Swastika Nightmare/Karakurigaeshi, Ninja House (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragon Solution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragon Solution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Perfect, Immortal Lance/Everlast, Destiny King Perfect, Immortal Lance/Everlast, Destiny King (DMR-13)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

* Whenever a creature equipped with this would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Dragon Solution - At the end of your turn, if you have five or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker

* Triple breaker (This creature breaks 3 shields)

* Whenever one of your light Dragons would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Ignore any abilities that prevent your creatures that have "blocker" from attacking. (However, summoning sickness is not ignored.)

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme Real Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 6
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 15 %  
Light bar 31  60 %  
Light//All bar 2 %  
Light/Darkness bar 11  21 %  
Nature//All bar 2 %  
 

Distribution by Cost
10 bar 4 %  
2 bar 12 %  
2/4 bar 2 %  
2/5 bar 2 %  
3 bar 8 %  
3/50 bar 4 %  
4 bar 6 %  
4/7 bar 4 %  
5 bar 10 %  
5/10 bar 2 %  
5/9 bar 2 %  
6 bar 15 %  
7 bar 11  21 %  
8 bar 6 %  
9 bar 4 %  
 

Distribution by Power
- bar 17  33 %  
/14500 bar 4 %  
/50000 bar 4 %  
/5500 bar 2 %  
- bar 4 %  
1000 bar 2 %  
12000 bar 2 %  
12000+ bar 2 %  
13500 bar 4 %  
14500 bar 2 %  
2000 bar 2 %  
3000 bar 8 %  
4000 bar 4 %  
5000 bar 2 %  
5500 bar 6 %  
6000+ bar 4 %  
6500 bar 6 %  
7000 bar 2 %  
7000+ bar 2 %  
7500 bar 6 %  
9000+ bar 2 %  
 

Distribution by Race
- bar 18  35 %  
Angel Command Dragon bar 12  23 %  
Angel Command Dragon/Justice Wing/Draguner bar 2 %  
Angel Command/Demon Command bar 2 %  
Demon Command Dragon bar 2 %  
God Nova OMG bar 2 %  
God Nova OMG/Angel Command bar 2 %  
God Nova OMG/Demon Command bar 2 %  
God Nova OMG/Oracle bar 2 %  
God Nova OMG/Outrage MAX bar 2 %  
Initiate/Hedrian/Hunter bar 8 %  
Justice Wing bar 2 %  
Justice Wing/Draguner bar 10 %  
Light Bringer/Gladiator/Origin bar 2 %  
Samurai bar 2 %  
World Command Dragon bar 4 %  
 

Distribution by Rarity
Common bar 13  25 %  
No Rarity bar 14  27 %  
Rare bar 11  21 %  
Super Rare bar 4 %  
Uncommon bar 10 %  
Very Rare bar 6 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 24  46 %  
Cross Gear bar 4 %  
Dragheart Creature bar 15 %  
Dragheart Fortress bar 8 %  
Evolution Creature bar 2 %  
Spell bar 13  25 %  
 



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