| Section: Draw Deck (60 cards)
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A Promise Made (Seirei.)
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- Card Number: 75
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Boost Type: FOR
- Boost Value: 1
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Card text:
Deplete a character in your party and choose a different character in your party: The character you chose is not discarded. Use only when one of your characters would be discarded.
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1
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Against All Odds (Portal)
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- Card Number: 151
- Rarity: Rare
- Card Type: Event
- Mind: 2
- Boost Type: SPP
- Boost Value: 1
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Card text:
Your character in battle gains +5 to all stats. Use only while you have less power than your opponent. Limit one Against All Odds per battle.
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1
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Bakudo 61 - Six Bars of Light (Bankai)
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- Card Number: 146
- Rarity: Uncommon
- Card Type: Event
- Spirit: 4
- Boost Type: SPP
- Boost Value: 1
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Card text:
(Remove from the game after use.) Depleted characters in your opponent's party do not renew at the start of your opponent's next turn.
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1
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Balance of Souls (Premiere)
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- Card Number: 145
- Rarity: Uncommon
- Card Type: Event
- Spirit: 2
- Boost Type: QCK
- Boost Value: 1
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Card text:
Discard a character in your party: Discard a character in your opponent's party.
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2
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Bedroom Closet (Premiere)
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- Card Number: 141
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 1
- Body: 1
- Boost Type: QCK
- Boost Value: 2
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Card text:
2 Body: Choose a character in your discard pile and put it at the top of your deck.
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1
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Broken (Bankai)
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- Card Number: 207
- Rarity: Rare
- Card Type: Event
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 1
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Card text:
(Remove from the game after use.) Your opponent shuffles his hand into his deck and draws that many cards. Shuffle your hand into your deck and draw that many cards.
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1
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Clash of the Titans (Seirei.)
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- Card Number: 105
- Rarity: Rare
- Card Type: Event
- Mind: 4
- Boost Type: QCK
- Boost Value: 1
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Card text:
Discard all characters in play that are not in battle. Use only while you are defending with a character.
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Eavesdropping (SS)
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- Card Number: 105
- Rarity: Rare
- Card Type: Event
- Mind: 4
- Boost Type: INT
- Boost Value: 1
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Card text:
(Remove from the game after use.) Name a card type. Look at your opponent's hand and discard a card of that type from it.
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1
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Enter the Hero (Premiere)
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- Card Number: 147
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 2
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Card text:
(Remove from the game after use.) Search your deck for a Good character and put it in your hand.
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1
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Friendly Rivalry (Bankai)
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- Card Number: 65
- Rarity: Common
- Card Type: Event
- Spirit: 4
- Boost Type: FOR
- Boost Value: 2
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Card text:
Chose 2 characters in your party: When one of those characters wins a battle this turn, renew the other character.
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1
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Happy Days (Bankai)
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- Card Number: 210
- Rarity: Rare
- Card Type: Event
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Card text:
Look at the top 5 cards of your deck. Put each of those cards at the top or bottom of your deck in any order.
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3
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Hollow Mask (SS)
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- Card Number: 67
- Rarity: Uncommon
- Card Type: Item
- Mind: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
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Card text:
Non-Unique
Attach only to a character with an energy cost of 5 or more. Attached character loses the Good trait and gains the Evil and Hollow traits. (*) While attached, this character's stats can attack as any stat.
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Home Run! (Premiere)
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- Card Number: 148
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: SPP
- Boost Value: 1
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Card text:
(Remove from the game after use.) Draw 3 cards. Use only when you win a battle. (*) (Limit 1 copy per deck.)
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2
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Ichigo - A New Incarnation (Premiere)
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- Card Number: 98
- Rarity: Uncommon
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 5
- Boost Type: SPP
- Boost Value: 0
- Stats: For: 5 / Str: 5 / Spp: 5
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Card text:
Cute, Male
Ichigo gains the Good or Evil trait while all other characters in your party have that trait. Ichigo gains the Hollow or Soul Reaper trait while all other characters in your party have that trait.
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2
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Ichigo - Confident Soul Reaper (Premiere)
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- Card Number: 221
- Rarity: Ultra Rare
- Card Type: Character
- Body: 8
- Boost Type: QCK
- Boost Value: 2
- Stats: For: 7 / Str: 7 / Spp: 5
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Card text:
Cute, Good, Male, Soul Reaper
Deplete: Choose and discard a Hollow in your opponent's party. Your opponent loses power equal to that Hollow's energy cost.
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2
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Ichigo - Defensive (Bankai)
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- Card Number: 13
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: AGI
- Boost Value: 1
- Stats: For: 2 / Str: 2 / Spp: 2
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Card text:
Cute, Good, Male, Soul Reaper
Defensive X. X = the number of Ichigo characters of any version in your party.
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2
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Ichigo - Fighting Through (Portal)
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- Card Number: 117
- Rarity: Rare
- Card Type: Character
- Body: 3
- Spirit: 3
- Boost Type: FOR
- Boost Value: 1
- Stats: FOR: 6 / STR: 6 / AGI: 3
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Card text:
Cute, Good, Male, Soul Reaper
When Ichigo enters play, draw a card for each other Ichigo of any version in your party, to a max of 5.
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2
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Ichigo - Looking to Spar (Bankai)
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- Card Number: 93
- Rarity: Uncommon
- Card Type: Character
- Body: 1
- Spirit: 3
- Boost Type: STR
- Boost Value: 1
- Stats: Int: 3 / Agi: 3 / Qck: 3
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Card text:
Cute, Good, Male, Soul Reaper
Ichigo gets +1 to all stats while he has an item attached. If that item is Zangetsu, he gets +2 to all stats instead.
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2
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Ichigo - Playful Rescuer (Seirei.)
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- Card Number: 52
- Rarity: Uncommon
- Card Type: Character
- Body: 4
- Spirit: 4
- Boost Type: STR
- Boost Value: 1
- Stats: For: 6 / Spp: 7 / Qck: 5
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Card text:
Cute, Good, Male, Soul Reaper
While you have Rukia in your party, Ichigo can attack the turn he enters play.
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2
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Ichigo - Ready For Training (Premiere)
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- Card Number: 28
- Rarity: Common
- Card Type: Character
- Mind: 2
- Body: 1
- Spirit: 6
- Boost Type: STR
- Boost Value: 1
- Stats: For: 7 / Str: 5 / Spp: 3
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Card text:
Cute, Good, Male, Whole
When Ichigo enters play, your opponent discards his hand. Use only while all the characters in your party are Wholes.
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2
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Ichigo - Substitute Soul Reaper (Premiere)
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- Card Number: 6
- Rarity: Common
- Card Type: Character
- Mind: 1
- Body: 3
- Spirit: 2
- Boost Type: SPP
- Boost Value: 2
- Stats: Int: 2 / Str: 5 / Spp: 3
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Card text:
Cute, Good, Male, Soul Reaper
Discard a character card from your hand: Ichigo gets +2 to all stats for this battle. Use only while Ichigo is defending. Limit once per battle.
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2
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Ichigo - on the Attack (Bounts)
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- Card Number: 116
- Rarity: Rare
- Card Type: Character
- Body: 3
- Spirit: 4
- Boost Type: SPP
- Boost Value: 1
- Stats: FOR: 6 / SPP: 6
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Card text:
Cute, Good, Male, Soul Reaper
Ichigo gets +2 to all stats while you have only Good characters in your party. (*) Ichigo gets +2 to all stats while your opponent has 1 or more Evil characters in his party.
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Karakura Town (Premiere)
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- Card Number: 67
- Rarity: Common
- Card Type: Battleground
- Body: 2
- Boost Type: STR
- Boost Value: 1
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Card text:
Your Hollows and Soul Reapers cost -1 Spirit energy to play.
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1
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Let's Do It Together (Premiere)
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- Card Number: 150
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Card text:
Deplete a character in your party: Your character in this battle gets +4 to all stats for this battle.
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1
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Overreacting (Seirei.)
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- Card Number: 78
- Rarity: Uncommon
- Card Type: Event
- Body: 1
- Boost Type: AGI
- Boost Value: 1
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Card text:
Your opponent's attacking character gets -5 to all stats this battle. Use only while you do not have a defender.
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1
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Peace at Last (Bankai)
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- Card Number: 223
- Rarity: Ultra Rare
- Card Type: Event
- Mind: 2
- Body: 2
- Spirit: 2
- Boost Type: AGI
- Boost Value: 2
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Card text:
(Remove from the game after use.) Both you and your opponent cannot attack during the next 2 turns of the game. (*) Both you and your opponent cannot lose power during the next 2 turns of the game.
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1
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Relentless Assault (Bankai)
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- Card Number: 154
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 2
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Card text:
Choose a character in your party. That character does not deplete the first time it attacks this turn.
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1
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Restrained (Bankai)
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- Card Number: 74
- Rarity: Common
- Card Type: Event
- Spirit: 1
- Boost Type: SPP
- Boost Value: 2
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Card text:
Evil characters in your opponent's party get -3 to all stats this turn.
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1
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Roofs of the Seireitei (Seirei.)
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- Card Number: 35
- Rarity: Common
- Card Type: Battleground
- Mind: 1
- Boost Type: STR
- Boost Value: 1
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Card text:
Non-Unique
When your opponent uses an activated effect, he discards the top card of his deck.
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3
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Rukia - Battle Ready (Premiere)
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- Card Number: 222
- Rarity: Ultra Rare
- Card Type: Character
- Spirit: 7
- Boost Type: SPP
- Boost Value: 2
- Stats: Int: 8 / Spp: 4 / Qck: 7
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Card text:
Cute, Female, Good, Soldier, Soul Reaper
Discard a card from your hand: Choose a character that your opponent must defend with. Use only when you attack. (*) When Rukia wins a battle, draw 2 cards.
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Secret Training Grounds (Seirei.)
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- Card Number: 104
- Rarity: Rare
- Card Type: Battleground
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 2
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Card text:
Non-Unique
While you have less power than your opponent, choose the stat on your defending character that has the highest base. That stat can defend as any stat for this attack. Use only when your opponent attacks.
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2
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Sodenoshirayuki (Portal)
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- Card Number: MON16
- Rarity: Subset
- Card Type: Item
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Card text:
Attached character gets +1 to all stats (*) While attached to Rukia, at the start of your Main Step you may deplete a character with an energy cost equal to or less than attached character.
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Sokyoku Hill (Seirei.)
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- Card Number: 74
- Rarity: Uncommon
- Card Type: Battleground
- Mind: 1
- Spirit: 1
- Boost Type: FOR
- Boost Value: 1
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Card text:
When an opponent's character in play would be discarded, remove that character from the game instead.
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1
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Soul Glove (Premiere)
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- Card Number: 207
- Rarity: Rare
- Card Type: Item
- Mind: 1
- Body: 1
- Spirit: 2
- Boost Type: INT
- Boost Value: 1
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Card text:
Remove Soul Glove from the game: Search your discard pile for a Soul Reaper and put it in play. Use only when attached character is defeated. (*) (Limit 1 copy per deck.)
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1
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Soul Reaper Academy (Premiere)
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- Card Number: 209
- Rarity: Rare
- Card Type: Battleground
- Body: 1
- Spirit: 2
- Boost Type: STR
- Boost Value: 3
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Card text:
When Soul Reaper Academy enters play, you may discard an opponent's battleground. (*) When Soul Reaper Academy leaves play, you may draw a card.
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1
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Tensa Zangetsu (Bankai)
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- Card Number: 217
- Rarity: Rare
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: QCK
- Boost Value: 1
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Card text:
Bankai
(Ichigo Kurosaki) Return one of your body energy to your side deck: Search your discard pile for an event that costs 2 energy or more and put it in your hand. Use only during your turn. Limit once per turn. (*) Other events you play are removed from the
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The Perfect Plan (Premiere)
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- Card Number: 156
- Rarity: Uncommon
- Card Type: Event
- Mind: 3
- Boost Type: AGI
- Boost Value: 2
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Card text:
(Remove from the game after use.) If your party has 3 or more Cute characters, your opponent can only attack 1 time this turn.
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1
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The Perfect Plan (Promo)
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- Card Number: P10
- Rarity: Promotional
- Card Type: Event
- Mind: 3
- Boost Type: AGI
- Boost Value: 2
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Card text:
(Remove from the game after use.) If your party has 3 or more Cute characters, your opponent can only attack 1 time this turn.
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1
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Tragic Accident (Premiere)
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- Card Number: 224
- Rarity: Ultra Rare
- Card Type: Event
- Body: 2
- Boost Type: AGI
- Boost Value: 1
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Card text:
Discard a character from your hand: Search your deck for a character that has one of the same traits as the character you discarded and put it in your hand.
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1
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West Rukon District (SS)
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- Card Number: 33
- Rarity: Common
- Card Type: Battleground
- Body: 1
- Boost Type: INT
- Boost Value: 2
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Card text:
When you win a battle with one of your defending Spirits, gain 2 power.
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1
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You Should Have Listened (Bankai)
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- Card Number: 160
- Rarity: Uncommon
- Card Type: Event
- Mind: 1
- Body: 1
- Spirit: 1
- Boost Type: INT
- Boost Value: 1
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Card text:
(Remove from the game after use.) Renew all characters in your party. Use only when one of your opponent's Soul Reapers enters play.
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4
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Zangetsu (Premiere)
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- Card Number: 9
- Rarity: Common
- Card Type: Item
- Body: 1
- Spirit: 1
- Boost Type: STR
- Boost Value: 1
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Card text:
Attached character gets +1 to all stats. If that character is Ichigo, he gets +2 to all stats instead.
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| Section: Side Deck (20 cards)
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4
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Body Energy (Bounts)
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- Card Number: 58
- Rarity: Common
- Card Type: Body Energy
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4
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Body Energy (Bankai)
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- Card Number: 80
- Rarity: Common
- Card Type: Body Energy
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4
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Mind Energy (Portal)
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- Card Number: 59
- Rarity: Common
- Card Type: Mind Energy
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4
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x
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Spirit Energy (Bankai)
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- Card Number: 84
- Rarity: Common
- Card Type: Spirit Energy
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1
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x
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Spirit Energy (Premiere)
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- Card Number: 85
- Rarity: Common
- Card Type: Spirit Energy
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2
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Spirit Energy (Premiere)
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- Card Number: 2
- Rarity: Common
- Card Type: Spirit Energy
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1
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x
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Spirit Energy (Bounts)
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- Card Number: 60
- Rarity: Common
- Card Type: Spirit Energy
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| Section: Guardian (1 cards)
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1
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Zangetsu (Bankai)
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- Card Number: 87
- Rarity: Uncommon
- Card Type: Guardian
- Mind: 4
- Body: 8
- Spirit: 8
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Card text:
Guardian's Power: 38
You may have multiple versions of Ichigo in play, but only 1 copy of each. (*) Your Zangetsu item cards gain "Non-Unique." (*) Ichigo Kurosaki's Bankai can attach to Zangetsu.
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