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Deck "Mako's First Deck"

Deck "Mako's First Deck"
60 Cards
created by makoclb LV24 activity icon envelope icon
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This is the first Inuyasha deck I put together. I know it isn't very good, but I leave it here to remind myself what a truly poor deck builder I was before hikarilink provided some advice.

 
Card list Group cards by  
Card Type: character (32 cards)
  Card Set Number Type Rarity
1 x Buyo Tetsu. 115 character Uncommon
1 x Eri, Determined Keshin 64 character Uncommon
1 x Eri, Kagome's Friend Tetsu. 110 character Uncommon
1 x Hachi, Miroku's Friend Kijin 1 character Common
1 x Inuyasha, Human at Heart Yokai 1 character Common
1 x Kaede, the Village Protector Kijin 50 character Uncommon
1 x Kagome's Mom, Loving Mother Yokai 17 character Common
1 x Kagome, Happy to be Home Kassen 9 character Common
1 x Kagome, Mushin's Maid Tensei 37 character Uncommon
1 x Kagome, School Girl Shimei DB2 character Promotional
1 x Kikyo Tensei 66 character Hidden Rare
1 x Kikyo, Wandering Soul Jaki 67 character Uncommon
1 x Kikyo, the Lost Soul Yokai 16 character Common
1 x Kirara, House Cat Yokai 9 character Common
1 x Koharu, Miroku's Admirer Jaki 9 character Common
1 x Madam Exorcist Shimei 8 character Common
1 x Miroku, Single Yokai 63 character Uncommon
1 x Momiji, Little Priestess Girl Yokai 56 character Uncommon
1 x Myoga Tetsu. 172 character Rare
1 x Sango, Fearless Warrior Tousou P5 character Promotional
1 x Sango, Female Warrior Jaki 58 character Uncommon
1 x Sango, Feudal Hero Tousou 4 character Common
1 x Sango, Feudal Warrior Keshin 14 character Common
1 x Sango, Miroku's Love Interest Tensei 38 character Uncommon
1 x Sango, the Relentless Jaki 31 character Common
1 x Sango, the Skilled Warrior Yokai 65 character Uncommon
1 x Shippo, Little Demon Fox Saisei 40 character Common
1 x Shippo, Master Gamer Shimei 58 character Uncommon
1 x Shippo, the Master Fox Demon Tensei 49 character Subset
1 x Sota, Fighting Game Fanboy Kijin 65 character Uncommon
1 x Sota, the Soul Stealer Keshin 68 character Uncommon
1 x Tsukiyomi, Samurai Priestess Tensei 31 character Uncommon
 
Card Type: event (21 cards)
  Card Set Number Type Rarity
1 x A Girl and Her Cat Kijin 18 event Common
1 x A Moment of Peace Shimei M8 event Subset
1 x AAAHHHH! GET IT AWAY! Jaki 63 event Uncommon
1 x Cat and Dog Jaki 34 event Common
1 x Discussing Other People's Lives Yokai 102 event Rare
1 x Enchanted Sleep Tetsu. 39 event Common
1 x He Can't Be Dead! Yokai 40 event Common
1 x Hold On Kijin 22 event Common
1 x How Long Do You Intend to Hide? Tensei 47 event Uncommon
1 x Intoxicated Tensei 42 event Promotional
1 x Jumping Out of the Way Tousou 112 event Rare
1 x Playing With Toys Shimei 103 event Rare
1 x Support from the Family Keshin 100 event Rare
1 x The Wind Scar Jaki 91 event Rare
1 x They Still Desire Her Life Jaki 40 event Common
1 x They're so Cute Saisei 139 event Rare
1 x Tight Grip Shimei 33 event Common
1 x Tricked Kijin 34 event Common
1 x Was I Dreaming? Jaki 56 event Uncommon
1 x Watching Each Others Back (Saisei #PR4) Tensei C9 event Subset
1 x You'll Be Sorry Yokai 36 event Common
 
Card Type: item (5 cards)
  Card Set Number Type Rarity
1 x Bow and Arrow Jaki 115 item Rare
1 x Chips Shimei 44 item Common
1 x Pieces of the Puzzle Tetsu. 69 item Common
1 x Staff Keshin 83 item Uncommon
1 x Stolen Shards Kassen 43 item Common
 
Card Type: location (2 cards)
  Card Set Number Type Rarity
1 x A Field of Flowers Kijin 122 location Rare
1 x Bamboo Forest Tousou 87 location Uncommon
 
Deck Statistics
Distribution by Card Type
character bar 32  53 %  
event bar 21  35 %  
item bar 8 %  
location bar 3 %  
 

Distribution by Deck Cost
- bar 10  17 %  
1 bar 18  30 %  
2 bar 14  23 %  
3 bar 13  22 %  
4 bar 7 %  
5 bar 2 %  
 

Distribution by Rarity
Common bar 24  40 %  
Hidden Rare bar 2 %  
Promotional bar 5 %  
Rare bar 15 %  
Subset bar 5 %  
Uncommon bar 20  33 %  
 



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Discussion about this Deck
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Author Message
hikarilink
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Member since
May 14, 2009
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Subject:    Posted: December 12, 2009 01:17 pm

I'll say the same thing I said about most of the decks on here: you must run multiples of cards to win and you must pick a theme. I've already made nine completely different decks with entirely different play styles and I've still got a countless amount more left to make. Granted, I played this game competitively for over a year, but that was like 3 years ago. I know my decks need work, but it's been a while and I have played with any of them on here yet, since nobody is ever on, so I can't tweak them for consistency. Just think about what you want to do with the deck and then make it work towards that.
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makoclb
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June 27, 2005
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Subject: Thanks and I agree   Posted: December 12, 2009 05:57 pm

I agree with your comments, hikarilink. Keep in mind that, as the name of my deck indicates, this was my first deck, both on TCO and for Inuyasha. At the time, is was basically just whatever cards I had. As I've gotten more cards and been playing a bit, my decks have, I think, gotten better.
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hikarilink
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May 14, 2009
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Subject:    Posted: December 13, 2009 02:05 pm


quote from makoclb:

I agree with your comments, hikarilink. Keep in mind that, as the name of my deck indicates, this was my first deck, both on TCO and for Inuyasha. At the time, is was basically just whatever cards I had. As I've gotten more cards and been playing a bit, my decks have, I think, gotten better.

Of course, and as time goes on you will continue to understand the game better and create better decks. Here's some general pointers:

Staples for every deck:
Is That All You Got?
Here He Comes to Save the Day!
On the Move
Whirlwind Slice
City Street
School Hallway
Halt!

There are a few more that I can't think of off the top of my head and not all of these should be in every deck, but every deck should continue at least a portion of these. There are also a few deck-specific staples that I won't get into now. Now on to deck construction.

Typically, you should run 6-8 copies of a character, depending on the deck type and variety of characters. This ensures that you can almost always save your characters. In a deck where you are running a lot of different characters, like Band of Seven, then 5-6 copies of a character is acceptable, but in a deck like Protectors or Three's Company, the number should be closer to 10 each. The point being, you should have about 30-40 characters in your deck, though 40 is mainly for decks that have a lot of different types of characters or a lot of weak characters. Note that some characters are less important than others in the overall theme of the deck and can be run in fewer amounts than the more crucial characters, but they still shouldn't number much less than 4.

When appropriated slots to different versions of a character, you should almost never run more than two versions of a character, unless it is something like Three's Company, and you typically want one of the two types to have a Power-Up effect, in which case you want to run 3-2, 4-2, 4-3, or 5-2, with the first number representing the crucial version of the character that you want out the majority of the time and the second number representing the Power-Up version that you will use when necessary. This is to ensure you have your crucial characters at all times. Of course, it isn't always necessary to run different versions of a character. Often, it is best to run all of the same versions, but occasionally you'll find a very useful Power-Up effect.

Moving on from characters, let's discuss items. Items have the potential to be very useful, but how do you know what the right item for you is? Typically, you want items that are specific to your central character, which you should usually have. First step is to look at all versions of that item and decide which is the best suited for your deck type. The higher the stat increase, the better, though sometimes effects can change that. In addition to things for your main character, you should consider putting in a few generic items that anyone can use. A good item count is about 3-8, with about 2-4 copies of each item, depending on importance.

Now for events. I've already briefly touched on staple events, but also consider the other events in your deck. Your deck should typically have about 10-20 events, depending on the type. You usually want at least a few that increase your stats, but never run events that increase only one or two specific stats, because sometimes, that isn't the stat you need. There are plenty of great events that increase all stats, so they aren't hard to find.

Then there are just events that are good for your theme. Think about what you are running and use events that seem like they will be useful toward furthering your goals. Keep in mind that if an event has a limit to the amount you can run in your deck, you should almost always run that many, because that's how many they have decided is the maximum amount you can run without breaking the game and since you wanna win, you should push it to the limit. For events with no limit, 3-5 is a good number, though higher is good, depending on importance. Almost never run things in 1s or 2s if you aren't forced to, or else you won't ever pull it off.

Finally, locations. Locations are useful in most decks, but in small amounts. When you find a location you like, 3 copies is usually enough, but 5 is alright if it is necessary to win. Much higher and you'll have too many hanging around in your hand.

That's really the majority of what I know about deck building for Inuyasha. Hopefully, it will help you and other players make better, more efficient decks. If anyone has any questions or wants help with their deck, you can respond here, because I'm subscribed to it, or you can send me a message. Same goes for if you want to play. I'm usually down for a game and with instant e-mail notifications, I can usually respond very quickly.
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