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Deck "Green Usage"

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Deck "Green Usage"
60 Cards
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Card Type: Brave (5 cards)
2 x Beam beetle Beam beetle (BS10)
  • Number: 68
  • Rarity: Common
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 4
  • Reduction: EA
  • Gems: 1
Card text:

BRAVE FUSION: 4+ Core Cost. [BRAVE FUSION] When This Spirit Brave Attacks: Exhaust an opposing Spirit.

1 x Forbbid-Vulture Forbbid-Vulture (BS13)
  • Number: 59
  • Rarity: Common
  • Card Type: Brave
  • Color: Blue
  • Spirit Type: Fighting Beast, Winged Beast
  • Cost: 5
  • Reduction: SS
Card text:

BRAVE FUSION: Cost 3 or more. [LV1] (When Summoned) Deploy all purple, green and blue nexus cards in your trash to your field without paying the cost. [When Braved] (Each Player's Attack Step) When a spirit with a cost of 4 or less attacks, after that battle, the attack step is over.

2 x Hyo-Katchu Hyo-Katchu (BS13)
  • Number: 54
  • Rarity: Rare
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Blade Beast
  • Cost: 4
  • Reduction: ED
  • Gems: 1
Card text:

BRAVE FUSION: Cost 4 or more. [LV1] (When Summoned) Your opponent must exhaust 2 of their spirits.

 
Card Type: Magic/Burst (3 cards)
2 x Arms Shock Arms Shock (BS14)
  • Number: 99
  • Rarity: Common
  • Card Type: Magic/Burst
  • Color: Green
  • Cost: 2
  • Reduction: E
Card text:

[Burst: After your opponent's spirit or brave's (When Summoned) effect activates] Exhaust 1 opposing spirit. After that, by paying the cost, you can activate this card's main effect. (Main) Add 1 core from the void to a spirit you control.

1 x Last Stand Last Stand (BS14)
  • Number: 101
  • Rarity: Common
  • Card Type: Magic/Burst
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Burst(After Your Opponent Destroys Your Spirit)] Add a core from the void to your reserve. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) Choose 1 of your green spirits. During this turn, that spirit can block all opposing spirits even when exhausted.

 
Card Type: Nexus (8 cards)
1 x Ancient Wargrounds of the Shining Devilstar Saturn Ancient Wargrounds of the Shining Devilstar Saturn (BS10)
  • Number: 83
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Purple
  • Cost: 4
  • Reduction: AA
  • Gems: 1
Card text:

"During Your Opponent's Turn (Lv. 1-2): When an opposing Spirit gets exhausted, draw a card from your deck. (Lv. 2): All of your ""Lv. 1 Spirit-form"" Braves gain the Special Amethyst Ability CURSE."

1 x Olympsia Stadium Olympsia Stadium (SD3FDS)
  • Number: 16
  • Rarity: Common
  • Card Type: Nexus
  • Color: Blue
  • Cost: 3
  • Reduction: SS
  • Gems: 1
Card text:

During Each Main Phase (Lv. 1-2): Spirits cannot be Summoned through the special effects of any Spirit, Nexus, or Spell Card. During Your Opponent's Attack Phase (Lv. 2): If an opposing Spirit that has not Braved attacks, your opponent must send a Core from his/her Reserve to his/her Trash, or else the attack is nullified.

1 x The Ancient Forest The Ancient Forest (BS14)
  • Number: 80
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (Your Attack Step) For each of your opponent's spirit, all your green spirits gain +1000BP. [Lv2] (Your End Step) Refresh all your green spirits.

2 x The Battle?ield enclosed by the Chains The Battle?ield enclosed by the Chains (DotA)
  • Number: 152
  • Rarity: Common
  • Card Type: Nexus
  • Color: Blue
  • Cost: 3
  • Reduction: SS
  • Gems: 1
Card text:

[LV1][LV2] (Permanent) Players cannot move any cards from their Trash to their hand.
[LV2] (During Opponent's Main Phase) Your opponent cannot use spell cards effects with (Flash Step) timing.

1 x The Fruit of Life The Fruit of Life (CC)
  • Number: 107
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EEE
  • Gems: 1
Card text:

3LV2

[LV1][LV2] (Permanent) Each time any Damage is dealt to your Life due to a card your opponent controls, draw 1 card.
[LV2] (Permanent) Each time any Damage is dealt to your Life due to a card your opponent controls, gain 1 core in your Reserve.

1 x The Invaded Castle The Invaded Castle (DotA)
  • Number: 147
  • Rarity: Common
  • Card Type: Nexus
  • Color: White
  • Cost: 5
  • Reduction: DDD
  • Gems: 1
Card text:

[LV1][LV2] (Opponent's Start Step) Move all cores in your Trash to your Reserve.
[LV2] (Your Start Step) Move target spirit your opponent controls to its owner's hand.

1 x The Thorny Colosseum The Thorny Colosseum (DotA)
  • Number: 126
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

[LV1][LV2] (During Your Battle Phase) Cores cannot be moved from any battling spirits.
[LV2] (During Your Battle Phase) Battling spirits are unaffected by the effects of spirits or spells either player controls.

 
Card Type: Spell (5 cards)
2 x Storm Attack Storm Attack (BS14)
  • Number: 100
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

(Flash Step) Exhaust 1 opposing spirit. After that, refresh 1 of your spirits.

2 x Thorn Prison Thorn Prison (DotA)
  • Number: 182
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Your opponent exhausts 2 unexhausted spirits they control.

1 x Thunderstorm Thunderstorm (BS18)
  • Number: 78
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EE
Card text:

(Flash) During this turn, for each card in your opponent's hand, 1 of your spirit gain BP+1000. Also, while your opponent have 6 or more cards in their hand, they cannot activate their burst.

 
Card Type: Spirit (36 cards)
2 x Bathopper Bathopper (RA)
  • Number: 29
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

1LV1
3000
3LV2
4000

[LV1][LV2] (When Attacks) Gain 1 core on this spirit.

2 x Bear-Polar Bear-Polar (SD11)
  • Number: 7
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 4
  • Reduction: DDD
  • Gems: 1
Card text:

[Lv1-Lv2] (Opponent's Attack Step) Your opponent must attack at least once. [Lv2] (When Blocks) This spirit get BP+3000. [Rush(Condition: Green Symbol)] While you have a green symbol, the effect below remains active. Green: Exhaust 1 opponent's spirit.

2 x BlackAmenborg BlackAmenborg (BS08)
  • Number: 21
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

During Your Main Phase (Lv. 1-2): When this Spirit is sacrificed for a Tribute Summon, you can instead exhaust this Spirit to bring the Tribute Summon Spirit to the Field without paying its Tribute Cost. During Your Opponent's Attack Phase (Lv. 2): When an opposing Spirit with 6000BP or less attacks, your opponent must exhaust one of his/her Spirits.

2 x Block-Golem Block-Golem (DotA)
  • Number: 116
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier
  • Cost: 3
  • Reduction: SS
  • Gems: 1
Card text:

1LV1
3000
4LV2
5000

[LV1][LV2] (When Attacks) Move 2 cards from the top of your opponent's Deck to their Trash for each nexus you control. No more than 4 cards can be moved due to this effect.

2 x Bufumot Bufumot (BS18)
  • Number: 20
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Blade Beast
  • Cost: 2
  • Reduction: E
  • Gems: 1
Card text:

[Lv1-Lv2] (When Destroyed) Exhaust 2 of your opponent's spirits with BP4000 or less.

2 x Cannon-Golem Cannon-Golem (BS07)
  • Number: 49
  • Rarity: Common
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier
  • Cost: 4
  • Reduction: SS
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2-3): CRUSH Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit. When This Spirit Attacks (Lv. 2-3): Destroy all opposing 1-Core Cost Spirits.

2 x Dark-Caribou Dark-Caribou (SD11)
  • Number: 3
  • Rarity: Common
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 2
  • Reduction: D
  • Gems: 1
Card text:

[LV1][LV2] (When Blocks) This spirit get BP+3000. [LV2] (When Blocks) Move 1 core from the void to this spirit. [Rush(Condition:Green Symbol)] While you have a green symbol, the effect below remains active. Green: Exhaust 1 opponent's spirit.

2 x Elestera Elestera (BS17)
  • Number: 24
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Imp
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] (When Attacks) Move 1 core from the void to this spirit. [LV2] (Your End Step) By moving 1 core from this spirit to your trash, refresh this spirit.

2 x Emeraldscissor Emeraldscissor (CC)
  • Number: 63
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

1LV1
3000
2LV2
4000

[LV1][LV2] (When Summoned) Exhaust target unexhausted spirit your opponent controls.

2 x Fort Golem Fort Golem (BS10)
  • Number: 59
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier
  • Cost: 6
  • Reduction: SSSS
  • Gems: 1
Card text:

As long as there is a Nexus on your Field, this Spirit's Core Cost becomes 4 instead of 6. When This Spirit Attacks (Lv. 1-2): ASSAULT (1) During this turn for the number of times stated above, you can exhaust one Nexus in order to refresh this Spirit.

2 x Guan-Choun Guan-Choun (BS15)
  • Number: 24
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Great General, Gaudy Trooper
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] Windstorm:1 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. [LV1][LV2] (When Attacks) Add a core from the void to your reserve. [LV2] (When Attacks) Once a turn, if this spirit diminishes the opponent's life, refresh this spirit.

1 x Island-Golem Island-Golem (BS07)
  • Number: 53
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Artificial Soldier/Soldier
  • Cost: 6
  • Reduction: SSSS
  • Gems: 1
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Trash After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit on your Field that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2-3): CRUSH Your opponent must discard a number of cards from the top of his/her deck equal to the current Battle Level of this Spirit. During Each Attack Phase (Lv. 2-3): When your opponent discards cards due to the Special Sapphire Ability CRUSH, he/she must now discard 3 more cards from his/her deck.

2 x Junebird Junebird (BS17)
  • Number: 23
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Great General, Winged Beast
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] (Your Attack Step) When your cost 3-or-less spirits battle and BP is compared, use the BP of that spirit's highest level. [LV2] Windstorm:1 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control.

2 x Karugamode Karugamode (BS11)
  • Number: 25
  • Rarity: Common
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 1
  • Gems: 1
Card text:

[Lv1-Lv2] (When this spirit blocks) This spirit gets BP+3000. [Lv2] (When this spirit blocks) Exhaust an opponent's spirit.

1 x The DoomKnightLord Ragna-Rock The DoomKnightLord Ragna-Rock (BS09)
  • Number: X37
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green/White
  • Spirit Type: Mounted Warrior/Shellman
  • Cost: 9
  • Reduction: EEEDDD
  • Gems: 2
Card text:

TRIBUTE SUMMON: 6+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to summon this Spirit. When Summoned (Lv. 1-2-3): Exhaust all opposing Spirits. Also, if [SD01-026]"Yggdrasil the Iron Knghtlord" was sacrificed to Tribute Summon this Spirit, add 6 Cores from the Void to this Spirit. When in Battle (Lv. 3): Refresh three of your Spirits with a Core Cost of 8 or less.

2 x The DragonArmorGiant Ozias The DragonArmorGiant Ozias (BS09)
  • Number: 51
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Blue
  • Spirit Type: Fighting Spirit
  • Cost: 5
  • Reduction: SSS
  • Gems: 1
Card text:

(Lv. 2): All the Nexus on your Field are treated as being at Nexus Level 2.

2 x The GreatTreeGuardian Blanboar The GreatTreeGuardian Blanboar (BS14)
  • Number: 33
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Blade Beast
  • Cost: 7
  • Reduction: EEE
  • Gems: 1
Card text:

[Lv1-Lv2-Lv3] (When Battles) When your opponent's battling spirit is destroyed, refresh this spirit. [Lv3] (When Attacks) When your opponent's battling spirit is destroyed, move a core from your opponent's life to their reserve.

1 x The HornetKing Fong-Need The HornetKing Fong-Need (Promos)
  • Number: 15X
  • Rarity: Promo X
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman,Parasite
  • Cost: 7
  • Reduction: EEEE
  • Gems: 1
Card text:

[LV1][LV2] (When Summoned) Place 3 cores from the void onto this spirit. [LV1][LV2] (When Attacks) Exhaust as many opposing spirits as you like with a combined BP of 10000. [LV2] (When Attacks) When the opponent's life is decreased, by sending 3 cores from this spirit to your trash, refresh this spirit.

2 x The IronKnight Yggdrasill The IronKnight Yggdrasill (DotA)
  • Number: 51
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Mounted Warrior
  • Cost: 6
  • Reduction: DDD
  • Gems: 1
Card text:

1LV1
5000
3LV2
7000
4LV3
9000

[LV1][LV2][LV3] (When Summoned) Move all spirits with 3000BP or less to their owner's hand.
[LV2][LV3] (Permanent) White spirits you control get Immunity: Red and White. [LV Any> Immunity: Red and White (Permanent) This spirit is unaffected by the effects of cards your opponent controls with the listed color(s).

1 x The ValkyrieVirgoDeity Vielje The ValkyrieVirgoDeity Vielje (BS12)
  • Number: x5
  • Rarity: Zodiac X Rare
  • Card Type: Spirit
  • Color: Yellow
  • Spirit Type: Galaxian, Divine Spirit
  • Cost: 6
  • Reduction: TTT
  • Gems: 1
Card text:

[LV1][LV2][LV3] (When Summoned) If your life equal or less than 5, move one core from the void to your life. [LV1][LV2][LV3] (During Opponent's Attack Phase) Your opponent's cost 2,3,5,7 and 11 spirits can't attack. [LV2][LV3] When your "Galaxian" or "Divine Spirit" spirits are destroyed, they return to your hand.

 
Card Type: Spirit/Burst (3 cards)
1 x Dictator-Caesar Dictator-Caesar (BS18)
  • Number: 54
  • Rarity: Master Rare
  • Card Type: Spirit/Burst
  • Color: Blue
  • Spirit Type: Supreme Hero, Fusion Beast
  • Cost: 8
  • Reduction: SSS
  • Gems: 1
Card text:

[Burst(After your life is decreased)] If you have 2 or less life, summon this spirit. [Lv1-Lv2] Assault: 1 (When Attacks) Up to once per turn, you can refresh this spirit by exhausting 1 of your nexus. [Lv2] (When Attacks) When opponent's spirit is destroyed by comparing BP, on the opponent's next turn, they skip their (Main Step).

1 x The RetsuHero Seiryubi The RetsuHero Seiryubi (BS16)
  • Number: X3
  • Rarity: X Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero, Gaudy Trooper
  • Cost: 7
  • Reduction: EE
  • Gems: 1
Card text:

[Burst: When your life is reduced] If your life is 3 or less, this spirit can be summoned. [Flash] Violent Swift (Each Player's Attack Step) When there are five or more core in your trash, you can move all that core to your field and reserve. Then, summon this spirit from your hand. without paying the cost.

1 x The WindHero Dorcus-Ushiwaka The WindHero Dorcus-Ushiwaka (BS14)
  • Number: x03
  • Rarity: X Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero/Shell Insect
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

[BURST: (After the opponent destroys your spirit)] Exhaust 2 opposing spirits. After that, if you have at least 8 cores total in your field, reserve and trash, you can summon this spirit. High Speed (Flash) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and the cores to be put on this spirit must be paid or moved from your reserve.[LV1][LV2][LV3] (When Battles) After the battle, by returning this spirit to your hand, during this turn, add 3000 BP to one of your spirits.

 
Deck Statistics
Distribution by Card Type
Brave bar 8 %  
Magic/Burst bar 5 %  
Nexus bar 13 %  
Spell bar 8 %  
Spirit bar 36  60 %  
Spirit/Burst bar 5 %  
 

Distribution by Color
Blue bar 14  23 %  
Green bar 34  57 %  
Green/White bar 2 %  
Purple bar 2 %  
White bar 15 %  
Yellow bar 2 %  
 

Distribution by Cost
1 bar 3 %  
2 bar 10 %  
3 bar 12  20 %  
4 bar 20  33 %  
5 bar 13 %  
6 bar 10 %  
7 bar 7 %  
8 bar 2 %  
9 bar 2 %  
 

Distribution by Gems
- bar 15 %  
1 bar 50  83 %  
2 bar 2 %  
 

Distribution by Rarity
Common bar 32  53 %  
Master Rare bar 5 %  
Promo X bar 2 %  
Rare bar 11  18 %  
Uncommon bar 15 %  
X Rare bar 5 %  
Zodiac X Rare bar 2 %  
 

Distribution by Reduction
- bar 3 %  
AA bar 2 %  
D bar 3 %  
DDD bar 8 %  
E bar 13 %  
EA bar 3 %  
ED bar 3 %  
EE bar 16  27 %  
EEE bar 8 %  
EEEDDD bar 2 %  
EEEE bar 2 %  
SS bar 13 %  
SSS bar 5 %  
SSSS bar 5 %  
TTT bar 2 %  
 

Distribution by Spirit Type
- bar 16  27 %  
Artificial Soldier bar 10 %  
Artificial Soldier/Soldier bar 2 %  
Blade Beast bar 10 %  
Fighting Beast, Winged Beast bar 2 %  
Fighting Spirit bar 3 %  
Galaxian, Divine Spirit bar 2 %  
Great General, Gaudy Trooper bar 3 %  
Great General, Winged Beast bar 3 %  
Imp bar 3 %  
Machine Beast bar 10 %  
Machine Mounted Warrior bar 3 %  
Mounted Warrior/Shellman bar 2 %  
Parasite bar 10 %  
Shell Insect bar 3 %  
Shellman,Parasite bar 2 %  
Supreme Hero, Fusion Beast bar 2 %  
Supreme Hero, Gaudy Trooper bar 2 %  
Supreme Hero/Shell Insect bar 2 %  
 



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