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Deck "Linterna verde 2ª DIVISION"

Deck "Linterna verde 2ª DIVISION"
65 Cards
created by takataka LV14 activity icon envelope icon
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prueba

 
Card list Group cards by  
Card Type: Character (35 cards)
4 x Black Hand, Dark-Hearted Villain Black Hand, Dark-Hearted Villain (DGL)
  • Collector Number: DGL-038
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Emerald Enemies
  • Attack Value (ATK): 2
  • Defense Value (DEF): 2
  • Recruit or Threshold Cost: 2
  • Icons: [Range]
  • Artist: Phil Noto
Card text:

Willpower 1
At the start of the recovery phase, gain X endurance, where X is the total willpower of characters you control.
"My power wand can absorb your green energy, Lantern! Admit defeat now, and I might be merciful."

4 x G`Nort, Green Lantern of G`Newt G'Nort, Green Lantern of G'Newt (DGL)
  • Collector Number: DGL-007
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 1
  • Defense Value (DEF): 1
  • Recruit or Threshold Cost: 1
  • Icons: [Flight] [Range]
  • Artist: Tom Feister
Card text:

Willpower 1
Other characters you control with willpower 1 or greater get +1 ATK and +1 DEF.
Armed with a fake power ring from the Qwardians, G’Nort policed an empty sector of space and later joined the Justice League Antarctica.

1 x Guy Gardner, Egomaniac Guy Gardner, Egomaniac (JLA)
  • Collector Number: DJL-049
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: JLI / Green Lantern
  • Attack Value (ATK): 16
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 7
  • Icons: [Flight] [Range]
  • Artist: Tom Feister
Card text:

Willpower 4 Other characters you control get +1 willpower. Each JLI defender and Green Lantern defender you control gets +X DEF, where X is that character's willpower.

"You might as well call this the Wuss League without me in charge."

4 x Hal Jordan, Green Lantern of Earth Hal Jordan, Green Lantern of Earth (DGL)
  • Collector Number: DGL-009
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 5
  • Defense Value (DEF): 4
  • Recruit or Threshold Cost: 3
  • Icons: [Flight] [Range]
  • Artist: Ethan Van Sciver
Card text:

Willpower 3
Hal Jordan wanted to be a test pilot, but fate had a different plan.

4 x Katma Tui, Green Lantern of Korugar Katma Tui, Green Lantern of Korugar (DGL)
  • Collector Number: DGL-015
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 6
  • Defense Value (DEF): 11
  • Recruit or Threshold Cost: 5
  • Icons: [Flight] [Range]
  • Artist: Phil Noto
Card text:

Willpower 4
Exhaust any number of characters you control with total willpower 5 or greater >>> Gain 5 endurance.
When Sinestro was exiled, Katma Tui became Korugar’s new Green Lantern.

1 x Kyle Rayner as Ion, Torch Bearer Kyle Rayner as Ion, Torch Bearer (DLS)
  • Collector Number: DLS-214
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 23
  • Defense Value (DEF): 23
  • Recruit or Threshold Cost: 9
  • Icons: [Flight] [Range]
  • Artist: Kieran Yanner
Card text:

Willpower 10

When Kyle Rayner comes into play, put your deck into your hand if the total willpower of characters you control is 25 or greater.

"As long as I live, Jenny's sacrifice will never be forgotten."

1 x Kyle Rayner, Ion Kyle Rayner, Ion (DGL)
  • Collector Number: DGL-019
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 12
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 6
  • Icons: [Flight] [Range]
  • Artist: Giuseppe Camuncoli and Marco Failla
Card text:

Willpower 3
Boost 2: When Kyle Rayner comes into play, if you control another Green Lantern character, you may remove Kyle Rayner from the game. If you do, characters cannot attack this turn.
"I will right every wrong, stop every evil. I will be everywhere."

4 x Kyle Rayner, Last Green Lantern Kyle Rayner, Last Green Lantern (DGL)
  • Collector Number: DGL-020
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 2
  • Defense Value (DEF): 2
  • Recruit or Threshold Cost: 2
  • Icons: [Flight] [Range]
  • Artist: Ariel Olivetti
Card text:

Willpower 2
When Kyle Rayner comes into play, you may search your deck for a Construct card, reveal it, and put it into your hand. Shuffle your deck.
"I'm an artist. I'll be a little more creative than a green boxing glove."

4 x Malvolio, Lord of the Green Flame Malvolio, Lord of the Green Flame (DGL)
  • Collector Number: DGL-055
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Emerald Enemies
  • Attack Value (ATK): 4
  • Defense Value (DEF): 10
  • Recruit or Threshold Cost: 4
  • Icons: [Flight] [Range]
  • Artist: Billy Dallas Patton and Kris Justic
Card text:

Willpower 3
At the start of the draw phase, look at the top X cards of your deck, where X is the greatest willpower among characters you control. Put those cards on the top of your deck in any order.
He acquired his power ring from his father—after killing him for it.

1 x Mogo, The Living Planet Mogo, The Living Planet (JLA)
  • Collector Number: DJL-198
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 18
  • Defense Value (DEF): 21
  • Recruit or Threshold Cost: 8
  • Icons: [Flight] [Range]
  • Artist: Michael Golden
Card text:

Reservist, Willpower 8 While Mogo is visible and in your front row, support row characters you control cannot be attacked.

Mogo still doesn't socialize.

3 x Salakk, Green Lantern of Slyggia Salakk, Green Lantern of Slyggia (DGL)
  • Collector Number: DGL-023
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 1
  • Defense Value (DEF): 2
  • Recruit or Threshold Cost: 1
  • Icons: [Flight] [Range]
  • Artist: Kilian Plunkett
Card text:

Willpower 2
"Old Picklehead actually prefers the solitude of space to the noise of planets.”

4 x Sinestro, Green Lantern of Korugar Sinestro, Green Lantern of Korugar (DGL)
  • Collector Number: DGL-024
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 12
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 6
  • Icons: [Flight] [Range]
  • Artist: Tomm Coker
Card text:

Willpower 6
Whenever an attacker stuns a defender you control other than Sinestro, stun that attacker.
"Order must be kept at all costs."

 
Card Type: Equipment (2 cards)
1 x Catcher`s Mitt, Construct Catcher's Mitt, Construct (DGL)
  • Collector Number: DGL-185
  • Rarity: C
  • Card Type: Equipment
  • Recruit or Threshold Cost: 1
  • Artist: Howard Porter and Livesay
Card text:

Catcher's Mitt costs 1 less to recruit onto a character with willpower 1 or greater.
Characters you control have reinforcement.
Discard Catcher's Mitt >>> Target character you control has reinforcement this turn. Use this power only if Catcher's Mitt is in your hand.

1 x Chopping Block, Construct Chopping Block, Construct (DGL)
  • Collector Number: DGL-186
  • Rarity: C
  • Card Type: Equipment
  • Recruit or Threshold Cost: 1
  • Artist: Monte Moore
Card text:

Chopping Block costs 1 less to recruit onto a character with willpower 1 or greater.
Equipped character has "Activate >>> Remove target stunned character from the game."
Discard Chopping Block and two other cards >>> Remove target stunned character from the game. Use this power only if Chopping Block is in your hand.

 
Card Type: Location (2 cards)
2 x Central Power Battery Central Power Battery (DGL)
  • Collector Number: DGL-027
  • Rarity: C
  • Card Type: Location
  • Recruit or Threshold Cost: 2
  • Artist: Jorge Lucas
Card text:

Exhaust any number of characters you control with total willpower 4 or greater >>> Draw a card. Use this power only while you control a Green Lantern character.
Once there was a darkness, full and forever—but then came the light, and then came the life, and then, the light of the Green Lantern . . .

 
Card Type: Plot Twist (26 cards)
2 x Breaking Ground, Construct Breaking Ground, Construct (DGL)
  • Collector Number: DGL-184
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
  • Artist: Monte Moore
Card text:

As an additional cost to play Breaking Ground, exhaust a character with willpower 1 or greater you control.
Replace target location or ongoing plot twist.
Sometimes you have to think under the box.

4 x Cover Fire Cover Fire (MOR)
  • Collector Number: MOR-183
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Andrew Robinson
Card text:

Target defender gets +2 DEF for this attack for each other non-stunned character with range you control.

3 x Emerald Dawn Emerald Dawn (DGL)
  • Collector Number: DGL-190
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Kilian Plunkett
Card text:

You may KO a non-stunned character with willpower 1 or greater you control. If you do, search your deck for an affiliated character card with willpower 1 or greater, reveal it, and put it into your hand. Shuffle your deck.

1 x Gamma Bomb Gamma Bomb (MOR)
  • Collector Number: MOR-193
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 9
  • Artist: Fabiano Neves
Card text:

Play only during the combat phase.

KO all characters.
The world seems to stand still, trembling on the brink of infinity.

3 x Guardians Reborn Guardians Reborn (DGL)
  • Collector Number: DGL-031
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Juvaun Kirby
Card text:

As an additional cost to play Guardians Reborn, exhaust any number of Green Lantern characters you control with total willpower 3 or greater.
Recover target stunned Green Lantern character you control.

2 x Helping Hand, Construct Helping Hand, Construct (DGL)
  • Collector Number: DGL-192
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 1
  • Artist: Billy Dallas Patton and Kris Justic
Card text:

Target defender you control gets +1 DEF this attack for each other character with willpower 1 or greater you control.

3 x I`m Back, Poozers! I'm Back, Poozers! (DCX)
  • Collector Number: DCX-008
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
Card text:

Recover target stunned [Green Lantern Icon] character you control with cost less than the total willpower of characters you control.

1 x Rain of Acorns, Construct Rain of Acorns, Construct (DGL)
  • Collector Number: DGL-209
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 1
  • Icons: [Ongoing]
  • Artist: Juvaun Kirby
Card text:

Ongoing: Exhaust a character with willpower 1 or greater you control >>> Exhaust target unprotected character. Use this power only during your attack step.

1 x Stealing the Light Stealing the Light (DGL)
  • Collector Number: DGL-213
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Juvaun Kirby
Card text:

Play Stealing the Light only during your attack step.
You may exhaust a character you control. If you do, target player reveals X cards from his hand, where X is the willpower of the character you exhausted. Choose one of the revealed cards. That player discards that card.

4 x The Ring Has Chosen The Ring Has Chosen (DGL)
  • Collector Number: DGL-215
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Ray Lago
Card text:

Search your deck for an affiliated character card with cost less than or equal to the total willpower of characters you controlled as you played The Ring Has Chosen. Reveal that card, put it into your hand, and shuffle your deck. Discard a card.
“You did not find me, Hal Jordan. My power ring found you.”

2 x Zero Hour Zero Hour (DGL)
  • Collector Number: DGL-220
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 9
  • Artist: Shane Davis and Lary Stucker
Card text:

Play Zero Hour only during the combat phase.
Each of your opponents loses X endurance, where X is the total willpower of characters you control.

 
Deck Statistics
Distribution by Card Type
Character bar 35  54 %  
Equipment bar 3 %  
Location bar 3 %  
Plot Twist bar 26  40 %  
 

Distribution by Rarity
C bar 35  54 %  
R bar 12  18 %  
U bar 18  28 %  
 

Distribution by Recruit or Threshold Cost
1 bar 12  18 %  
2 bar 25  38 %  
3 bar 14 %  
4 bar 6 %  
5 bar 6 %  
6 bar 8 %  
7 bar 2 %  
8 bar 2 %  
9 bar 6 %  
 

Distribution by Team Affiliation
- bar 30  46 %  
Emerald Enemies bar 12 %  
Green Lantern bar 26  40 %  
JLI / Green Lantern bar 2 %  
 



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