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Deck "Linterna verde 2ª DIVISION"

Deck "Linterna verde 2ª DIVISION"
60 Cards
created by takataka LV11 activity icon envelope icon
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Card Type: Character (29 cards)
4 x Black Hand, Dark-Hearted Villain Black Hand, Dark-Hearted Villain (DGL)
  • Collector Number: DGL-038
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Emerald Enemies
  • Attack Value (ATK): 2
  • Defense Value (DEF): 2
  • Recruit or Threshold Cost: 2
  • Icons: [Range]
  • Artist: Phil Noto
Card text:

Willpower 1
At the start of the recovery phase, gain X endurance, where X is the total willpower of characters you control.
"My power wand can absorb your green energy, Lantern! Admit defeat now, and I might be merciful."

4 x G`Nort, Green Lantern of G`Newt G'Nort, Green Lantern of G'Newt (DGL)
  • Collector Number: DGL-007
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 1
  • Defense Value (DEF): 1
  • Recruit or Threshold Cost: 1
  • Icons: [Flight] [Range]
  • Artist: Tom Feister
Card text:

Willpower 1
Other characters you control with willpower 1 or greater get +1 ATK and +1 DEF.
Armed with a fake power ring from the Qwardians, G’Nort policed an empty sector of space and later joined the Justice League Antarctica.

1 x Guy Gardner, Egomaniac Guy Gardner, Egomaniac (JLA)
  • Collector Number: DJL-049
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: JLI / Green Lantern
  • Attack Value (ATK): 16
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 7
  • Icons: [Flight] [Range]
  • Artist: Tom Feister
Card text:

Willpower 4 Other characters you control get +1 willpower. Each JLI defender and Green Lantern defender you control gets +X DEF, where X is that character's willpower.

"You might as well call this the Wuss League without me in charge."

4 x Hal Jordan, Green Lantern of Earth Hal Jordan, Green Lantern of Earth (DGL)
  • Collector Number: DGL-009
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 5
  • Defense Value (DEF): 4
  • Recruit or Threshold Cost: 3
  • Icons: [Flight] [Range]
  • Artist: Ethan Van Sciver
Card text:

Willpower 3
Hal Jordan wanted to be a test pilot, but fate had a different plan.

1 x Hal Jordan, Parallax Hal Jordan, Parallax (DGL)
  • Collector Number: DGL-047
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Emerald Enemies
  • Attack Value (ATK): 25
  • Defense Value (DEF): 25
  • Recruit or Threshold Cost: 9
  • Icons: [Flight] [Range]
  • Artist: Chris Bachalo
Card text:

Willpower 5
Discard a card >>> Hal Jordan gets +5 willpower this turn.
Power corrupts. Absolute power is Parallax.

4 x Katma Tui, Green Lantern of Korugar Katma Tui, Green Lantern of Korugar (DGL)
  • Collector Number: DGL-015
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 6
  • Defense Value (DEF): 11
  • Recruit or Threshold Cost: 5
  • Icons: [Flight] [Range]
  • Artist: Phil Noto
Card text:

Willpower 4
Exhaust any number of characters you control with total willpower 5 or greater >>> Gain 5 endurance.
When Sinestro was exiled, Katma Tui became Korugar’s new Green Lantern.

1 x Kyle Rayner as Ion, Torch Bearer Kyle Rayner as Ion, Torch Bearer (DLS)
  • Collector Number: DLS-214
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 23
  • Defense Value (DEF): 23
  • Recruit or Threshold Cost: 9
  • Icons: [Flight] [Range]
  • Artist: Kieran Yanner
Card text:

Willpower 10

When Kyle Rayner comes into play, put your deck into your hand if the total willpower of characters you control is 25 or greater.

"As long as I live, Jenny's sacrifice will never be forgotten."

1 x Kyle Rayner, Ion Kyle Rayner, Ion (DGL)
  • Collector Number: DGL-019
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 12
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 6
  • Icons: [Flight] [Range]
  • Artist: Giuseppe Camuncoli and Marco Failla
Card text:

Willpower 3
Boost 2: When Kyle Rayner comes into play, if you control another Green Lantern character, you may remove Kyle Rayner from the game. If you do, characters cannot attack this turn.
"I will right every wrong, stop every evil. I will be everywhere."

4 x Malvolio, Lord of the Green Flame Malvolio, Lord of the Green Flame (DGL)
  • Collector Number: DGL-055
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Emerald Enemies
  • Attack Value (ATK): 4
  • Defense Value (DEF): 10
  • Recruit or Threshold Cost: 4
  • Icons: [Flight] [Range]
  • Artist: Billy Dallas Patton and Kris Justic
Card text:

Willpower 3
At the start of the draw phase, look at the top X cards of your deck, where X is the greatest willpower among characters you control. Put those cards on the top of your deck in any order.
He acquired his power ring from his father—after killing him for it.

1 x Mogo, The Living Planet Mogo, The Living Planet (JLA)
  • Collector Number: DJL-198
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 18
  • Defense Value (DEF): 21
  • Recruit or Threshold Cost: 8
  • Icons: [Flight] [Range]
  • Artist: Michael Golden
Card text:

Reservist, Willpower 8 While Mogo is visible and in your front row, support row characters you control cannot be attacked.

Mogo still doesn't socialize.

4 x Sinestro, Green Lantern of Korugar Sinestro, Green Lantern of Korugar (DGL)
  • Collector Number: DGL-024
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Green Lantern
  • Attack Value (ATK): 12
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 6
  • Icons: [Flight] [Range]
  • Artist: Tomm Coker
Card text:

Willpower 6
Whenever an attacker stuns a defender you control other than Sinestro, stun that attacker.
"Order must be kept at all costs."

 
Card Type: Equipment (1 cards)
1 x Catcher`s Mitt, Construct Catcher's Mitt, Construct (DGL)
  • Collector Number: DGL-185
  • Rarity: C
  • Card Type: Equipment
  • Recruit or Threshold Cost: 1
  • Artist: Howard Porter and Livesay
Card text:

Catcher's Mitt costs 1 less to recruit onto a character with willpower 1 or greater.
Characters you control have reinforcement.
Discard Catcher's Mitt >>> Target character you control has reinforcement this turn. Use this power only if Catcher's Mitt is in your hand.

 
Card Type: Plot Twist (30 cards)
3 x Breaking Ground, Construct Breaking Ground, Construct (DGL)
  • Collector Number: DGL-184
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
  • Artist: Monte Moore
Card text:

As an additional cost to play Breaking Ground, exhaust a character with willpower 1 or greater you control.
Replace target location or ongoing plot twist.
Sometimes you have to think under the box.

4 x Cover Fire Cover Fire (MOR)
  • Collector Number: MOR-183
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Andrew Robinson
Card text:

Target defender gets +2 DEF for this attack for each other non-stunned character with range you control.

1 x Gamma Bomb Gamma Bomb (MOR)
  • Collector Number: MOR-193
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 9
  • Artist: Fabiano Neves
Card text:

Play only during the combat phase.

KO all characters.
The world seems to stand still, trembling on the brink of infinity.

4 x Guardians Reborn Guardians Reborn (DGL)
  • Collector Number: DGL-031
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Juvaun Kirby
Card text:

As an additional cost to play Guardians Reborn, exhaust any number of Green Lantern characters you control with total willpower 3 or greater.
Recover target stunned Green Lantern character you control.

4 x Hard-Traveling Heroes Hard-Traveling Heroes (DGL)
  • Collector Number: DGL-191
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Icons: [Ongoing]
  • Artist: Tomm Coker
Card text:

Choose two or more team affiliations among characters with willpower 1 or greater you control. If you do, draw a card.
Ongoing: Characters you control, as well as cards in your hand, deck, and KO'd pile that have any of the chosen affiliations have all of the chosen affiliations.

2 x Helping Hand, Construct Helping Hand, Construct (DGL)
  • Collector Number: DGL-192
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 1
  • Artist: Billy Dallas Patton and Kris Justic
Card text:

Target defender you control gets +1 DEF this attack for each other character with willpower 1 or greater you control.

3 x I`m Back, Poozers! I'm Back, Poozers! (DCX)
  • Collector Number: DCX-008
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
Card text:

Recover target stunned [Green Lantern Icon] character you control with cost less than the total willpower of characters you control.

2 x Rain of Acorns, Construct Rain of Acorns, Construct (DGL)
  • Collector Number: DGL-209
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 1
  • Icons: [Ongoing]
  • Artist: Juvaun Kirby
Card text:

Ongoing: Exhaust a character with willpower 1 or greater you control >>> Exhaust target unprotected character. Use this power only during your attack step.

4 x The Ring Has Chosen The Ring Has Chosen (DGL)
  • Collector Number: DGL-215
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Ray Lago
Card text:

Search your deck for an affiliated character card with cost less than or equal to the total willpower of characters you controlled as you played The Ring Has Chosen. Reveal that card, put it into your hand, and shuffle your deck. Discard a card.
“You did not find me, Hal Jordan. My power ring found you.”

3 x Zero Hour Zero Hour (DGL)
  • Collector Number: DGL-220
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 9
  • Artist: Shane Davis and Lary Stucker
Card text:

Play Zero Hour only during the combat phase.
Each of your opponents loses X endurance, where X is the total willpower of characters you control.

 
Deck Statistics
Distribution by Card Type
Character bar 29  48 %  
Equipment bar 2 %  
Plot Twist bar 30  50 %  
 

Distribution by Rarity
C bar 35  58 %  
R bar 15  25 %  
U bar 10  17 %  
 

Distribution by Recruit or Threshold Cost
1 bar 15 %  
2 bar 20  33 %  
3 bar 10  17 %  
4 bar 7 %  
5 bar 7 %  
6 bar 8 %  
7 bar 2 %  
8 bar 2 %  
9 bar 10 %  
 

Distribution by Team Affiliation
- bar 31  52 %  
Emerald Enemies bar 15 %  
Green Lantern bar 19  32 %  
JLI / Green Lantern bar 2 %  
 



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