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Deck "Brother Hood"

Deck "Brother Hood"
Format: OCG - 47 Cards
created by subhrangshu activity icon
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Cards without Section (42 cards)
2 x Bocco Lupia Bocco Lupia (DMC-62)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: -
Card text:

When you put this creature into the battle zone, for each Dragon in your battle zone choose 1 of your opponent's creatures with "Blocker" and destroy it.

3 x Bolshack NEX Bolshack NEX (DMC-67)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Cost: 6
  • Civilization: Fire
  • Artist: β–  Toshiaki Takayama (
Card text:

*  When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.

*  This creature gets "Power attacker +1000" for each Fire Bird in your graveyard.

*  Double breaker

4 x Cocco Lupia Cocco Lupia (DMC-62)
  • Collector Number: 16
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: -
Card text:

Your creatures that have Dragon in their race each cost 2 less to summon. They can't cost less than 2.

1 x Dual Belforce, Blastdragon Dual Belforce, Blastdragon (DMC-67)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 11000+
  • Cost: 8
  • Civilization: Fire
  • Artist: YOICHI ITO
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  Double breaker (This creature breaks 2 shields.)

*  If you have a creature with NEX or Double Cross in its name in your battle zone, this creature gains "Power attacker +5000" and "Triple breaker".

2 x Flame Shiva Double Cross, Blastdragon Flame Shiva Double Cross, Blastdragon (DMC-65)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

* Your psychic creatures with a cost of 5 or less can't be blocked.

* When this creature attacks, search your deck. You may choose a spell with "Hyperspatial" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck.

3 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Go Duel Brothers Go Duel Brothers (P-Y10)
  • Collector Number: P6-Y10
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Put all of your Fire Birds in the battle zone on the bottom of your deck in any order. Then, reveal cards from the top of your deck until you reveal a number of non-evolution Armored Dragons equal to the number of Fire Birds you put on the bottom of your deck. Put all non-evolution Armored Dragons you revealed into the battle zone, then put the rest into your graveyard.

2 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (P-Y9)
  • Collector Number: P10-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Destroy 1 of your opponent's creatures with a cost of 4 or less.

*  Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-02)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

1 x Infinity Dragon Infinity Dragon (DMC-49)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: gel
Card text:

Whenever one of your Dragon would leave the battle zone, put the top card of your deck into your graveyard. If that card is Dragon or Fire Bird that Dragon remains in the battle zone.

Double Breaker

2 x Mach Lupia Mach Lupia (DMC-62)
  • Collector Number: 18
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: -
Card text:

You may reduce the summoning cost of creatures with "NEX" in their name by 1. They can't cost less than 1.
All of your Armored Dragons gain "Speed Attacker".
At the end of your turn, return all non-evolution Armored Dragons you put in the battle zone this turn to your hand.

4 x Peace Lupia Peace Lupia (DMC-62)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 4000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: -
Card text:

[Blocker]This creature can't attack players.
When this creature is destroyed, choose 1 of your opponent's creatures and tap it.

3 x Spear Lupia Spear Lupia (DMC-62)
  • Collector Number: 17
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: -
Card text:

This creature can attack untapped creatures.
When this creature is destroyed, choose and activate one of the following effects:
- Search your deck. Choose a Dragon from it, show it to your opponent and put it into your hand. Then shuffle your deck.
- During this turn, 1 of your creatures in the battle zone gets +2000 power and can attack untapped creatures.

2 x Storm Double Cross, Blastdragon (Tornado Chain) Storm Double Cross, Blastdragon (Tornado Chain) (P-Y9)
  • Collector Number: P38-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put the top 2 cards of your deck into your graveyard. If one of those cards is a Fire Bird, this creature gains "speed attacker" this turn.

*  Double breaker

*  While there are 5 or more Fire Birds in your graveyard, this creature has "power attacker +6000" and "triple breaker".

いいから「男気」見せてみろっ!. (P38/Y9) 俺たち二人で…勇気百倍だッピ!----爆竜ストームXX& レッピ・アイニー (P57/Y9)

4 x Super Spark Super Spark (DMC-62)
  • Collector Number: 12
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: -
Card text:

[Shield Trigger]
Tap all your opponent's creatures in the battle zone.

2 x Tornado Shiva Double Cross, Blastdragon Tornado Shiva Double Cross, Blastdragon (DM-36)
  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000
  • Cost: 7
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

Whenever your opponent chooses this creature, search your deck. You may choose a creature with "Double Cross" in its name, show it to your opponent, and add it to your hand. Then, shuffle your deck. (Attacking or blocking doesn't activate this effect.)
When this creature attacks, you may choose 2 creatures in the battle zone. Those creatures battle. (They don't tap to battle.)
Double Breaker

1 x Uberdragon Sunburst NEX Uberdragon Sunburst NEX (DMC-62)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 11000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: -
Card text:

Evolution: Put on 1 of your Armored Dragons.
When this creature wins a battle, you may untap it.
When this creature battles a creature with 12000 or more power, it gets +11000 power.
[Double Breaker]

1 x Überdragon Bolmeteus Crimson Überdragon Bolmeteus Crimson (P-Y8)
  • Collector Number: P2-Y8
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
Card text:

*  Deck Evolution - Reveal the top card of your deck. If that card is a creature, put this creature into the battle zone on top of the revealed creature. If the revealed card isn't a creature return this creature to your hand.

*  Whenever your Fire Birds break a shield, look at that shield. If that shield has "Shield Trigger" it is put into your opponent's graveyard. If it doesn't, your opponent puts it into his hand.

*  Double breaker

 
Section: Side Deck (5 cards)
1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Master Lupia Temporal Wing / Psychic Nex, the Aawakened Blue Flame Master Lupia Temporal Wing / Psychic Nex, the Aawakened Blue Flame (DMC-62)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Fire Bird//Armored Dragon
  • Power: 3000/22000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: -
Card text:

You may reduce the cost of Dragons you summon by 1 for each creature with "Lupia" in your battle zone.
However, they can't cost less than 1.
Awaken: At the start of your turn, if you have 3 or more Dragons in your battle zone, flip this creature.


Whenever your opponent would choose your creatures, they can't choose creatures with "Lupia" in in their name. (However, they can be attacked or blocked.)
Your Dragons break an additional shield for each creature in your battle zone with "Lupia" in its name.
Quatro Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000/15000
  • Cost: 7/14
  • Civilization: Darkness/Fire//Fire
  • Artist: Daisuke Izuka
Card text:

* This creature can't attack.

* At the beginning of your turn, put the top 3 cards of your deck into your graveyard.

* Awaken—At the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When you awaken this creature, destroy 2 of your opponent's creatures.

* Triple breaker (This creature breaks 3 shields)

 
Deck Statistics
Distribution by Civilization
Darkness/Fire//Fire bar 4 %  
Fire bar 37  79 %  
Light bar 17 %  
 

Distribution by Cost
3 bar 11  23 %  
4 bar 9 %  
5 bar 11  23 %  
6 bar 10  21 %  
7 bar 9 %  
7/14 bar 11 %  
8 bar 4 %  
 

Distribution by Power
- bar 11  23 %  
1000 bar 19 %  
11000+ bar 4 %  
2000 bar 4 %  
3000 / 2 bar 4 %  
4000 bar 9 %  
5000 bar 4 %  
6000 bar 4 %  
6000+ bar 6 %  
7000 bar 13 %  
7000/110 bar 2 %  
7000/150 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 11  23 %  
Armored Dragon bar 13 %  
Armored Dragon/Flame Command bar 17 %  
Armored Dragon/Flame Command/Samurai bar 11 %  
Fire Bird bar 15  32 %  
Fire Bird//Armored Dragon bar 4 %  
 

Distribution by Rarity
Promo bar 22  47 %  
Promotional bar 15 %  
Rare bar 4 %  
Super Rare bar 11 %  
Uncommon bar 11 %  
Very Rare bar 13 %  
 

Distribution by Type
Creature bar 30  64 %  
Evolution Creature bar 2 %  
Psychic Creature bar 11 %  
Spell bar 11  23 %  
 



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