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Deck "RUB "Jakieś gunwo""

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Deck "RUB "Jakieś gunwo""
Format: Hybrid - 52 Cards
created by golp LV11 activity icon envelope icon
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Card list Group cards by  
Cards without Section (44 cards)
3 x Aqua Super Emeral Aqua Super Emeral (DMX-18)
  • Collector Number: 34
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Sumihito
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

3 x Aqua Surfer Aqua Surfer (DMX-23)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger

* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2 x Bolmeteus Black Dragon Bolmeteus Black Dragon (DMD-24)
  • Collector Number: 1
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Demon Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness/Fire
Card text:

* (This creature is put into your mana zone tapped.)

* Double breaker

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

* Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

4 x Cloned Nightmare Cloned Nightmare (TotHM)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 3
  • Civilization: Darkness
Card text:

Choose a card at random from opponent's hand. Then, for each Cloned Nightmare in each graveyard, you may choose another card at random from opponent's hand. Your opponent discards all those cards.

2 x Deadly Love Deadly Love (DMR-13)
  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* You may destroy one of your creatures. If you do, destroy one of your opponent's creatures.

3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMD-33)
  • Collector Number: 13
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that costs less than the destroyed creature from your graveyard into the battle zone.

4 x Energy Stream Energy Stream (DMX-23)
  • Collector Number: 54
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

* Draw 2 cards.

3 x Gachanko, Minirobo No.1 Gachanko, Minirobo No.1 (DMR-17)
  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Invader
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

* Your opponent's spells cost 2 more to cast.

2 x Hibiki, Explosive Mirror Hibiki, Explosive Mirror (DMR-13)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Creature
  • Race: Explosive Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Ayaki
Card text:

* During your opponent's turn, whenever he casts a spell, choose a card from your opponent's mana zone and put it into his graveyard.

3 x Hyperspatial Raiden Hole Hyperspatial Raiden Hole (DMR-02)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Persistent Prison of Gaia Persistent Prison of Gaia (DMD-24)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Darkness/Fire
Card text:

* (This spell is put into your mana zone tapped.)

* Choose one of your opponent's creatures in the battle zone and return it to its owner's hand. Then, your opponent discards a card at random from his hand. If the discarded creature has the same name as the returned creature, choose one of your opponent's shields and put it in its owner's graveyard.

1 x Schumacher, New World Schumacher, New World (DMR-09)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player discards their entire hand. Then, they may each draw up to 5 cards.

*  Double breaker (This creature breaks 2 shields.)

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMD-15)
  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy any number of your opponent's creatures that have total power 5000 or less.

2 x Super Phantom Lion`s Flame Super Phantom Lion's Flame (DMR-15)
  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Yuri Shinjuro
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponents cards in the battle zone that costs 4 or less. If its a creature, destroy it. Otherwise, put it into its owner's graveyard.

2 x Thrash Crawler Thrash Crawler (DMX-07)
  • Collector Number: 11
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater
  • Power: 5000
  • Cost: 4
  • Civilization: Water
  • Artist: Yoko Tsukamoto
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, return a card from your mana zone to your hand.

*  This creature can't attack.

2 x Venomic Hazard, Violent Poison of D Venomic Hazard, Violent Poison of D (DMR-22)
  • Collector Number: 27
  • Rarity: Rare
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire
Card text:

* (This D2 Field is put into your mana zone tapped.)

* At the end of the turn, you may return a creature from your graveyard to your hand.

* Denjara Switch: At the start of your turn, you may turn this D2 Field upside down. If you do you may discard any number of creatures from your hand. For each card you discarded this way, your opponent chooses one of his creatures and destroys it.

2 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMX-25)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

* Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
4 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 22  42 %  
Darkness/Fire bar 8 %  
Fire bar 15 %  
Water bar 15  29 %  
Water/Darkness/Fire bar 6 %  
 

Distribution by Cost
2 bar 4 %  
3 bar 16  31 %  
4 bar 8 %  
5 bar 10 %  
5/12 bar 8 %  
6 bar 13  25 %  
6/12 bar 8 %  
8 bar 8 %  
 

Distribution by Power
- bar 26  50 %  
1000 bar 6 %  
2000 bar 15 %  
3000/110 bar 8 %  
5000 bar 4 %  
6000 bar 2 %  
7000/110 bar 8 %  
8000 bar 4 %  
9000 bar 4 %  
 

Distribution by Race
- bar 26  50 %  
Armored Dragon/Demon Command bar 4 %  
Demon Command/Alien bar 4 %  
Demon Command/Hunter bar 15 %  
Earth Eater bar 4 %  
Explosive Human bar 4 %  
Great Mecha King/Invader bar 6 %  
Liquid People bar 12 %  
Outrage MAX bar 2 %  
 

Distribution by Rarity
Common bar 33  63 %  
Rare bar 8 %  
Super Rare bar 6 %  
Uncommon bar 15 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 18  35 %  
D2 Field bar 4 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 8 %  
Spell bar 24  46 %  
 



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