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Deck "RUB "Jakieś gunwo""

Deck "RUB "Jakieś gunwo""
Format: Hybrid - 31 Cards
created by golp LV12 activity icon envelope icon
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Cards without Section (23 cards)
3 x Gachanko, Minirobo No.1 Gachanko, Minirobo No.1 (DMR-17)
  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Invader
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

* Your opponent's spells cost 2 more to cast.

2 x Hibiki, Explosive Mirror Hibiki, Explosive Mirror (DMR-13)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Creature
  • Race: Explosive Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Ayaki
Card text:

* During your opponent's turn, whenever he casts a spell, choose a card from your opponent's mana zone and put it into his graveyard.

3 x Hyperspatial Raiden Hole Hyperspatial Raiden Hole (DMR-02)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Persistent Prison of Gaia Persistent Prison of Gaia (DMD-24)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Darkness/Fire
Card text:

* (This spell is put into your mana zone tapped.)

* Choose one of your opponent's creatures in the battle zone and return it to its owner's hand. Then, your opponent discards a card at random from his hand. If the discarded creature has the same name as the returned creature, choose one of your opponent's shields and put it in its owner's graveyard.

1 x Schumacher, New World Schumacher, New World (DMR-09)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player discards their entire hand. Then, they may each draw up to 5 cards.

*  Double breaker (This creature breaks 2 shields.)

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMD-15)
  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy any number of your opponent's creatures that have total power 5000 or less.

2 x Super Phantom Lion`s Flame Super Phantom Lion's Flame (DMR-15)
  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Yuri Shinjuro
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponents cards in the battle zone that costs 4 or less. If its a creature, destroy it. Otherwise, put it into its owner's graveyard.

2 x Thrash Crawler Thrash Crawler (DMX-07)
  • Collector Number: 11
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater
  • Power: 5000
  • Cost: 4
  • Civilization: Water
  • Artist: Yoko Tsukamoto
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, return a card from your mana zone to your hand.

*  This creature can't attack.

2 x Venomic Hazard, Violent Poison of D Venomic Hazard, Violent Poison of D (DMR-22)
  • Collector Number: 27
  • Rarity: Rare
  • Type: D2 Field
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Fire
Card text:

* (This D2 Field is put into your mana zone tapped.)

* At the end of the turn, you may return a creature from your graveyard to your hand.

* Denjara Switch: At the start of your turn, you may turn this D2 Field upside down. If you do you may discard any number of creatures from your hand. For each card you discarded this way, your opponent chooses one of his creatures and destroys it.

2 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMX-25)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
Card text:

* When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

* Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
4 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 13  42 %  
Darkness/Fire bar 6 %  
Fire bar 26 %  
Water bar 16 %  
Water/Darkness/Fire bar 10 %  
 

Distribution by Cost
3 bar 16 %  
4 bar 13 %  
5 bar 16 %  
5/12 bar 13 %  
6 bar 23 %  
6/12 bar 13 %  
8 bar 6 %  
 

Distribution by Power
- bar 13  42 %  
1000 bar 10 %  
2000 bar 6 %  
3000/110 bar 13 %  
5000 bar 6 %  
6000 bar 3 %  
7000/110 bar 13 %  
9000 bar 6 %  
 

Distribution by Race
- bar 13  42 %  
Demon Command/Alien bar 6 %  
Demon Command/Hunter bar 26 %  
Earth Eater bar 6 %  
Explosive Human bar 6 %  
Great Mecha King/Invader bar 10 %  
Outrage MAX bar 3 %  
 

Distribution by Rarity
Common bar 18  58 %  
Rare bar 13 %  
Super Rare bar 10 %  
Uncommon bar 6 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 10  32 %  
D2 Field bar 6 %  
Psychic Creature/Psychic Super Creature bar 13 %  
Psychic Super Creature bar 13 %  
Spell bar 11  35 %  
 



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