| Cards without Section (40 cards)
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Bolshack NEX (DM-32)
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- Collector Number: S8
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon
- Power: 6000+
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck. This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard. Double Breaker
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Bolshack Ulpheus, Holy Dragon (DMX-04)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command/Armored Dragon/Hunter
- Power: 9000
- Cost: 7
- Civilization: Light/Fire
- Artist: NINNIN
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your Dragons or creatures with Command in its race. * When you put this creature into the battle zone, you may cast one light or fire spell in your hand without cost. * Double breaker (This creature breaks 2 shields.)
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3
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Cocco Lupia (P-Y9)
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- Collector Number: P3-Y9
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Akifumi Yamamoto (
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Card text:
* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2. Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61) ãåã馬鹿ã«ãããããã¤ãåå©ã®éµãªã®ã! â Shobu Kirifuda (DMC-47) ç«éã¯ä¿¡ãã¦ããã(DMC-49) é¾ã¨åå©ãå°ããã¨ããçã¾ããã£ã¦ã®ãµãã¡ã(DMC-62) ãã®ç¿¼ãæ¶ãã¬ãªãããã®ç¾½ãé¾ãå°ãï¼ (P36/Y7), 赤ã翼ã§ãã©ã´ã³ãå¼ã¹ï¼ (P35/Y7), ãã¼ãã§ãããã¼ãã§ããæ¦ãããæ¦ããï¼ (P3/Y9)
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Endra Pappi (DMC-47-8)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Cost: 3
- Civilization: Light/Fire
- Artist: Shishizaru
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Card text:
This card is put into the mana zone tapped. When you put a Angel Command or Dragon into the battle zone, you may draw 1 card.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Fighting Spirit! Sword Flash Dragon (DMX-04)
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- Collector Number: 2
- Rarity: Rare
- Type: Creature
- Race: Armored Dragon/Hunter
- Power: 7000+
- Cost: 7
- Civilization: Fire
- Artist: hippo
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Card text:
* Each turn, you may untap this creature the first time it is tapped.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Galaxy Shot - HELL (DMC-64)
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- Collector Number: 14
- Rarity: Very Rare
- Type: Spell
- Race: Knight
- Mana Number: 1
- Cost: 10
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then, for each creature destroyed in this way choose one of your opponent's shields and put it in its owner's graveyard.
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Game On! Charger (DMR-03)
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- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Fire
- Artist: kawasumi
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Card text:
* This turn, one of your creatures can attack untapped creatures.
* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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Hyperspatial Shiny Hole (DMX-02)
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- Collector Number: 31
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Invincible Cataclysm (SAToIW)
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- Collector Number: 7
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 13
- Civilization: Fire
- Artist: Shishizaru
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Card text:
Choose up to 3 of your opponent's shields and put them into his graveyard. The brutal forces of Light leveled the capital of the Fire realm. But deep in the mountains, the Fire doomsday weapon waits to take revenge.
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Jet R.E, Brave Vizier (DMX-02)
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- Collector Number: 41
- Rarity: Common
- Type: Creature
- Race: Initiate/Human
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Fire
- Artist: Daisuke Izuka
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then, choose on of your opponent's creatures with "blocker" and destroy it. In a fluent motion he breaks down the enemy's defense and wards off an additional attack. ãã®æµéºãªåãã¯ãæµã®å®ããæã¡å´©ããå ãããã䏿ãåãæµãã (DM-26)
ç¡çï¼ä¸å¯è½ï¼çµ¶æï¼ãããªæãã俺ãå¼ã¹ï¼ (P26/Y6)
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Omega Ultimate, Light Divine Dragon (DMR-03)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Apollonia Dragon/Hunter
- Power: 5000+
- Cost: 6
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
* This creature gets +5000 power for each other Hunter you have in the battle zone.
* Crew Breaker: Hunter (For each other Hunter you have in the battle zone, this creature breaks an additional shield.)
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Rhazes, Spirit of Fortitude (DMR-03)
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- Collector Number: 7
- Rarity: Rare
- Type: Creature
- Race: Angel Command/Hunter
- Power: 5500+
- Cost: 5
- Civilization: Light
- Artist: Koji Nishino
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* When one of your opponent's creatures attacks and isn't blocked, untap this creature. * While this creature blocks, it gets +2000 power.
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Shooting Exedrive (DMD-03)
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- Collector Number: 12
- Rarity: Common
- Type: Creature
- Race: Dragonoid/Hunter
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Kare
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* At the end of your turn, return this creature to your hand.
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Stardust NEX, Spiritual Dragon Knight (DMC-67)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Angel Command
- Power: 7000
- Cost: 6
- Civilization: Light/Fire
- Artist: TUBAKI HALSAME
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Card text:
* (This creature is put into your mana zone tapped.)
* Double breaker * When this creature or a creature with "Lupia" in its name is put into your battle zone, you may choose one of your opponents creatures and tap it.
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Super Spark (DMC-62)
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- Collector Number: 12
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: -
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Card text:
[Shield Trigger] Tap all your opponent's creatures in the battle zone.
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Ultimus, Spirit of Divine Law (DMX-02)
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- Collector Number: 18
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command
- Power: 3500
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
Blocker
* This creature can't attack players. * When this creature is destroyed, search your deck. You may choose 1 spell with "Shield Trigger" and add it to your hand after you show it to your opponent. Then, shuffle your deck.
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| Section: Hyperspatial Zone (2 cards)
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Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Angel Command//Angel Command/Armored Dragon
- Power: 5500/12000
- Cost: 7/14
- Civilization: Light//Light/Fire
- Artist: TUBAKI HALSAME
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Card text:
* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.
* Whenever this creature wins a battle, you may untap it. * AwakenâAt the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.
* Your opponent can't cast spells.
* This creature can attack untaped creatures. * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.)
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O'Flame, Temporal Djinn / O'Flayer, Awakened Djinn of Destruction (DM-36)
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- Collector Number: 59
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Flame Command
- Power: 5000/8000
- Cost: 5/10
- Civilization: Fire
- Artist: hippo
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn. Double Breaker
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