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Deck "High Light"

Deck "High Light"
Format: OCG - 42 Cards
created by monkeyking25 LV12 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (40 cards)
2 x Alcadeias D, Lord of Dragon Spirits Alcadeias D, Lord of Dragon Spirits (DMX-17)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command Dragon
  • Power: 12500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Hokuyu
Card text:

* Evolution - Put on one of your light Dragons.

* Triple breaker (This creature breaks 3 shields)

* Players can't cast spells other than light spells.

4 x Coccolua, Holy Dragon Wings Coccolua, Holy Dragon Wings (DMR-13)
  • Collector Number: 43
  • Rarity: Uncommon
  • Type: Creature
  • Race: Justice Wing
  • Power: 3500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: shosuke
Card text:

Blockericon Blocker

* This creature can't attack players.

* Your Command Dragons may each cost 1 less to summon. They can't cost less than 1.

3 x Everrose, Dragon Edge Everrose, Dragon Edge (DMR-13)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Justice Wing/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blockericon Blocker

* When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

4 x Faerie Life Faerie Life (SAToIW)
  • Collector Number: 98
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.
"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

4 x Heaven`s Double Tail Heaven's Double Tail (DMX-11)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Taro Yamazaki
Card text:

Shieldtrigger Shield trigger

*  Choose and activate 1 of the following effects. If you have an Angel Command in your battle zone, you may use both effects.


*º Choose up to two of your opponent's creatures in the battle zone, and tap them.
*º Put the top card of your deck into your shields face down.

2 x Hustle Castle Hustle Castle (DMX-14)
  • Collector Number: 54
  • Rarity: Common
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Whenever you put a creature into the battle zone, you may draw a card.

*  If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMX-14)
  • Collector Number: 84
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

3 x Kachaldy, Lightbeam Dragon Elemental Kachaldy, Lightbeam Dragon Elemental (DMR-13)
  • Collector Number: 42
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: kou1
Card text:

Blockericon Blocker

* If you have no other creatures in the battle zone that have "blocker", this creature can't attack players.

* Double breaker (This creature breaks 2 shields.)

2 x Koltiolu, Scale Dragon Elemental Koltiolu, Scale Dragon Elemental (DMX-17)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: D-suzuki
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, for each of your Dragons in the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it.

2 x Lionel, Lion Zenith Dragon Lionel, Lion Zenith Dragon (DMX-17)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: lack
Card text:

* All Light cards put into your hand get "shield trigger".

* While you have no shields, this creature has "blocker"

* Triple breaker (This creature breaks 3 shields)

* When this creature would leave the battle zone, your opponent chooses one of your shields instead. If you do, put that shield into your hand. (You may use "Shield Trigger".)

4 x Natural Snare Natural Snare (DMD-03)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

4 x Pia, Cocco Style Pia, Cocco Style (DMR-13)
  • Collector Number: 67
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk Go
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Okera
Card text:

* Your Command Dragons may each cost 1 less to summon. They can't cost less than 1.

* Whenever you put a Command Dragon in the battle zone, put the top card of your deck into your mana zone.

2 x Valhalla Knight, Domination Dragon Elemental Valhalla Knight, Domination Dragon Elemental (DMD-16)
  • Collector Number: 2
  • Rarity: No Rarity
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: acguy
Card text:

Blockericon Blocker

* When you put this creature or one of your light creatures that costs 3 or less into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponents next turn.

* Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (2 cards)
2 x Perfect, Immortal Lance/Everlast, Destiny King Perfect, Immortal Lance/Everlast, Destiny King (DMR-13)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 13500
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

* Whenever a creature equipped with this would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Dragon Solution - At the end of your turn, if you have five or more creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker

* Triple breaker (This creature breaks 3 shields)

* Whenever one of your light Dragons would leave the battle zone, if it would be put anywhere other than the graveyard, it stays in the battle zone instead.

* Ignore any abilities that prevent your creatures that have "blocker" from attacking. (However, summoning sickness is not ignored.)

 
Deck Statistics
Distribution by Civilization
Light bar 24  57 %  
Nature bar 18  43 %  
 

Distribution by Cost
2 bar 19 %  
3 bar 10 %  
4 bar 10 %  
4/7 bar 5 %  
5 bar 12 %  
6 bar 13  31 %  
7 bar 5 %  
8 bar 5 %  
9 bar 5 %  
 

Distribution by Power
- bar 14  33 %  
1000 bar 10 %  
12000 bar 5 %  
12500 bar 5 %  
13500 bar 5 %  
2000 bar 10 %  
3500 bar 10 %  
4000 bar 12 %  
6000 bar 7 %  
7000 bar 5 %  
 

Distribution by Race
- bar 14  33 %  
Angel Command Dragon bar 13  31 %  
Beast Folk Go bar 10 %  
Justice Wing bar 10 %  
Justice Wing/Draguner bar 7 %  
Snow Faerie bar 10 %  
 

Distribution by Rarity
Common bar 14  33 %  
No Rarity bar 5 %  
Rare bar 21 %  
Uncommon bar 11  26 %  
Very Rare bar 5 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 24  57 %  
Dragheart Creature bar 5 %  
Evolution Creature bar 5 %  
Fortress bar 5 %  
Spell bar 12  29 %  
 



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