| Cards without Section (40 cards)
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Aldebaran, the Earth Breaker (DMR-02)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Gaia Command/Alien
- Power: 15000
- Cost: 7
- Civilization: Nature
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Card text:
* Evolution - Put on one of your nature creatures.
* Triple breaker (This creature breaks 3 shields) * Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's ability)
Your opponent puts one of his creatures into his mana zone.
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1
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Crest of Mother (VH)
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- Collector Number: 30
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Nature
- Artist: Somen
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Card text:
Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.
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2
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Gaga Alcadeias, Lord of Servant Spirits (DMX-05)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command/Alien
- Power: 12500
- Cost: 8
- Civilization: Light
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Card text:
* Evolution - Put on one of your Aliens.
* If your opponent does not have an Alien in the battle zone, he can't cast spells. * Triple breaker (This creature breaks 3 shields)
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3
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Gaga Petrova, Light Spirit (DMX-05)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Cost: 4
- Civilization: Light
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Card text:
* Other Aliens in the battle zone get +4000 power.
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4
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Gaga Pikarian (DMX-05)
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- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 3
- Civilization: Light
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Card text:
* When you put this creature into the battle zone, you may draw a card.
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3
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Geo Crashing Miranda, the Dimensional Force (DMR-01)
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- Collector Number: 104
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Alien
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
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4
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Geo Horn, the Lively (DMX-05)
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- Collector Number: 14
- Rarity: Common
- Type: Creature
- Race: Horned Beast/Alien
- Power: 1000
- Cost: 4
- Civilization: Nature
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Card text:
* When you put this creature into the battle zone, search your deck. Choose an Alien from your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck.
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4
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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4
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Natural Snare (DMX-02)
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- Collector Number: 16
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: ■ Sansyu (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of your opponent's creatures in the battle zone and put it into his mana zone. 絡ã¾ã伸ã³ããã¿ããã£ã¨åããæ¢ããã¨ãããã«ã¯æ°ããªä¸ãã§ãã¦ããã (DMC-33) ç½ ã«ã¯ã¾ã£ãèãã¡ã¯ãå¤ã®æ£®ã§çããå±ã¨åãã (DMC-59/DMC-61/DMX-02) 大å°ãçã¿åºãç½ ã«ããã£ãèã¯ã大å°ã«éããããããµãã¡â¦ã (DMD-01)
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4
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Protection Spirit Alunilam Deis (DMR-02)
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- Collector Number: 51
- Rarity: Common
- Type: Creature
- Race: Saint Head/Alien
- Power: 2500
- Cost: 2
- Civilization: Light/Nature
- Artist: Gin
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Card text:
* (This card is put into your mana zone tapped.)
* When this creature would be destroyed, put it into your mana zone instead of your graveyard.
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2
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Riquet, Lord of Spirits (DMR-01)
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- Collector Number: 11
- Rarity: Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Blankas
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Card text:
* Evolution - Put on one of your water or nature creatures.
* When you put this creature into the battle zone, draw 1 card. Then, you may put a card in your hand into your mana zone. * Double breaker (This creature breaks 2 shields.)
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3
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Skysword, the Savage Vizier (DMX-02)
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- Collector Number: 29
- Rarity: Uncommon
- Type: Creature
- Race: Beast Folk/Initiate
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Nature
- Artist: ■ Eiji Kaneda (
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down. He hums with the simple harmony of the wild.
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Variant Spark (SoHG)
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- Collector Number: 7
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Light
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Card text:
[Shield trigger] Shield Trigger Choose an opponent's creature in Battle Zone and tap it. Metamorph (When you have 7 or more cards in Mana Zone, this card gains the following [Metamorph] ability.) [Metamorph] Tap all creatures in opponent's Battle Zone instead of one.
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| Section: Hyperspatial Zone (3 cards)
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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