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Deck "Leadership/1 Core/Mirkwood"

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Deck "Leadership/1 Core/Mirkwood"
72 Cards
created by ellareth activity icon
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Pre Arranged Leadership Deck
Built with 1 Core Pack


Includes Passage Through Mirkwood Scenario

 
Card list Group cards by  
Section: Player Deck (30 cards)
1 x Brok Ironfist Brok Ironfist (Core)
  • Number: 19
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 6
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Card text:

Dwarf. Warrior.
Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a dwarf will not dare and do for revenge or the recovery of his own. - The Hobbit

1 x Celebrian`s Stone Celebrian's Stone (Core)
  • Number: 27
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Leadership
  • Cost: 2
Card text:

Artifact. Item.
Attach to a hero. Restricted.
Attached hero gains +2 Willpower.
If attached hero is Aragorn, he also gains a Spirit resource icon.

"You needn't." said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why." - The Fellowship of the Ring

2 x Common Cause Common Cause (Core)
  • Number: 21
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 0
Card text:

Action: Exhaust 1 hero you control to choose and ready a different hero.

"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men." - Aragorn, The Two Towers

2 x Ever Vigilant Ever Vigilant (Core)
  • Number: 20
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 1
Card text:

Action: Choose and ready 1 ally card.

"...no road looks toward safety any longer. Be vigilant!" - Gandalf, The Return of the King

2 x Faramir Faramir (Core)
  • Number: 14
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 1
  • Defense Strength: 2
  • Cost: 4
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Card text:

Gondor. Noble. Ranger.
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end." - Mablung, Ranger of Ithilien, The Two Towers

2 x For Gondor! For Gondor! (Core)
  • Number: 22
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 2
Card text:

Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.

And the Tree that was withered shall be renewed, and he shall plant it in the hight places, and the City shall be blessed - The Return of the King

1 x Gandalf Gandalf (Core)
  • Number: 73
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Neutral
  • Attack Strength: 4
  • Defense Strength: 4
  • Cost: 5
  • Willpower / Threat strength: 4
  • Hit / Quest points: 4
Card text:

Istari.
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

1 x Grim Resolve Grim Resolve (Core)
  • Number: 25
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 5
Card text:

Action: Ready all character cards in play.

"If there is only one way, then I must take it. What comes after must come." - Frodo Baggins, The Two Towers

3 x Guard of the Citadel Guard of the Citadel (Core)
  • Number: 13
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 1
  • Defense Strength: 0
  • Cost: 2
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Card text:

Gondor. Warrior.


"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea." - Elrond, The Fellowship of the Ring

2 x Longbeard Orc Slayer Longbeard Orc Slayer (Core)
  • Number: 18
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 4
  • Willpower / Threat strength: 0
  • Hit / Quest points: 3
Card text:

Dwarf. Warrior.
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood. - The Two Towers

2 x Silverlode Archer Silverlode Archer (Core)
  • Number: 17
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 3
  • Willpower / Threat strength: 1
  • Hit / Quest points: 1
Card text:

Archer. Silvan.
Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago." - Haldir of Lorien, The Fellowship of the Ring

2 x Sneak Attack Sneak Attack (Core)
  • Number: 23
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 1
Card text:

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow. - The Fellowship of the Ring

3 x Snowbourn Scout Snowbourn Scout (Core)
  • Number: 16
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 0
  • Defense Strength: 1
  • Cost: 1
  • Willpower / Threat strength: 0
  • Hit / Quest points: 1
Card text:

Rohan. Scout.
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight. - The Two Towers

2 x Son of Arnor Son of Arnor (Core)
  • Number: 15
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 3
  • Willpower / Threat strength: 0
  • Hit / Quest points: 2
Card text:

Dunedain.
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin. - The Fellowship of the Ring

2 x Steward of Gondor Steward of Gondor (Core)
  • Number: 26
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Leadership
  • Cost: 2
Card text:

Gondor. Title.
Attach to a hero.
Attached hero gains the Gondor Trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

"It was commanded yesterday." - Denethor, The Return of the King

2 x Valiant Sacrifice Valiant Sacrifice (Core)
  • Number: 24
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Leadership
  • Cost: 1
Card text:

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the hobbits, while I was away upon the hill." -Aragorn, The Two Towers

 
Section: Encounter Deck (35 cards)
1 x Black Forest Bats Black Forest Bats (Core)
  • Number: 98
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 0
  • Cost: 15
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Card text:

Encounter set: Passage Through Mirkwood
Creature.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top-hat, either... - The hobbit

2 x Caught in a Web Caught in a Web (Core)
  • Number: 80
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Spiders of Mirkwood
When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")

1 x Chieftan Ufthak Chieftan Ufthak (Core)
  • Number: 90
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 3
  • Cost: 35
  • Willpower / Threat strength: 2
  • Hit / Quest points: 6
Card text:

Encounter set: Dol Guldur Orcs
Dol Guldur. Orc.
Chieftan Ufthak gets +2 Attack for each resource token on him.
Forced: After Chieftan Ufthak attacks, place 1 resource token on him.
Victory 4.

2 x Dol Guldur Beastmaster Dol Guldur Beastmaster (Core)
  • Number: 91
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 35
  • Willpower / Threat strength: 2
  • Hit / Quest points: 5
Card text:

Encounter set: Dol Guldur Orcs
Dol Guldur. Orc.
Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.

3 x Dol Guldur Orcs Dol Guldur Orcs (Core)
  • Number: 89
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 10
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Card text:

Encounter set: Dol Guldur Orcs
Dol Guldur. Orc.
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.)

1 x Driven by Shadow Driven by Shadow (Core)
  • Number: 92
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Dol Guldur Orcs
When Revealed: Each enemy and location currently in the staging area gets + 1 Threat Strength until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

1 x East Bight Patrol East Bight Patrol (Core)
  • Number: 97
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 5
  • Willpower / Threat strength: 3
  • Hit / Quest points: 2
Card text:

Encounter set: Passage Through Mirkwood
Goblin. Orc.

Shadow: Attacking enemy gets +1 Attack. (If this attack is undefended also raise your threat by 3.)

2 x Enchanted Stream Enchanted Stream (Core)
  • Number: 95
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Card text:

Encounter set: Dol Guldur Orcs
Forest.
While Enchanted Stream is the active location, players cannot draw cards.

"There is one stream there, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in: for I have heard that it carries enchantment and a great drowsiness and forgetfulness." - Beorn, The Hobbit

1 x Eyes of the Forest Eyes of the Forest (Core)
  • Number: 79
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Spiders of Mirkwood
When Revealed: Each player discards all event cards in his hand.

...he would see gleams in the darkness round them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place. - The Hobbit

2 x Forest Gate Forest Gate (Core)
  • Number: 100
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Card text:

Encounter set: Passage Through Mirkwood
Forest.
Response: After you travel to Forest Gate, the first player may draw 2 cards.

The path itself was narrow and wound in and out among the trunks. Soon the light at the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened. - The Hobbit

3 x Forest Spider Forest Spider (Core)
  • Number: 96
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 25
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Card text:

Encounter set: Passage Through Mirkwood
Creature. Spider.
Forced: After Forest Spider engages a player, it gets +1 ATK until the end of the round.
Shadow: Defending player must choose and discard 1 attachment he controls.

2 x Great Forest Web Great Forest Web (Core)
  • Number: 77
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Card text:

Encounter set: Spiders of Mirkwood
Forest.
Travel: Each player must exhaust 1 hero he controls to travel here.

As he drew nearer, he saw that it was made with spider-webs one behind and over and tangled with another. - The Hobbit

1 x Hummerhorns Hummerhorns (Core)
  • Number: 75
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 40
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Card text:

Encounter set: Spiders of Mirkwood
Creature. Insect.
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
Victory 5.

2 x King Spider King Spider (Core)
  • Number: 74
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 20
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Card text:

Encounter set: Spiders of Mirkwood
Creature. Spider.
When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

3 x Mountains of Mirkwood Mountains of Mirkwood (Core)
  • Number: 78
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Card text:

Encounter set: Spiders of Mirkwood
Forest. Mountain.
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.

2 x Necromancer`s Pass Necromancer's Pass (Core)
  • Number: 94
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 2
Card text:

Encounter set: Dol Guldur Orcs
Stronghold. Dol Guldur.
Travel: The first player must discard 2 cards from his hand at random to travel here.

"It is clad in a forest of dark fir, where the trees strive on against another and their branches rot and wither. In the midst upon a stony height stands Dol guldur, where long the hidden Enemy had his dwelling." - Haldir, The Fellowship of the Ring

2 x Old Forest Road Old Forest Road (Core)
  • Number: 99
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Card text:

Encounter set: Passage Through Mirkwood
Forest.
Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.

...Beorn had warned them that that way was now often used by the goblins, while the forest-road itself, he bad heard, was overgrown and disused at the eastern end and led to impassable marshes where the paths had long been lost. - The Hobbit

3 x The Necromancer`s Reach The Necromancer's Reach (Core)
  • Number: 93
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Dol Guldur Orcs
When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. - The Fellowship of the Ring

1 x Ungoliant`s Spawn Ungoliant's Spawn (Core)
  • Number: 76
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 32
  • Willpower / Threat strength: 3
  • Hit / Quest points: 9
Card text:

Encounter set: Spiders of Mirkwood
Creature. Spider.
When Revealed: Each character currently committed to a quest gets -1 Wilpower until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

 
Section: Quest Deck (4 cards)
1 x A Chosen Path: "Don`t Leave the Path!" A Chosen Path: "Don't Leave the Path!" (Core)
  • Number: 121
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 0
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.
The Players must find and defeat Ungoliant's Spawn to win this game.


The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.
The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.

1 x A Chosen Path: Beorn`s Path A Chosen Path: Beorn's Path (Core)
  • Number: 122
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 10
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.
The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, an dyou move quickly in an attempt to avoid its evil.

You attempt to follow a secret, hidden trail to avoid the enemy...

1 x A Fork in the Road A Fork in the Road (Core)
  • Number: 120
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 2
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages at random.
As you move through Mirkwood, hounded by spiders, the forest path forks before you...

Unsure of what lies ahead but spurred by the urgency of your message, you choose a path and proceed...

1 x Flies and Spiders Flies and Spiders (Core)
  • Number: 119
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 8
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Setup: Search the encounter deck for 1 copy of the Forest Spider and 1 copy of the Old Forest Road, and add them to the staging area. Then Shuffle the encounter deck.
You are traveling through Mirkwood forest, carrying an urgent message from King Thanduil to the Lady Galadriel of Lorien. As you move along the dark trail, the spiders gather around you...

The nastiest things they saw were the cobwebs; dark dense cobwebs, with threads extradionairly thick, often stretched from tree to tree, or tangled in the lower branches on either side of them. There were none stretched across the path, but whether because some magic kept it clear, or for what other reasons they could not guess. - The Hobbit

 
Section: Hero cards (3 cards)
1 x Aragorn Aragorn (Core)
  • Number: 1
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Leadership
  • Attack Strength: 3
  • Defense Strength: 2
  • Cost: 12
  • Willpower / Threat strength: 2
  • Hit / Quest points: 5
Card text:

Dunedain. Noble. Ranger.
Sentinel.
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by the life or death I can save you I will." - The Fellowship of the Ring.

1 x Gloin Gloin (Core)
  • Number: 3
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 9
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Card text:

Dwarf. Noble.
Response: After Gloin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.

His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments. - The Fellowship of the Ring

1 x Theodred Theodred (Core)
  • Number: 2
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Leadership
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 8
  • Willpower / Threat strength: 1
  • Hit / Quest points: 4
Card text:

Noble. Rohan. Warrior.
Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

"Not all is dark. Take courage, Lord of the Mark..." - Gandalf, The Two Towers

 
Deck Statistics
Distribution by Attack Strength
- bar 38  53 %  
- bar 4 %  
1 bar 8 %  
2 bar 16  22 %  
3 bar 10 %  
4 bar 1 %  
5 bar 1 %  
 

Distribution by Card Type
Ally bar 16  22 %  
Attachment bar 4 %  
Enemy bar 15  21 %  
Event bar 11  15 %  
Hero bar 4 %  
Location bar 13  18 %  
Quest bar 6 %  
Treachery bar 10 %  
 

Distribution by Cost
- bar 24  33 %  
- bar 3 %  
1 bar 13 %  
10 bar 4 %  
12 bar 1 %  
15 bar 1 %  
2 bar 11 %  
20 bar 3 %  
25 bar 4 %  
3 bar 6 %  
32 bar 1 %  
35 bar 4 %  
4 bar 6 %  
40 bar 1 %  
5 bar 4 %  
6 bar 1 %  
8 bar 1 %  
9 bar 1 %  
 

Distribution by Defense Strength
- bar 38  53 %  
- bar 12  17 %  
1 bar 16  22 %  
2 bar 6 %  
3 bar 1 %  
4 bar 1 %  
 

Distribution by Hit / Quest points
- bar 21  29 %  
- bar 1 %  
1 bar 7 %  
10 bar 1 %  
2 bar 14  19 %  
3 bar 15  21 %  
4 bar 13 %  
5 bar 4 %  
6 bar 1 %  
8 bar 1 %  
9 bar 1 %  
 

Distribution by Rarity
F bar 72  100 %  
 

Distribution by Sphere of influence
- bar 39  54 %  
Leadership bar 32  44 %  
Neutral bar 1 %  
 

Distribution by Willpower / Threat strength
- bar 25  35 %  
- bar 10 %  
1 bar 10  14 %  
2 bar 25  35 %  
3 bar 6 %  
4 bar 1 %  
 



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