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Deck "Tactics/1 Core /Mirkwood"

Deck "Tactics/1 Core /Mirkwood"
72 Cards
created by ellareth activity icon
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Pre Arranged Tactics Deck
Built with 1 Core Pack


Includes Passage Through Mirkwood Scenario

 
Card list Group cards by  
Section: Player Deck (30 cards)
1 x Beorn Beorn (Core)
  • Number: 31
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 3
  • Defense Strength: 3
  • Cost: 6
  • Willpower / Threat strength: 1
  • Hit / Quest points: 6
Card text:

Beorning. Warrior.
Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you... but I expect you to need mine." - The Hobbit

3 x Blade Mastery Blade Mastery (Core)
  • Number: 32
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 1
Card text:

Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF.

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move. - The Fellowship of the Ring

2 x Blade of Gondolin Blade of Gondolin (Core)
  • Number: 39
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 1
Card text:

Item. Weapon.
Attach to a hero. Restricted.
Attached hero gets +1 ATK when attacking an Orc.
Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung... - The Hobbit

2 x Citadel Plate Citadel Plate (Core)
  • Number: 40
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 4
Card text:

Item. Armor.
Attach to a hero. Restricted.
Attached hero gets +4 Hit Points.

"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower." - Demathor, The Return of the King

2 x Dwarven Axe Dwarven Axe (Core)
  • Number: 41
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 2
Card text:

Item. Weapon.
Attach to a hero. Restricted.
Attached hero gains +1 ATK. (+2 ATK instead if attached hero is a Dwarf.)

"But keep your bow ready to hand, and I will keep my axe loose in my belt." - Gimli, The Two Towers

2 x Feint Feint (Core)
  • Number: 34
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 1
Card text:

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. - The Hobbit

1 x Gandalf Gandalf (Core)
  • Number: 73
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Neutral
  • Attack Strength: 4
  • Defense Strength: 4
  • Cost: 5
  • Willpower / Threat strength: 4
  • Hit / Quest points: 4
Card text:

Istari.
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

3 x Gondorian Spearman Gondorian Spearman (Core)
  • Number: 29
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 1
  • Defense Strength: 1
  • Cost: 2
  • Willpower / Threat strength: 0
  • Hit / Quest points: 1
Card text:

Gondor. Warrior.
Sentinel.
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. - The Two Towers

1 x Horn of Gondor Horn of Gondor (Core)
  • Number: 42
  • Rarity: F
  • Card Type: Attachment
  • Sphere of influence: Tactics
  • Cost: 1
Card text:

Item. Artifact.
Attach to a hero. Restricted.
Response: After a character leaves play, add 1 resource to attached hero's pool.

"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the borders of your land, and dire need is on you." - The Fellowship of the Ring

2 x Horseback Archer Horseback Archer (Core)
  • Number: 30
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 3
  • Willpower / Threat strength: 0
  • Hit / Quest points: 2
Card text:

Rohan. Archer.
Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. - The Two Towers

2 x Quick Strike Quick Strike (Core)
  • Number: 35
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 1
Card text:

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." - Gandalf, The Two Towers

2 x Rain of Arrows Rain of Arrows (Core)
  • Number: 33
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 1
Card text:

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on th estones. Many found their mark. - The Two Towers

1 x Stand Together Stand Together (Core)
  • Number: 38
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 0
Card text:

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. - The Return of the King

1 x Swift Strike Swift Strike (Core)
  • Number: 37
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 2
Card text:

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly. - The Return of the King

2 x Thicket of Spears Thicket of Spears (Core)
  • Number: 36
  • Rarity: F
  • Card Type: Event
  • Sphere of influence: Tactics
  • Cost: 3
Card text:

You must use resources from 3 different heroes' pools to pay for this card.
Action: Choose a player. That player's engaged enemies do not attack this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers... - The Two Towers

3 x Veteran Axehand Veteran Axehand (Core)
  • Number: 28
  • Rarity: F
  • Card Type: Ally
  • Sphere of influence: Tactics
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 2
  • Willpower / Threat strength: 0
  • Hit / Quest points: 2
Card text:

Dwarf. Warrior.


"I am glad to have you standing nigh with your stout legs and your hard axe." - Legolas, The Two Towers

 
Section: Encounter Deck (35 cards)
1 x Black Forest Bats Black Forest Bats (Core)
  • Number: 98
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 1
  • Defense Strength: 0
  • Cost: 15
  • Willpower / Threat strength: 1
  • Hit / Quest points: 2
Card text:

Encounter set: Passage Through Mirkwood
Creature.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top-hat, either... - The hobbit

2 x Caught in a Web Caught in a Web (Core)
  • Number: 80
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Spiders of Mirkwood
When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")

1 x Chieftan Ufthak Chieftan Ufthak (Core)
  • Number: 90
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 3
  • Cost: 35
  • Willpower / Threat strength: 2
  • Hit / Quest points: 6
Card text:

Encounter set: Dol Guldur Orcs
Dol Guldur. Orc.
Chieftan Ufthak gets +2 Attack for each resource token on him.
Forced: After Chieftan Ufthak attacks, place 1 resource token on him.
Victory 4.

2 x Dol Guldur Beastmaster Dol Guldur Beastmaster (Core)
  • Number: 91
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 35
  • Willpower / Threat strength: 2
  • Hit / Quest points: 5
Card text:

Encounter set: Dol Guldur Orcs
Dol Guldur. Orc.
Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.

3 x Dol Guldur Orcs Dol Guldur Orcs (Core)
  • Number: 89
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 10
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Card text:

Encounter set: Dol Guldur Orcs
Dol Guldur. Orc.
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.)

1 x Driven by Shadow Driven by Shadow (Core)
  • Number: 92
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Dol Guldur Orcs
When Revealed: Each enemy and location currently in the staging area gets + 1 Threat Strength until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

1 x East Bight Patrol East Bight Patrol (Core)
  • Number: 97
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 5
  • Willpower / Threat strength: 3
  • Hit / Quest points: 2
Card text:

Encounter set: Passage Through Mirkwood
Goblin. Orc.

Shadow: Attacking enemy gets +1 Attack. (If this attack is undefended also raise your threat by 3.)

2 x Enchanted Stream Enchanted Stream (Core)
  • Number: 95
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Card text:

Encounter set: Dol Guldur Orcs
Forest.
While Enchanted Stream is the active location, players cannot draw cards.

"There is one stream there, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in: for I have heard that it carries enchantment and a great drowsiness and forgetfulness." - Beorn, The Hobbit

1 x Eyes of the Forest Eyes of the Forest (Core)
  • Number: 79
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Spiders of Mirkwood
When Revealed: Each player discards all event cards in his hand.

...he would see gleams in the darkness round them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place. - The Hobbit

2 x Forest Gate Forest Gate (Core)
  • Number: 100
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Card text:

Encounter set: Passage Through Mirkwood
Forest.
Response: After you travel to Forest Gate, the first player may draw 2 cards.

The path itself was narrow and wound in and out among the trunks. Soon the light at the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened. - The Hobbit

3 x Forest Spider Forest Spider (Core)
  • Number: 96
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 1
  • Cost: 25
  • Willpower / Threat strength: 2
  • Hit / Quest points: 4
Card text:

Encounter set: Passage Through Mirkwood
Creature. Spider.
Forced: After Forest Spider engages a player, it gets +1 ATK until the end of the round.
Shadow: Defending player must choose and discard 1 attachment he controls.

2 x Great Forest Web Great Forest Web (Core)
  • Number: 77
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 2
Card text:

Encounter set: Spiders of Mirkwood
Forest.
Travel: Each player must exhaust 1 hero he controls to travel here.

As he drew nearer, he saw that it was made with spider-webs one behind and over and tangled with another. - The Hobbit

1 x Hummerhorns Hummerhorns (Core)
  • Number: 75
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 2
  • Defense Strength: 0
  • Cost: 40
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Card text:

Encounter set: Spiders of Mirkwood
Creature. Insect.
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
Victory 5.

2 x King Spider King Spider (Core)
  • Number: 74
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 20
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Card text:

Encounter set: Spiders of Mirkwood
Creature. Spider.
When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

3 x Mountains of Mirkwood Mountains of Mirkwood (Core)
  • Number: 78
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 2
  • Hit / Quest points: 3
Card text:

Encounter set: Spiders of Mirkwood
Forest. Mountain.
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.

2 x Necromancer`s Pass Necromancer's Pass (Core)
  • Number: 94
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 3
  • Hit / Quest points: 2
Card text:

Encounter set: Dol Guldur Orcs
Stronghold. Dol Guldur.
Travel: The first player must discard 2 cards from his hand at random to travel here.

"It is clad in a forest of dark fir, where the trees strive on against another and their branches rot and wither. In the midst upon a stony height stands Dol guldur, where long the hidden Enemy had his dwelling." - Haldir, The Fellowship of the Ring

2 x Old Forest Road Old Forest Road (Core)
  • Number: 99
  • Rarity: F
  • Card Type: Location
  • Willpower / Threat strength: 1
  • Hit / Quest points: 3
Card text:

Encounter set: Passage Through Mirkwood
Forest.
Response: After you travel to Old Forest Road, the first player may choose and ready 1 character he controls.

...Beorn had warned them that that way was now often used by the goblins, while the forest-road itself, he bad heard, was overgrown and disused at the eastern end and led to impassable marshes where the paths had long been lost. - The Hobbit

3 x The Necromancer`s Reach The Necromancer's Reach (Core)
  • Number: 93
  • Rarity: F
  • Card Type: Treachery
Card text:

Encounter set: Dol Guldur Orcs
When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. - The Fellowship of the Ring

1 x Ungoliant`s Spawn Ungoliant's Spawn (Core)
  • Number: 76
  • Rarity: F
  • Card Type: Enemy
  • Attack Strength: 5
  • Defense Strength: 2
  • Cost: 32
  • Willpower / Threat strength: 3
  • Hit / Quest points: 9
Card text:

Encounter set: Spiders of Mirkwood
Creature. Spider.
When Revealed: Each character currently committed to a quest gets -1 Wilpower until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

 
Section: Quest Deck (4 cards)
1 x A Chosen Path: "Don`t Leave the Path!" A Chosen Path: "Don't Leave the Path!" (Core)
  • Number: 121
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 0
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
When Revealed: Each player must search the encounter deck and discard pile for 1 Spider card of his choice, and add it to the staging area.
The Players must find and defeat Ungoliant's Spawn to win this game.


The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, and you move quickly in an attempt to avoid its evil.
The shadows grow darker, and you realize that a foul presence is aiming to draw you from the path. You must defeat it to pass this way.

1 x A Chosen Path: Beorn`s Path A Chosen Path: Beorn's Path (Core)
  • Number: 122
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 10
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.
The trail winds into one of the darkest, most tangled parts of the forest...
You sense that a foul, dark presence is hunting you, an dyou move quickly in an attempt to avoid its evil.

You attempt to follow a secret, hidden trail to avoid the enemy...

1 x A Fork in the Road A Fork in the Road (Core)
  • Number: 120
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 2
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Forced: When you defeat this stage, proceed to one of the 2 "A Chosen Path" stages at random.
As you move through Mirkwood, hounded by spiders, the forest path forks before you...

Unsure of what lies ahead but spurred by the urgency of your message, you choose a path and proceed...

1 x Flies and Spiders Flies and Spiders (Core)
  • Number: 119
  • Rarity: F
  • Card Type: Quest
  • Hit / Quest points: 8
Card text:

Encounter set: Passage Through Mirkwood
Encounter info: Dol Guldur Orcs, Passage Through Mirkwood, Spiders of Mirkwood
Setup: Search the encounter deck for 1 copy of the Forest Spider and 1 copy of the Old Forest Road, and add them to the staging area. Then Shuffle the encounter deck.
You are traveling through Mirkwood forest, carrying an urgent message from King Thanduil to the Lady Galadriel of Lorien. As you move along the dark trail, the spiders gather around you...

The nastiest things they saw were the cobwebs; dark dense cobwebs, with threads extradionairly thick, often stretched from tree to tree, or tangled in the lower branches on either side of them. There were none stretched across the path, but whether because some magic kept it clear, or for what other reasons they could not guess. - The Hobbit

 
Section: Hero cards (3 cards)
1 x Gimli Gimli (Core)
  • Number: 4
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Tactics
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 11
  • Willpower / Threat strength: 2
  • Hit / Quest points: 5
Card text:

Dwarf. Noble. Warrior
Gimili gets +1 Attack for each damage token on him

"Men need many words before deeds. My axe is restless in my hands" - The Two Towers

1 x Legolas Legolas (Core)
  • Number: 5
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Tactics
  • Attack Strength: 3
  • Defense Strength: 1
  • Cost: 9
  • Willpower / Threat strength: 1
  • Hit / Quest points: 4
Card text:

Noble. Silvan. Warrior.
Ranged.
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.
"I can walk this path, but others have not this skill." - The Fellowship of the Ring.

1 x Thalin Thalin (Core)
  • Number: 6
  • Rarity: F
  • Card Type: Hero
  • Sphere of influence: Tactics
  • Attack Strength: 2
  • Defense Strength: 2
  • Cost: 9
  • Willpower / Threat strength: 1
  • Hit / Quest points: 4
Card text:

Dwarf. Warrior.
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wroge;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
-The Fellowship of the Ring

 
Deck Statistics
Distribution by Attack Strength
- bar 44  61 %  
1 bar 6 %  
2 bar 14  19 %  
3 bar 11 %  
4 bar 1 %  
5 bar 1 %  
 

Distribution by Card Type
Ally bar 10  14 %  
Attachment bar 10 %  
Enemy bar 15  21 %  
Event bar 13  18 %  
Hero bar 4 %  
Location bar 13  18 %  
Quest bar 6 %  
Treachery bar 10 %  
 

Distribution by Cost
- bar 24  33 %  
- bar 1 %  
1 bar 12  17 %  
10 bar 4 %  
11 bar 1 %  
15 bar 1 %  
2 bar 13 %  
20 bar 3 %  
25 bar 4 %  
3 bar 6 %  
32 bar 1 %  
35 bar 4 %  
4 bar 3 %  
40 bar 1 %  
5 bar 3 %  
6 bar 1 %  
9 bar 3 %  
 

Distribution by Defense Strength
- bar 44  61 %  
- bar 7 %  
1 bar 17  24 %  
2 bar 4 %  
3 bar 3 %  
4 bar 1 %  
 

Distribution by Hit / Quest points
- bar 27  38 %  
- bar 1 %  
1 bar 4 %  
10 bar 1 %  
2 bar 14  19 %  
3 bar 11  15 %  
4 bar 11 %  
5 bar 4 %  
6 bar 3 %  
8 bar 1 %  
9 bar 1 %  
 

Distribution by Rarity
F bar 72  100 %  
 

Distribution by Sphere of influence
- bar 39  54 %  
Neutral bar 1 %  
Tactics bar 32  44 %  
 

Distribution by Willpower / Threat strength
- bar 31  43 %  
- bar 11 %  
1 bar 10 %  
2 bar 21  29 %  
3 bar 6 %  
4 bar 1 %  
 



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