| Section: Player Deck (30 cards)
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Beorn (Core)
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- Number: 31
- Rarity: F
- Card Type: Ally
- Sphere of influence: Tactics
- Attack Strength: 3
- Defense Strength: 3
- Cost: 6
- Willpower / Threat strength: 1
- Hit / Quest points: 6
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Card text:
Beorning. Warrior. Action: Beorn gains +5 ATK until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you... but I expect you to need mine." - The Hobbit
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Blade Mastery (Core)
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- Number: 32
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 1
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Card text:
Action: Choose a character. Until the end of the phase, that character gains +1 ATK and +1 DEF.
Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move. - The Fellowship of the Ring
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Blade of Gondolin (Core)
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- Number: 39
- Rarity: F
- Card Type: Attachment
- Sphere of influence: Tactics
- Cost: 1
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Card text:
Item. Weapon. Attach to a hero. Restricted. Attached hero gets +1 ATK when attacking an Orc. Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.
It was rather splendid to be wearing a blade made in Gondolin for the goblin-wars of which so many songs had sung... - The Hobbit
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Citadel Plate (Core)
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- Number: 40
- Rarity: F
- Card Type: Attachment
- Sphere of influence: Tactics
- Cost: 4
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Card text:
Item. Armor. Attach to a hero. Restricted. Attached hero gets +4 Hit Points.
"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower." - Demathor, The Return of the King
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Dwarven Axe (Core)
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- Number: 41
- Rarity: F
- Card Type: Attachment
- Sphere of influence: Tactics
- Cost: 2
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Card text:
Item. Weapon. Attach to a hero. Restricted. Attached hero gains +1 ATK. (+2 ATK instead if attached hero is a Dwarf.)
"But keep your bow ready to hand, and I will keep my axe loose in my belt." - Gimli, The Two Towers
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Feint (Core)
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- Number: 34
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 1
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Card text:
Combat Action: Choose an enemy engaged with a player. That enemy cannot attack this phase.
A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. - The Hobbit
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Gandalf (Core)
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- Number: 73
- Rarity: F
- Card Type: Ally
- Sphere of influence: Neutral
- Attack Strength: 4
- Defense Strength: 4
- Cost: 5
- Willpower / Threat strength: 4
- Hit / Quest points: 4
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Card text:
Istari. At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
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Gondorian Spearman (Core)
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- Number: 29
- Rarity: F
- Card Type: Ally
- Sphere of influence: Tactics
- Attack Strength: 1
- Defense Strength: 1
- Cost: 2
- Willpower / Threat strength: 0
- Hit / Quest points: 1
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Card text:
Gondor. Warrior. Sentinel. Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.
More than a thousand were there mustered. Their spears were like a springing wood. - The Two Towers
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Horn of Gondor (Core)
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- Number: 42
- Rarity: F
- Card Type: Attachment
- Sphere of influence: Tactics
- Cost: 1
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Card text:
Item. Artifact. Attach to a hero. Restricted. Response: After a character leaves play, add 1 resource to attached hero's pool.
"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the borders of your land, and dire need is on you." - The Fellowship of the Ring
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Horseback Archer (Core)
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- Number: 30
- Rarity: F
- Card Type: Ally
- Sphere of influence: Tactics
- Attack Strength: 2
- Defense Strength: 1
- Cost: 3
- Willpower / Threat strength: 0
- Hit / Quest points: 2
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Card text:
Rohan. Archer. Ranged.
A few of the riders appeared to be bowmen, skilled at shooting from a running horse. - The Two Towers
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Quick Strike (Core)
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- Number: 35
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 1
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Card text:
Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.
"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." - Gandalf, The Two Towers
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Rain of Arrows (Core)
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- Number: 33
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 1
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Card text:
Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on th estones. Many found their mark. - The Two Towers
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Stand Together (Core)
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- Number: 38
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 0
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Card text:
Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.
...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. - The Return of the King
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Swift Strike (Core)
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- Number: 37
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 2
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Card text:
Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.
A swift stroke she dealt, skilled and deadly. - The Return of the King
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Thicket of Spears (Core)
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- Number: 36
- Rarity: F
- Card Type: Event
- Sphere of influence: Tactics
- Cost: 3
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Card text:
You must use resources from 3 different heroes' pools to pay for this card. Action: Choose a player. That player's engaged enemies do not attack this phase.
Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers... - The Two Towers
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Veteran Axehand (Core)
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- Number: 28
- Rarity: F
- Card Type: Ally
- Sphere of influence: Tactics
- Attack Strength: 2
- Defense Strength: 1
- Cost: 2
- Willpower / Threat strength: 0
- Hit / Quest points: 2
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Card text:
Dwarf. Warrior.
"I am glad to have you standing nigh with your stout legs and your hard axe." - Legolas, The Two Towers
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| Section: Encounter Deck (41 cards)
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Caught in a Web (Core)
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- Number: 80
- Rarity: F
- Card Type: Treachery
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Card text:
Encounter set: Spiders of Mirkwood When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")
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Cavern Guardian (Core)
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- Number: 103
- Rarity: F
- Card Type: Enemy
- Attack Strength: 2
- Defense Strength: 1
- Cost: 8
- Willpower / Threat strength: 2
- Hit / Quest points: 2
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Card text:
Encounter set: Escape from Dol Guldur Undead. Doomed 1. Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)
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Chieftan Ufthak (Core)
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- Number: 90
- Rarity: F
- Card Type: Enemy
- Attack Strength: 3
- Defense Strength: 3
- Cost: 35
- Willpower / Threat strength: 2
- Hit / Quest points: 6
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Card text:
Encounter set: Dol Guldur Orcs Dol Guldur. Orc. Chieftan Ufthak gets +2 Attack for each resource token on him. Forced: After Chieftan Ufthak attacks, place 1 resource token on him. Victory 4.
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Dol Guldur Beastmaster (Core)
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- Number: 91
- Rarity: F
- Card Type: Enemy
- Attack Strength: 3
- Defense Strength: 1
- Cost: 35
- Willpower / Threat strength: 2
- Hit / Quest points: 5
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Card text:
Encounter set: Dol Guldur Orcs Dol Guldur. Orc. Forced: After Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
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Dol Guldur Orcs (Core)
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- Number: 89
- Rarity: F
- Card Type: Enemy
- Attack Strength: 2
- Defense Strength: 0
- Cost: 10
- Willpower / Threat strength: 2
- Hit / Quest points: 3
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Card text:
Encounter set: Dol Guldur Orcs Dol Guldur. Orc. When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character. Attacking enemy gets +1 ATK. (+3 ATK instead if this attack is undefended.)
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Driven by Shadow (Core)
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- Number: 92
- Rarity: F
- Card Type: Treachery
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Card text:
Encounter set: Dol Guldur Orcs When Revealed: Each enemy and location currently in the staging area gets + 1 Threat Strength until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge. Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
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Dungeon Jailor (Core)
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- Number: 101
- Rarity: F
- Card Type: Enemy
- Attack Strength: 2
- Defense Strength: 3
- Cost: 38
- Willpower / Threat strength: 1
- Hit / Quest points: 5
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Card text:
Encounter set: Escape from Dol Guldur Dol Guldur. Orc. Forced: If Dungeon Jailor is in the staging area after the players have quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck. Victory 5
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Dungeon Torch (Core)
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- Number: 109
- Rarity: F
- Card Type: Objective
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Card text:
Encounter set: Escape from Dol Guldur Item. Guarded. Restricted. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.) Forced: At the end of each round, raise attached hero's controller's threat by 2.
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Enchanted Stream (Core)
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- Number: 95
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 2
- Hit / Quest points: 2
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Card text:
Encounter set: Dol Guldur Orcs Forest. While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream there, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in: for I have heard that it carries enchantment and a great drowsiness and forgetfulness." - Beorn, The Hobbit
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Endless Caverns (Core)
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- Number: 106
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 1
- Hit / Quest points: 3
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Card text:
Encounter set: Escape from Dol Guldur Dungeon. Doomed 1. Surge.
"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur." - Gandalf, The Fellowship of the Ring
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Eyes of the Forest (Core)
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- Number: 79
- Rarity: F
- Card Type: Treachery
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Card text:
Encounter set: Spiders of Mirkwood When Revealed: Each player discards all event cards in his hand.
...he would see gleams in the darkness round them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place. - The Hobbit
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Gandalf's Map (Core)
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- Number: 108
- Rarity: F
- Card Type: Objective
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Card text:
Encounter set: Escape from Dol Guldur Item. Guarded. Restricted. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.) Attached hero cannot attack or defend.
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Great Forest Web (Core)
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- Number: 77
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 2
- Hit / Quest points: 2
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Card text:
Encounter set: Spiders of Mirkwood Forest. Travel: Each player must exhaust 1 hero he controls to travel here.
As he drew nearer, he saw that it was made with spider-webs one behind and over and tangled with another. - The Hobbit
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Hummerhorns (Core)
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- Number: 75
- Rarity: F
- Card Type: Enemy
- Attack Strength: 2
- Defense Strength: 0
- Cost: 40
- Willpower / Threat strength: 1
- Hit / Quest points: 3
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Card text:
Encounter set: Spiders of Mirkwood Creature. Insect. Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control. Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.) Victory 5.
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Iron Shackles (Core)
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- Number: 105
- Rarity: F
- Card Type: Treachery
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Card text:
Encounter set: Escape from Dol Guldur When Revealed: Attach Iron Shackles to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.) Shadow: Resolve the "When Revealed" effect of Iron Shackles.
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King Spider (Core)
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- Number: 74
- Rarity: F
- Card Type: Enemy
- Attack Strength: 3
- Defense Strength: 1
- Cost: 20
- Willpower / Threat strength: 2
- Hit / Quest points: 3
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Card text:
Encounter set: Spiders of Mirkwood Creature. Spider. When Revealed: Each player must choose and exhaust 1 character he controls. Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
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Mountains of Mirkwood (Core)
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- Number: 78
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 2
- Hit / Quest points: 3
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Card text:
Encounter set: Spiders of Mirkwood Forest. Mountain. Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here. Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.
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Nazgul of Dol Guldur (Core)
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- Number: 102
- Rarity: F
- Card Type: Enemy
- Attack Strength: 4
- Defense Strength: 3
- Cost: 40
- Willpower / Threat strength: 5
- Hit / Quest points: 9
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Card text:
Encounter set: Escape from Dol Guldur Nazgul. Forced: When the prisoner is "rescued," move Nazgul of Dol Guldur into the staging area. Forced: After a shadow effect dealt to Nazgul of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
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Necromancer's Pass (Core)
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- Number: 94
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 3
- Hit / Quest points: 2
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Card text:
Encounter set: Dol Guldur Orcs Stronghold. Dol Guldur. Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive on against another and their branches rot and wither. In the midst upon a stony height stands Dol guldur, where long the hidden Enemy had his dwelling." - Haldir, The Fellowship of the Ring
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Shadow Key (Core)
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- Number: 110
- Rarity: F
- Card Type: Objective
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Card text:
Encounter set: Escape from Dol Guldur Item. Guarded. Restricted. Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.) Forced: At the end of each round, attached hero suffers 1 damage.
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The Necromancer's Reach (Core)
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- Number: 93
- Rarity: F
- Card Type: Treachery
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Card text:
Encounter set: Dol Guldur Orcs When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. - The Fellowship of the Ring
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Tower Gate (Core)
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- Number: 107
- Rarity: F
- Card Type: Location
- Willpower / Threat strength: 2
- Hit / Quest points: 1
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Card text:
Encounter set: Escape from Dol Guldur Dungeon. Forced: After travelling to Tower Gate, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with: 1 hit point, 1 Attack, and 1 Defense.
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways..." - Gandalf, The Fellowship of the Ring
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Under the Shadow (Core)
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- Number: 104
- Rarity: F
- Card Type: Treachery
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Card text:
Encounter set: Escape from Dol Guldur When Revealed: Until the end of the phase, raise the total Threat Strength in the staging area by X, where X is the number of players in the game. Shadow: Defending player raises his threat by the number of enemies with which he is engaged.
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Ungoliant's Spawn (Core)
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- Number: 76
- Rarity: F
- Card Type: Enemy
- Attack Strength: 5
- Defense Strength: 2
- Cost: 32
- Willpower / Threat strength: 3
- Hit / Quest points: 9
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Card text:
Encounter set: Spiders of Mirkwood Creature. Spider. When Revealed: Each character currently committed to a quest gets -1 Wilpower until the end of the phase. Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
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| Section: Quest Deck (3 cards)
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Out of the Dungeons (Core)
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- Number: 125
- Rarity: F
- Card Type: Quest
- Hit / Quest points: 7
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Card text:
Encounter set: Escape from Dol Guldur Encounter info: Dol Guldur Orcs, Escape from Dol Guldur, Spiders of Mirkwood Forced: At the beginning of each quest phase, each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called "Orc Guard," and act as enemies with 1 hit point, 1 Attack, and 1 Defense. Players cannot defeat this stage while Nazgul of Dol Guldur is in play. If this stage is defeated and Nazgul of Dol Guldur is not in play, the players have won the game.
Following a thread of sunlight, you discover a cavern opening leading out through the side of the hill. Stationed outside the cave-mouth, however, is a large group of Orcs.
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The Necromancer's Tower (Core)
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- Number: 123
- Rarity: F
- Card Type: Quest
- Hit / Quest points: 9
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Card text:
Encounter set: Escape from Dol Guldur Encounter info: Dol Guldur Orcs, Escape from Dol Guldur, Spiders of Mirkwood Setup: Search the encounter deck for the 3 objective cards, and place them in the staging area. Also, place the Nazgul of Dol Guldur face up but out of play, alongside the quest deck. Then, shuffle the encounter deck, and attach 1 encounter to each objective card. When Revealed: Randomly select 1 hero card (among all the heroes controlled by the players) and turn it facedown. The hero is now considered a "prisoner", cannot be used, cannot be damaged, and does not collect resources, until it is "rescued" (as instructed by card effects) later in this quest. The players, as a group, cannot play more than 1 ally card each round. Players cannot advance to the next stage of this quest unless they have at least 1 objective card.
The Lady Galadriel of Lorien has asked you to investigate the area in the vicinity of Dol Guldar. While doing so, one of your allies was ambushed by Orcs, captured, and is now held in a dungeon cell...
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Through the Caverns (Core)
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- Number: 124
- Rarity: F
- Card Type: Quest
- Hit / Quest points: 15
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Card text:
Encounter set: Escape from Dol Guldur Encounter info: Dol Guldur Orcs, Escape from Dol Guldur, Spiders of Mirkwood Response: After placing any number of progress tokens on this card, flip the "prisoner" hero card face-up, and place 1 damage token on it. This hero has been "rescued," and may now be used by its controller. The players, as a group, cannot play more than 1 ally card each round. Players cannot advance to the next stage of this quest unless they have rescued the prisoner and have all 3 "Escape from Dol Guldur" objective cards.
Finding a hidden entrance to the dungeons of Dol Guldur at last, you attempt to make your way through the caverns beneath the hill, searching for your imprisoned friend. the denizens of this labyrinth stand in your way, while the jailors protect the prisoner.
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| Section: Hero cards (3 cards)
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Gimli (Core)
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- Number: 4
- Rarity: F
- Card Type: Hero
- Sphere of influence: Tactics
- Attack Strength: 2
- Defense Strength: 2
- Cost: 11
- Willpower / Threat strength: 2
- Hit / Quest points: 5
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Card text:
Dwarf. Noble. Warrior Gimili gets +1 Attack for each damage token on him
"Men need many words before deeds. My axe is restless in my hands" - The Two Towers
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Legolas (Core)
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- Number: 5
- Rarity: F
- Card Type: Hero
- Sphere of influence: Tactics
- Attack Strength: 3
- Defense Strength: 1
- Cost: 9
- Willpower / Threat strength: 1
- Hit / Quest points: 4
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Card text:
Noble. Silvan. Warrior. Ranged. Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest. "I can walk this path, but others have not this skill." - The Fellowship of the Ring.
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Thalin (Core)
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- Number: 6
- Rarity: F
- Card Type: Hero
- Sphere of influence: Tactics
- Attack Strength: 2
- Defense Strength: 2
- Cost: 9
- Willpower / Threat strength: 1
- Hit / Quest points: 4
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Card text:
Dwarf. Warrior. While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.
There hammer on the anvil smote, There chisel clove, and graver wroge; There forged was blade, and bound was hilt; The delver mined, the mason built. -The Fellowship of the Ring
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