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Deck "Post Set 23+RogueList+Erratas"

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Deck "Post Set 23+RogueList+Erratas"
Format: Casual - 65 Cards
created by mjm_ LV17 activity icon envelope icon
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Section: Ninja Cards (30 cards)
2 x Deidara Deidara (I)
  • Card Number: IN-1281
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Bomb
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 5/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male
[FIERY WRATH]
[Attacker | Mission] Earth or Fire : Discard 1 Ninja you control. If that Ninjas Entrance cost was 4 or less, you win 1 Battle Reward. Otherwise, you win 2 Battle Rewards.

"Not much longer now…"

3 x Giant Spider Giant Spider (TGS)
  • Card Number: TGSN-1074
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Insect
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/1
Card text:

Sound | Insect | AMBUSH
[ARACHNOPHOBIA]
Non-Unique
When this Ninja card is discarded from your hand, you can put it in play.

2 x Haku Haku (I)
  • Card Number: IN-1311
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ice
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 2/1
Card text:

Mist | Rogue Ninja | Male | Mental Power: 2
[GIFTED ABILITIES]
When this Ninja is put in play, place a "Mirror" coin on this Ninja.
[EOJ] Remove 1 "Mirror" coin from this Ninja: Change the target of a Jutsu to another legal target.

"I want to fight him in my own way…"

2 x Hanzo the Salamander Hanzo the Salamander (TGS)
  • Card Number: TGSN-1082
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Bomb
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 5/2
Card text:

Rain | Satoosa | Male | Mental Power: 3 | AMBUSH
[FIREPROOF]
During your Mission Phase, you can remove 7 cards in your Discard Pile from game. In that case, you win 1 Battle Reward.
This Ninja can be deployed from your Discard Pile.

"In exchange for your lives, I would know your names…"

3 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

1 x Kakashi Hatake (Anbu Days) Kakashi Hatake (Anbu Days) (ST)
  • Card Number: STN-1112
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Genjutsu/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/2
  • Injured Stats: 3/2
Card text:

Leaf | Anbu | Male | Mental Power: 3 | Name: Kakashi Hatake | Sharingan Eye | AMBUSH
[PAST ACTIONS]
[Attacker | EOJ] Deploy this Ninja card from your hand: If you have 2 or more "Anbu" Ninjas, move this Ninja into any of your Teams in any position (This counts as your deployment for the turn).

3 x Karin Karin (TGS)
  • Card Number: TGSN-1076
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Hebi | Rogue Ninja | Female | Mental Power: 2 | Medical
[FLIRTATIOUS]
At the start of your Battle Phase, you can discard 1 Water card. In that case, select a player, that player draws 1 card.

"Let's take him down and go in together!"

2 x Kidomaru (State 1) Kidomaru (State 1) (TGS)
  • Card Number: TGSN-1075
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja
[GAME OF THE EAST GATE]
During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.

"So from here on out, no more Mr. Nice Guy…"

3 x Kisuke Maboroshi Kisuke Maboroshi (I)
  • Card Number: IN-1283
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Anbu | Male
[DEATH?]
Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it.
Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead.

"What? Where?!"

1 x Kushina Uzumaki Kushina Uzumaki (TP3)
  • Card Number: TP3N-1181
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Female | Mental Power: 2 | GROWTH
[ETERNAL BOND]
Valid: When this Ninja is put in play, you can move up to 2 cards from the top of your Deck to your Chakra area.

"It's a wonderful name."

1 x Sasuke Uchiha Sasuke Uchiha (TGS)
  • Card Number: TGSN-1080
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake/Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/3
  • Injured Stats: 3/0
Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH
[CURSED EYES]
When this Ninja card is discarded from your hand due to an effect, you can move this card to your Chakra area.
Valid: At the end of your turn, if 3 or more cards were discarded due to your effects, win 1 Battle Reward.

"This is my vendetta."

2 x Sasuke Uchiha Sasuke Uchiha (TP2)
  • Card Number: TP2N-1030
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH
[INITIAL ATTACK]
Valid: When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck.

"You'll be done for if you stay here."

2 x Suigetsu Hozuki Suigetsu Hozuki (TGS)
  • Card Number: TGSN-1077
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Water
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/1
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Prisoner | AMBUSH
[RETURN OF THE DEMON]
Valid: During the Exchange of Jutsu, you can discard 1 Ninja card. In that case, this Ninja gets +2/+0 during this turn. If you discarded a Water Ninja card for this effect, draw 1 card.

"So, care to play around with me…."

 
Section: Jutsu Cards (8 cards)
3 x Chidori Chidori (POP)
  • Card Number: POPJ-764
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra… Your reaction time is slow."

1 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

1 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

3 x Snake Sword Snake Sword (TGS)
  • Card Number: TGSJ-786
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
Card text:

Requirements: Entrance cost 3 or more
Target: 1 Ninja Battling against the user
Effect: Remove the target from the game. At the end of the turn return that Ninja to play injured.

"That was disappointing."

 
Section: Mission Cards (12 cards)
3 x Anko`s Memory Anko's Memory (TGS)
  • Card Number: TGSM-738
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

3 x Make-Out Paradise Make-Out Paradise (ST)
  • Card Number: STM-756
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search your Deck for up to 2 Ninja cards with an Entrance cost of 1 or less, reveal them, them move them to your hand. Then, shuffle your deck afterwards.

"You think I've just been sleeping and doing nothing this whole time?"

3 x Make-Out Tactics Make-Out Tactics (TP1)
  • Card Number: TP1M-666
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck.

"No way!!"

3 x Monster Research Monster Research (TGS)
  • Card Number: TGSM-740
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.

"Master Orochimaru… This is…?"

 
Section: Reinforcement Deck (15 cards)
3 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

3 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

3 x Kidomaru (State 2) Kidomaru (State 2) (TGS)
  • Card Number: TGSN-1084
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[GAME OF DEATH]
Sacrifice: "Kidomaru (State 1)"
During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:
1) The selected Ninja cannot be sent out to Battle this turn.
2) The selected Ninja most be sent out to Battle this turn.

"But either way you're gonna die!"

3 x Sasuke Uchiha & Kakashi Hatake Sasuke Uchiha & Kakashi Hatake (PRO)
  • Card Number: PR-076
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 9/4
  • Injured Stats: 4/1
Card text:

Gencon 2011 Participation Promo

Leaf | Hebi | Rogue Ninja | Jonin | Male | Mental Power: 3 | Sharingan Eye | SQUAD
[WARPED BATTLEFIELD]
Valid: When this Ninja is put in play, distribute 3 -1/-1 coins on up to 3 target Ninjas.
Valid: Your opponent's Ninjas with -1/-1 coins on them cannot be the user of Jutsu cards.

"I don't want to kill you..."
"You talk like you could kill me at anytime!"

3 x Sasuke Uchiha (State 2) Sasuke Uchiha (State 2) (TP3)
  • Card Number: TP3N-1194
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 8/4
  • Injured Stats: 6/2
Card text:

Sound | Rogue Ninja | Hebi | Male | Name: Sasuke Uchiha | Sharingan Eye | State 2 | MASTERY | REINFORCEMENT
[STATE 2]
Sacrifice: Sasuke Uchiha + Entrance cost of 4 or more
When this Ninja uses a Water Jutsu, discard 2 of your opponent's Chakra.
When this Ninja uses a Fire Jutsu, give 1 Damage to target opposing Ninja.

"The snake is prey because that bird is a hawk…"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 12 %  
Mission bar 12  18 %  
Ninja bar 45  69 %  
 

Distribution by Combat Attribute
- bar 20  31 %  
Bomb bar 6 %  
Genjutsu bar 9 %  
Genjutsu/Weapon bar 2 %  
Ice bar 3 %  
Medicine bar 5 %  
Ninjutsu bar 10  15 %  
Snake/Weapon bar 2 %  
Sound bar 12 %  
Sound/Insect bar 5 %  
Taijutsu bar 5 %  
Weapon bar 3 %  
Weapon/Water bar 3 %  
 

Distribution by Entrance Cost
- bar 12 %  
- bar 13  20 %  
1 bar 12 %  
2 bar 12 %  
3 bar 8 %  
4 bar 14 %  
5 bar 9 %  
6 bar 8 %  
7 bar 5 %  
 

Distribution by Hand Cost
- bar 12 %  
- bar 31  48 %  
1 bar 26  40 %  
 

Distribution by Healthy Stats
- bar 20  31 %  
0/2 bar 6 %  
1/2 bar 3 %  
2/1 bar 5 %  
3/0 bar 9 %  
4/0 bar 5 %  
4/1 bar 3 %  
4/3 bar 8 %  
5/2 bar 2 %  
5/3 bar 5 %  
6/2 bar 6 %  
7/3 bar 5 %  
8/1 bar 5 %  
8/4 bar 5 %  
9/4 bar 5 %  
 

Distribution by Injured Stats
- bar 20  31 %  
0/0 bar 11 %  
0/1 bar 12 %  
1/0 bar 5 %  
1/3 bar 5 %  
2/0 bar 6 %  
2/1 bar 3 %  
2/2 bar 5 %  
3/0 bar 2 %  
3/2 bar 2 %  
4/1 bar 5 %  
5/1 bar 3 %  
5/2 bar 3 %  
6/0 bar 5 %  
6/2 bar 5 %  
 

Distribution by Jutsu Cost
- bar 57  88 %  
Water bar 2 %  
Water 1 or 3 bar 5 %  
Water Water bar 5 %  
Wind / 2 or Water / 2 bar 2 %  
 

Distribution by Rarity
Common bar 26  40 %  
Promo bar 5 %  
Rare bar 29  45 %  
Super Rare bar 3 %  
Uncommon bar 8 %  
 

Distribution by Symbol
Earth bar 3 %  
Fire bar 9 %  
Fire / Lightning bar 11 %  
Fire / Water bar 9 %  
Lightning bar 2 %  
Water bar 29  45 %  
Water / Fire bar 6 %  
Water / Lightning bar 9 %  
Water / Wind bar 5 %  
Wind / Water bar 2 %  
 



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