| Section: Main Deck (40 cards)
|
|
4
|
x
|
|
Aquan Jr.'s Delivery (DMR-01)
|
- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
|
Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
|
|
1
|
x
|
|
Chief De Baula, Machine King of Mystic Light (BG)
|
- Collector Number: 13
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Cost: 4
- Civilization: Light
- Artist: D-Suzuki
|
Card text:
[Blocker] Blocker This creature can't attack players. When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.
|
|
3
|
x
|
|
Dark Sanji, Darkfang Ninja (DMX-01)
|
- Collector Number: 20
- Rarity: Uncommon
- Type: Creature
- Race: Dark Monster/Shinobi
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Yaburezu
|
Card text:
* Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
* When you put this creature into the battle zone, choose 1 of your opponent's creatures. That creature gets -2000 power until the end of the turn.
|
|
3
|
x
|
|
Energy Stream (DMC-47-8)
|
- Collector Number: 35
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Katsuya
|
Card text:
Draw 2 cards.
|
|
1
|
x
|
|
Falconer, Lightfang Ninja (LoH)
|
- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
|
Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".
|
|
4
|
x
|
|
Ghost Touch (DM-18)
|
- Collector Number: 120
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Darkness
- Artist: Soushi Hirose
|
Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Your opponent discards a card at random from his hand.
|
|
2
|
x
|
|
Hide and Seek (BoGR)
|
- Collector Number: 53
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
|
Card text:
(This spell is put into your mana zone tapped.) Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand. "Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli
|
|
1
|
x
|
|
Hyperspatial Dravita Hole (DM-37)
|
- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
|
Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Hyperspatial Emperor Hole (DMD-04)
|
- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
|
Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Hyperspatial Shiny Hole (DM-36)
|
- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
|
Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
3
|
x
|
|
Hyperspatial Vice Hole (DM-37)
|
- Collector Number: 29
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Yuichi Maekawa
|
Card text:
* Look at your opponent's hand and choose a Spell from it. Your opponent discards that Spell.
* Choose and activate one of the following effects.
- * Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.
- * Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
1
|
x
|
|
Jenny, the Dismantling Puppet (DMX-03)
|
- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
|
Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
|
|
2
|
x
|
|
Jenny, the Suicide Doll (DMR-01)
|
- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
|
Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
|
|
1
|
x
|
|
Mil Armor, Mecha King Vizier (PAEP)
|
- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Cost: 3
- Civilization: Light/Water
- Artist: Kazuo Matsushima
|
Card text:
This card is put into the mana zone tapped. [Blocker] Blocker You may have your spells cost 1 less to cast. They can't cost less than 1.
|
|
1
|
x
|
|
Mind Reset (OT)
|
- Collector Number: 47
- Rarity: Common
- Type: Spell
- Cost: 1
- Civilization: Darkness
|
Card text:
Look at your opponent's hand, choose a Spell from there, and discard it.
|
|
1
|
x
|
|
Miraculous Snare (BoGR)
|
- Collector Number: 4
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Sansyu
|
Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down. The veil between realities is as beautiful as it is stifling.
|
|
1
|
x
|
|
Prince Avaraldo, Cavalier of Thunder (BG)
|
- Collector Number: 43
- Rarity: Uncommon
- Type: Creature
- Race: Arc Seraphim/Knight
- Power: 1000
- Cost: 3
- Civilization: Light
- Artist: Nariann
|
Card text:
When you put this creature into the battle zone, reveal the top 3 cards of your deck. You may put any spells revealed in this way into your hand, and the rest on the bottom of your deck in any order.
|
|
2
|
x
|
|
Rose Castle (DM-30)
|
- Collector Number: 29
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 3
- Civilization: Darkness
- Artist: Akira Actagawa
|
Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) All of your opponent's creatures get -1000 power.
|
|
1
|
x
|
|
Spiral Gate (DMD-02)
|
- Collector Number: 11
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: β Tomofumi Ogasawara (
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand. "Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)
|
|
1
|
x
|
|
The Grave of Angels and Demons (DMX-01)
|
- Collector Number: 14
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Light/Darkness
- Artist: Masaki Hirooka
|
Card text:
Shield trigger
* (This spell is put into your mana zone tapped.) * If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.
|
|
1
|
x
|
|
Unlucky Darts (DM-36)
|
- Collector Number: 28
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Darkness
- Artist: katsuya
|
Card text:
Choose a number. Then, discard 1 card from your opponent's hand at random. If the discarded card costs the same as the number you chose, draw 1 card.
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
|
- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
|
Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
|
|
1
|
x
|
|
Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
|
Card text:
[Blocker] Blocker This creature can't attack players. Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: Awaken: At the start of your turn, flip this card.
[Blocker] Blocker Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
|
|
1
|
x
|
|
Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
|
- Collector Number: 22
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Blue Monster//Flame Monster
- Power: 4000/4000+
- Cost: 4
- Civilization: Water//Fire
- Artist: MATSOMOTO EITO
|
Card text:
* When this creature is awakened, draw 1 card.
* Loop AwakenâWhen you put a fire creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.
* Loop AwakenâWhen you put a water creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
|
|
1
|
x
|
|
Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command/Zombie Dragon//Demon Command
- Power: 7000/18000
- Cost: 8/16
- Civilization: Darkness
- Artist: Yuichi Maekawa
|
Card text:
* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)
Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.
* Double breaker * Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.
Evil Soul
* Each of your opponent's creatures in the battle zone gets -5000 power.
* Each of your other creatures in the battle zone gets +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul
|
|
1
|
x
|
|
Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Angel Command//Angel Command/Armored Dragon
- Power: 5500/12000
- Cost: 7/14
- Civilization: Light//Light/Fire
- Artist: TUBAKI HALSAME
|
Card text:
* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.
* Whenever this creature wins a battle, you may untap it. * AwakenâAt the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.
* Your opponent can't cast spells.
* This creature can attack untaped creatures. * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.)
|
|
2
|
x
|
|
Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
|
- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
|
Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
|
|
1
|
x
|
|
Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
|
- Collector Number: 24
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Splash Queen//Mecha Del Sol
- Power: 1000/3000
- Cost: 3/6
- Civilization: Water//Light
- Artist: Hisanobu Kometani
|
Card text:
Blocker
* This creature can't attack. * AwakenâWhen you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Whenever this creature blocks, add the top card of your deck to your shields face down. "ç¾ããèããæãç§ã¯å
ãããããç¥ã«ãªãã®ã§ãã"
|
| |