| Section: Ninja Cards (31 cards)
|
|
1
|
x
|
|
Chiyo (Plat)
|
- Card Number: N-994
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/1
|
Card text:
Sand | Female | Medical | Puppet Master | Mental Power: 1 [SACRIFICE] Valid: During your Mission Phase, you can remove this Ninja from the game. In that case, put in play a Wind Ninja card from your Discard Pile with an Entrance cost less than or equal to your Turn Marker."The things I did in the past were nothing but mistakes…But…in my last hour, it seems I shall finally be able to do the right thing."
|
|
3
|
x
|
|
Crow (TGS)
|
- Card Number: TGSN-1086
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
|
Card text:
Sand | Puppet [WARRIOR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "When this Ninja Blocks, you can draw 1 card."
|
|
2
|
x
|
|
Father and Mother (TGS)
|
- Card Number: TGSN-1089
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 0/3
- Injured Stats: 0/3
|
Card text:
Sand | Puppet [WARRIORS OF PROTECTION AND LOVE] While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects: "This Ninja's Team can Block up to 2 Teams. Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."
|
|
2
|
x
|
|
Gaara of the Desert (I)
|
- Card Number: IN-1327
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 5/2
- Injured Stats: 4/0
|
Card text:
Sand | Genin | Male [ATTACK & DEFENSE] [Attacker | Mission] 2, Move a Ninja you control to its owner's hand: Move target Ninja your opponent controls to their hand with Entrance cost equal to the Ninja you moved."I'll handle this."
|
|
2
|
x
|
|
Hiruko (ST)
|
- Card Number: STN-1139
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/2
|
Card text:
Puppet [WARRIOR OF THE RED GUARD] When this Ninja is put in play, if you have a "Manipulation" Ninja, you can remove two target opponent's Ninjas from their current Teams and form a new Team with them."It's Sasori's favorite puppet."
|
|
2
|
x
|
|
Hotaru Katsuragi (ST)
|
- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
|
Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
|
|
3
|
x
|
|
Ink Leech (I)
|
- Card Number: IN-1294
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ink
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/1
- Injured Stats: 1/1
|
Card text:
Leaf | Animal [BEAST SCROLL] Non-Unique When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.
|
|
2
|
x
|
|
Ino Yamanaka (TGS)
|
- Card Number: TGSN-1095
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
|
Card text:
Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE [TRIAGE] When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja. Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost."We could have avoided this…"
|
|
2
|
x
|
|
Kankuro (WW)
|
- Card Number: WWN-1253
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
|
Card text:
Sand | Genin | Male | Mental Power: 2 | SURGE [PUPPET SWAP] Valid: When this Ninja is discarded due to the Showdown, move this Ninja card to your hand. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand."Heh…then come on!"
|
|
2
|
x
|
|
Sakura Haruno (TGS)
|
- Card Number: TGSN-1094*
- Rarity: Parallel
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
|
Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | Puppet | SURGE [THE DANCE OF SAKURA] Valid: During the Exchange of Jutsu, you can discard 1 card or injure 1 of your Ninjas. In that case, heal 1 other Ninja. Valid: This Ninja gets +2/+0 while in the same Team as a "Puppet Master" Ninja."I will get you!"
|
|
2
|
x
|
|
Salamander (I)
|
- Card Number: IN-1325
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/3
|
Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.
|
|
2
|
x
|
|
Sasori (ST)
|
- Card Number: STN-1140
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 4/4
- Injured Stats: 3/3
|
Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master | AMBUSH [SECRET SKILLS] Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas. [EOJ] 1 : If you have 5 or more cards in your hand, switch the Combat and Support values of 1 of your opponent's Ninja during this turn.Errata: Valid: This Ninja cannot be organized into Teams with non-"Puppet" Ninjas. [Link]"Shall we begin?"
|
|
1
|
x
|
|
Shizune (POP)
|
- Card Number: POPN-995
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
|
Card text:
Leaf | Jonin | Female | Medical | Mental Power: 1 [ARDENT SOLDIER] While you have 2 or more "Medical" Ninjas, your opponent's Jutsu cards that target your Ninjas cost 1 more to use."Get out of my way!"
|
|
2
|
x
|
|
Tsunade (Kimono) (WW)
|
- Card Number: WWN-1261
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 5/1
|
Card text:
Leaf | Sannin | Female | Mental Power: 3 | Name: Tsunade | Medical [KIMONO GIRLS] [Attacker | Mission] 1 : Flip a coin. [Attacker | Mission] 0 : If you have 3 or more other "Female" Ninjas, move 1 Wind Jutsu card from your Discard Pile to your hand."Where do you think you're going?"
|
|
3
|
x
|
|
Yaoki (I)
|
- Card Number: IN-1319
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
|
Card text:
Sand | Genin | Male [SAND PUPPETEER] [EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position."P-Pardon me!"
|
| |
| Section: Jutsu Cards (11 cards)
|
|
1
|
x
|
|
Hydro-pump (TGS)
|
- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
|
Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
|
|
1
|
x
|
|
Infinite Embrace (ST)
|
- Card Number: STJ-820
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind / Water
- Jutsu Cost: Wind / 2 or Water / 2
|
Card text:
Target: 1 Ninja Battling against the user Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card. "You fell for it."
|
|
3
|
x
|
|
Mind Scour (WW)
|
- Card Number: WWJ-861
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 1
|
Card text:
Effect: Look at the top 3 cards of your Deck, put any of them on the bottom of your Deck and the rest on the top of your Deck in any order. Expert ["Medical"]: You draw 1 card. "Back to the Past Jutsu."
|
|
2
|
x
|
|
Poison Senbon Stream (ST)
|
- Card Number: STJ-822
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind / Wind
|
Card text:
Requirements: "Puppet" or "Puppet Master" Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card. Expert [Hiruko]: You choose the result of the coin flip instead. "Pakka kakka."
|
|
3
|
x
|
|
Reanimation Ninjutsu (TP2)
|
- Card Number: TP2J-704
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind or 2
|
Card text:
Target: 1 injured Ninja Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand. "It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"
|
|
1
|
x
|
|
Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)
|
- Card Number: STJ-818
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind / Lightning
- Jutsu Cost: Wind or Lightning
|
Card text:
Effect: Charge 1 card. In that case, draw 2 cards. "Tsuchigumo Style: Forbidden Jutsu Release!"
|
| |
| Section: Mission Cards (9 cards)
|
|
3
|
x
|
|
A Gift (WW)
|
- Card Number: WWM-815
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
|
Card text:
Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.
|
|
3
|
x
|
|
A Master's Death (I)
|
- Card Number: IM-843
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
|
Card text:
Effect: Draw 3 cards.
|
|
3
|
x
|
|
Floating (I)
|
- Card Number: IM-841
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
|
Card text:
Permanent (3) Effect: When this Mission is put in play, draw 1 card. Effect: When you would draw a card during your Start Phase, look at the top 2 cards of your Deck and move 1 of those cards to your hand and the other to the bottom of your Deck instead. "Wow…"
|
| |
| Section: Reinforcement Deck (3 cards)
|
|
3
|
x
|
|
Sasori (Puppet Mode) (I)
|
- Card Number: IN-1330
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/4
- Injured Stats: 6/4
|
Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT [PUPPET PARAGON] Sacrifice: Sasori + Entrance cost of 5 or more. When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique."It's really been awhile… since I used myself."
|
| |