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Deck "Wind Style:Puppet Master Jutsu"

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Deck "Wind Style:Puppet Master Jutsu"
Format: Casual - 54 Cards
created by sipderducksick activity icon
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Section: Ninja Cards (31 cards)
1 x Chiyo Chiyo (Plat)
  • Card Number: N-994
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 1/1
Card text:

Sand | Female | Medical | Puppet Master | Mental Power: 1
[SACRIFICE]
Valid: During your Mission Phase, you can remove this Ninja from the game. In that case, put in play a Wind Ninja card from your Discard Pile with an Entrance cost less than or equal to your Turn Marker.

"The things I did in the past were nothing but mistakes…But…in my last hour, it seems I shall finally be able to do the right thing."

3 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

2 x Father and Mother Father and Mother (TGS)
  • Card Number: TGSN-1089
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 0/3
Card text:

Sand | Puppet
[WARRIORS OF PROTECTION AND LOVE]
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:
"This Ninja's Team can Block up to 2 Teams.
Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."

2 x Gaara of the Desert Gaara of the Desert (I)
  • Card Number: IN-1327
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 5/2
  • Injured Stats: 4/0
Card text:

Sand | Genin | Male
[ATTACK & DEFENSE]
[Attacker | Mission] 2, Move a Ninja you control to its owner's hand: Move target Ninja your opponent controls to their hand with Entrance cost equal to the Ninja you moved.

"I'll handle this."

2 x Hiruko Hiruko (ST)
  • Card Number: STN-1139
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet
[WARRIOR OF THE RED GUARD]
When this Ninja is put in play, if you have a "Manipulation" Ninja, you can remove two target opponent's Ninjas from their current Teams and form a new Team with them.

"It's Sasori's favorite puppet."

2 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

3 x Ink Leech Ink Leech (I)
  • Card Number: IN-1294
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ink
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 1/1
  • Injured Stats: 1/1
Card text:

Leaf | Animal
[BEAST SCROLL]
Non-Unique
When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.

2 x Ino Yamanaka Ino Yamanaka (TGS)
  • Card Number: TGSN-1095
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE
[TRIAGE]
When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja.
Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost.

"We could have avoided this…"

2 x Kankuro Kankuro (WW)
  • Card Number: WWN-1253
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 2 | SURGE
[PUPPET SWAP]
Valid: When this Ninja is discarded due to the Showdown, move this Ninja card to your hand. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand.

"Heh…then come on!"

2 x Sakura Haruno Sakura Haruno (TGS)
  • Card Number: TGSN-1094*
  • Rarity: Parallel
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | Puppet | SURGE
[THE DANCE OF SAKURA]
Valid: During the Exchange of Jutsu, you can discard 1 card or injure 1 of your Ninjas. In that case, heal 1 other Ninja.
Valid: This Ninja gets +2/+0 while in the same Team as a "Puppet Master" Ninja.

"I will get you!"

2 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

2 x Sasori Sasori (ST)
  • Card Number: STN-1140
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 4/4
  • Injured Stats: 3/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master | AMBUSH
[SECRET SKILLS]
Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas.
[EOJ] 1 : If you have 5 or more cards in your hand, switch the Combat and Support values of 1 of your opponent's Ninja during this turn.
Errata:
Valid: This Ninja cannot be organized into Teams with non-"Puppet" Ninjas. [Link]

"Shall we begin?"

1 x Shizune Shizune (POP)
  • Card Number: POPN-995
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | Jonin | Female | Medical | Mental Power: 1
[ARDENT SOLDIER]
While you have 2 or more "Medical" Ninjas, your opponent's Jutsu cards that target your Ninjas cost 1 more to use.

"Get out of my way!"

2 x Tsunade (Kimono) Tsunade (Kimono) (WW)
  • Card Number: WWN-1261
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/3
  • Injured Stats: 5/1
Card text:

Leaf | Sannin | Female | Mental Power: 3 | Name: Tsunade | Medical
[KIMONO GIRLS]
[Attacker | Mission] 1 : Flip a coin.
[Attacker | Mission] 0 : If you have 3 or more other "Female" Ninjas, move 1 Wind Jutsu card from your Discard Pile to your hand.

"Where do you think you're going?"

3 x Yaoki Yaoki (I)
  • Card Number: IN-1319
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male
[SAND PUPPETEER]
[EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position.

"P-Pardon me!"

 
Section: Jutsu Cards (11 cards)
1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

1 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

3 x Mind Scour Mind Scour (WW)
  • Card Number: WWJ-861
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: 1
Card text:

Effect: Look at the top 3 cards of your Deck, put any of them on the bottom of your Deck and the rest on the top of your Deck in any order.
Expert ["Medical"]: You draw 1 card.

"Back to the Past Jutsu."

2 x Poison Senbon Stream Poison Senbon Stream (ST)
  • Card Number: STJ-822
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind / Wind
Card text:

Requirements: "Puppet" or "Puppet Master"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card.
Expert [Hiruko]: You choose the result of the coin flip instead.

"Pakka kakka."

3 x Reanimation Ninjutsu Reanimation Ninjutsu (TP2)
  • Card Number: TP2J-704
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind or 2
Card text:

Target: 1 injured Ninja
Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand.

"It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"

1 x Tsuchigumo Style: Forbidden Jutsu Release - Big Bang Tsuchigumo Style: Forbidden Jutsu Release - Big Bang (ST)
  • Card Number: STJ-818
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind / Lightning
  • Jutsu Cost: Wind or Lightning
Card text:

Effect: Charge 1 card. In that case, draw 2 cards.

"Tsuchigumo Style: Forbidden Jutsu Release!"

 
Section: Mission Cards (9 cards)
3 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

3 x A Master`s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

3 x Floating Floating (I)
  • Card Number: IM-841
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent (3)
Effect: When this Mission is put in play, draw 1 card.
Effect: When you would draw a card during your Start Phase, look at the top 2 cards of your Deck and move 1 of those cards to your hand and the other to the bottom of your Deck instead.

"Wow…"

 
Section: Reinforcement Deck (3 cards)
3 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 11  20 %  
Mission bar 17 %  
Ninja bar 34  63 %  
 

Distribution by Combat Attribute
- bar 20  37 %  
Ink bar 6 %  
Manipulation bar 10  19 %  
Manipulation/Medicine bar 2 %  
Medicine bar 9 %  
Mind/Medicine bar 4 %  
Ninjutsu bar 4 %  
Sand bar 4 %  
Weapon bar 17 %  
 

Distribution by Entrance Cost
- bar 11  20 %  
- bar 10  19 %  
1 bar 15 %  
2 bar 7 %  
3 bar 11 %  
4 bar 15 %  
5 bar 4 %  
6 bar 4 %  
7 bar 6 %  
 

Distribution by Hand Cost
- bar 11  20 %  
- bar 25  46 %  
1 bar 18  33 %  
 

Distribution by Healthy Stats
- bar 20  37 %  
0/2 bar 9 %  
0/3 bar 9 %  
1/1 bar 6 %  
1/3 bar 4 %  
2/0 bar 4 %  
3/0 bar 4 %  
3/3 bar 2 %  
4/3 bar 6 %  
4/4 bar 4 %  
5/2 bar 4 %  
5/3 bar 4 %  
6/4 bar 6 %  
8/3 bar 4 %  
 

Distribution by Injured Stats
- bar 20  37 %  
0/0 bar 9 %  
0/1 bar 9 %  
0/2 bar 4 %  
0/3 bar 4 %  
1/1 bar 7 %  
1/2 bar 4 %  
1/3 bar 6 %  
2/0 bar 4 %  
3/3 bar 4 %  
4/0 bar 4 %  
5/1 bar 4 %  
6/4 bar 6 %  
 

Distribution by Jutsu Cost
- bar 43  80 %  
1 bar 6 %  
Wind / 2 or Water / 2 bar 2 %  
Wind / Wind bar 4 %  
Wind or 2 bar 6 %  
Wind or Lightning bar 2 %  
Wind Wind Wind or 4 bar 2 %  
 

Distribution by Rarity
Common bar 20  37 %  
Parallel bar 4 %  
Promo bar 2 %  
Rare bar 16  30 %  
Super Rare bar 7 %  
Uncommon bar 11  20 %  
 

Distribution by Symbol
Lightning bar 6 %  
Water / Wind bar 4 %  
Wind bar 47  87 %  
Wind / Lightning bar 2 %  
Wind / Water bar 2 %  
 



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