| Cards without Section (40 cards)
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Aqua Belala (BG)
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- Collector Number: 84
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Atsushi Kawasaki
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Card text:
Whenever you put another creature into the battle zone, you may look at the top card of either player's deck. Then, you may put that card on the bottom of that player's deck.
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Aqua Hulcus (Promo)
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- Collector Number: M9-Y1
- Rarity: Promotional
- Type: Creature
- Race: Liquid People
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: Eiji Kaneda
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Card text:
When you put this creature into the battle zone, you may draw a card. Liquid People freely control liquid. For them, water is armor and shield.
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Aqua Jester Loupe (DM-36)
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- Collector Number: 49
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: katora
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Card text:
Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature that costs less than this creature, you may put it into the battle zone. If you don't, return it to the top of your deck.) If this creature or one of your other creatures is the 2nd creature put into the battle zone during your turn, you may draw 1 card. Magic Soul "Pelori Hatto! Give me another miracle!" -Aqua Jester Loupe
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Aqua Naruto Surfer (DMX-04)
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- Collector Number: 5
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People/Hunter
- Power: 5000
- Cost: 7
- Civilization: Water
- Artist: Hokuyu
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Card text:
* When you put this creature into the battle zone, choose up to two creatures in the battle zone and return it to its owner's hand.
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Aqua Surfer (DMC-38)
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- Collector Number: 17
- Rarity: Rare
- Type: Creature
- Race: Liquid People
- Power: 2000
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
[Shield trigger] Shield trigger When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
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Crystal Lancer (ECoD)
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- Collector Number: 15
- Rarity: Uncommon
- Type: Evolution Creature
- Race: Liquid People
- Power: 8000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Norikatsu Miyoshi
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Card text:
Evolution-Put on one of your Liquid People. This creature can't be blocked. Double breaker (This creature breaks 2 shields.) When the cataclysm struck, all the science of the Cyber Lords couldn't prevent the collapse of their underwater city.
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Crystal Paladin (ECoD)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Liquid People
- Power: 5000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Eiji Kaneda
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Card text:
Evolution-Put on one of your Liquid People. When you put this creature into the battle zone, return all creatures in the battle zone that have "blocker" to their owners' hands.
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Emeral (RotSW)
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- Collector Number: 14
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Dai
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Card text:
When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield. "If you think I'm good at this, watch me play video games!"
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Emperor Marco (DMC-56)
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- Collector Number: 8
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Cyber Lord
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
Evolution: Put on one of your Cyber Lord. When you put this creature into the battle zone, you may draw 3 cards. [Double Breaker]
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Genius Janit, of the Hidden Blade (DMX-01)
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- Collector Number: 31
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Shinobi
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
* When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.
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Hyperspatial Energy Hole (DM-36)
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- Collector Number: 85
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
Draw 1 card. Choose and activate 1 of the following effects: Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Extra Hole (DM-37)
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- Collector Number: 42
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.
* Choose and activate one of the following effects.
- * Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
- * Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Murian (DMR-01)
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- Collector Number: 85
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: MATSUMOTO EITO
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Card text:
* When you put this creature into the battle zone, you may destroy this creature. If you do, draw 1 card. The most important things in life are the little things one can do to benefit others. As long as you understand this, I don't mind giving my life... -Murian
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Paradise Aroma (OoPG)
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- Collector Number: 42
- Rarity: Common
- Type: Creature
- Race: Cyber Virus
- Power: 2000
- Cost: 3
- Civilization: Water
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Card text:
G Zero - When there is a Cyber Lord in the Battle Zone, you may play this card without paying the cost.
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Qurian (P-Y8)
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- Collector Number: P72-Y8
- Rarity: Promotional
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Matsumoto Eito (
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Card text:
* When you put this creature into the battle zone, you may draw a card. In order to protect its frail body, it needed a beautiful set of watery steel armor. (Perfect Heaven)
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Spiral Gate (BS)
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- Collector Number: 40
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Tomofumi Ogasawara
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose 1 creature in the battle zone and return it to its owner's hand. "Can't catch me!"
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Streaming Shaper (DMC-44)
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- Collector Number: 25
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
Show the top 4 cards of your library. Put all water cards into your hand. Put the rest into your graveyard.
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| Section: Hyperspatial Zone (8 cards)
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Aqua Cutlass, Temporal Swordsman/ Aqua Excalibur, the Awakened Indigo Swordsman (DMX-03)
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- Collector Number: 15
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Liquid People
- Power: 5000/8000
- Cost: 5/10
- Civilization: Water
- Artist: okera
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, draw 1 card. Double Breaker At long last it gained the secret of awakening. At last, awakening has been achieved! The hope of the water forces has come at last.
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G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened (DM-39)
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- Collector Number: 8
- Rarity: Rare
- Type: Psychic Creature
- Race: Cyber Command
- Power: 7000/11000
- Cost: 7/15
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
* You may have your water creatures cost 1 less to summon. They can't cost less than 1.
* Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Magic Soul
* Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.
* Double breaker (This creature breaks 2 shields.)
Magic Soul
ããã«ã¯ãã¹ããæãã¤ããã³ã®åãè¨ãï¼ã-ã¤ããã³ã®è¦éèãªã¼ã·ã£ã³ã»Gã»ãã¼ã¬ã³ (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened) ãã£ã±ããã¤ããã³!!!ã (Truly "The Best!!!") V.C.
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
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- Collector Number: 4
- Rarity: Rare
- Type: Psychic Creature
- Race: Angel Command/Alien//Liquid People/Alien
- Power: 12500/5000
- Cost: 7
- Civilization: Light//Water
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Card text:
Blocker
* This creature can't attack players. * Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be attacked or blocked.
* Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Kutt, Temporal Brawler (P-Y9)
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- Collector Number: P29a-Y9
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Fire
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
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- Collector Number: 24m
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Untouchable, Temporal Hero (DMX-03)
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- Collector Number: 14
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: AMON
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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