| Cards without Section (40 cards)
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Cebu Algol, the Electrical Vanguard (DMR-01)
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- Collector Number: 48
- Rarity: Uncommon
- Type: Creature
- Race: Earth Eater/Cyber Lord/Alien
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Water
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack. * When you put this creature into the battle zone, put a light, water, or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.
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Cebu Aquman Jr. (DMX-05)
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- Collector Number: 11
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 4
- Civilization: Water
- Artist: Katsuya
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Card text:
* When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.
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Chief De Baula, Machine King of Mystic Light (DMC-64)
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- Collector Number: 17
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: D-Suzuki (
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Card text:
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. ãã¤ããéå¼¾ãæã¤æãèãªã翼ããã®ééããå¹ãä¸ããã
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Emperor Cebu Marco X (DMX-05)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Cyber Lord/Alien
- Power: 6000
- Cost: 5
- Civilization: Water
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Card text:
* Evolution - Put on one of your Aliens.
* When you put this creature into the battle zone, you may draw up to 3 cards. * Double breaker (This creature breaks 2 shields.)
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Falconer, Lightfang Ninja (LoH)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".
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Formation in the Springs (DMR-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Cost: 4
- Civilization: Light
- Artist: SHURIKEN
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* If you have a water or nature creature in the battle zone, you may put a creature with cost 5 or less into the battle zone from your graveyard. Otherwise, put a creature with cost 3 or less into the battle zone from your graveyard.
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Gaga Alcadeias, Lord of Servant Spirits (DMX-05)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command/Alien
- Power: 12500
- Cost: 8
- Civilization: Light
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Card text:
* Evolution - Put on one of your Aliens.
* If your opponent does not have an Alien in the battle zone, he can't cast spells. * Triple breaker (This creature breaks 3 shields)
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Gaga Crouton, the Prophet (DMR-02)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Light Bringer/Alien
- Power: 2500
- Cost: 2
- Civilization: Light
- Artist: sarmat
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players unless you have a psychic creature in the battle zone.
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Gaga Petrova, Light Spirit (DMX-05)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Cost: 4
- Civilization: Light
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Card text:
* Other Aliens in the battle zone get +4000 power.
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2
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Gaga Pikarian (DMX-05)
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- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 3
- Civilization: Light
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Card text:
* When you put this creature into the battle zone, you may draw a card.
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HEIKE Double Cross, Spirit of Gaga (DMD-06)
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- Collector Number: 10
- Rarity: Rare
- Type: Creature
- Race: Angel Command/Alien
- Power: 7000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Gin
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Card text:
Blocker
* This creature can't attack players. * Whenever your opponent would choose a creature in your battle zone, this creature can't be chosen. (It can still be attacked or blocked.)
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Hatchaki (DMD-06)
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- Collector Number: 5
- Rarity: Promotional
- Type: Creature
- Race: Cyber Lord/Unnoise
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Tanru
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Card text:
* (This card is put into your mana zone tapped.)
* When this creature attacks, you may put a cost 5 or less non-evolution creature with "blocker" into the battle zone from your hand.
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Hyperspatial Gallows Hole (DMR-01)
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- Collector Number: 50
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Murakami Hisashi
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Card text:
* Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.
* Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Hyperspatial Shiny Hole (DMX-02)
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- Collector Number: 31
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Miraculous Snare (BoGR)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Sansyu
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Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down. The veil between realities is as beautiful as it is stifling.
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Optimus, Eternal Victory Deis (DMR-02)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Great Mecha King/Alien
- Power: 6000
- Cost: 6
- Civilization: Light/Water
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Space Charge: Light / Water (Whenever you put a card into your mana zone that is either Light, Water, or both, you may use this creature's ability)
Light: Return a spell from your graveyard to your hand
Water: Return a shield from your shield zone to your hand. However, you can't use the "Shield Trigger" of that shield. Then put a card in your hand into your shield zone face-down.
* Double breaker
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Perfect Madonna, Light Weapon (DMX-08)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: boyaking
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.
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Spiral Gate (DMD-02)
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- Collector Number: 11
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: ■ Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand. "Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)
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| Section: Hyperspatial Zone (8 cards)
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Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Alien
- Power: 4000/12
- Cost: 4/20
- Civilization: Darkness/Fire//Light/Water/Darkness
- Artist: Hisanobu Kometani
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Card text:
* All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)
* Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.
* Triple breaker (This creature breaks 3 shields)
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Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
- Power: 6000/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Double breaker (This creature breaks 2 shields.)
* During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 49
- Rarity: Common
- Type: Psychic Super Creature
- Race: Rainbow Command Dragon/Alien
- Power: 5500/17000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
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- Collector Number: 8
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Alien
- Power: 6000/12
- Cost: 7/20
- Civilization: Light/Water//Light/Water/Darkness
- Artist: Hisanobu Kometani
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Card text:
* All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.
* Double breaker (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.
* Triple breaker (This creature breaks 3 shields)
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Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
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- Collector Number: 24m
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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