| Section: Ninja Cards (31 cards)
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Anko Mitarashi (WW)
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- Card Number: WWN-1246
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water / Lightning
- Combat Attribute: Snake
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/2
- Injured Stats: 4/0
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Card text:
Leaf | Special Jonin | Female | Mental Power: 2 [TEST PROCTOR] Valid: When this Ninja is put in play, you can pay 2 Water. In that case, draw 2 cards, then move 2 cards from your Hand to the top of your Deck in any order. Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, draw 1 card for every 2 Chakra you have."Got you!"
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Gaara of the Desert (Childhood) (TP2)
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- Card Number: TP2N-877
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Sand | Male | Name: Garra of the Desert | SURGE [LONELINESS] When this Ninja is put in play, draw 1 card. Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand."What does pain feel like? You see I've never actually been injured before, and I was wondering what it was like."
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Ink Leech (I)
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- Card Number: IN-1294
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ink
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/1
- Injured Stats: 1/1
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Card text:
Leaf | Animal [BEAST SCROLL] Non-Unique When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.
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Iruka Umino (WW)
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- Card Number: WWN-1235
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 2/1
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Card text:
Leaf | Chunin | Male | Mental Power: 1 [STRATEGIC PLACEMENT] Valid: When this Ninja is put in play, draw 1 card. When you deploy a Lightning Ninja, if this Ninja card is in your Discard Pile, you can pay 1 Lightning. In that case, move this Ninja card to your hand."Go get 'em"
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Karin (I)
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- Card Number: IN-1308
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/2
- Injured Stats: 0/1
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Card text:
Hebi | Rogue Ninja | Female | Mental Power: 2 | Medical [CHAKRA KINESTHESIA] [Mission | EOJ] Remove a coin from target Ninja: place a -1/-1 coin on that Ninja."The feeling of this chakra…"
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Kidomaru (State 1) (TGS)
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- Card Number: TGSN-1075
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/2
- Injured Stats: 0/1
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Card text:
Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja [GAME OF THE EAST GATE] During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn."So from here on out, no more Mr. Nice Guy…"
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Killer Bee (WW)
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- Card Number: WWN-1237
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 7/2
- Injured Stats: 9/0
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Card text:
Cloud | Male | Tailed Beast Form [DA EIGHTH] [Attacker | Mission] 0 : Move 1 card from your Discard Pile to your Chakra area. If you have 8 or more Chakra, when this Ninja wins any Battle Reward during this turn, you win 1 Battle Reward."Yo, first I'll squash y'all flat, splat-splat."
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Kisuke Maboroshi (I)
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- Card Number: IN-1283
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Anbu | Male [DEATH?] Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it. Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead."What? Where?!"
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Konohamaru Ninja Squad (TP2)
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- Card Number: TP2N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Kushina Uzumaki (TP3)
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- Card Number: TP3N-1181
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Female | Mental Power: 2 | GROWTH [ETERNAL BOND] Valid: When this Ninja is put in play, you can move up to 2 cards from the top of your Deck to your Chakra area."It's a wonderful name."
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Naruto Uzumaki (POP)
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- Card Number: POPN-975
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/0
- Injured Stats: 6/0
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Card text:
Leaf | Genin | Male | Clone Status | GROWTH [THE EMERGING BEAST] Valid: During your Mission Phase, while you have 3 or more Chakra, you can discard this Ninja. In that case, put in play 1 [NINE-TAIL'S CLOAK] Ninja card from your Reinforcement Deck."...Give...Sasuke...Back…!"
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Rock Lee (ST)
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- Card Number: STN-1167
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Male | GROWTH "Please…don't rush things"
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Sai (WW)
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- Card Number: WWN-1236
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning / Earth
- Combat Attribute: Brush
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 3/0
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Card text:
Leaf | The Foundation | Anbu | Male | Mental Power: 2 [INK CREATION] Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, place 1 Growth coin on this Ninja and move your Turn Marker up by 1. Valid: When this Ninja is put in play, you can pay 2 Earth. In that case, move 1 of your opponent's Battle Rewards to your hand."You're…pretty weak."
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The 4th Hokage (WW)
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- Card Number: WWN-1241
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/3
- Injured Stats: 5/5
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | MASTERY [SUPREMACY] [EOJ] Discard 2 Lightning cards and place this Ninja card from your hand into 1 of your Battling Teams: Injure 1 opposing Ninja. At the end of the turn, move this Ninja to your hand."You'll find the answer."
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| Section: Jutsu Cards (10 cards)
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Earth Style Barrier: Earth Dome Prison (WW)
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- Card Number: WWJ-859
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water
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Card text:
Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area. Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card. "I gotta get back my energy."
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Infinite Embrace (ST)
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- Card Number: STJ-820
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind / Water
- Jutsu Cost: Wind / 2 or Water / 2
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Card text:
Target: 1 Ninja Battling against the user Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card. "You fell for it."
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Lariat (WW)
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- Card Number: WWJ-852
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning Lightning
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: Injure the target. In that case, draw 2 cards. Expert [Killer Bee or A]: Give 2 Damage to 1 Ninja opposing the user. "Lariat!!!"
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Rasengan (I)
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- Card Number: IJ-879
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning 1
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Card text:
Requirements: Jiriaya or The Fourth Hokage or Naruto Uzumaki + "Clone Status" or Konohamaru + "Clone Status" Target: 1 Ninja opposing the user Effect: The user gets +X/+0 during this turn, where X = the target's Entrance cost. Then, Move the target to the top of its owner's Deck. Rasengan
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Wind Style: Rasen Shuriken (TP3)
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- Card Number: TP3J-831
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning 1 or 5
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Card text:
Requirements: "Clone Status" + Entrance cost of 3 or more Target: 1 Ninja Battling against the user Effect: Draw 1 card for each Symbol on the target. Then move the target to your Battle Reward area. "If I get hit with that… it'll be bad…"
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| Section: Mission Cards (9 cards)
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Anko's Memory (TGS)
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- Card Number: TGSM-738
- Rarity: Common
- Card Type: Mission
- Symbol: Water / Lightning
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Move up to 3 cards from your Chakra area to your hand. "Seems you prepared before you came."
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Make-Out Tactics (TP2)
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- Card Number: TP2M-666
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire / Water
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck. "No way!!"
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Monster Research (TGS)
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- Card Number: TGSM-740
- Rarity: Rare
- Card Type: Mission
- Symbol: Water / Lightning
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile. "Master Orochimaru… This is…?"
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The Great Naruto Bridge (POP)
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- Card Number: POPM-713
- Rarity: Rare
- Card Type: Mission
- Symbol: Water / Lightning
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 "Counter" Mission card being played of 1 in-play card Effect: Negate the target's effect text. Then, move the top card of your Deck to your Chakra area. (This Mission does not count towards your 1 Mission per turn) "Nothing. Let's go."
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| Section: Reinforcement Deck (6 cards)
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Kidomaru (State 2) (TGS)
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- Card Number: TGSN-1084
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 2/2
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Card text:
Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT [GAME OF DEATH] Sacrifice: "Kidomaru (State 1)" During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects: 1) The selected Ninja cannot be sent out to Battle this turn. 2) The selected Ninja most be sent out to Battle this turn."But either way you're gonna die!"
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Naruto Uzumaki & The Fourth Hokage (ST)
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- Card Number: STN-1123
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 0
- Entrance Cost: 7
- Healthy Stats: 6/3
- Injured Stats: 9/4
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Card text:
Leaf | Genin | Satoosa | Male | Clone Status | Mental Power: 2 | SQUAD [FATHER AND SON] Valid: When this Ninja is put in play, give 1 Damage to all your opponent's Ninjas. Valid: When this Ninja is removed from play due to the Showdown, heal all of your opponent's Ninjas."I believe in you." "I'm the Fourth Hokage's kid…I'll deal."
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Rock Lee & Gaara of the Desert (PRO)
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- Card Number: PR-050
- Rarity: Promo
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Taijutsu/Sand
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 5/3
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Card text:
Naruto CCG Organized Play Exclusive Promo
Leaf | Sand | Genin | Male | SQUAD [DANCING LEAF AND SILENT SAND] Valid: Each time this Ninja becomes the user of a Jutsu card, this Ninja gets +2/+2 and is unaffected by the effects of your opponent's Jutsu and Ninja cards during this turn. Valid: This Ninja can become the user of Jutsu cards with Requirements: "Might Guy"."I got sand in my mouth..." "As long as I have sand, I can do anything."
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