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Deck "(C) gg :3"

Deck "(C) gg :3"
Format: OCG - 49 Cards
created by kaka LV21 activity icon envelope icon
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Winners have two main tendencies. They spot weaknesses and have the speed to attack those weaknesses.
And A flurry of arrows are unleashed at "ETERNAL METEOR speed, stopping its prey in its tracks



IN THIS DECK I TRY TO SUMMON THIS EPIC MONSTER FROM THE MANA ZONE "ETERNAL METEOR KAISER " WHITH THE HELP OF MY OTHER CRUEL MONSTER








He appears in a flash, wielding a great, powerful sword. He is the Swift HUNTER, eternal :3


AND WHITH THE COMBO OF Galaxy Falcon, Counterattack Fortress + Fighting Spirit! Sword Flash Dragon




+

Its anti-aircraft guns burn the sky, and its flamethrowers burn the ground.


TOGETHER THEY WILL KILL MY OPPONENT AS SOON AS POSSIBLE

 
Card list Group cards by  
Cards without Section (24 cards)
4 x Aqua Cascade Aqua Cascade (DMR-01)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature cant attack.

*  When this creature battles, your opponents creatures are not destroyed.

1 x Aqua Naruto Surfer Aqua Naruto Surfer (DMX-04)
  • Collector Number: 5
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Water
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, choose up to two creatures in the battle zone and return it to its owner's hand.

4 x Aqua Surfer Aqua Surfer (DMX-03)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

3 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x Insight Indigo Kaiser Insight Indigo Kaiser (DMR-02)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Blue Command Dragon/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.

*  Double breaker (This creature breaks 2 shields.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Main Deck (3 cards)
1 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

2 x Great Hercules, Giant Insect Great Hercules, Giant Insect (DMR-01)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Giant Insect/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Evolution - Put on one of your Hunters.

*  When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (13 cards)
2 x Galaxy Falcon, Counterattack Fortress Galaxy Falcon, Counterattack Fortress (DMR-02)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Fortress
  • Cost: 1
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Your Hunters gain "speed attacker".

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

 
Section: Hyperspatial Zone (9 cards)
2 x Bolshack Dragon, the Temporal Blaze/Bolshack Möbius, Victory Awakened Bolshack Dragon, the Temporal Blaze/Bolshack Möbius, Victory Awakened (DMC-67)
  • Collector Number: SS1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Awaken - When this creature wins a battle, flip it.


*  When this creature attacks, you may put one of your shields into your graveyard. If you do, you may destroy one of your opponent's creatures that has power 6000 or less.

*  Each turn, you may untap this creature the first time it is tapped.

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Killer Dragon, Gunlord Gaial Killer Dragon, Gunlord (P-Y10)
  • Collector Number: P37b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Demon Command/Hunter
  • Power: 9000
  • Cost: 13
  • Civilization: Darkness/Fire
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Each turn, the first time one of your opponent's creatures is destroyed that turn, untap this creature.

*  Double breaker (This creature breaks 2 shields.)

2 x Proto Gaial Proto Gaial (P-Y10)
  • Collector Number: P32a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature attacks, you may put a Silver Volg into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

 
Deck Statistics
Distribution by Civilization
Darkness bar 4 %  
Darkness/Fire bar 2 %  
Fire bar 17  35 %  
Fire/Nature bar 18 %  
Nature bar 12 %  
Water bar 14  29 %  
 

Distribution by Cost
1 bar 4 %  
13 bar 2 %  
2 bar 12  24 %  
20/40 bar 2 %  
4 bar 10 %  
5 bar 16 %  
6 bar 18 %  
6/20 bar 2 %  
7 bar 10 %  
7/14 bar 4 %  
8 bar 6 %  
 

Distribution by Power
- bar 13  27 %  
1000 bar 8 %  
2000 bar 16 %  
24000/35 bar 2 %  
3000 bar 4 %  
5000 bar 2 %  
6000 bar 18 %  
6000+/1200 bar 4 %  
6000/19000 bar 2 %  
7000 bar 8 %  
8000 bar 6 %  
9000 bar 2 %  
 

Distribution by Race
- bar 13  27 %  
Armored Dragon bar 4 %  
Armored Dragon/Earth Dragon/Hunter bar 6 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Blue Command Dragon/Hunter bar 2 %  
Cyber Command/Alien bar 2 %  
Dark Monster/Hunter bar 4 %  
Fire Bird/Hunter bar 8 %  
Flame Monster/Hunter bar 4 %  
Giant Insect/Hunter bar 4 %  
Liquid People bar 8 %  
Liquid People/Hunter bar 10 %  
Red Command Dragon/Demon Command/Hunter bar 2 %  
Red Command Dragon/Hunter bar 6 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Snow Faerie bar 8 %  
 

Distribution by Rarity
Common bar 14 %  
Promotional bar 18 %  
Rare bar 12  24 %  
Super Rare bar 18 %  
Uncommon bar 14 %  
Very Rare bar 8 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 26  53 %  
Evolution Creature bar 2 %  
Fortress bar 4 %  
Psychic Creature bar 14 %  
Psychic Super Creature bar 4 %  
Spell bar 11  22 %  
 



Rating
Current score for this Deck, based on 25 votes:

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Discussion about this Deck
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Author Message
kaka
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March 25, 2011
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Subject:    Posted: December 20, 2011 07:57 am

actually i did some changes ; i decreased 2 bolshack super hero and added 2 genji boy
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juncombo0 Premium Member
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May 9, 2011
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Subject:    Posted: December 21, 2011 03:50 am

Something that can be improved is removing one eternal and adding one fighting spirit. And that paladin will be dangerous for your own psychics also. but still from the looks of it water don't give much help here.But final choice is yours
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uberwow15
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Subject: too offensive?   Posted: December 30, 2011 05:42 am

To me, some of you cards really cost some high mana, but if u stable the dekc a little, it would be quite impressive. I'd give it a 4
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