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Deck "Sets 1-4"

Deck "Sets 1-4"
Format: Casual - 64 Cards
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Section: Ninja Cards (31 cards)
2 x Anko Mitarashi Anko Mitarashi (WW)
  • Card Number: WWN-1246
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Lightning
  • Combat Attribute: Snake
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/2
  • Injured Stats: 4/0
Card text:

Leaf | Special Jonin | Female | Mental Power: 2
[TEST PROCTOR]
Valid: When this Ninja is put in play, you can pay 2 Water. In that case, draw 2 cards, then move 2 cards from your Hand to the top of your Deck in any order.
Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, draw 1 card for every 2 Chakra you have.

"Got you!"

3 x Ink Leech Ink Leech (I)
  • Card Number: IN-1294
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ink
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 1/1
  • Injured Stats: 1/1
Card text:

Leaf | Animal
[BEAST SCROLL]
Non-Unique
When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

2 x Kakashi Hatake Kakashi Hatake (PRO)
  • Card Number: PR-079
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 3/2
Card text:

Rebirth Tin Promo (2011)

Leaf | Jonin | Male | Sharingan Eye
[LEGENDARY ABILITY]
Valid: When this Ninja uses a Jutsu, you may pay 1. In that case, you can negate 1 Jutsu.

"This enemy... is pretty strong..."

2 x Karin Karin (I)
  • Card Number: IN-1308
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Hebi | Rogue Ninja | Female | Mental Power: 2 | Medical
[CHAKRA KINESTHESIA]
[Mission | EOJ] Remove a coin from target Ninja: place a -1/-1 coin on that Ninja.

"The feeling of this chakra…"

2 x Kidomaru (State 1) Kidomaru (State 1) (TGS)
  • Card Number: TGSN-1075
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja
[GAME OF THE EAST GATE]
During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.

"So from here on out, no more Mr. Nice Guy…"

3 x Kisuke Maboroshi Kisuke Maboroshi (I)
  • Card Number: IN-1283
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Anbu | Male
[DEATH?]
Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it.
Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead.

"What? Where?!"

2 x Konohamaru Ninja Squad Konohamaru Ninja Squad (TP1)
  • Card Number: TP1N-871
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu/Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/3
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH
[SUCCESSORS TO THE WILL OF FIRE]
When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand.
Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas.

"Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"

1 x Kushina Uzumaki Kushina Uzumaki (TP3)
  • Card Number: TP3N-1181
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Female | Mental Power: 2 | GROWTH
[ETERNAL BOND]
Valid: When this Ninja is put in play, you can move up to 2 cards from the top of your Deck to your Chakra area.

"It's a wonderful name."

2 x Minato Namikaze Minato Namikaze (ST)
  • Card Number: STN-1122
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Oil
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/3
  • Injured Stats: 6/4
Card text:

Leaf | Jonin | Male | Mental Power: 2 | Name: The Fourth Hokage
[THE YELLOW FLASH]
[Valid | EOJ] 1 : Give 1 Damage to target Ninja Battling against this Ninja. Then, this Ninja becomes a Stand-by Ninja.

"We wouldn't have it any other way!"

2 x Naruto Uzumaki Naruto Uzumaki (POP)
  • Card Number: POPN-975
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/0
  • Injured Stats: 6/0
Card text:

Leaf | Genin | Male | Clone Status | GROWTH
[THE EMERGING BEAST]
Valid: During your Mission Phase, while you have 3 or more Chakra, you can discard this Ninja. In that case, put in play 1 [NINE-TAIL'S CLOAK] Ninja card from your Reinforcement Deck.

"...Give...Sasuke...Back…!"

3 x Sasuke Uchiha Sasuke Uchiha (POP)
  • Card Number: POPN-1005
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu/Snake
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/3
  • Injured Stats: 3/0
Card text:

Sound | Hebi |Rogue Ninja | Male | Sharingan Eye | AMBUSH
[EYES OF THE SERPENT]
Valid: When your opponent's Ninjas receive Damage or are injured, move them to their owner's Chakra area instead.

"You sure you're strong enough to handle it?"

2 x The 2nd Hokage The 2nd Hokage (WW)
  • Card Number: WWN-1251
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 3/1
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | MASTERY
[SUPREMACY]
[Attacker | Mission] 0 : Move 1 card in your Discard Pile to your Chakra area or 1 Mission card from your Discard Pile to your hand.

2 x Tobi Tobi (TP2)
  • Card Number: TP2N-1014
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: ?
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/3
Card text:

Akatsuki | Rogue Ninja | Male | Ambush
[AKATSUKI'S HUMOR]
Valid: During your Mission Phase, you can name a card type. In that case, reveal the top card of your Deck, if the revealed card is the named type, move the revealed card and a card in your Discard Pile to your Chakra area.

"His teleportation jutsu makes him too fast for both of us!"

 
Section: Jutsu Cards (8 cards)
3 x Chidori Chidori (POP)
  • Card Number: POPJ-764
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra… Your reaction time is slow."

1 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

1 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

2 x Striking Shadow Snake Striking Shadow Snake (POP)
  • Card Number: POPJ-762
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements:Water | Entrance cost of 3 or more
Target: 1 Jutsu being played
Effect: Change the effect of the target to the following: Injure the user. While you have no cards in your hand, this jutsu can be played from your Chakra area.

"Heh… I imagine you're paralyzed now."

 
Section: Mission Cards (11 cards)
3 x Anko`s Memory Anko's Memory (TGS)
  • Card Number: TGSM-738
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

1 x Lifeflash Lifeflash (I)
  • Card Number: IM-825
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Fire
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (2)
Effect: When a Ninja is put in play, injure it.

Well… it seems this is it for me, too

3 x Make-Out Tactics Make-Out Tactics (TP2)
  • Card Number: TP2M-666
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck.

"No way!!"

3 x Monster Research Monster Research (TGS)
  • Card Number: TGSM-740
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.

"Master Orochimaru… This is…?"

1 x Struggle Struggle (I)
  • Card Number: IM-835
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Counter
Target: 1 non-Permanent Mission
Effect: Copy the effect of the target (Select new legal targets, if any).

"How come you're gritting your teeth so hard."

 
Section: Reinforcement Deck (14 cards)
2 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

2 x Kidomaru (State 2) Kidomaru (State 2) (TGS)
  • Card Number: TGSN-1084
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[GAME OF DEATH]
Sacrifice: "Kidomaru (State 1)"
During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:
1) The selected Ninja cannot be sent out to Battle this turn.
2) The selected Ninja most be sent out to Battle this turn.

"But either way you're gonna die!"

2 x Naruto Uzumaki & The Fourth Hokage Naruto Uzumaki & The Fourth Hokage (ST)
  • Card Number: STN-1123
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Oil
  • Hand Cost: 0
  • Entrance Cost: 7
  • Healthy Stats: 6/3
  • Injured Stats: 9/4
Card text:

Leaf | Genin | Satoosa | Male | Clone Status | Mental Power: 2 | SQUAD
[FATHER AND SON]
Valid: When this Ninja is put in play, give 1 Damage to all your opponent's Ninjas.
Valid: When this Ninja is removed from play due to the Showdown, heal all of your opponent's Ninjas.

"I believe in you."
"I'm the Fourth Hokage's kid…I'll deal."

2 x Naruto Uzumaki (Four Tails) Naruto Uzumaki (Four Tails) (TGS)
  • Card Number: TGSN-1062*
  • Rarity: Parallel
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Fang
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: X/0
  • Injured Stats: X/0
Card text:

Leaf | Genin | Male | Clone Status | Tailed Beast Form | Name: Naruto Uzumaki | Name: The Nine-Tailed Fox Spirit | REINFORCEMENT
[FOUR TAILS]
Valid: X = the total number of cards in your Chakra area.
Valid: At the end of your turn, give 1 Damage to all other Ninjas with an Entrance cost less than the number of cards in your Chakra area.

"RRRRAAAR!!!"

2 x Naruto Uzumaki (Nine-Tail`s Cloak) Naruto Uzumaki (Nine-Tail's Cloak) (POP)
  • Card Number: POPN-976
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/0
  • Injured Stats: 6/0
Card text:

Leaf | Genin | Male | Clone Status | Tailed Beast Form | Name: Naruto Uzumaki | REINFORCEMENT
[NINE-TAIL'S CLOAK]
Valid: At the start of your turn, each player moves the top 3 cards of their Deck to their Chakra Area.
Valid: During your Mission Phase, while you have 5 or more Chakra, you can discard this Ninja. In that case, put in play 1 [TAILED BEAST] Ninja card from your Reinforcement Deck.

"GRRRAAAR!!!"

2 x Naruto Uzumaki (Tailed Beast Form) Naruto Uzumaki (Tailed Beast Form) (TGS)
  • Card Number: TGSN-1061
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Fang
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 8/0
  • Injured Stats: 9/0
Card text:

Leaf | Genin | Male | Clone Status | Tailed Beast Form | Name: Naruto Uzumaki | Name: The Nine-Tailed Fox Spirit | REINFORCEMENT
[TAILED BEAST]
Valid: At the start of your turn, move the top 3 cards from your Deck to your Chakra area.
Valid: During your Mission Phase, if you have 10 or more Chakra, you can discard this Ninja. In that case, put in play 1 [FOUR TAILS] Ninja card from your Reinforcement Deck.

"Don't talk about sasuke like you own him!"

2 x Sasuke Uchiha & Kakashi Hatake Sasuke Uchiha & Kakashi Hatake (PRO)
  • Card Number: PR-076
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 9/4
  • Injured Stats: 4/1
Card text:

Gencon 2011 Participation Promo

Leaf | Hebi | Rogue Ninja | Jonin | Male | Mental Power: 3 | Sharingan Eye | SQUAD
[WARPED BATTLEFIELD]
Valid: When this Ninja is put in play, distribute 3 -1/-1 coins on up to 3 target Ninjas.
Valid: Your opponent's Ninjas with -1/-1 coins on them cannot be the user of Jutsu cards.

"I don't want to kill you..."
"You talk like you could kill me at anytime!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 13 %  
Mission bar 11  17 %  
Ninja bar 45  70 %  
 

Distribution by Combat Attribute
- bar 19  30 %  
? bar 3 %  
Fang bar 6 %  
Genjutsu bar 6 %  
Genjutsu/Snake bar 5 %  
Ink bar 5 %  
Medicine bar 3 %  
Ninjutsu bar 9 %  
Ninjutsu/Weapon bar 3 %  
Oil bar 6 %  
Snake bar 3 %  
Sound bar 11 %  
Taijutsu bar 6 %  
Water bar 3 %  
 

Distribution by Entrance Cost
- bar 13 %  
- bar 10  16 %  
1 bar 13 %  
2 bar 9 %  
3 bar 14 %  
4 bar 6 %  
5 bar 11  17 %  
6 bar 9 %  
7 bar 3 %  
 

Distribution by Hand Cost
- bar 13 %  
- bar 30  47 %  
1 bar 26  41 %  
 

Distribution by Healthy Stats
- bar 19  30 %  
0/2 bar 2 %  
1/1 bar 5 %  
1/2 bar 6 %  
2/3 bar 3 %  
3/0 bar 8 %  
3/3 bar 3 %  
4/0 bar 8 %  
4/2 bar 3 %  
5/3 bar 6 %  
6/3 bar 6 %  
6/4 bar 3 %  
7/3 bar 5 %  
8/0 bar 3 %  
8/1 bar 3 %  
9/4 bar 3 %  
X/0 bar 3 %  
 

Distribution by Injured Stats
- bar 19  30 %  
0/0 bar 6 %  
0/1 bar 6 %  
1/0 bar 5 %  
1/1 bar 5 %  
2/2 bar 3 %  
2/3 bar 3 %  
3/0 bar 8 %  
3/1 bar 3 %  
3/2 bar 3 %  
4/0 bar 3 %  
4/1 bar 3 %  
6/0 bar 9 %  
6/4 bar 3 %  
9/0 bar 3 %  
9/4 bar 3 %  
X/0 bar 3 %  
 

Distribution by Jutsu Cost
- bar 56  88 %  
Water bar 2 %  
Water 1 or 3 bar 5 %  
Water Water Water bar 3 %  
Wind / 2 or Water / 2 bar 2 %  
Wind Wind Wind or 4 bar 2 %  
 

Distribution by Rarity
Common bar 23  36 %  
Parallel bar 3 %  
Promo bar 6 %  
Rare bar 19  30 %  
STSR bar 5 %  
Super Rare bar 8 %  
Uncommon bar 13 %  
 

Distribution by Symbol
Fire bar 5 %  
Fire / Lightning bar 11 %  
Fire / Water bar 5 %  
Lightning bar 12  19 %  
Lightning / Wind bar 9 %  
Water bar 23  36 %  
Water / Lightning bar 13 %  
Wind bar 2 %  
Wind / Water bar 2 %  
 



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