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Deck "abduction"

Deck "abduction"
Format: Block - 55 Cards
created by starkb LV8 activity icon envelope icon
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Section: Ninja Cards (32 cards)
2 x Anko Mitarashi Anko Mitarashi (WW)
  • Card Number: WWN-1246
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Lightning
  • Combat Attribute: Snake
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/2
  • Injured Stats: 4/0
Card text:

Leaf | Special Jonin | Female | Mental Power: 2
[TEST PROCTOR]
Valid: When this Ninja is put in play, you can pay 2 Water. In that case, draw 2 cards, then move 2 cards from your Hand to the top of your Deck in any order.
Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, draw 1 card for every 2 Chakra you have.

"Got you!"

2 x Haku Haku (AvW)
  • Card Number: AWN-1529
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/2.
  • Injured Stats: 0/1
Card text:

Mist | Rogue Ninja | Male | Mental Power: 2

[UNIQUE ABILITIES]
Valid: While your opponent has 8 or more Chakra, Jutsus used by your Ninjas cannot be the target of your opponent's Jutsu cards or Ninja effects.

"Yes, I doâ¦"

2 x Ink Fish Ink Fish (SL)
  • Card Number: SLN-1386
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ink
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/2
  • Injured Stats: 0/0
Card text:

Leaf | Animal
[BEAST SCROLL]
Non-Unique
[Attacker | Mission] 3 : Put this Ninja card into play from your hand.
Valid: When this Ninja is put in play, draw 1 card.

3 x Jirobo Jirobo (HA)
  • Card Number: HAN-1592
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sound | Male | The Four Sound Ninja
[STRONG ARM]
Burst | Desperation
[EOJ] 1: If the top card of your Deck is a revealed Jutsu card, move it to your hand. Then, this Ninja gets +1/+0 during this turn.

"They're mine."

2 x Jugo Jugo (HA)
  • Card Number: HAN-1595
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 1/3
  • Injured Stats: 5/0
Card text:

Hebi | Rogue Ninja | Male
[ONE WITH NATURE]
Burst | Desperation
[EOJ] 1: If the top card of your Deck is a revealed Mission card, move it to your hand. Then, this Ninja gets +2/+0 during this turn.

"Hmm.."

1 x Kabuto Yakushi Kabuto Yakushi (HA)
  • Card Number: HAN-1602
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 5/4
  • Injured Stats: 1/4
Card text:

Sound | Jonin | Male | Mental Power: 5
[INTELLECTUAL PURSUIT]
[Attacker | Mission] Remove 1 Ninja you control from the game: Put in play 1 Ninja from your Discard Pile.

"First we haveâ¦"

2 x Kabuto Yakushi Kabuto Yakushi (AvW)
  • Card Number: AWN-1532
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Sound | Jonin | Male | Mental Power: 2 | Medical

[INTEL GATHERER]
[Attacker | Mission] Move the top card of your opponent's Deck to their Chakra area: Draw 1 card. Then, if your opponent has less than 10 Chakra, move 1 card from your hand to the bottom of your Deck.

"Whatâs that look for?"

2 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

1 x Killer Bee Killer Bee (WW)
  • Card Number: WWN-1237
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Fang
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 7/2
  • Injured Stats: 9/0
Card text:

Cloud | Male | Tailed Beast Form
[DA EIGHTH]
[Attacker | Mission] 0 : Move 1 card from your Discard Pile to your Chakra area. If you have 8 or more Chakra, when this Ninja wins any Battle Reward during this turn, you win 1 Battle Reward.

"Yo, first I'll squash y'all flat, splat-splat."

2 x Kisame Hoshigaki Kisame Hoshigaki (HA)
  • Card Number: HAN-1600
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/1
  • Injured Stats: 5/0
Card text:

Akatsuki | Rogue Ninja | Jonin | Male
[CHAKRA CONTROL]
When this Ninja uses a Jutsu, you can discard X of your opponent's Chakra. X = the total cost of the Jutsu (Specific Symbols count as 1 for the purpose of total cost).

"I apologize, but you must feed Samehada."

2 x Orochimaru Orochimaru (KS)
  • Card Number: KSN-1472
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
Card text:

Sound | Sannin | Male | Mental Power: 4
[SNAKEBIND]
Valid: While your opponent has 10 or more Chakra, you may play Water Jutsu cards from your Discard Pile as though they were in your hand. Jutsu cards played this way are removed from the game after they resolve.

"The time is nowâ¦"

1 x Sai Sai (HA)
  • Card Number: HAN-1587
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Brush
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Anbu | Male | Mental Power: 2
[SUPREME PENMANSHIP]
Flashpoint
When this Ninja is put in play, you can reveal the top 3 cards of your Deck and remove 1 Jutsu card revealed this way from the game, and discard the rest. This Ninja can use that Jutsu card, regardless of its Requirements during this turn. Discard any other cards revealed due to this effect.

"Just try it."

2 x Sakura Haruno Sakura Haruno (HA)
  • Card Number: HAN-1605
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Female | Mental Power: 3
[COMPLETE TEAM]
Revitalize
When this Ninja is put in play, if you control Sasuke Uchiha, draw 1 card.
While you control Naruto Uzumaki, this Ninja gets +2/+1.

"Not again!"

2 x Sasuke Uchiha Sasuke Uchiha (SL)
  • Card Number: SLN-1373
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Flame
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Male | Sharingan Eye
[SOLO ATTITUDE]
This Ninja can only be sent out to Battle by itself.

"I'm not like them."

1 x Sasuke Uchiha Sasuke Uchiha (AvW)
  • Card Number: AWN-1508
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/1
  • Injured Stats: 2/1
Card text:

Taka | Rogue Ninja | Male | Sharingan Eye

[DESPERATE AVENGER]
Desperation
[Mission] Remove 2 Ninja cards in your Discard Pile from the game: Place a +1/+1 coin on this Ninja. If this effect was used twice this turn, you may discard this Ninja and put in play 1 Susano'o (Sasuke) Ninja card from your Reinforcement Deck.

"I asked you if it's true!"

3 x Suiu Suiu (KS)
  • Card Number: KSN-1462
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Rain | Genin | Male
[RAIN'S REVENGE]
[Attacker | Mission] Move 1 card from the top of your opponent's Deck to their Chakra area: If your opponent has 3 or more Chakra, this Ninja gets +2/+0 during this turn.

2 x Zabuza Momochi Zabuza Momochi (AvW)
  • Card Number: AWN-1533
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 5/1
Card text:

Mist | Rogue Ninja | Jonin | Male

[DEMON'S BITE]
While your opponent has 8 or more Chakra, this Ninja cannot become the target of your opponent's Jutsu cards.
[Valid | EOJ] Move 1 card from your opponent's Discard Pile to their Chakra area: If your opponent has 8 or more Chakra, injure target Back Ninja opposing this Ninja.

"Haku, do you understand?"

 
Section: Jutsu Cards (9 cards)
3 x Chidori Sword Chidori Sword (AvW)
  • Card Number: AWJ-959
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water 1
Card text:

Requirements: Entrance cost of 3 or more
Target: 1 Ninja opposing the user
Effect: Your opponent moves the top card of their Deck to their Chakra area. Then, if your opponent has 5 or more Chakra, move the target to its owner's Chakra area. Otherwise, give 1 Damage to the target.
Expert [Sasuke Uchiha]: Move up to 3 cards from your Discard Pile to you Chakra area.

2 x Lightning Style: Emotion Wave Lightning Style: Emotion Wave (KS)
  • Card Number: KSJ-936
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Lightning / Water
  • Jutsu Cost: X
Card text:

Requirements: Water + Entrance cost of 5 or more or Lightning + Entrance cost of 5 or more
Effect: Give 1 Damage to target Ninja opposing the user for each Lightning Chakra used to pay for this Jutsu, then give that same amount of Damage to 1 other Ninja opposing the user for each Water Chakra used to pay for this Jutsu.

"Lightning Style! Emotion Wave!"

3 x Panic Attack Panic Attack (AvW)
  • Card Number: AWJ-955
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: Lightning or 2
Card text:

Target: 1 Ninja opposing the user
Effect: The target cannot use Jutsus during this turn. If the target has 2 or more Symbols, injure it.

"Naruto, is something wrong?"

1 x Summoning Jutsu: Reanimation Summoning Jutsu: Reanimation (HA)
  • Card Number: HAJ-989
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements: Orochimaru or Kabuto Yakushi + Entrance cost of 5 or more
Target: 1 Ninja opposing the user
Effect: Discard the target. In that case, put in play 1 Ninja card from any player's Discard Pile in the user's Team in any position.

Summoning Jutsu: Reanimation.

 
Section: Mission Cards (9 cards)
1 x A Fisherman`s Quarry A Fisherman's Quarry (AvW)
  • Card Number: AWM-933
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 0
  • Entrance Cost: 2
Card text:

Permanent
[EOJ] 0 : Move 2 cards from your opponent's Discard Pile to their Chakra area. Then, if your opponent has 10 or more Chakra, look at the top 2 cards of your Deck, move any number to the bottom and the rest to the top of your Deck in any order.

"A monster!"

2 x A Show of Power A Show of Power (HA)
  • Card Number: HAM-962
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Your opponent gives 1 Damage to 1 Ninja they control, discards 1 card, and discards 2 of their Chakra.

"This performance is dedicated to you."

2 x Dango Dango (TP4)
  • Card Number: TP4M-851
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Lightning
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Target: 1 Ninja
Effect: Draw 1 card, then move up to 3 cards from your Discard Pile to your Chakra area. The target gets +1/+1 during this turn for each card moved this way.

"Konoha has the best dango."

1 x Moment of Weakness Moment of Weakness (AvW)
  • Card Number: AWM-929
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move 1 of your opponent's Ninjas with the lowest Entrance cost to its owner's Chakra area. If that Ninja had an Entrance cost of 0, move this Mission to your hand.

"M-my glasses!"

3 x The Cloud Council The Cloud Council (KS)
  • Card Number: KSM-899
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Lightning / Water / Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Apply 1 of the following effects:
1) Place a +1/+1 coin on each of your Ninjas.
2) Reveal the top 5 cards of your Deck. You can move 1 Ninja card among those cards to your hand, then shuffle the rest into your Deck.
3) Draw 2 cards.

"Let's go!"

 
Section: Reinforcement Deck (5 cards)
3 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

1 x Kisame Hoshigaki Kisame Hoshigaki (HA)
  • Card Number: HAN-1603
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/2
  • Injured Stats: 4/2
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | REINFORCEMENT
[MERGING]
Sacrifice: Kisame Hoshigake
Valid: When this Ninja is opposed, discard 1 of your opponent's Chakra for each Ninja opposing this Ninja whose Combat is less than this Ninja's.

"If you can rip it out of my body, that is!"

1 x Susano`o (Sasuke) Susano'o (Sasuke) (AvW)
  • Card Number: AWN-1537
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/4
  • Injured Stats: 6/1
Card text:

Spirit | Name: Sasuke Uchiha | Sharingan Eye | REINFORCEMENT

[SPIRIT OF VENGEANCE]
Desperation
[EOJ] Give your opponent 1 Battle Reward: Your opponent discards 1 card in their hand, 1 Ninja they control, and 1 of their Chakra. If this effect was used twice this turn, injure this Ninja.

"THOOOM."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 16 %  
Mission bar 16 %  
Ninja bar 37  67 %  
 

Distribution by Combat Attribute
- bar 18  33 %  
Brush bar 2 %  
Fang bar 2 %  
Flame bar 4 %  
Genjutsu bar 2 %  
Ink bar 4 %  
Medicine bar 7 %  
Ninjutsu bar 11 %  
Power bar 4 %  
Snake bar 9 %  
Sound bar 5 %  
Weapon bar 10  18 %  
 

Distribution by Entrance Cost
- bar 16 %  
- bar 10  18 %  
1 bar 11 %  
2 bar 5 %  
3 bar 10  18 %  
4 bar 15 %  
5 bar 7 %  
6 bar 9 %  
 

Distribution by Hand Cost
- bar 16 %  
- bar 25  45 %  
1 bar 21  38 %  
 

Distribution by Healthy Stats
- bar 18  33 %  
0/1 bar 4 %  
0/2 bar 4 %  
1/3 bar 4 %  
2/2 bar 4 %  
3/0 bar 11 %  
4/2 bar 4 %  
4/2. bar 4 %  
4/3 bar 7 %  
5/0 bar 4 %  
5/3 bar 4 %  
5/4 bar 2 %  
6/1 bar 2 %  
6/2 bar 4 %  
6/4 bar 4 %  
7/1 bar 4 %  
7/2 bar 2 %  
8/2 bar 2 %  
8/4 bar 2 %  
 

Distribution by Injured Stats
- bar 18  33 %  
0/0 bar 15 %  
0/1 bar 11 %  
0/2 bar 2 %  
1/2 bar 4 %  
1/3 bar 5 %  
1/4 bar 2 %  
2/1 bar 2 %  
3/0 bar 4 %  
4/0 bar 4 %  
4/2 bar 2 %  
5/0 bar 7 %  
5/1 bar 4 %  
5/3 bar 4 %  
6/1 bar 2 %  
9/0 bar 2 %  
 

Distribution by Jutsu Cost
- bar 46  84 %  
Lightning or 2 bar 5 %  
Water Water 1 bar 5 %  
Water Water Water bar 2 %  
X bar 4 %  
 

Distribution by Rarity
Common bar 22  40 %  
Rare bar 15  27 %  
Super Rare bar 13 %  
Uncommon bar 11  20 %  
 

Distribution by Symbol
Fire bar 9 %  
Fire / Water bar 2 %  
Lightning bar 16 %  
Lightning / Water bar 4 %  
Lightning / Water / Wind bar 5 %  
Water bar 30  55 %  
Water / Fire bar 2 %  
Water / Lightning bar 4 %  
Wind bar 4 %  
 



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