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Deck "DMD-03 Explosive Dash"

Deck "DMD-03 Explosive Dash"
Format: OCG - 46 Cards
created by wereborg Premium Member LV17 activity icon envelope icon
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this is DMD-03 explosive dash deck

This is series of pre-bult deck of Duel Masters, right for those who still new, or want to learn HUNTER

 
Card list Group cards by  
Cards without Section (40 cards)
3 x Apache Hyahho Apache Hyahho (DMD-03)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Melt Warrior/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Fire
Card text:

*  When you put this creature into the battle zone, you may put a hunter psychic creature with cost 4 or less into the battle zone from your hyperspatial zone.

3 x Bukkomi Hedgehog Bukkomi Hedgehog (DMD-03)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Nature
  • Artist: kawasumi
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.

4 x Fist Ace, the Meteoric Fist Ace, the Meteoric (DMR-01)
  • Collector Number: 100
  • Rarity: Common
  • Type: Creature
  • Race: Human/Tyranno Drake/Hunter
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: boyaking
Card text:

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

My iron fist technique will bring everything to an end! -Fist Ace, the Meteoric

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

3 x Natural Snare Natural Snare (DMX-02)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Ò–  Sansyu (
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

絡まり伸びるツタがやっと動きを止めると、そこには新たな丘ができていた。 (DMC-33)
罠にはまった者たちは、夜の森で生きる屍と化す。 (DMC-59/DMC-61/DMX-02)
大地が生み出す罠にかかった者は、大地に還る、それがサダメ…。 (DMD-01)

2 x Purification Trap Purification Trap (DMD-03)
  • Collector Number: 10
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: towa
Card text:

*  Put the top card of your deck into your mana zone.

*  You may choose any number of cards in your opponent's graveyard. If you do, your opponent returns those cards to their deck and shuffles it. (You may choose to return 0 cards as well.)

4 x Shooting Exedrive Shooting Exedrive (DMD-03)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Kare
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

1 x Startdash Buster, Divine Hero Mech Startdash Buster, Divine Hero Mech (DMD-01)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

*  (This creature is put into your mana zone tapped.)

*  Evolution - Put on a Fire or Nature creature.

*  When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

1 x Super Startdash Buster, Divine Hero Mech Super Startdash Buster, Divine Hero Mech (DMX-02)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Human/Beast Folk/Hunter
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

*  (This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your fire or nature creatures.

*  When you put this creature into the battle zone, choose up to two of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

*  (This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Hyperspatial Zone (6 cards)
2 x Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Beast Folk/Hunter
  • Power: 3000/12000
  • Cost: 4 / 15
  • Civilization: Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature.
* Hunting


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter
  • Power: 6000/12000
  • Cost: 7 / 15
  • Civilization: Nature//Darkness/Fire/Nature
  • Artist: Hisanobu Kometani / Ishib
Card text:

* This creature can't be destroyed.
* When this creature loses a battle, return it to your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)

■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 22  48 %  
Fire / Nature bar 4 %  
Fire/Nature bar 13 %  
Nature bar 14  30 %  
Nature // Darkness / Fire / Natu bar 4 %  
 

Distribution by Cost
2 bar 12  26 %  
3 bar 13 %  
4 bar 13 %  
4 / 15 bar 4 %  
5 bar 20 %  
6 bar 15 %  
7 / 15 bar 4 %  
8/24 bar 4 %  
 

Distribution by Power
- bar 14  30 %  
1000 bar 15 %  
1000+ bar 9 %  
2000 bar 9 %  
3000 bar 20 %  
3000/12000 bar 4 %  
6000 bar 2 %  
6000/12000 bar 4 %  
6000/250 bar 4 %  
8000 bar 2 %  
 

Distribution by Race
- bar 14  30 %  
Beast Folk/Hunter bar 15 %  
Dragonoid/Hunter bar 9 %  
Fire Bird/Hunter bar 9 %  
Flame Monster/Hunter bar 4 %  
Human/Beast Folk bar 2 %  
Human/Beast Folk/Hunter bar 2 %  
Human/Tyranno Drake/Hunter bar 9 %  
Melt Warrior/Hunter bar 7 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Snow Faerie bar 9 %  
 

Distribution by Rarity
Common bar 12  26 %  
Promotional bar 25  54 %  
Rare bar 13 %  
Super Rare bar 2 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 25  54 %  
Evolution Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 9 %  
Psychic Super Creature bar 4 %  
Spell bar 14  30 %  
 



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Discussion about this Deck
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Author Message
roman_r
LV6 Romania activity icon envelope icon

Avatar for roman_r
Member since
October 14, 2011
Reply with quote Report content icon
Subject:    Posted: December 12, 2011 03:27 am

dude rview those cards ..Jockey of North Wind Fogger and Fokker, Rider of the North Wind are not the same..first recheck your silly ideas then post...;/
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