| Cards without Section (40 cards)
|
|
4
|
x
|
|
Aquan Jr.'s Delivery (DMR-01)
|
- Collector Number: 52
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
|
Card text:
* Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard. Should I call his first delivery a slim success perhaps? -Aquan
|
|
2
|
x
|
|
Balforce, the Demonic Holy Spirit (DMC-68)
|
- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Angel Command/Demon Command
- Power: 6000
- Mana Number: 1
- Cost: 8
- Civilization: Light/Darkness
- Artist: Daisuke Izuka
|
Card text:
Blocker
* (This creature is put into your mana zone tapped) * All of your opponent's creatures attacks each turn if able. * This creature can't attack players. * Whenever this creature blocks, untap it after the battle.
|
|
3
|
x
|
|
Diamond Aven, Spirit of Awakening (PAEP)
|
- Collector Number: 1
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 5500
- Cost: 7
- Civilization: Light
- Artist: harunoichi
|
Card text:
[Blocker] Blocker This creature can't attack players. When you put this creature into the battle zone, ignore any effects that would prevent your other creatures from attacking your opponent this turn. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players.")
|
|
3
|
x
|
|
El Kaiou, Spirit Mecha King (DMC-50)
|
- Collector Number: 30
- Rarity: Common
- Type: Creature
- Race: Arc Seraphim/Great Mecha King
- Power: 4500
- Cost: 2
- Civilization: Light/Water
- Artist: Akifumi Yamamoto
|
Card text:
This card is put into the mana zone tapped. [Blocker] Blocker This creature can't attack players.
|
|
2
|
x
|
|
Energy Stream (DMX-03)
|
- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
|
Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral ããããªç¥èãæµããå¤ããï¼ (Perfect Angel)
|
|
1
|
x
|
|
Franz the 1st, the Ice Fang (DMX-03)
|
- Collector Number: 29
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Knight
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Mikio Masuda
|
Card text:
* You may have your spells cost 1 less to cast. However, they can't cost less than 1. æ¬å½ã«è¯ãééã¨ã¯å¨åã精度ã¯å¿è«ãä½ããéèªèº«ãæã¡æãªãã®ã«ã»ããªãã¬ã -æ°·çãã©ã³ãIä¸ (DMC-64)
|
|
4
|
x
|
|
Heaven's Gate (OoPG)
|
- Collector Number: 7
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
|
Card text:
[Shield trigger] Shield Trigger Choose 2 non-Evolution Light creatures with "Blocker" from your hand and put them into play in the Battle Zone.
|
|
1
|
x
|
|
Hyperspatial Dravita Hole (DM-37)
|
- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
|
Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Mother Hole (DMR-01)
|
- Collector Number: 45
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Kou1
|
Card text:
* Put a non-evolution light creature with "Blocker" into the battle zone from your hand.
* Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
2
|
x
|
|
Hyperspatial Surprise Hole (DMX-02)
|
- Collector Number: 32
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: AMON
|
Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.
- *º Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
|
|
1
|
x
|
|
Mil Armor, Mecha King Vizier (DMX-01)
|
- Collector Number: 40
- Rarity: Common
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Kazuo Matsushima
|
Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* You may have your spells cost 1 less to cast. They can't cost less than 1.
|
|
4
|
x
|
|
Murmur, Apostle of the Formation (DMX-02)
|
- Collector Number: 19
- Rarity: Uncommon
- Type: Creature
- Race: Initiate
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: Naoki Saito (
|
Card text:
Blocker
* This creature can't attack players. * All of your other creatures with "Blocker" get +3000 power. When Murmur and Shulshul team up, they create a completely impenetrable wall of light. (Dragonic Wars) ãã®å
é£ããå®ãæéãæ´ãªãé«ã¿ã¸ã¨å°ãã¦ããã (Perfect Angel)
|
|
2
|
x
|
|
Reesa, Infinity Elemental (DMC-68)
|
- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Angel Command
- Power: 4500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Okera
|
Card text:
Blocker
* This creature can't attack players. * Whenever this creature wins a battle, untap it. I won't relent even an inch. Until I fall, I will continue to fight.
|
|
2
|
x
|
|
Senju, Seeker of Thunder (DMR-01)
|
- Collector Number: 2
- Rarity: Very Rare
- Type: Creature
- Race: Mecha Thunder
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Tonbi Aburaya
|
Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Crew Breaker: Blocker (For each other blocker in your battle zone, this creature breaks an additional shield.)
|
|
4
|
x
|
|
Syrius, Firmament Elemental (SotM)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 12000
- Mana Number: 1
- Cost: 11
- Civilization: Light
- Artist: Ryoya Yuki
|
Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Triple breaker (This creature breaks 3 shields.) "The Megapocalypse is over. But the damage has just begun."
|
|
3
|
x
|
|
Warning Spike (DMR-02)
|
- Collector Number: 50
- Rarity: Common
- Type: Spell
- Cost: 2
- Civilization: Light/Water
- Artist: Patricia
|
Card text:
* (This spell is put into your mana zone tapped.)
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose any number of creatures in the battle zone. This turn, those creatures can't attack or block.
|
| |
| Section: Hyperspatial Zone (8 cards)
|
|
1
|
x
|
|
Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
|
- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
|
Card text:
[Blocker] Blocker This creature can't attack players. Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: Awaken: At the start of your turn, flip this card.
[Blocker] Blocker Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
|
|
1
|
x
|
|
Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
|
- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
|
Card text:
* AwakenâAt the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
|
|
1
|
x
|
|
Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
|
- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
|
Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
|
1
|
x
|
|
Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
|
- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
|
Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
|
|
1
|
x
|
|
Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
|
- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
|
Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
|
|
2
|
x
|
|
Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
|
- Collector Number: 24
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Splash Queen//Mecha Del Sol
- Power: 1000/3000
- Cost: 3/6
- Civilization: Water//Light
- Artist: Hisanobu Kometani
|
Card text:
Blocker
* This creature can't attack. * AwakenâWhen you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Whenever this creature blocks, add the top card of your deck to your shields face down. "ç¾ããèããæãç§ã¯å
ãããããç¥ã«ãªãã®ã§ãã"
|
|
1
|
x
|
|
Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
|
- Collector Number: 21
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero//Cyber Command
- Power: 1000/5000
- Cost: 2/7
- Civilization: Light//Water
- Artist: AMON
|
Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* AwakenâAt the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be blocked.
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.) æ¦ãã¨ã¯ã常ã«äºæä¸æå
ãèªãã§è¡ããã®ã ãããã¦åè
ã¨æè
ã¯ããã®æ¬¡ã®åæäºæãèªã¿ããããã§æ±ºã¾ãã®ã ï¼
âå¤å¹»ã®è¦éè
ã¢ã³ã¿ããã£ãã«ã»ãã¯ã¼ã
|
| |