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Deck "HuGo!"

Deck "HuGo!"
Format: OCG - 48 Cards
created by sam_w_lesie activity icon
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Cards without Section (40 cards)
4 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMR-01)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

Should I call his first delivery a slim success perhaps? -Aquan

2 x Balforce, the Demonic Holy Spirit Balforce, the Demonic Holy Spirit (DMC-68)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

Blockericon.jpg Blocker

*  (This creature is put into your mana zone tapped)

*  All of your opponent's creatures attacks each turn if able.

*  This creature can't attack players.

*  Whenever this creature blocks, untap it after the battle.

3 x Diamond Aven, Spirit of Awakening Diamond Aven, Spirit of Awakening (PAEP)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 5500
  • Cost: 7
  • Civilization: Light
  • Artist: harunoichi
Card text:

[Blocker] Blocker
This creature can't attack players.
When you put this creature into the battle zone, ignore any effects that would prevent your other creatures from attacking your opponent this turn. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players.")

3 x El Kaiou, Spirit Mecha King El Kaiou, Spirit Mecha King (DMC-50)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim/Great Mecha King
  • Power: 4500
  • Cost: 2
  • Civilization: Light/Water
  • Artist: Akifumi Yamamoto
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
This creature can't attack players.

2 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

1 x Franz the 1st, the Ice Fang Franz the 1st, the Ice Fang (DMX-03)
  • Collector Number: 29
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Knight
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

*  You may have your spells cost 1 less to cast. However, they can't cost less than 1.

本当に良い魔銃とは威力、精度は勿論、何より銃自身が打ち手なものにほかならぬ。 -氷牙フランツI世 (DMC-64)

4 x Heaven`s Gate Heaven's Gate (OoPG)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
Card text:

[Shield trigger] Shield Trigger
Choose 2 non-Evolution Light creatures with "Blocker" from your hand and put them into play in the Battle Zone.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Mother Hole Hyperspatial Mother Hole (DMR-01)
  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

*  Put a non-evolution light creature with "Blocker" into the battle zone from your hand.

*  Choose a Light, Water or Nature psychic creature with a cost of 6 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Surprise Hole Hyperspatial Surprise Hole (DMX-02)
  • Collector Number: 32
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: AMON
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.

*º Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

*  (This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

4 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DMX-02)
  • Collector Number: 19
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Naoki Saito (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  All of your other creatures with "Blocker" get +3000 power.

When Murmur and Shulshul team up, they create a completely impenetrable wall of light. (Dragonic Wars)
その光陣が、守り手達を更なる高みへと導いていく。 (Perfect Angel)

2 x Reesa, Infinity Elemental Reesa, Infinity Elemental (DMC-68)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command
  • Power: 4500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Okera
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever this creature wins a battle, untap it.

I won't relent even an inch. Until I fall, I will continue to fight.

2 x Senju, Seeker of Thunder Senju, Seeker of Thunder (DMR-01)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mecha Thunder
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Crew Breaker: Blocker (For each other blocker in your battle zone, this creature breaks an additional shield.)

4 x Syrius, Firmament Elemental Syrius, Firmament Elemental (SotM)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 12000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Light
  • Artist: Ryoya Yuki
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Triple breaker (This creature breaks 3 shields.)
"The Megapocalypse is over. But the damage has just begun."

3 x Warning Spike Warning Spike (DMR-02)
  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Cost: 2
  • Civilization: Light/Water
  • Artist: Patricia
Card text:

*  (This spell is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose any number of creatures in the battle zone. This turn, those creatures can't attack or block.

 
Section: Hyperspatial Zone (8 cards)
1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

2 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awaken—At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

 
Deck Statistics
Distribution by Civilization
Fire//Nature bar 2 %  
Light bar 25  52 %  
Light//Light/Nature bar 2 %  
Light//Water bar 2 %  
Light/Darkness bar 6 %  
Light/Water bar 15 %  
Nature//Light/Nature bar 2 %  
Water bar 15 %  
Water//Light bar 4 %  
 

Distribution by Cost
11 bar 8 %  
2 bar 10  21 %  
2/5000+ bar 2 %  
2/7 bar 2 %  
3 bar 10  21 %  
3/6 bar 4 %  
4/15 bar 2 %  
5 bar 6 %  
5/12 bar 2 %  
6 bar 17 %  
6/15 bar 2 %  
7 bar 6 %  
7/14 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 18  38 %  
1000/300 bar 4 %  
1000/500 bar 2 %  
1000/7 bar 2 %  
12000 bar 8 %  
2000 bar 10 %  
3000 bar 2 %  
3000/105 bar 2 %  
4500 bar 10 %  
4500/650 bar 2 %  
5000/105 bar 2 %  
5500 bar 6 %  
5500/135 bar 2 %  
6000 bar 8 %  
 

Distribution by Race
- bar 18  38 %  
Angel Command bar 19 %  
Angel Command/Demon Command bar 6 %  
Apollonia Dragon bar 2 %  
Arc Seraphim/Great Mecha King bar 6 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Cyber Lord/Knight bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Great Mecha King/Initiate bar 2 %  
Human//Giant bar 2 %  
Initiate bar 8 %  
Machine Hero//Cyber Command bar 2 %  
Mecha Thunder bar 4 %  
Splash Queen//Mecha Del Sol bar 4 %  
 

Distribution by Rarity
Common bar 14  29 %  
Rare bar 8 %  
Super Rare bar 17 %  
Uncommon bar 18  38 %  
Very Rare bar 8 %  
 

Distribution by Type
Creature bar 22  46 %  
Psychic Creature bar 13 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Spell bar 18  38 %  
 



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