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Deck "The Evil's Night"

Deck "The Evil's Night"
Format: OCG - 44 Cards
created by warner_91 activity icon
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Type: Creature (17 cards)
2 x Bolshack Superhero Bolshack Superhero (DMR-02)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  When you put this creature into the battle zone, destroy all creatures in the battle zone with power 3000 or less, then destroy all psychic creatures with power 5000 or less.

*  Double breaker (This creature breaks 2 shields.)

3 x Gal Volf, Dark Wolfblade Gal Volf, Dark Wolfblade (P-Y7)
  • Collector Number: P19-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: sansyu
Card text:

*  When you put this creature into the battle zone, choose a race, then look at your opponent's hand. You may choose 1 card with the chosen race from your opponent's hand. If you do, that player discards that card and chooses 1 of their shields and puts it in their graveyard.

*  Double breaker

Strikes made by the possessed wolfblade mark the time for trembling at the world tournament. (Lock-on Heroes)
刃狼に心を読まれた者は、体だけではなく、魂までも切り裂かれることになる。 (CoroCoro Legend 7)

2 x Nagleen, Inmate Enigma Nagleen, Inmate Enigma (DMR-02)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Devil Mask/Hunter
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
  • Artist: IronPot
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

4 x Pyrofighter Magnus Pyrofighter Magnus (DMC-55)
  • Collector Number: 78
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: Yarunoca
Card text:

Speed attacker (This creature doesn't get summoning sickness.)
At the end of your turn, return this creature to your hand.

3 x Rose Worm, Shinto Insect Rose Worm, Shinto Insect (DMR-02)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Parasite Worm/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Darkness
  • Artist: Hayaken
Card text:

*  When this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -1000 power for each tapped creature in the battle zone. (A creature with 0 power or less is destroyed.)

3 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

 
Type: Fortress (5 cards)
3 x Galaxy Falcon, Counterattack Fortress [Mode Change] Galaxy Falcon, Counterattack Fortress [Mode Change] (DMR-02)
  • Collector Number: 12m
  • Rarity: Rare
  • Type: Fortress
  • Cost: 1
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Your Hunters gain "speed attacker".

2 x Mysterious Castle - Potemkin Mysterious Castle - Potemkin (DM-31)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Fortress
  • Power: 0
  • Cost: 1
  • Civilization: Darkness
  • Artist: MURAYAMA RYOTA
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Whenever your opponent's creatures attack and are not blocked, after the attack destroy that creature.

 
Type: Psychic Creature/Psychic Super Creature (2 cards)
2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Type: Psychic Super Creature (2 cards)
2 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Type: Spell (18 cards)
3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMR-02)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

3 x Fire Pillar of the Spiritual Forest Fire Pillar of the Spiritual Forest (DMR-02)
  • Collector Number: 45
  • Rarity: Common
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Katsuya
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If you have a darkness or nature creature in the battle zone, destroy a creature with power 7000 or less. If not, destroy a creature with power 4000 or less.

4 x Hyperspatial Raiden Hole [Mode Change] Hyperspatial Raiden Hole [Mode Change] (DMR-02)
  • Collector Number: 43m
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Lava Hand Lava Hand (DMR-02)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Norikatsu Miyoshi
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures. If you have a water or fire creature in the battle zone, this turn, that creature gets -4000 power until end of turn. Otherwise, it gets -2000 power until end of turn. (A creature with 0 or less power is destroyed.)

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

3 x Terror Pit Terror Pit (DMC-55)
  • Collector Number: 38
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

 
Deck Statistics
Distribution by Civilization
Darkness bar 29  66 %  
Fire bar 15  34 %  
 

Distribution by Cost
1 bar 11 %  
2 bar 5 %  
3 bar 9 %  
4 bar 7 %  
5 bar 11 %  
5/12 bar 5 %  
6 bar 18  41 %  
6/12 bar 5 %  
7 bar 7 %  
 

Distribution by Power
- bar 18  41 %  
- bar 11 %  
1000 bar 11 %  
3000 bar 9 %  
3000/110 bar 5 %  
6000 bar 11 %  
7000 bar 7 %  
7000/110 bar 5 %  
 

Distribution by Race
- bar 23  52 %  
Armored Dragon/Hunter bar 5 %  
Demon Command bar 7 %  
Demon Command/Hunter bar 16 %  
Devil Mask/Hunter bar 5 %  
Dragonoid bar 9 %  
Parasite Worm/Hunter bar 7 %  
 

Distribution by Rarity
Common bar 16  36 %  
Promotional bar 7 %  
Rare bar 16  36 %  
Super Rare bar 7 %  
Uncommon bar 5 %  
Victory Rare bar 9 %  
 

Distribution by Type
Creature bar 17  39 %  
Fortress bar 11 %  
Psychic Creature/Psychic Super Creature bar 5 %  
Psychic Super Creature bar 5 %  
Spell bar 18  41 %  
 



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