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Deck "Crime City[R][HYBRID]"

Deck "Crime City[R][HYBRID]"
Format: OCG - 49 Cards
created by miranus LV9 activity icon envelope icon
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Yep hybrid, yep second real....blah blah no banlist.....blah blah i don't care.....

 
Card list Group cards by  
Section: Main Deck (40 cards)
4 x Aquan Aquan (DMC-50)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

When this creature is put into the battle zone, reveal the top 5 cards of your deck. Add all light or darkness cards from these to your hand and put the rest into your graveyard.

2 x Bega, Decaying Vizier Bega, Decaying Vizier (DMC-46)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.

4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-46)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.
This creature can't attack.
Destroy this creature after it battles.

4 x Cloned Nightmare Cloned Nightmare (TotHM)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 3
  • Civilization: Darkness
Card text:

Choose a card at random from opponent's hand. Then, for each Cloned Nightmare in each graveyard, you may choose another card at random from opponent's hand. Your opponent discards all those cards.

1 x Craze Valkyrie, the Drastic Craze Valkyrie, the Drastic (SAToIW)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Initiate
  • Power: 7500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

Evolution-Put on one of your Initiates.
When you put this creature into the battle zone, choose up to 2 of your opponent's creatures in the battle zone and tap them.
Double breaker (This creature breaks 2 shields.)
"Time to get Drastic!"

2 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.

2 x Diamond Sword Diamond Sword (DW)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: Nakagawa
Card text:

This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.)

1 x Hyperspatial Raiden Hole [Mode Change] Hyperspatial Raiden Hole [Mode Change] (DMR-02)
  • Collector Number: 43m
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMD-04)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

3 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (PAEP)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Miraculous Snare Miraculous Snare (DMX-01)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

The veil between realities is as beautiful as it is stifling.

4 x Murmur, Apostle of the Formation Murmur, Apostle of the Formation (DMC-46)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate
  • Power: 2000+
  • Cost: 2
  • Civilization: Light
  • Artist: hippo
Card text:

[Blocker] Blocker
This creature can't attack players.
All of your other creatures with "Blocker" get +3000 power.

3 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (PH)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

2 x Sarius, Vizier of Suppression Sarius, Vizier of Suppression (SCoBN)
  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Hisashi Momose
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
It's got a heart of gold. And a gall bladder of zinc.

2 x Super Hopeless Vortex Super Hopeless Vortex (DMR-01)
  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Destroy one of your opponent's creatures, then destroy all of your opponent's creatures that have the same name as that creature.

Those who share the same blood share the same death.

2 x Thrash Crawler Thrash Crawler (SAToIW)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Yoko Tsukamoto
Card text:

Blocker Blocker
When you put this creature into the battle zone, return a card from your mana zone to your hand.
This creature can't attack.
Erosion . . . with a vengeance.

 
Section: Hyperspatial Zone (9 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jon, Temporal Explorer/Jonjo Jon, the Awakened Adventurer Jon, Temporal Explorer/Jonjo Jon, the Awakened Adventurer (DM-37)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Dreammate//Dreammate/Vehicle Bee
  • Power: 2000/5000
  • Cost: 3/5
  • Civilization: Nature//Fire
  • Artist: hokuyu
Card text:

* Awaken—At the end of your turn, if you put 2 or more other creatures into the battle zone this turn, flip this card.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever one of your creatures attacks, if it's the third creature to attack this turn, untap this creature.

I put my heart and soul into my furious Jonjo Jon attack! Have, I really changed that much?

"気合いでジョンジョン激攻撃っ!! でもこんなに変わっちゃうの、俺!?"

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

2 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awaken—At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 14  29 %  
Fire bar 2 %  
Fire//Nature bar 2 %  
Light bar 18 %  
Light//Water bar 2 %  
Light/Darkness bar 18 %  
Light/Water bar 8 %  
Nature//Fire bar 2 %  
Water bar 16 %  
Water//Light bar 2 %  
 

Distribution by Cost
2 bar 10  20 %  
2/5000+ bar 2 %  
2/7 bar 2 %  
3 bar 10  20 %  
3/5 bar 2 %  
3/6 bar 2 %  
4 bar 10  20 %  
5 bar 10 %  
5/12 bar 4 %  
5/24 bar 2 %  
6 bar 10 %  
6/12 bar 2 %  
7/13 bar 2 %  
 

Distribution by Power
- bar 11  22 %  
- bar 4 %  
1000 bar 4 %  
1000/300 bar 2 %  
1000/500 bar 2 %  
1000/7 bar 2 %  
2000 bar 12 %  
2000+ bar 8 %  
2000/500 bar 2 %  
3000 bar 10 %  
3000/110 bar 4 %  
3000/250 bar 2 %  
4500 bar 8 %  
5000 bar 4 %  
5000/900 bar 2 %  
7000/110 bar 2 %  
7500 bar 2 %  
9000 bar 6 %  
 

Distribution by Race
- bar 13  27 %  
Cyber Lord bar 8 %  
Death Puppet bar 4 %  
Demon Command bar 2 %  
Demon Command/Hunter bar 6 %  
Dreammate//Dreammate/Vehicle Bee bar 2 %  
Earth Eater bar 4 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Great Mecha King/Initiate bar 6 %  
Human//Giant bar 2 %  
Initiate bar 14 %  
Initiate/Ghost bar 4 %  
Initiate/Ghost/Knight bar 8 %  
Lost Crusader/Angel Command bar 6 %  
Machine Hero//Cyber Command bar 2 %  
Splash Queen//Mecha Del Sol bar 2 %  
 

Distribution by Rarity
Common bar 14 %  
Promotional bar 2 %  
Rare bar 18 %  
Super Rare bar 16 %  
Uncommon bar 17  35 %  
Very Rare bar 8 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 23  47 %  
Evolution Creature bar 8 %  
Psychic Creature bar 10 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 4 %  
Spell bar 13  27 %  
 



Rating
Current score for this Deck, based on 4 votes:

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