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Deck "Crazy King"

Deck "Crazy King"
Format: OCG - 48 Cards
created by subking activity icon
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Cards without Section (2 cards)
2 x Great Hercules, Giant Insect Great Hercules, Giant Insect (DMR-01)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Giant Insect/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: hippo
Card text:

*  Evolution - Put on one of your Hunters.

*  When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Main Deck (23 cards)
2 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Come On Pippi Come On Pippi (DMR-03)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x Gaial Zero Gaial Zero (P-Y10)
  • Collector Number: P13-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a psychic creature with a cost less than any of the revealed cards from that shield into the battle zone from your hyperspatial zone. Then, break that shield.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Double breaker

3 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

2 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

3 x Rampaging Horse "Koku-Oh Version" Rampaging Horse "Koku-Oh Version" (DMR-03)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Emerald Monster/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

3 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

3 x Yodel Weiss, the Prophet Yodel Weiss, the Prophet (DMX-04)
  • Collector Number: 10
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Hunter
  • Power: 500
  • Cost: 5
  • Civilization: Light
  • Artist: MATSUMOTO EITO
Card text:

*  When you put this creature into the battle zone, you may put a light Hunter psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Saver: Psychic Creature (When one of your psychic creatures would be destroyed, you may destroy this creature instead.)

 
Section: Side Deck (15 cards)
3 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Geo Bronze Magic Geo Bronze Magic (DMR-01)
  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a light card or a fire card, you may draw 1 card.

青銅の鎧の力がパンドラ・スペースに取り込まれ、異形のエイリアンとなって現れた。 The power of Bronze-Arm Tribe was sucked into Pandora Space and appeared in the form of a strange Alien. (DMR-01)

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-02)
  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

 
Section: Hyperspatial Zone (8 cards)
1 x Bolshack Dragon, the Temporal Blaze/Bolshack Möbius, Victory Awakened Bolshack Dragon, the Temporal Blaze/Bolshack Möbius, Victory Awakened (DMC-67)
  • Collector Number: SS1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Awaken - When this creature wins a battle, flip it.


*  When this creature attacks, you may put one of your shields into your graveyard. If you do, you may destroy one of your opponent's creatures that has power 6000 or less.

*  Each turn, you may untap this creature the first time it is tapped.

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)

1 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 18  38 %  
Fire/Nature bar 10 %  
Light bar 14  29 %  
Nature bar 11  23 %  
 

Distribution by Cost
2 bar 6 %  
2/20 bar 2 %  
2/39 bar 2 %  
3 bar 4 %  
3/20 bar 2 %  
3/39 bar 2 %  
4 bar 6 %  
5 bar 16  33 %  
6 bar 10  21 %  
6/12 bar 2 %  
6/20 bar 2 %  
6/39 bar 2 %  
7 bar 8 %  
7/14 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 11  23 %  
- bar 8 %  
1000 bar 13 %  
1000/19000 bar 2 %  
2000 bar 13 %  
2000/195 bar 2 %  
3000/19000 bar 2 %  
3000/195 bar 2 %  
4000/800 bar 2 %  
500 bar 6 %  
5500/195 bar 2 %  
6000 bar 4 %  
6000+/12 bar 2 %  
6000/19000 bar 2 %  
7000 bar 8 %  
7500 bar 4 %  
8000 bar 4 %  
 

Distribution by Race
- bar 15  31 %  
Armored Dragon bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 4 %  
Beast Folk//Gaia Command bar 2 %  
Beast Folk/Alien bar 6 %  
Emerald Monster/Hunter bar 6 %  
Fire Bird/Hunter bar 13 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Giant Insect/Hunter bar 4 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Light Bringer/Hunter bar 6 %  
Mecha Del Sol/Hunter bar 4 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 18  38 %  
Promotional bar 10 %  
Rare bar 13 %  
Super Rare bar 15 %  
Uncommon bar 8 %  
Very Rare bar 4 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 25  52 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 15  31 %  
 



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Discussion about this Deck
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Author Message
rks_blitzer
LV25 United States activity icon envelope icon

Avatar for rks_blitzer
Member since
July 18, 2010
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Subject:    Posted: December 24, 2011 11:17 pm

On the contrary, warner_91. Playing with 3 civs is really easy.
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