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Deck "The Lazy Song 60342"

Deck "The Lazy Song 60342"
Format: OCG - 48 Cards
created by noviceboy55 activity icon
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Section: Main Deck (40 cards)
2 x Baban Ban Ban, Earth`s Blessing Baban Ban Ban, Earth's Blessing (DM-36)
  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gaia Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: MURAYAMA RYOTA
Card text:

When you put this creature into the battle zone, count the number of cards in your mana zone. You may put that many cards from the top of your deck into your mana zone tapped.
Double Breaker
Mana Reburst 9 (You may summon this creature from your mana zone by paying 9.)
Wild Soul

3 x Bolshack Cross NEX Bolshack Cross NEX (DM-34)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 12000+
  • Cost: 9
  • Civilization: Fire
Card text:

Speed Attacker
Power Attacker +5000
Triple Breaker
No one may summon creatures with a cost of 4 or less.

It appears in a pillar of flame like the rising sun! The beacon of a new hero rises!

4 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

3 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

4 x Hyperspatial Surprise Hole Hyperspatial Surprise Hole (DM-37)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: AMON
Card text:

Image:Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Choose and activate one of the following effects.


* Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.

* Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jin, the Ogre Blade ~Honorless Battle~ Jin, the Ogre Blade ~Honorless Battle~ (DMR-03)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gaia Command/Hunter
  • Power: 13000
  • Cost: 8
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

*  When this creature attacks, you may put a non-evolution creature into the battle zone from your hand.

*  Triple breaker (This creature breaks 3 shields)

3 x Mobile Spirit - Mugen Ingmar Mobile Spirit - Mugen Ingmar (VH)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Armorloid
  • Power: 11000
  • Cost: 11
  • Civilization: Light/Fire
  • Artist: D-Suzuki
Card text:

This card is put into the Mana Zone tapped.
Double Breaker (This creature breaks 2 shields.)
Speed Attacker (This creature doesn't get summoning sickness.)
When this creature wins a Battle, you may untap it.

4 x Positron Sign Positron Sign (DM-32)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Hokuyu
Card text:

[Shield trigger] Shield Trigger
Look at the top 4 cards of your deck. You may choose 1 spell with "Shield Trigger" from among these cards. Put the rest of the cards on the bottom of your deck in any order. Then, cast the chosen spell without cost.

3 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (DMC-46)
  • Collector Number: 22
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
  • Artist: hippo
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker

4 x The Door of Miracle and Mystery The Door of Miracle and Mystery (DW)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: Iron Pot
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
Reveal the top 4 cards of your deck. Your opponent chooses a non-evolution creature from these and puts it in your battle zone. Put the remaining cards on the bottom of your deck in any order.

1 x Transmogrify Transmogrify (DMC-44)
  • Collector Number: 24
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Blue Monster//Flame Monster
  • Power: 4000/4000+
  • Cost: 4
  • Civilization: Water//Fire
  • Artist: MATSOMOTO EITO
Card text:

* When this creature is awakened, draw 1 card.

* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

2 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 11  23 %  
Fire//Nature bar 4 %  
Light bar 16  33 %  
Light//Light/Nature bar 4 %  
Light/Fire bar 6 %  
Nature bar 8 %  
Water bar 10 %  
Water//Fire bar 2 %  
Water/Nature bar 8 %  
 

Distribution by Cost
11 bar 6 %  
2/5000+ bar 4 %  
3 bar 10 %  
3/39 bar 2 %  
4 bar 2 %  
4/15 bar 4 %  
5 bar 15  31 %  
6 bar 8 %  
8 bar 15 %  
8/24 bar 4 %  
9 bar 13 %  
 

Distribution by Power
- bar 15  31 %  
- bar 19 %  
1000/7 bar 4 %  
11000 bar 6 %  
12000+ bar 6 %  
13000 bar 4 %  
3000/105 bar 4 %  
3000/195 bar 2 %  
4000/400 bar 2 %  
6000+ bar 6 %  
6000/250 bar 4 %  
8000 bar 6 %  
9000 bar 4 %  
 

Distribution by Race
- bar 24  50 %  
Angel Command/Armorloid bar 6 %  
Apollonia Dragon bar 6 %  
Armored Dragon bar 6 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 4 %  
Blue Monster//Flame Monster bar 2 %  
Gaia Command bar 4 %  
Gaia Command/Hunter bar 4 %  
Human//Giant bar 4 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 6 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 17 %  
Promotional bar 6 %  
Rare bar 19 %  
Super Rare bar 13  27 %  
Uncommon bar 19 %  
Very Rare bar 6 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 16  33 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 6 %  
Spell bar 24  50 %  
 



Rating
Current score for this Deck, based on 20 votes:

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Discussion about this Deck
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noviceboy55
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Subject:    Posted: January 4, 2012 12:50 am

I am pretty sure this deck doesn't deserve a 1 but if you think it really does, I hope you will give a decent reason as to why so .
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taherajna
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Subject:    Posted: January 4, 2012 08:33 am

can we play any game on this site no??? plzz reply
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noviceboy55
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Subject:    Posted: January 11, 2012 03:09 am

Thanks for all the votes. For those who haven't already voted, please vote and leave a comment on how this deck can be further improved.
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dorphadios1
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Subject: about the deck   Posted: March 19, 2012 12:09 am

I liked this deck very much.Thumps up for this deck.
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whitesushi
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Subject:    Posted: April 2, 2012 07:24 am

Awesome deck because I myself built it. It pwns rush no problem due to massive amounts of ST
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naveed
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Subject:    Posted: May 20, 2012 03:32 am

Powerful discard can easily stop this, but it's a very unique deck that can easily overpower a lot of common decks. Particularly most assaults.
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