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Deck "GHETTOBOYS THE ORIGIN"

Deck "GHETTOBOYS THE ORIGIN"
Format: Block - 57 Cards
created by bishopbroly Premium Member LV9 activity icon envelope icon
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Card list Group cards by  
Section: Ninja Cards (32 cards)
2 x Asuma Sarutobi Asuma Sarutobi (TGS)
  • Card Number: TGSN-1042
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth / Wind
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 3/2
Card text:

Leaf | Jonin | Male | 12 Shinobi Guardians
[FIST O' FURY]
Your Earth Ninjas get +2 Mental Power.
When any of your Teams with a Mental Power of 10 or more win any Victory, you win 1 Battle Reward.

"I bequeath my will of fire to you."

2 x Chiriku Chiriku (POP)
  • Card Number: POPN-955
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 0/2
Card text:

Land of Fire | Male | 12 Shinobi Guardians | Mental Power: 2
[MEDITATION]
While you have Ninjas with a combined Mental Power of 8 or more, this Ninjas Team cannot be affected by your opponent's Jutsu cards.

"I don't know what business brings you here… but turn around and go home!"

1 x Deidara Deidara (I)
  • Card Number: IN-1281
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Bomb
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/2
  • Injured Stats: 5/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male
[FIERY WRATH]
[Attacker | Mission] Earth or Fire : Discard 1 Ninja you control. If that Ninjas Entrance cost was 4 or less, you win 1 Battle Reward. Otherwise, you win 2 Battle Rewards.

"Not much longer now…"

2 x Haku Haku (I)
  • Card Number: IN-1311
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ice
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 2/1
Card text:

Mist | Rogue Ninja | Male | Mental Power: 2
[GIFTED ABILITIES]
When this Ninja is put in play, place a "Mirror" coin on this Ninja.
[EOJ] Remove 1 "Mirror" coin from this Ninja: Change the target of a Jutsu to another legal target.

"I want to fight him in my own way…"

2 x Hanare Hanare (SL)
  • Card Number: SLN-1410
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Lock | Female | Spy | Mental Power: 2
[MIND READING]
When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area.

"Are you a fool?"

2 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

2 x Ino Yamanaka Ino Yamanaka (TGS)
  • Card Number: TGSN-1039*
  • Rarity: Parallel
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/1
Card text:

Leaf | Chunin | Female | Mental Power: 2 | Medical | GROWTH
[PLAYFUL]
Each player cannot put in play more than 1 Ninja per turn.
Valid: The effect text of your opponent's head Ninja's are negated.

"He's ready, just like I said."

1 x Kakuzu Kakuzu (TP2)
  • Card Number: TP2N-1026
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Stitch
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/1
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 2
[AKATSUKI'S SOUL]
When this Ninja is sent out to Attack, you can remove a Ninja card in any Discard Pile or Chakra area from the game.
Valid: This Ninja is considered to have the effect tect of the last Ninja removed from the game by this Ninja's effect.

"Hold on I have to count the money…"

1 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

2 x Konohamaru Ninja Squad Konohamaru Ninja Squad (TP2)
  • Card Number: TP2N-871
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu/Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/3
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH
[SUCCESSORS TO THE WILL OF FIRE]
When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand.
Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas.

"Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"

2 x Neji Hyuga Neji Hyuga (ST)
  • Card Number: STN-1155
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Male | Mental Power: 2 | Byakugan | GROWTH

"Game over…"

1 x Pain (Human Path) Pain (Human Path) (TGS)
  • Card Number: TGSN-1099
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Void
  • Combat Attribute: Ninjutsu/Mind
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/4
  • Injured Stats: 0/4
Card text:

Akatsuki | Rain | Male | Mental Power: 3 | Rinnegan | AMBUSH
[HUMAN PATH]
Sacrifice: 1 Ninja or Client
During the Mission Phase, while your Turn Marker is even, you can randomly remove 2 cards in a player's hand from the game. In that case, at the end of the turn, return those cards.

"Do not move…"

2 x Sakura Haruno Sakura Haruno (TP4)
  • Card Number: TP4pr-us010
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Female | Mental Power: 3 | GROWTH
[I CAN DO IT]
[EOJ] If this Ninja is oppossed, injure this Ninja: This Ninja's Team and the Team opposing this Ninja perform a Mental Power Battle.

"Nothing works against this!"

2 x Shiho Shiho (I)
  • Card Number: IN-1272
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Decode
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Female | Mental Power: 2
[CIPHER]
[Attacker | Mission] 0 : Draw 1 card. Then, move 1 card in your hand to the top of your Deck.

"Ahem."

2 x Shikamaru Nara Shikamaru Nara (POP)
  • Card Number: POPN-953
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Mental Power: 4 | GROWTH
[QUICK THINKING]
Valid: While you have Ninjas with a combined Mental Power of 10 or more, this Ninja's Team uses it's Mental Power value instead of its Team Power value during the Showdown.
Valid: Other Ninjas in this Ninja's Team get +1 Mental Power.

"By my calculations…it's all over for you two now."

2 x Temari Temari (PRO)
  • Card Number: ERN-us025
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Alternate Art Collector's Tin Promo

Sand | Genin | Female | Mental Power: 1
[WIND SCYTHE]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.

"No use in hiding!"

2 x The 1st Hokage The 1st Hokage (WW)
  • Card Number: WWN-1216
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 5/4
  • Injured Stats: 5/0
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | Mastery
[SUPREMACY]
When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.

1 x Yamato Yamato (POP)
  • Card Number: POPN-956
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth / Water
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Leaf | Anbu | Mental Power: 3
[PLANNING]
During the Exchange of Jutsu, if you have Ninjas with a combined Mental Power of 12 or more, you can move 1 Jutsu or Mission card from your Discard Pile to your hand.

"…I see I can't hold back any longer…I'm sorry…"

1 x Yoshino Nara Yoshino Nara (BP)
  • Card Number: BPN-724
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Female | Chunin
[AS A MOTHER]
While you have another Ninja that has "Nara" in its name in play, this Ninja gets + 3 Mental Power.
While this Ninja is Battling in the same Team with another Ninja that has "Nara" in its name, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

"Only one 'Yes' is enough!"

 
Section: Jutsu Cards (10 cards)
1 x Byakugan Byakugan (TP2)
  • Card Number: TP2J-696
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth or 2
Card text:

Target: 1 of your opponent's Battle Rewards
Effect: Turn the target face up. Then, randomly discard up to X cards from your opponent's hand. X = the number of Symbols on the target. (The target remains face up)

"I found them! There's one on a boulder about 500 meters northeast of here…"

2 x Detonating Clay: Snake Detonating Clay: Snake (POP)
  • Card Number: POPJ-744
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth 1
Card text:

Target: 1 Jutsu being played
Effect: Negate the target and move it to the bottom of its owner's Deck.

"Heh Heh…Victory is mine."

2 x Detonating Kunai Detonating Kunai (TGS)
  • Card Number: TGSJ-777
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: 1 or 2
Card text:

Target: User
Effect: The target gets +2/+2 or +3 Mental Power during this turn. If the higher cost of this Jutsu was paid, your opponent discards 1 random card from their hand.

"Give it up! You can't escape!"

3 x Mind Transfer Jutsu Mind Transfer Jutsu (WW)
  • Card Number: WWJ-841
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth
Card text:

Target: 1 Ninja with less Mental Power than the user
Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village.
Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead.

"Take care of my body while I'm gone."

2 x Shadow Possession Jutsu Shadow Possession Jutsu (WW)
  • Card Number: WWJ-843
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth
Card text:

Target: Every Ninja Battling against the user
Effect: Reveal the top card of your Deck. If the target's Entrance cost is less than or equal to the revealed card, that Ninja's Power becomes 0/0 during this turn. (Jutsu cards are considered to have 0 Entrance cost.)

"Just Kidding"

 
Section: Mission Cards (8 cards)
2 x Dehydration Dehydration (TP2)
  • Card Number: TP2M-668
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Counter Permanent (3)
target: 1 Ninja
Effect: Attach this card to the target. The effect text of the target is negated.
Effect: When your opponent draws 1 or more cards due to an effect, draw 1 card.

"Say, can we rest a bit?"

2 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

2 x Student and Sensei Student and Sensei (FotS)
  • Card Number: FotSM-673
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Your opponent gets 1 Battle Reward. In that case, draw 2 cards.

"The Will of Fire shines upon the village."

2 x Training in the Moonlight Training in the Moonlight (TGS)
  • Card Number: TGSM-723
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Discard 1 card at random in your opponent's hand. If your opponent has the same or less cards in their hand than you, draw 2 cards.
While this card is in your Chakra area, your "Hinata Hyuga" gets +2 Mental Power.

"Hey… Is somebody there?"

 
Section: Reinforcement Deck (7 cards)
1 x Hidan (Curse Mode) Hidan (Curse Mode) (SL)
  • Card Number: SLN-1382
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Curse
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 7/0
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Name: Hidan | REINFORCEMENT
[LINKED FATE]
Sacrifice: Hidan
Valid:This Ninja cannot be removed from play due to Damage.
Valid: When this Ninja receives any Damage, both players win 1 Battle Reward.
[Valid | Attacker | Mission] 2 : Give 1 Damage to this Ninja.

"Hurts good, doesn't it?!"

1 x Ino Yamanaka, Shikamaru Nara, & Choji Akimichi Ino Yamanaka, Shikamaru Nara, & Choji Akimichi (KS)
  • Card Number: KSN-1486
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Shadow/Food
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/5
  • Injured Stats: 2/2
Card text:

Leaf | Genin | Chunin | Male | Female | Mental Power: 6 | SQUAD
[IDEAL SQUAD]
When you play a card, if that card is an Earth card, injure target Ninja. Otherwise, target Ninja becomes 0/0 during this turn.

1 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

1 x Naruto Uzumaki (Sage Mode) Naruto Uzumaki (Sage Mode) (SL)
  • Card Number: SLN-1395
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Oil
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 7/3
  • Injured Stats: 8/2
Card text:

Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT
[ASCENDED]
Sacrifice: Naruto Uzumaki + Entrance cost 3 or more
Senjustu
Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck.

"This stops now!!!"

1 x Naruto Uzumaki (Six Tails) Naruto Uzumaki (Six Tails) (SL)
  • Card Number: SLN-1396
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Fang
  • Hand Cost: 1
  • Entrance Cost: 8
  • Healthy Stats: 10/0
  • Injured Stats: 10/0
Card text:

Leaf | Genin | Male | Name: Naruto Usumaki | Name: The Nine-Tailed Fox Spirit | Tailed Beast Form | REINFORCEMENT
[SIX TAILS]
[Valid | Attacker | Mission] Discard 1 Naruto Uzumaki [FOUR TAILS] from your Village: If you have 15 or more Chakra, put this Ninja card into play.
Valid: When this Ninja is put in play, discard all other Ninjas.
Valid: At the end of each turn, heal this Ninja.

"GRRROOOWWR!!!"

1 x The 5th Kazekage The 5th Kazekage (KS)
  • Card Number: KSN-1485
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind / Earth / Lightning
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 4/2
Card text:

Sand | Satoosa | Male | Name: Gaara of the Desert
[THE WIND SHADOW]
Other Ninjas you control cannot be the target of your opponent's Ninja effects.
[EOJ] 1 : Negate target Jutsu. Then, move cards equal to the target's cost from your Discard Pile to your Chakra area.

"When did you all forsake yourselves?"

1 x The Nine-Tailed Fox Spirit The Nine-Tailed Fox Spirit (KS)
  • Card Number: KSN-1460
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 9
  • Healthy Stats: 9/9
  • Injured Stats: 9/9
Card text:

Animal | Tailed Beast | REINFORCEMENT
[AINCIENT DISASTER]
[Valid | Attacker | Mission] Discard 1 Naruto Uzumaki (Six Tails) from your Village: Put this Ninja card in play.
When this Ninja is put in play, you win the game.

"Destroy everything."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10  18 %  
Mission bar 14 %  
Ninja bar 39  68 %  
 

Distribution by Combat Attribute
- bar 18  32 %  
Bomb bar 2 %  
Curse bar 2 %  
Decode bar 4 %  
Fang bar 4 %  
Genjutsu bar 4 %  
Ice bar 4 %  
Medicine bar 2 %  
Mind/Medicine bar 4 %  
Mind/Shadow/Food bar 2 %  
Ninjutsu bar 4 %  
Ninjutsu/Mind bar 2 %  
Ninjutsu/Weapon bar 4 %  
Oil bar 2 %  
Sand bar 2 %  
Shadow bar 5 %  
Stitch bar 2 %  
Taijutsu bar 9 %  
Tree bar 5 %  
Weapon bar 11 %  
 

Distribution by Entrance Cost
- bar 10  18 %  
- bar 10  18 %  
1 bar 11 %  
2 bar 12  21 %  
3 bar 4 %  
4 bar 7 %  
5 bar 7 %  
6 bar 11 %  
7 bar 2 %  
8 bar 2 %  
9 bar 2 %  
 

Distribution by Hand Cost
- bar 10  18 %  
- bar 27  47 %  
1 bar 20  35 %  
 

Distribution by Healthy Stats
- bar 18  32 %  
0/1 bar 4 %  
0/2 bar 11 %  
0/3 bar 4 %  
1/3 bar 4 %  
10/0 bar 2 %  
2/3 bar 4 %  
3/0 bar 11 %  
4/3 bar 4 %  
5/3 bar 5 %  
5/4 bar 5 %  
5/5 bar 2 %  
6/2 bar 2 %  
6/3 bar 4 %  
6/4 bar 2 %  
7/3 bar 5 %  
8/1 bar 2 %  
9/9 bar 2 %  
 

Distribution by Injured Stats
- bar 18  32 %  
0/0 bar 14 %  
0/1 bar 7 %  
0/2 bar 7 %  
0/4 bar 2 %  
1/1 bar 4 %  
10/0 bar 2 %  
2/1 bar 4 %  
2/2 bar 4 %  
3/0 bar 7 %  
3/2 bar 4 %  
4/2 bar 2 %  
5/0 bar 4 %  
5/1 bar 4 %  
6/0 bar 2 %  
7/0 bar 2 %  
8/2 bar 2 %  
9/9 bar 2 %  
 

Distribution by Jutsu Cost
- bar 47  82 %  
1 or 2 bar 4 %  
Earth bar 4 %  
Earth Earth bar 5 %  
Earth Earth 1 bar 4 %  
Earth or 2 bar 2 %  
 

Distribution by Rarity
Common bar 19  33 %  
Parallel bar 4 %  
Promo bar 4 %  
Rare bar 13  23 %  
STSR bar 2 %  
Super Rare bar 14 %  
Uncommon bar 12  21 %  
 

Distribution by Symbol
Earth bar 29  51 %  
Earth / Water bar 2 %  
Earth / Wind bar 7 %  
Fire / Lightning bar 2 %  
Lightning bar 7 %  
Lightning / Wind bar 2 %  
Void bar 2 %  
Water bar 7 %  
Water / Earth bar 5 %  
Water / Wind bar 4 %  
Wind bar 11 %  
Wind / Earth / Lightning bar 2 %  
 



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