| Cards without Section (40 cards)
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Bronze-Arm Tribe (DMX-02)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: β Yusaku Nakaaki
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into the mana zone. They're bringing some friends to the party.
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Corile (DMC-27)
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- Collector Number: 40
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Hikaru Ikusa
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Card text:
When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.
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2
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Dark Sanji, Darkfang Ninja (DMX-01)
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- Collector Number: 20
- Rarity: Uncommon
- Type: Creature
- Race: Dark Monster/Shinobi
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Yaburezu
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Card text:
* Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
* When you put this creature into the battle zone, choose 1 of your opponent's creatures. That creature gets -2000 power until the end of the turn.
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Energy Stream (DMX-03)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral ããããªç¥èãæµããå¤ããï¼ (Perfect Angel)
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Genius Janit, of the Hidden Blade (DMX-01)
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- Collector Number: 31
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Shinobi
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
* When you put this creature into the battle zone, return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.
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Hyperspatial Emperor Hole (DMD-04)
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- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Revive Hole (DMX-03)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
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Card text:
* Return a creature from your graveyard to your hand.
* Choose and activate one of the following effects.
- *º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Romanoff Hole (P-Y9)
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- Collector Number: P92-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: MATSUMOTO EITO
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Card text:
* Your opponent chooses one of his creatures in the battle zone and destroys it.
* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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Mind Reset (OT)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Cost: 1
- Civilization: Darkness
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Card text:
Look at your opponent's hand, choose a Spell from there, and discard it.
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Miraculous Plague (DMC-38)
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- Collector Number: 14
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 7
- Civilization: Water/Darkness
- Artist: Toshiaki Takayama
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Card text:
(This spell is put into your mana zone tapped.) Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.
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Noble Enforcer (OoPG)
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- Collector Number: 11
- Rarity: Rare
- Type: Cross Gear
- Cost: 4
- Civilization: Water
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Card text:
Crossgear When the crossed creature attacks, it can't be blocked by creatures with power of 2000 or less. When this card is not crossing any creature, creatures with power of 2000 or less can't attack or block.
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Olzekia, General of Decapitation (DMC-64)
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- Collector Number: 7
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Masaki Hirooka
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Card text:
* When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
* Double breaker (This creature breaks 2 shields.) Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! - Olzekia, General of Decapitation
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Secret Clocktower (TUN)
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- Collector Number: 43
- Rarity: Common
- Type: Spell
- Cost: 2
- Civilization: Water
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Card text:
[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.
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Spiral Gate (DMD-02)
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- Collector Number: 11
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand. "Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)
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The Strong Spiral (P-Y9)
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- Collector Number: P35-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Choose 1 creature in the battle zone, and return it to its owner's hand.
* If you have a creature in your battle zone with 6000 power or more, you may draw a card.
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
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- Collector Number: 17
- Rarity: Rare
- Type: Psychic Creature
- Race: Earth Dragon/Giant/Samurai
- Power: 6000/17000
- Cost: 7/11
- Civilization: Nature
- Artist: Hisanobu Kometani
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Card text:
* Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Wild Soul
* All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.
* Triple breaker (This creature breaks 3 shields)
Wild Soul
Îãåãããã®ç¾ããå°ä¸ã«å¹³åãï¼ãã®ããã«ã¯ãã®æ¦ãã¨ããèå°ã§å°½ããããµãã¡ï¼We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic ãããä¿ºã®æå¾ã«ãã¦ãä»ä¸æå¤§ã®å¤§è¦å¾ï¼è¦ãï¼ã«ã³ã¯ãã¦ã»ãã©ã¹ã¿ã¼ For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 4000/15000
- Cost: 7/14
- Civilization: Darkness
- Artist: ittoku
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Card text:
Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card. Slayer Evil Soul
Whenever this creature would battle, destroy the other creature instead of battling. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Evil Soul With their new power of awakening, the forces of darkness shattered the Fiona Pact.
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Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero//Cyber Command
- Power: 1000/5000
- Cost: 2/7
- Civilization: Light//Water
- Artist: AMON
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* AwakenâAt the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be blocked.
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.) æ¦ãã¨ã¯ã常ã«äºæä¸æå
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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