| Section: Lands (22 cards)
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Glacial Fortress (M10)
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- Number: 226
- Rarity: R
- Type: Land
- Color: Land
- Artist: Franz Wohwinkel
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Card text:
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U} to your mana pool.
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Island (ZEN)
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- Number: 235
- Rarity: C
- Type: Basic Land
- Color: Land
- Artist: Jung Park
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Card text:
{U}
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Moorland Haunt (ISD)
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- Number: 244
- Rarity: R
- Type: Land
- Color: Land
- Artist: James Paick
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Card text:
{T}: Add {1} to your mana pool. {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
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Plains (ZEN)
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- Number: 233
- Rarity: C
- Type: Basic Land
- Color: Land
- Artist: Vincent Proce
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Card text:
{W}
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Seachrome Coast (SOM)
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- Number: 229
- Rarity: R
- Type: Land
- Color: Land
- Artist: Lars Grant-West
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Card text:
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool.
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| Section: Creatures (25 cards)
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Angelic Overseer (ISD)
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- Number: 3
- Rarity: M
- Power: 5
- Toughness: 3
- Type: Creature
- Subtype: Angel
- Mana cost: 3WW
- Color: White
- Artist: Jason Chan
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Card text:
Flying. As long as you control a Human, Angelic Overseer has hexproof and is indestructible.
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Champion of the Parish (ISD)
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- Number: 6
- Rarity: R
- Power: 1
- Toughness: 1
- Type: Creature
- Subtype: Human Soldier
- Mana cost: W
- Color: White
- Artist: Svetlin Velinov
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Card text:
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
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Elite Inquisitor (ISD)
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- Number: 13
- Rarity: R
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Soldier
- Mana cost: WW
- Color: White
- Artist: Jana Schirmer & Johannes Voss
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Card text:
First strike, vigilance. Protection from Vampires, from Werewolves, and from Zombies.
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Geist of Saint Traft (ISD)
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- Number: 213
- Rarity: M
- Power: 2
- Toughness: 2
- Type: Legendary Creature
- Subtype: Spirit Cleric
- Mana cost: 1WU
- Color: Multicolor
- Artist: Igor Kieryluk
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Card text:
Hexproof. (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.
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Grand Abolisher (M12)
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- Number: 19
- Rarity: R
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Cleric
- Mana cost: WW
- Color: White
- Artist: Eric Deschamps
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Card text:
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments.
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Mikaeus, the Lunarch (ISD)
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- Number: 23
- Rarity: M
- Power: 0
- Toughness: 0
- Type: Legendary Creature
- Subtype: Human Cleric
- Mana cost: XW
- Color: White
- Artist: Steven Belledin
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Card text:
Mikaeus, the Lunarch enters the battefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mirran Crusader (MBS)
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- Number: 14
- Rarity: R
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Knight
- Mana cost: 1WW
- Color: White
- Artist: Eric Deschamps
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Card text:
Double strike, protection from black and from green.
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| Section: Other spells (15 cards)
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Angelic Destiny (M12)
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- Number: 3
- Rarity: M
- Type: Enchantment
- Subtype: Aura
- Mana cost: 2WW
- Color: White
- Artist: Jana Schirmer & Johannes Voss
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Card text:
Enchant creature. Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
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Honor of the Pure (M10)
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- Number: 16
- Rarity: R
- Type: Enchantment
- Mana cost: 1W
- Color: White
- Artist: Greg Staples
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Card text:
White creatures you control get +1/+1.
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Oblivion Ring (DDG)
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- Number: 34
- Rarity: C
- Type: Enchantment
- Mana cost: 2W
- Color: White
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Card text:
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Sword of War and Peace (NPH)
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- Number: 161
- Rarity: M
- Type: Artifact
- Subtype: Equipment
- Mana cost: 3
- Color: Artifact
- Artist: Chris Rahn
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Card text:
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. Equip {2}
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| Section: Sideboard (12 cards)
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Fiend Hunter (ISD)
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- Number: 15
- Rarity: U
- Power: 1
- Toughness: 3
- Type: Creature
- Subtype: Human Cleric
- Mana cost: 1WW
- Color: White
- Artist: Wayne Reynolds
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Card text:
When Fiend Hunter enters the battefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battefield under its owner's control.
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Gideon Jura (ROE)
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- Number: 21
- Rarity: M
- Toughness: 6
- Type: Planeswalker
- Subtype: Gideon
- Mana cost: 3WW
- Color: White
- Artist: Aleksi Briclot
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Card text:
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [-2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Sun Titan (M11)
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- Number: 35
- Rarity: M
- Power: 6
- Toughness: 6
- Type: Creature
- Subtype: Giant
- Mana cost: 4WW
- Color: White
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Card text:
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. A blazing sun that never sets.
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Sword of Body and Mind (SOM)
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- Number: 208
- Rarity: M
- Type: Artifact
- Subtype: Equipment
- Mana cost: 3
- Color: Artifact
- Artist: Chris Rahn
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Card text:
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. Equip {2}
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