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Deck "War Of Demons"

Deck "War Of Demons"
Format: OCG - 47 Cards
created by warner_91 activity icon
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Cards without Section (40 cards)
2 x Ballom Emperor, Lord of Demons Ballom Emperor, Lord of Demons (DMC-55)
  • Collector Number: 17
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution - Put on one of your Demon Command
When you put this creature into the battle zone, destroy all creatures except darkness creatures.
Double Breaker

4 x Bloody Squito Bloody Squito (P-Y8)
  • Collector Number: P74-Y8
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Atsushi Kawasaki (
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When this creature wins a battle, destroy it.

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMR-02)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

3 x Deathraios, Cursed Blade Reaper Deathraios, Cursed Blade Reaper (DMC-60)
  • Collector Number: 8
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 4000
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.

2 x Gal Volf, Dark Wolfblade Gal Volf, Dark Wolfblade (DMC-55)
  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 6
  • Civilization: Darkness
  • Artist: sansyu
Card text:

When you put this creature into the battle zone, choose 1 race, then look at your opponent's hand. You may choose 1 card with the chosen race from your opponent's hand. If you do, that player discards that card and chooses 1 of their shields and puts it in their graveyard.
Double Breaker

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Raiden Hole Hyperspatial Raiden Hole (DMR-02)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-03)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (DM-38)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -Jenny, the Dismantling Puppet (DMC-42)

ほんと小悪魔な女の子だね。いや、小悪魔どころじゃなくない?ウケケ -カットちゃん (DMX-01)

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMC-64)
  • Collector Number: 7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

* When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

* Double breaker (This creature breaks 2 shields.)

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! - Olzekia, General of Decapitation

3 x Super Trash Train, Fuuma Devil Super Trash Train, Fuuma Devil (DMX-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Grand Devil
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

*  Whenever another creature is destroyed, you may draw a card.

Go, my friend! Go to the trash、super dash!!-Mongrel Man (Violence Creator)
どんどん戦うずら! 骨はおいらが拾ってやるずら!―Super Trash Train, Fuuma Devil (CoroCoro Legend 7)

3 x Terror Pit Terror Pit (DMC-60)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

2 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

3 x Zamaru, Treasure of Darkness Zamaru, Treasure of Darkness (DMC-60)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Pandora Box
  • Power: 2000+
  • Cost: 3
  • Civilization: Darkness
  • Artist: Hirokorin
Card text:

While all the cards in your mana zone are darkness cards, this creature gets +2000 power.
When this creature attacks, if all the cards in your mana zone are darkness cards, your opponent discards a card at random from their hand.

 
Section: Hyperspatial Zone (7 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Galactica Olzekia, the Decapitator Awakened Galactica Olzekia, the Decapitator Awakened (P-Y9)
  • Collector Number: P41b-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 12000
  • Cost: 14
  • Civilization: Darkness
  • Artist: hippo
Card text:

*  When you awaken this creature, discard 2 cards at from your opponents hand at random.

*  Triple breaker (This creature breaks 3 shields)

お前の全てを闇に葬る。(All that is you shall be buried in darkness.)

1 x Olzekia, Temporal Sword General Olzekia, Temporal Sword General (P-Y9)
  • Collector Number: P41a-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: hippo
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Awaken - If any of your Demon Commands are destroyed during any player's turn, flip this creature at the end of that turn.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 46  98 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
10/20 bar 2 %  
14 bar 2 %  
2 bar 15 %  
3 bar 6 %  
4 bar 11 %  
5 bar 17 %  
5/12 bar 2 %  
6 bar 19 %  
6/12 bar 2 %  
7 bar 19 %  
7/13 bar 2 %  
7/14 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
- bar 6 %  
1000 bar 11 %  
12000 bar 2 %  
2000+ bar 6 %  
3000/110 bar 2 %  
4000 bar 15 %  
4000/15000 bar 2 %  
5000 bar 6 %  
5000/9000 bar 2 %  
6000 bar 11 %  
7000 bar 4 %  
7000/110 bar 2 %  
9000 bar 4 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 14  30 %  
Brain Jacker bar 9 %  
Death Puppet bar 11 %  
Demon Command bar 13  28 %  
Demon Command/Hunter bar 9 %  
Hedrian/Grand Devil bar 6 %  
Pandora Box bar 6 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 4 %  
Rare bar 11  23 %  
Super Rare bar 11  23 %  
Uncommon bar 11  23 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 24  51 %  
Evolution Creature bar 4 %  
Psychic Creature bar 11 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 2 %  
Spell bar 14  30 %  
 



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Discussion about this Deck
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patterusp
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Subject:    Posted: March 18, 2012 09:47 am

i don't know if having so many hyperspatials is a good idea, its a good deck on the hold
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naveed
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Subject:    Posted: May 20, 2012 03:46 am

I think your hand can get clogged with the large number of high-cost cards. You need more options in the 1-3 mana range, or at least some counters for fast decks.
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hahamystyle
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Subject: good deck   Posted: August 10, 2012 02:42 am

is a good deck with the spell cards mostly thx best deck i playedbefore here
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x99phatom
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June 18, 2010
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Subject: mana expensive   Posted: August 19, 2012 08:30 am

yes as alot of others pointed out your deck is really mana taxing. otherwise, the demon commands effects really sync well with the psychics effects, good thinking! if played lucky this deck has potential. but really costly mana.
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