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Deck "FNM: R&G rules!"

Deck "FNM: R&G rules!"
Format: Standard - 60 Cards
created by jsierra activity icon
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Este es el mazo con el que juego actualmente mis partidas de Estándar. Me ha dado muy buenos resultados. Cuando salga RTR, lo actualizaré con nuevas cartas. Se admiten sugerencias.

 
Card list Group cards by  
Section: Lands (21 cards)
8 x Forest Forest (DDH)
  • Number: 38
  • Rarity: C
  • Type: Basic Land
  • Subtype: Forest
  • Color: Land
Card text:

{G}

10 x Mountain Mountain (DDH)
  • Number: 41
  • Rarity: C
  • Type: Basic Land
  • Subtype: Mountain
  • Color: Land
Card text:

{R}

3 x Rootbound Crag Rootbound Crag (M13)
  • Number: 228
  • Rarity: R
  • Type: Land
  • Color: Land
Card text:

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{Tap}: Add {R} or {G} to your mana pool.

 
Section: Creatures (20 cards)
2 x Deadly Recluse Deadly Recluse (M13)
  • Number: 165
  • Rarity: C
  • Power: 1
  • Toughness: 2
  • Type: Creature
  • Subtype: Spider
  • Mana cost: 1G
  • Color: Green
Card text:

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.

3 x Firewing Phoenix Firewing Phoenix (M13)
  • Number: 131
  • Rarity: R
  • Power: 4
  • Toughness: 2
  • Type: Creature
  • Subtype: Phoenix
  • Mana cost: 3R
  • Color: Red
Card text:

Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.

"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war."

3 x Flinthoof Boar Flinthoof Boar (M13)
  • Number: 171
  • Rarity: U
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Boar
  • Mana cost: 1G
  • Color: Green
Card text:

Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {Tap} this turn.)

Through the smoke and flames it hunts, sniffing out the panicked and confused.

3 x Mogg Flunkies Mogg Flunkies (M13)
  • Number: 143
  • Rarity: C
  • Power: 3
  • Toughness: 3
  • Type: Creature
  • Subtype: Goblin
  • Mana cost: 1R
  • Color: Red
Card text:

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of themââ¬âas long as you tell them where that is.

3 x Strangleroot Geist Strangleroot Geist (DKA)
  • Number: 127
  • Rarity: U
  • Power: 2
  • Toughness: 1
  • Type: Creature
  • Subtype: Spirit
  • Mana cost: GG
  • Color: Green
  • Artist: Jason Chan
Card text:

Haste. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.)

2 x Thundermaw Hellkite Thundermaw Hellkite (M13)
  • Number: 150
  • Rarity: M
  • Power: 5
  • Toughness: 5
  • Type: Creature
  • Subtype: Dragon
  • Mana cost: 3RR
  • Color: Red
Card text:

Flying
Haste (This creature can attack and {Tap} as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

4 x Vexing Devil Vexing Devil (AVR)
  • Number: 164
  • Rarity: R
  • Power: 4
  • Toughness: 3
  • Type: Creature
  • Subtype: Devil
  • Mana cost: R
  • Color: Red
Card text:

When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.

It's not any fun until someone loses an eye.

 
Section: Other spells (19 cards)
3 x Flames of the Firebrand Flames of the Firebrand (M13)
  • Number: 132
  • Rarity: U
  • Type: Sorcery
  • Mana cost: 2R
  • Color: Red
Card text:

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

"You're in luck. I brought enough to share."

4 x Krenko`s Command Krenko's Command (M13)
  • Number: 139
  • Rarity: C
  • Type: Sorcery
  • Mana cost: 1R
  • Color: Red
Card text:

Put two 1/1 red Goblin creature tokens onto the battlefield.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

4 x Rancor Rancor (M13)
  • Number: 185
  • Rarity: U
  • Type: Enchantment
  • Subtype: Aura
  • Mana cost: G
  • Color: Green
Card text:

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

4 x Searing Spear Searing Spear (M13)
  • Number: 147
  • Rarity: C
  • Type: Instant
  • Mana cost: 1R
  • Color: Red
Card text:

Searing Spear deals 3 damage to target creature or player.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

4 x Titanic Growth Titanic Growth (M13)
  • Number: 195
  • Rarity: C
  • Type: Instant
  • Mana cost: 1G
  • Color: Green
Card text:

Target creature gets +4/+4 until end of turn.

The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.

 
Deck Statistics
Distribution by Color
Green bar 24  40 %  
Land bar 5 %  
Red bar 33  55 %  
 

Distribution by Power
- bar 40  67 %  
1 bar 3 %  
2 bar 10 %  
3 bar 5 %  
4 bar 12 %  
5 bar 3 %  
 

Distribution by Rarity
C bar 35  58 %  
M bar 3 %  
R bar 10  17 %  
U bar 13  22 %  
 

Distribution by Subtype
- bar 18  30 %  
Aura bar 7 %  
Boar bar 5 %  
Devil bar 7 %  
Dragon bar 3 %  
Forest bar 13 %  
Goblin bar 5 %  
Mountain bar 10  17 %  
Phoenix bar 5 %  
Spider bar 3 %  
Spirit bar 5 %  
 

Distribution by Toughness
- bar 40  67 %  
1 bar 5 %  
2 bar 13 %  
3 bar 12 %  
5 bar 3 %  
 

Distribution by Type
Basic Land bar 18  30 %  
Creature bar 20  33 %  
Enchantment bar 7 %  
Instant bar 13 %  
Land bar 5 %  
Sorcery bar 12 %  
 



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