| Cards without Section (40 cards)
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Apache Hyahho (DMD-03)
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- Collector Number: 3
- Rarity: Promotional
- Type: Creature
- Race: Melt Warrior/Hunter
- Power: 1000
- Cost: 4
- Civilization: Fire
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Card text:
* When you put this creature into the battle zone, you may put a hunter psychic creature with cost 4 or less into the battle zone from your hyperspatial zone.
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3
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Bukkomi Hedgehog (DMD-03)
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- Collector Number: 5
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 5
- Civilization: Nature
- Artist: kawasumi
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.
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4
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Come On Pippi (DMR-03)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 5
- Civilization: Fire
- Artist: Tanru
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Card text:
* When you put this creature into the battle zone, choose one of the following effects.
- *º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
- *º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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GENJI Boy (DMD-05)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Human/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Murakami Hasashi
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* This creature attacks each turn if able. * When your Hunters attack, destroy an opponents creature with Blocker.
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2
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Gaial Zero (P-Y10)
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- Collector Number: P5-Y10
- Rarity: Promotional
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a psychic creature with a cost less than any of the revealed cards from that shield into the battle zone from your hyperspatial zone. Then, break that shield.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) * Double breaker
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2
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Galaxy Falcon, Counterattack Fortress [Mode Change] (DMR-02)
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- Collector Number: 12m
- Rarity: Rare
- Type: Fortress
- Cost: 1
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Your Hunters gain "speed attacker".
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2
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Great Hercules, Giant Insect (DMR-01)
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- Collector Number: 9
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Giant Insect/Hunter
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: hippo
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Card text:
* Evolution - Put on one of your Hunters.
* When this creature attacks, you may choose a Hunter creature in your mana zone with a cost equal or less than the total number of cards in your mana zone. Put that creature into the battle zone. * Double breaker (This creature breaks 2 shields.)
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Hyperspatial Bolshack Hole (DMX-03)
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- Collector Number: 41
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shooting Hole (DMD-03)
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- Collector Number: 11
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jasmine, Mist Faerie (Mode Change) (DMR-01)
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- Collector Number: 109m
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie
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Natural Snare (DMX-02)
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- Collector Number: 16
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: β Sansyu (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one of your opponent's creatures in the battle zone and put it into his mana zone. 絡ã¾ã伸ã³ããã¿ããã£ã¨åããæ¢ããã¨ãããã«ã¯æ°ããªä¸ãã§ãã¦ããã (DMC-33) ç½ ã«ã¯ã¾ã£ãè
ãã¡ã¯ãå¤ã®æ£®ã§çããå±ã¨åãã (DMC-59/DMC-61/DMX-02) 大å°ãçã¿åºãç½ ã«ããã£ãè
ã¯ã大å°ã«éããããããµãã¡â¦ã (DMD-01)
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Silver Shovel (DMD-03)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
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Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Yattare Pippi (DMD-03)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
- Artist: MITUAKI MATSUMOTO
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Card text:
* (This creature is put into your mana zone tapped.)
* You may have your Hunters cost 1 less to summon. They can't cost less than 1.
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| Section: Hyperspatial Zone (9 cards)
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Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
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- Collector Number: 2
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Beast Folk/Hunter
- Power: 3000/12000
- Cost: 4 / 15
- Civilization: Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Psychic LinkAt the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature. * Hunting * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (Mode Change) (DMR-01)
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- Collector Number: 62m
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Fire Bird/Hunter//King Command Dragon/Hunter
- Power: 2000+/25
- Cost: 3/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gaial Violence Dragon, Zero Fighter (P-Y10)
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- Collector Number: P10b-Y10
- Rarity: Promotional
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter
- Power: 9000
- Cost: 14
- Civilization: Fire
- Artist: TUBAKI HALSAME
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Card text:
* Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.
* While this creature is tapped, your opponent's attacking creatures must attack this creature if possible. * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
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- Collector Number: 1
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter
- Power: 6000/12000
- Cost: 7 / 15
- Civilization: Nature//Darkness/Fire/Nature
- Artist: Hisanobu Kometani / Ishib
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Card text:
* This creature can't be destroyed. * When this creature loses a battle, return it to your hyperspatial zone. * Double breaker (This creature breaks 2 shields.) * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields)
■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Shoot Fighter Pippi (P-Y10)
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- Collector Number: P11a-Y10
- Rarity: Promotional
- Type: Psychic Creature
- Race: Fire Bird/Hunter
- Power: 1000
- Cost: 2
- Civilization: Fire
- Artist: TUBAKI HALSAME
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Card text:
* Psychic Link: At the start of your turn, if there is a "Zero Kaiser" in your battle zone, you may flip this creature and that creature and link them.
* While this creature is tapped, your opponent's attacking creatures must attack this creature if possible. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Zero Kaiser (P-Y10)
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- Collector Number: P10a-Y10
- Rarity: Promotional
- Type: Psychic Creature
- Race: Red Command Dragon/Hunter
- Power: 6000
- Civilization: Fire
- Artist: TUBAKI HALSAME
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Card text:
* Double breaker (This creature breaks 2 shields.)
* Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) The Gaial victory legends begin here!
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