| Section: Pokemons (23 cards)
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Dusclops (EX SS)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D
- Poke#: 356
- Number: 4
- Subtype: Stage 1 Pokémon
- Resistance: Ft
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
 Judgement Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.   Random Curse Put a total of 5 damage counters on all Defending Pokémon in any way you like.
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Dusknoir (D&PSF)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D
- Poke#: 477
- Number: 96
- Subtype: Level Up Pokémon
- Resistance: C
- Hit Points: 140 HP
- Retreat Cost: CCC
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Card text:
Poké-POWER: Ectoplasm If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effect of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.
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2
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Dusknoir (DPBSP)
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- Rarity: Promo
- Type: Psychic
- Weakness: D+30
- Poke#: 477
- Number: DP33
- Subtype: Stage 2 Pokémon
- Resistance: C-20
- Hit Points: 130 HP
- Retreat Cost: CC
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Card text:
Dark Hide - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand, choose a Pokemon you find there, and put it on the bottom of his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. (Poke-POWER)
  Reaper Pulse 70 Move up to 2 damage counters from Dusknoir to 1 of your opponent's Benched Pokemon.
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4
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Duskull Lv. 18 (D&PSF)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D+10
- Number: SH2
- Subtype: Basic Pokémon
- Resistance: C
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Counting Song Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokémon. Ram 10 Night Bind 20 Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn.
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4
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Gastly (Arceus)
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- Rarity: Common
- Type: Psychic
- Weakness: D+10
- Poke#: 092
- Number: 64
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Gnaw 10
 Suffocating Gas 20
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2
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Gengar (HSTrium)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Dx2
- Poke#: 094
- Number: 94
- Subtype: Stage 2 Pokémon
- Resistance: C-20
- Hit Points: 130 HP
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Card text:
Catastrophe - As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.) (Poke-BODY)
Hurl into Darkness Look at your opponent's hand and choose a number of Pokemon you find there up to the number of P Energy attached to Gengar. Put the Pokemon you chose in the Lost Zone.
 Cursed Drop Put 4 damage counters on your opponent's Pokemon in any way you like.
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Gengar Lv.X (Arceus)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Dx2
- Number: 97
- Subtype: Level Up Pokémon
- Resistance: C-20
- Hit Points: 140 HP
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Card text:
Level-Down - Once during your turn (before your attack), you may choose 1 of your opponent's Pokemon LV.X. Remove the Level-Up card from that Pokemon and have your opponent shuffle that card into his or her deck. This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)
  Compound Pain This attack does 30 damage to each of your opponent's Pokemon that already has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
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Giratina Lv. 55 (Platinum)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D—2
- Number: 9
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 100 HP
- Retreat Cost: CCC
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Card text:
Poké-POWER: Let Loose Once during your turn, when you put Giratina from your hand onto your Bench, you may use this power. Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.) Earth Power 60 Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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Giratina Lv.X (DPBSP)
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- Rarity: Promo
- Type: Psychic
- Weakness: Dx2
- Number: DP38
- Subtype: Level Up Pokémon
- Resistance: C-20
- Hit Points: 130 HP
- Retreat Cost: CCC
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Card text:
Invisible Tentacles - Whenever your opponent's Pokemon tries to attack, your opponent discards 1 card from his or her hand. (If your opponent can?t discard 1 card, your opponent's Pokemon can't attack.) You can't use more than 1 Invisible Tentacles Poke-Body each turn. (Poke-BODY)
   Darkness Lost This attack does 30 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.
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Haunter (D&P)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: D+20
- Poke#: 093
- Number: 50
- Subtype: Stage 1 Pokémon
- Resistance: C-20
- Hit Points: 70 HP
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Card text:
Hypnosis The Defending Pokemon is now Asleep.
 Dream Eater 60 If the Defending Pokemon is not Asleep, this attack does nothing.
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Misdreavus (N Revelatn)
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- Rarity: Rare Holo
- Type: Psychic
- Poke#: 200
- Number: 11
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Night Eyes The Defending Pokémon is now Asleep. Perish Song If the Defending Pokémon is Asleep and was attacked with Night Eyes during your last turn, it is Knocked Out.
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| Section: Energy (22 cards)
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Double Colorless Energy (HG&SS)
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- Rarity: Uncommon
- Type: Energy
- Number: 103
- Subtype: Special Energy
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Card text:
Double Colorless Energy provides 2 Energy.
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10
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Psychic Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 119
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7
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Psychic Energy (D&P)
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- Rarity: Common
- Type: Energy
- Number: 127
- Hit Points: 0 HP
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2
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Rescue Energy (HSTrium)
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- Rarity: Uncommon
- Type: Energy
- Number: 90
- Subtype: Special Energy
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Card text:
Rescue Energy provides C Energy. If the Pokemon this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)
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| Section: Trainers (15 cards)
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Celio's Network (FR&LG)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Subtype: Supporter
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Card text:
Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent and put it into your hand. Shuffle your deck afterward. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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Energy Search (B&W)
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- Rarity: Common
- Type: Trainer
- Number: 93
- Subtype: Item
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Card text:
Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.
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Lost World (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, if that player's opponent has 6 or more Pokemon in the Lost Zone, the player may choose to win the game.
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Moonlight Stadium (D&PGE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
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Pokémon Retriever (TRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 84
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Card text:
Search your discard pile for Basic Pokémon and Evolution cards. You may either show 1 Basic Pokémon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokémon or Evolution cards to your opponent and shuffle them into your deck.
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Potion (B&W)
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- Rarity: Common
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Heal 30 damage from 1 of your Pokémon.
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Roseanne's Research (D&PSW)
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- Rarity: Uncommon
- Type: Trainer
- Number: 125
- Subtype: Supporter
- Hit Points: 0 HP
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for up to 2 in any combination of basic Pokemon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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