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Deck "The After Life"

Deck "The After Life"
Format: Unlimited - 60 Cards
created by sasuke_wolf LV10 activity icon envelope icon
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Card list Group cards by  
Section: Pokemons (23 cards)
3 x Dusclops
Average price:
Dusclops (EX SS)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: D
  • Poke#: 356
  • Number: 4
  • Subtype: Stage 1 Pokémon
  • Resistance: Ft
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

colorlesspsychic Judgement      
Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.
colorlesscolorlesspsychic Random Curse      
Put a total of 5 damage counters on all Defending Pokémon in any way you like.

1 x Dusknoir
Average price:
Dusknoir (D&PSF)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: D
  • Poke#: 477
  • Number: 96
  • Subtype: Level Up Pokémon
  • Resistance: C
  • Hit Points: 140 HP
  • Retreat Cost: CCC
Card text:

Poké-POWER: Ectoplasm

If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effect of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.


2 x Dusknoir
Average price:
Dusknoir (DPBSP)
  • Rarity: Promo
  • Type: Psychic
  • Weakness: D+30
  • Poke#: 477
  • Number: DP33
  • Subtype: Stage 2 Pokémon
  • Resistance: C-20
  • Hit Points: 130 HP
  • Retreat Cost: CC
Card text:

Dark Hide - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand, choose a Pokemon you find there, and put it on the bottom of his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. (Poke-POWER)

colorlesspsychicpsychic Reaper Pulse     70
Move up to 2 damage counters from Dusknoir to 1 of your opponent's Benched Pokemon.

4 x Duskull Lv. 18
Average price:
Duskull Lv. 18 (D&PSF)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: D+10
  • Number: SH2
  • Subtype: Basic Pokémon
  • Resistance: C
  • Hit Points: 60 HP
  • Retreat Cost: CC
Card text:

Counting Song

Put up to 3 damage counters on Duskull.  Then, put that many damage counters on the Defending Pokémon.

Psychic Ram    10
Psychic Colorless Night Bind    20

Flip a coin.  If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn.

4 x Gastly
Average price:
Gastly (Arceus)
  • Rarity: Common
  • Type: Psychic
  • Weakness: D+10
  • Poke#: 092
  • Number: 64
  • Subtype: Basic Pokémon
  • Resistance: C-20
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Gnaw     10


colorlesspsychic Suffocating Gas     20

2 x Gengar
Average price:
Gengar (HSTrium)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Dx2
  • Poke#: 094
  • Number: 94
  • Subtype: Stage 2 Pokémon
  • Resistance: C-20
  • Hit Points: 130 HP
Card text:

Catastrophe - As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.) (Poke-BODY)

psychic Hurl into Darkness     
Look at your opponent's hand and choose a number of Pokemon you find there up to the number of P Energy attached to Gengar. Put the Pokemon you chose in the Lost Zone.

colorlesspsychic Cursed Drop     
Put 4 damage counters on your opponent's Pokemon in any way you like.

1 x Gengar Lv.X
Average price:
Gengar Lv.X (Arceus)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Dx2
  • Number: 97
  • Subtype: Level Up Pokémon
  • Resistance: C-20
  • Hit Points: 140 HP
Card text:

Level-Down - Once during your turn (before your attack), you may choose 1 of your opponent's Pokemon LV.X. Remove the Level-Up card from that Pokemon and have your opponent shuffle that card into his or her deck. This power can't be used if Gengar is affected by a Special Condition. (Poke-POWER)

colorlesspsychicpsychic Compound Pain     
This attack does 30 damage to each of your opponent's Pokemon that already has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)

1 x Giratina Lv. 55
Average price:
Giratina Lv. 55 (Platinum)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: D—2
  • Number: 9
  • Subtype: Basic Pokémon
  • Resistance: C-20
  • Hit Points: 100 HP
  • Retreat Cost: CCC
Card text:

Poké-POWER: Let Loose

Once during your turn, when you put Giratina from your hand onto your Bench, you may use this power. Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.)


Psychic Psychic Colorless Earth Power    60

Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

1 x Giratina Lv.X
Average price:
Giratina Lv.X (DPBSP)
  • Rarity: Promo
  • Type: Psychic
  • Weakness: Dx2
  • Number: DP38
  • Subtype: Level Up Pokémon
  • Resistance: C-20
  • Hit Points: 130 HP
  • Retreat Cost: CCC
Card text:

Invisible Tentacles - Whenever your opponent's Pokemon tries to attack, your opponent discards 1 card from his or her hand. (If your opponent can?t discard 1 card, your opponent's Pokemon can't attack.) You can't use more than 1 Invisible Tentacles Poke-Body each turn. (Poke-BODY)

colorlesscolorlesspsychicpsychic Darkness Lost     
This attack does 30 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) If any of your opponent's Pokemon would be Knocked Out by damage from this attack, put that Pokemon and all cards attached to it in the Lost Zone instead of discarding it.

3 x Haunter
Average price:
Haunter (D&P)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: D+20
  • Poke#: 093
  • Number: 50
  • Subtype: Stage 1 Pokémon
  • Resistance: C-20
  • Hit Points: 70 HP
Card text:

psychic Hypnosis     
The Defending Pokemon is now Asleep.


psychicpsychic Dream Eater     60
If the Defending Pokemon is not Asleep, this attack does nothing.

1 x Misdreavus
Average price:
Misdreavus (N Revelatn)
  • Rarity: Rare Holo
  • Type: Psychic
  • Poke#: 200
  • Number: 11
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Psychic   Night Eyes      
The Defending Pokémon is now Asleep.

Psychic Psychic Psychic   Perish Song      
If the Defending Pokémon is Asleep and was attacked with Night Eyes during your last turn, it is Knocked Out.

 
Section: Energy (22 cards)
3 x Double Colorless Energy
Average price:
Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

10 x Psychic Energy
Average price:
Psychic Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 119
7 x Psychic Energy
Average price:
Psychic Energy (D&P)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 127
  • Hit Points: 0 HP
2 x Rescue Energy
Average price:
Rescue Energy (HSTrium)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 90
  • Subtype: Special Energy
Card text:

Rescue Energy provides C Energy. If the Pokemon this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)

 
Section: Trainers (15 cards)
4 x Celio`s Network
Average price:
Celio's Network (FR&LG)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Subtype: Supporter
Card text:


Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent and put it into your hand. Shuffle your deck afterward.

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

1 x Lost World
Average price:
Lost World (CoL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 81
  • Subtype: Stadium
Card text:

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player's turn, if that player's opponent has 6 or more Pokemon in the Lost Zone, the player may choose to win the game.

1 x Moonlight Stadium
Average price:
Moonlight Stadium (D&PGE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 100
1 x Pokémon Retriever
Average price:
Pokémon Retriever (TRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 84
Card text:


Search your discard pile for Basic Pokémon and Evolution cards. You may either show 1 Basic Pokémon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokémon or Evolution cards to your opponent and shuffle them into your deck.

4 x Potion
Average price:
Potion (BW)
  • Rarity: Common
  • Type: Trainer
  • Number: 100
  • Subtype: Item
Card text:

Heal 30 damage from 1 of your Pokémon.

4 x Roseanne`s Research
Average price:
Roseanne's Research (D&PSW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 125
  • Subtype: Supporter
  • Hit Points: 0 HP
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 2 in any combination of basic Pokemon and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

 
Total price for the deck:
Deck Statistics
Distribution by Poke#
- bar 44  73 %  
092 bar 7 %  
093 bar 5 %  
094 bar 3 %  
200 bar 2 %  
356 bar 5 %  
477 bar 5 %  
 

Distribution by Rarity
Common bar 25  42 %  
Promo bar 5 %  
Rare Holo bar 10  17 %  
Ultra Rare bar 5 %  
Uncommon bar 19  32 %  
 

Distribution by Subtype
- bar 19  32 %  
Basic Pokémon bar 10  17 %  
Item bar 7 %  
Level Up Pokémon bar 5 %  
Special Energy bar 8 %  
Stadium bar 2 %  
Stage 1 Pokémon bar 10 %  
Stage 2 Pokémon bar 7 %  
Supporter bar 13 %  
 

Distribution by Type
Basic Energy bar 17  28 %  
Psychic bar 23  38 %  
Special Energy bar 8 %  
Trainer bar 15  25 %  
 



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Discussion about this Deck
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Author Message
silverkp Premium Member
LV33 United States activity icon envelope icon

Avatar for silverkp
Member since
February 28, 2007
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Subject:    Posted: January 24, 2012 01:08 pm

If you take out 3 psychic energy you can add Gengar Prime, Lost World and a Rescue Energy.
Phoebe's Stadium falls short on retreating Giratina. If that card was replaced by Moonlight Stadium, you'd have absolute 0 retreat cost.
Pokemon Retriever has an added effect over Night Maintenace.
And Roseanne's Research can search Pokemon as well as energy instead of Mr. Stone. In upcomming sets, Cilan searches for 3 basic energies.
Back to top Modified on January 24, 2012 01:11 pm 
sasuke_wolf
LV10 United States activity icon envelope icon

Avatar for sasuke_wolf
Member since
November 28, 2009
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Subject:    Posted: January 26, 2012 07:28 pm

Thank you very much for your advice i really appreciate it. It helped a lot.
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