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Deck "Main Villian Final Stage"

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Deck "Main Villian Final Stage"
Format: OCG - 49 Cards
created by edowaado LV19 activity icon envelope icon
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Cards without Section (40 cards)
4 x Aqua Super Emeral Aqua Super Emeral (DMX-10)
  • Collector Number: 32
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

4 x Aqua Surfer Aqua Surfer (DMX-03)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

4 x Come On Pippi (Mode Change) Come On Pippi (Mode Change) (DMR-03)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Energy Stream Energy Stream (P-Y10)
  • Collector Number: P42m-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

* Draw 2 cards.

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Hachiko, Caporegime`s Faithful Dog Hachiko, Caporegime's Faithful Dog (DMR-03)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

*  When this creature is discarded from your hand by the ability of your opponent's creature or spell, you may put it into the battle zone instead of your graveyard.

*  When you put this creature into the battle zone, search your deck. Take a Hachiko, Caporegime's Faithful Dog from it, show it to your opponent, and you may put it into your hand. Then shuffle your deck.

4 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (DMC-65)
  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

* Destroy 1 of your opponent's creatures with a cost of 4 or less.

* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

3 x No Questions! Ogre-maru Boy No Questions! Ogre-maru Boy (DMR-04)
  • Collector Number: 24
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter
  • Power: 2000
  • Cost: 4
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature into the battle zone, choose any number of your opponent's psychic creatures with total power 8000 or less and destroy them.

2 x Raging Apache Lizard (Mode Change) Raging Apache Lizard (Mode Change) (DMR-01)
  • Collector Number: 95m
  • Rarity: Common
  • Type: Creature
  • Race: Melt Warrior/Hunter
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Kano Akira
Card text:

*  When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Spiral Gate Spiral Gate (DMX-10)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

 
Section: Hyperspatial Zone (9 cards)
1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Violence Dragon, Zero Fighter Gaial Violence Dragon, Zero Fighter (P-Y10)
  • Collector Number: P11b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter
  • Power: 9000
  • Cost: 14
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Shoot Fighter Pippi Shoot Fighter Pippi (P-Y10)
  • Collector Number: P11a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Psychic Link: At the start of your turn, if there is a "Zero Kaiser" in your battle zone, you may flip this creature and that creature and link them.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zero Kaiser Zero Kaiser (P-Y10)
  • Collector Number: P10a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

The Gaial victory legends begin here!

 
Deck Statistics
Distribution by Civilization
Fire bar 27  55 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Water bar 15  31 %  
Water/Fire bar 8 %  
 

Distribution by Cost
- bar 2 %  
14 bar 2 %  
2 bar 12 %  
2/20 bar 2 %  
3 bar 10  20 %  
3/20 bar 2 %  
4 bar 14 %  
5 bar 10  20 %  
5/30 bar 2 %  
6 bar 8 %  
6/20 bar 2 %  
6/30 bar 2 %  
7 bar 4 %  
7/30 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 13  27 %  
1000 bar 18 %  
1000/19000 bar 2 %  
2000 bar 11  22 %  
3000 bar 8 %  
3000/19000 bar 2 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000/26000 bar 2 %  
6000 bar 2 %  
6000/19000 bar 2 %  
6000/26000 bar 2 %  
8000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 13  27 %  
Fire Bird/Hunter bar 10 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Flame Monster/Blue Monster bar 8 %  
Flame Monster/Hunter bar 8 %  
Human/Hunter bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 16 %  
Melt Warrior/Hunter bar 4 %  
Red Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 17  35 %  
Promotional bar 16 %  
Rare bar 16 %  
Super Rare bar 10 %  
Uncommon bar 16 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 27  55 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 14 %  
Spell bar 13  27 %  
 



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