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Deck "vegeta orange"

Deck "vegeta orange"
75 Cards
created by heterous activity icon
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powerful deck my friend uses

 
Card list Group cards by  
Section: Main Personality (4 cards)
1 x Vegeta (level 1) Vegeta (level 1) (Saiyan)
  • Number: 184
  • Rarity: 4
  • Type: None
  • Character: Vegeta
Card text:

Ignore a successful energy attack.

1 x Vegeta (level 3) Vegeta (level 3) (Saiyan)
  • Number: 175
  • Rarity: 4
  • Type: None
  • Character: Vegeta
Card text:

Captures one Dragon Ball, once per game, after he makes a successful energy attack. This ends the combat step.
The guards met with an unfortunate accident.

1 x Vegeta, Ascendant Vegeta, Ascendant (Cell)
  • Number: 154
  • Rarity: 5
  • Type: None
  • Character: Vegeta
Card text:

Defense Shield: When defending in Combat, stop the first unstopped attack performed against you. When entering Combat, draw a card.
Are you ready now to witness a power not seen for thousands of years?

1 x Vegeta, Settled Down Vegeta, Settled Down (Kid Buu)
  • Number: 122
  • Rarity: 5
  • Type: None
  • Character: Vegeta
Card text:

Constant Combat Power: Your opponent cannot play and use Combat cards. All of your attacks do +2 life cards of damage.
Well you can't fool me, old friend. There's more to it than that, isn't there.

 
Section: Supporting: Allies (4 cards)
1 x Android 18 (level 1) Android 18 (level 1) (Androids)
  • Number: 116
  • Rarity: 5
  • Type: None
  • Character: Android 18
Card text:

Stops the first unstopped attack performed against you this Combat.
That was so poor. You aim was off by at least 10 degrees.

1 x Dodoria Dodoria (Trunks)
  • Number: 109
  • Rarity: 3
  • Type: None
  • Character: Dodoria
Card text:

Physical attack. If successful, also stop all your opponent's energy attacks for the remainder of Combat.
Your attack felt about as strong as a bumble bee sting.

1 x Guldo (level 1) Guldo (level 1) (Frieza)
  • Number: 45
  • Rarity: 3
  • Type: None
  • Character: Guldo
Card text:

Physical Attack. If successful, you may also take the 2 bottom cards from your discard pile into your hand.
You have pushed me too far!

1 x Jeice (level 1) Jeice (level 1) (Frieza)
  • Number: 37
  • Rarity: 3
  • Type: None
  • Character: Jeice
Card text:

Energy attack doing 5 life cards of damage, if stopped, it still does 2 life cards of damage.
So Vegetable Breath, where exactly were you hiding?
Errata: His power reads, “Energy attack doing 5 life cards of damage. If this attack is stopped, your opponent discards 2 life cards.”

 
Section: Supporting: Mastery (1 cards)
1 x Orange Style Mastery Orange Style Mastery (Trunks)
  • Number: 146
  • Rarity: 5
  • Type: None
  • Character: Trunks
Card text:

All energy attacks performed by your Main Personality do +1 less power stage to perform to a minimun of 1. Orange Style energy attacks do +1 life card of damage if successful and cost 1 less power stage to perform to a minimum of 1 instead.

 
Section: Combat Cards (66 cards)
1 x A Hospital Stay A Hospital Stay (Frieza)
  • Number: 26
  • Rarity: 1
  • Type: Non-Combat
  • Character: Super Saiyan Goku
Card text:

Power up your main personality to its highest stage. Raise your anger 1 level. Remove from the game after use. Limit 1 per deck.
Those Senzu Beans sure did the trick!

1 x Frieza Smiles Frieza Smiles (Frieza)
  • Number: 49
  • Rarity: 3
  • Type: Combat
  • Character: Frieza
Card text:

Stops all energy attacks or physical attacks in this combat if played as this personality's first card in combat.
I want you!
Errata: Treat this card as if it read, “Stops all energy attacks, or stops all physical attacks this Combat, if played as your first card this Combat.”

1 x Frieza is Ready Frieza is Ready (Trunks)
  • Number: 59
  • Rarity: 3
  • Type: Non-Combat
  • Character: Frieza
Card text:

Villains only. When your Main Personality takes life cards of damage, his attacker takes twice as many life cards of damage as well. Limit 1 per deck. Use when needed.
Now it's time to back up your pathetic taunts, my delusional Sub-super Saiyan!
Errata: Treat this card as if it read, “Villains only. Use when needed. When your Main Personality takes life cards of damage, your opponent discards twice as many life cards.
Limit 1 per deck.”This card is not affected by Endurance and does not allow you to Overkill your
opponent.

1 x Goku`s Mixing Drill Goku's Mixing Drill (Saiyan)
  • Number: 231
  • Rarity: 5
  • Type: Non-Combat
  • Character: Goku
Card text:

Allows multiple colors of drills to be used at the same time.
I think the whole planet is actually shaking!

1 x Gravity Chamber Gravity Chamber (Androids)
  • Number: 8
  • Rarity: 1
  • Type: None
  • Character: Dr. Briefs
Card text:

All physical attacks cost +2 Power stages to perform.

1 x Guldo`s Time Freeze Drill Guldo's Time Freeze Drill (Frieza)
  • Number: 55
  • Rarity: 3
  • Type: Non-Combat
  • Character: Guldo
Card text:

Villians only. All successful attacks on a villain do 1 less power stage or life card of damage than normal.
I knew I should have spent more time in the gym.
Errata: Treat this card as if it read, “Villains only. Reduce the damage from all attacks performed against you by 1 power stage or 1 life card of damage.”

1 x Orange Ally Drill Orange Ally Drill (Cell)
  • Number: 67
  • Rarity: 3
  • Type: Non-Combat
  • Character: Krillin
Card text:

After you receive damage from a successful energy attack, search your Life Deck for an Ally and place it into play at 4 power stages above 0.
We've got to find Cell.

1 x Orange Aura Drill Orange Aura Drill (Androids)
  • Number: 65
  • Rarity: 3
  • Type: Non-Combat
  • Character: Vegeta
Card text:

All of your energy attacks do +1 life card of damage. If you declared Toku-Waza, all of your energy attacks do +2 life cards of damage instead.
I will be legendary!

1 x Orange Blast Orange Blast (Cell)
  • Number: 5
  • Rarity: 1
  • Type: Energy Combat
  • Character: Krillin
Card text:

Energy attack. Raise your anger 1 level.
Okay, let's torch this place!

2 x Orange City Destruction Orange City Destruction (Cell)
  • Number: 146
  • Rarity: 5
  • Type: Energy Combat
  • Character: Cell
Card text:

Energy attack. If successful, and you declared a Tokui-Waza, remove up to 2 of your opponent's Non-Combat cards from the game. Remove from the game after use.
They just don't make them like they used to.

1 x Orange Deflection Orange Deflection (Cell)
  • Number: 92
  • Rarity: 3
  • Type: Physical Combat
  • Character: Cell
Card text:

Stops a physical attack. If you declared Tokui-Waza, stop your opponent's next physical attack in his next "Attacker Attacks!" phase.
So what's stopping you?

1 x Orange Destruction Drill Orange Destruction Drill (Frieza)
  • Number: 67
  • Rarity: 3
  • Type: Non-Combat
  • Character: Zarbon
Card text:

At the beginning of every turn, discard 1 opponent's non-combat/non-dragon ball card in play. Limit 1 per deck.
Game, set, and match to Zarbon!

1 x Orange Energy Dan Drill Orange Energy Dan Drill (Trunks)
  • Number: 138
  • Rarity: 5
  • Type: Non-Combat
  • Character: Gohan
Card text:

Once per Combat, after you perform a successful energy attack, search through the defender's Life Deck for any card and discard it.
I stopped you once. I can do it again!

2 x Orange Energy Deflection Orange Energy Deflection (Cell)
  • Number: 31
  • Rarity: 1
  • Type: Energy Combat
  • Character: Android 17
Card text:

Stops an energy attack. Raise your anger 1 level.
Do you have any more tricks to share with me before I finish you?

3 x Orange Energy Discharge Orange Energy Discharge (Cell)
  • Number: 52
  • Rarity: 3
  • Type: Energy Combat
  • Character: Goku
Card text:

Energy attack doing 6 life cards of damage. Your opponent may not use Energy Combat cards to stop this attack.
Your evil must stop here!
Errata: If an Energy Combat card is played previously in Combat that stops all energy attacks for the remainder of Combat, it would not stop Orange Energy Discharge.

2 x Orange Eye Beam Orange Eye Beam (Androids)
  • Number: 104
  • Rarity: 5
  • Type: Energy Combat
  • Character: Android 20
Card text:

Energy attack doing 5 life cards of damage. Cost 3 power stages to perform. If you declared Toku-Waza, this attack does 7 life cards of damage instead.
I will clear the area.

4 x Orange Fist Catch Orange Fist Catch (Androids)
  • Number: 27
  • Rarity: 1
  • Type: Physical Combat
  • Character: Android 18
Card text:

Stops a physical attack. If you declared Toku-Waza, this card remains in play to be used 1 more time this Combat. Remove from the game after use.
I think it's time I finish this.

2 x Orange Focused Blast Orange Focused Blast (Cell)
  • Number: 4
  • Rarity: 1
  • Type: Energy Combat
  • Character: Tien
Card text:

Energy attack doing 6 life cards of damage.
I must stop Cell! I can't give up now.

2 x Orange Goku`s Kamehameha Orange Goku's Kamehameha (Cell)
  • Number: 101
  • Rarity: 3
  • Type: Energy Combat
  • Character: Goku
Card text:

Energy attack doing 6 life cards of damage. Raise your anger 1 level.
It's only a matter of time before you break through.

2 x Orange Haulting Drill Orange Haulting Drill (Cell)
  • Number: 147
  • Rarity: 5
  • Type: Non-Combat
  • Character: Trunks
Card text:

All successful physical attacks performed against you do a maximum of 3 power stages of damage. Limit 1 per deck.
Where could this creature have gone?
Errata: This drill does not effect Life Cards of damage from physical attacks that did not come from power stages of damage. For example, Tien’s Physical Attack (Saiyan Saga #27 that reads “Physical attack doing 5 Life Cards of damage) still does 5 Life Cards of damage if Orange Haulting Drill is in play.

2 x Orange Kamehemeha Attack Orange Kamehemeha Attack (Frieza)
  • Number: 2
  • Rarity: 1
  • Type: Energy Combat
  • Character: Super Saiyan Goku
Card text:

Energy attack doing 6 life cards of damage. Lower opponent's anger 1 level.
Must...summon up strength from within.
Errata: Treat this title as if it read “Orange Kamehameha Attack”.

1 x Orange Leg Drill Orange Leg Drill (Frieza)
  • Number: 71
  • Rarity: 3
  • Type: Non-Combat
  • Character: Super Saiyan Goku
Card text:

Reduces damage from every physical attack by 2 power stages. Limit 1 per deck.
I am Protector of the Innocent. I am the light in the darkness.
Errata: Treat this card as if it read, “All physical attacks performed against you do 2 less power stages of damage, to a minimum of 0. Limit 1 per deck.”

1 x Orange Neck Restraints Orange Neck Restraints (Saiyan)
  • Number: 52
  • Rarity: 1
  • Type: Energy Combat
  • Character: Mez
Card text:

Stops an opponent's energy attack. Foe's anger level decreases by 1.
This is the "land of no return!"

1 x Orange Obliteration Orange Obliteration (Kid Buu)
  • Number: 64
  • Rarity: 3
  • Type: Energy Combat
  • Character: Super Majin Buu
Card text:

Energy attack. Empower 3. Discard up to 3 of your opponent's Drills in play. The next time you use Endurance this Combat, prevent the rest of the damage the attack would have dealt.
Whoa, he's mad! That blast had enough power to destroy the entire planet!

2 x Orange Off-Balancing Drill Orange Off-Balancing Drill (Saiyan)
  • Number: 134
  • Rarity: 3
  • Type: Non-Combat
  • Character: Chi-Chi
Card text:

Stop the first physical attack made on you in a combat.
Goku! Be careful!...Uh, I'm going to worry myself to death.

1 x Orange Planet Destruction Orange Planet Destruction (Frieza)
  • Number: 1
  • Rarity: 1
  • Type: Energy Combat
  • Character: Frieza
Card text:

Energy attack doing 5 life cards of damage. Lower opponent's anger 1 level.
This is my moment of glory. Don't spoil it for me.

1 x Orange Resistance Orange Resistance (Trunks)
  • Number: 70
  • Rarity: 3
  • Type: Energy Combat
  • Character: Gohan
Card text:

Stops an energy attack. During your next attack phase, either pass or this card allows your Main Personality to perform an energy attack.
You have to be stopped and I can do that!

2 x Orange Shoulder Throw Orange Shoulder Throw (Saiyan)
  • Number: 50
  • Rarity: 1
  • Type: Physical Combat
  • Character: Raditz
Card text:

Stops an opponent's physical attack this round. Raise card user's anger level 1.
Allow me to introduce myself, I'm Raditz, your big brother!

2 x Orange Special Beam Cannon Orange Special Beam Cannon (Trunks)
  • Number: 69
  • Rarity: 3
  • Type: Energy Combat
  • Character: Piccolo
Card text:

Energy attack doing 1 life card of damage for each of the attacking personality's power stages above 0. Costs 3 power stages to perform.
You must learn to focus your energies.

2 x No image for Orange Steady Drill Orange Steady Drill (CG)
  • Number: 76
  • Rarity: 3
  • Type: Non-Combat
  • Character: Gohan
Card text:

Defense Shield: Stops the first unstopped energy attack performed against you during Combat.
I'm sure my dad can take him.

3 x Orange Strike Orange Strike (Cell)
  • Number: 29
  • Rarity: 1
  • Type: Energy Combat
  • Character: Cell
Card text:

Energy attack doing 5 cards of damage. Raise your anger 1 level.
Hey! Come out!

2 x Orange Surprise Blast Orange Surprise Blast (Trunks)
  • Number: 14
  • Rarity: 1
  • Type: Energy Combat
  • Character: Krillin
Card text:

Energy attack. If successful, you may remove one of the defender's Drills in play from the game. Remove from the game after use.
Man! He's better that he looks.

2 x Orange Wrist Flex Takedown Orange Wrist Flex Takedown (Saiyan)
  • Number: 49
  • Rarity: 1
  • Type: Physical Combat
  • Character: Roshi
Card text:

Stops the foes' physical attack played this round. Raise card user's anger level 1.
Breaking up ...is hard to do.

1 x Senzu Bean Senzu Bean (Saiyan)
  • Number: 43
  • Rarity: 1
  • Type: Non-Combat
  • Character: Goku
Card text:

This card is played and then is taken out of the game. It moves the power stage of the main personality to the highest rating.
Eating that was great. I feel fine now.
Errata: Treat this card as if it read, “When you place this card in play, immediately raise your Main Personality to its highest power stage. Remove from the game after use.”

1 x Senzu Effect Senzu Effect (Androids)
  • Number: 82
  • Rarity: 3
  • Type: Non-Combat
  • Character: Tien
Card text:

Raise your Main Personality and all of your Allies to their highest power stage. Use when needed. Limit 1 per deck. Remove from the game after use.
Vegeta look lide he's in pretty bad shape. I'll give him one of these small beans.

1 x Smokescreen Smokescreen (Cell)
  • Number: 78
  • Rarity: 3
  • Type: Combat
  • Character: Trunks
Card text:

Stops a physical or energy attack. Remove from the game after use.
Now we have what we came for!

1 x Stunned Stunned (Cell)
  • Number: 116
  • Rarity: 5
  • Type: Combat
  • Character: Piccolo
Card text:

Krillin, Piccolo, and Trunks may not attack, block, or use their powers for the remainder of Combat. Remove from the game after use.
I can't see!
Errata: Treat this card as if it read, “Krillin, Piccolo, and Trunks may not perform physical or energy attacks, stop attacks performed against them, or use their personality powers for the remainder of Combat. Remove from the game after use.”

1 x The Luck of Trunks The Luck of Trunks (Frieza)
  • Number: Prev05
  • Rarity: 5
  • Type: Energy Combat
  • Character: Trunks
Card text:

Energy attack doing 6 life cards of damage. Lower opponent's anger 2 levels. Limit 1 per deck. Remove from the game after use.
I've been waiting a long time to meet you face to face.

3 x Tien`s Tri-Beam Tien's Tri-Beam (Cell)
  • Number: 91
  • Rarity: 3
  • Type: Energy Combat
  • Character: Tien
Card text:

Energy attack doing 2 life cards of damage. Stays in play to be used 2 more times this Combat. Remove from the game after use.
I might just be a pot-hole to you, but I'm going to be a deep pot-hole!

1 x Time Is A Warrior`s Tool Time Is A Warrior's Tool (Frieza)
  • Number: 30
  • Rarity: 1
  • Type: Combat
  • Character: Gohan
Card text:

Stops all attacks from an opponent in this combat. Limit 1 per deck.
Where's Piccolo and where's my dad?
Errata: This card cannot stop focused attacks.

2 x Trunks Swiftly Moving Trunks Swiftly Moving (Trunks)
  • Number: 99
  • Rarity: 3
  • Type: Physical Combat
  • Character: Trunks
Card text:

Stops a physical attack. In your next attack phase, perform the exact same attack that this card stopped.
I've waited a long time for this one!
Errata: Copy the entire physical attack, as well as secondary effects and modifiers. If the card you copy stays in play to be used one more time this Combat, then you may use the copied attack one more time this Combat.
When you stop a physical attack with this card, you only copy the card power when you use the attack during your next Attacker Attacks phase. The floating effect that Trunks Swiftly
Moving creates does not copy any of the following: Title, Style, Rarity, Card Number, Picture, Cardtype, Sword/Starburst, Headshot, Con-ji, or Quote.
If you use Trunks Swiftly Moving and another card effect would make you skip your next Attacker Attacks phase, then you do NOT get to use the attack that Trunks Swiftly Moving is copying on your next available Attacker Attacks phase.
EXAMPLE: Player A plays Android 18’s Pressure Routine (Babidi Saga #33). Player B defends
with Trunks Swiftly Moving. Since Player B stopped the attack, he has to skip his next Attacker Attacks phase because of Android 18’s Pressure Routine. Since Player B’s next Attacker Attacks phase is being skipped, he doesn’t get to perform the copy of Android 18’s Pressure Routine from his Trunks Swiftly Moving.

1 x Unexpected Company Unexpected Company (Androids)
  • Number: 88
  • Rarity: 3
  • Type: Non-Combat
  • Character: Vegeta
Card text:

Search your Life Deck for 2 Allies and place them in play at 5 power stages above 0
We must find android 20, wherever he's hiding.

1 x Vegeta Getting Bashed Drill Vegeta Getting Bashed Drill (Frieza)
  • Number: 76
  • Rarity: 3
  • Type: Non-Combat
  • Character: Vegeta
Card text:

Vegeta, Goku, Gohan, Nappa, and Raditz only. Do +1 life card of damage with each successful energy attack.
Don't be so soft! There's no stinking honor in any of this!

 
Deck Statistics
Distribution by Character
Android 17 bar 3 %  
Android 18 bar 7 %  
Android 20 bar 3 %  
Cell bar 8 %  
Chi-Chi bar 3 %  
Dodoria bar 1 %  
Dr. Briefs bar 1 %  
Frieza bar 4 %  
Gohan bar 7 %  
Goku bar 9 %  
Guldo bar 3 %  
Jeice bar 1 %  
Krillin bar 5 %  
Mez bar 1 %  
Piccolo bar 4 %  
Raditz bar 3 %  
Roshi bar 3 %  
Super Majin Buu bar 1 %  
Super Saiyan Goku bar 5 %  
Tien bar 8 %  
Trunks bar 9 %  
Vegeta bar 9 %  
Zarbon bar 1 %  
 

Distribution by Rarity
1 bar 26  35 %  
3 bar 33  44 %  
4 bar 3 %  
5 bar 14  19 %  
 

Distribution by Type
Combat bar 5 %  
Energy Combat bar 31  41 %  
Non-Combat bar 19  25 %  
None bar 10  13 %  
Physical Combat bar 11  15 %  
 



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Discussion about this Deck
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Author Message
thebutcher
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Subject:    Posted: October 12, 2006 07:57 pm

The vegeta main personalities should be more constant with the levels. Saiyan saga personalities will most likely get killed these days from any personality from trunks saga set, up. The vegeta personality cards from a cell or WG saga deck could make the deck killer with higher power levels.
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bot_bot
LV23 New Zealand activity icon envelope icon

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Member since
May 27, 2006
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Subject:    Posted: June 12, 2008 12:50 am

Yes these days you need slightly more power full cards, lvl 1 is fine but i wouldnt put the lvl 3 in, speacialy when you a moving to less power from you lvl 2. but looking at the cards you have it dosnt look like you are goin to get out of lvl 2 easliy, which is a good thing because that lvl 2 card has a kick ass power.
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