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Deck "Psychic"

Deck "Psychic"
Format: Unlimited - 60 Cards
created by saiitox activity icon
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Card list Group cards by  
Section: Pokemons (16 cards)
1 x Deoxys Normal Forme Deoxys Normal Forme (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: Px2
  • Number: 1
  • Subtype: Basic Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: C
Card text:

Form Change - Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Normal Forme. (Any cards attached to Deoxys Normal Forme, damage counters, Special Conditions, and effects on it are now on the new Pokemon.) If you do, put Deoxys Normal Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poke-Power each turn. (Poke-POWER)

colorlesspsychic Energy Crush     20+
Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon.

3 x Gastly Lv. 14 Gastly Lv. 14 (D&PSF)
  • Rarity: Common
  • Type: Psychic
  • Weakness: D+10
  • Number: 62
  • Subtype: Basic Pokémon
  • Resistance: C
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

Pitch-Dark

You opponent can't play any Trainer cards from his or her hand during your opponent's next turn.

Psychic Trick Gas    10

You may switch Gastly with 1 of your Benched Pokémon.

2 x Gengar Gengar (HSTrium)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Dx2
  • Poke#: 094
  • Number: 94
  • Subtype: Stage 2 Pokémon
  • Resistance: C-20
  • Hit Points: 130 HP
Card text:

Catastrophe - As long as Gengar is your Active Pokemon, if any of your opponent's Pokemon would be Knocked Out, put that Pokemon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokemon.) (Poke-BODY)

psychic Hurl into Darkness     
Look at your opponent's hand and choose a number of Pokemon you find there up to the number of P Energy attached to Gengar. Put the Pokemon you chose in the Lost Zone.

colorlesspsychic Cursed Drop     
Put 4 damage counters on your opponent's Pokemon in any way you like.

2 x Haunter Haunter (HSTrium)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: Dx2
  • Poke#: 093
  • Number: 35
  • Subtype: Stage 1 Pokémon
  • Resistance: C-20
  • Hit Points: 70 HP
Card text:

psychic Sneaky Placement     
Put 2 damage counters on 1 of your opponent's Pokemon.

colorlesscolorless Sleep Poison     
The Defending Pokemon is now Asleep and Poisoned.

2 x Mewtwo EX Mewtwo EX (BWND)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Px2
  • Poke#: 150
  • Number: 54
  • Subtype: Basic Pokémon
  • Hit Points: 170
  • Retreat Cost: 2
Card text:

colorlesscolorless X Ball     20x
Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.

psychicpsychicpsychic Psydrive     120
Discard an Energy attached to this Pokémon.

[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.

2 x Mime Jr. Mime Jr. (CoL)
  • Rarity: Uncommon
  • Type: Psychic
  • Poke#: 439
  • Number: 47
  • Subtype: Basic Pokémon
  • Hit Points: 30 HP
Card text:

Sweet Sleeping Face - As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks. (Poke-BODY)

0 Sleepy Lost     
Put the top card of your opponent's deck in the Lost Zone. Mime Jr. is now Asleep.

2 x Spiritomb Spiritomb (HSTrium)
  • Rarity: Rare Holo
  • Type: Psychic
  • Poke#: 442
  • Number: 10
  • Subtype: Basic Pokémon
  • Resistance: C-20
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

Spooky Whirlpool - Once during your turn, when you put Spiritomb from your hand onto your Bench, you may use this power. Your opponent shuffles his or her hand into his or her deck and draws 6 cards. (Poke-POWER)

psychic Color Tag     
Choose G, R, W, L, P, F, D, M, or C type. Put 1 damage on each Pokemon your opponent has in play of the type your chose.

2 x Uxie Uxie (D&PLA)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 480
  • Number: 43
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)

colorless Psychic Restore     20
You may put Uxie and all cards attached to it on the bottom of your deck in any order.

 
Section: Energy (16 cards)
4 x Double Colorless Energy Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

10 x Psychic Energy Psychic Energy (BW)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 109
2 x Psychic Energy Psychic Energy (EX HP)
  • Rarity: Rare Holo
  • Type: Basic Energy
  • Number: 109
 
Section: Trainers (28 cards)
3 x Cheerleader`s Cheer Cheerleader's Cheer (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 71
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Draw 3 cards. Your opponent may draw a card.

2 x Energy Retrieval Energy Retrieval (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
  • Subtype: Item
Card text:

Put 2 basic Energy cards from your discard pile into your hand.

3 x Judge Judge (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 78
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Each player shuffles his or her hand into his or her deck and draws 4 cards.

3 x Lost World Lost World (CoL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 81
  • Subtype: Stadium
Card text:

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player's turn, if that player's opponent has 6 or more Pokemon in the Lost Zone, the player may choose to win the game.

1 x Luxury Ball Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

3 x Master Ball Master Ball (EX Deoxys)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
Card text:


Look at the top 7 cards from your deck. Choose a Basic Pokémon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward.

3 x Pokemon Catcher Pokemon Catcher (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 95
  • Subtype: Item
Card text:

You may play as many Item cards as you like during your turn (before your attack).

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

2 x Pokemon Collector Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

3 x Pokémon Communication Pokémon Communication (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 99
  • Subtype: Item
Card text:

Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.

2 x Seeker Seeker (HSTrium)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Each player returns 1 of his or her Benched Pokemon and all cards attached to it to his or her hand. (You return your Pokemon first.)

3 x Switch Switch (BW)
  • Rarity: Common
  • Type: Trainer
  • Number: 104
  • Subtype: Item
Card text:

Switch your Active Pokémon with 1 of your Benched Pokémon.

 
Deck Statistics
Distribution by Poke#
- bar 48  80 %  
093 bar 3 %  
094 bar 3 %  
150 bar 3 %  
439 bar 3 %  
442 bar 3 %  
480 bar 3 %  
 

Distribution by Rarity
Common bar 16  27 %  
Rare bar 5 %  
Rare Holo bar 7 %  
Ultra Rare bar 7 %  
Uncommon bar 33  55 %  
 

Distribution by Subtype
- bar 16  27 %  
Basic Pokémon bar 12  20 %  
Item bar 11  18 %  
Special Energy bar 7 %  
Stadium bar 5 %  
Stage 1 Pokémon bar 3 %  
Stage 2 Pokémon bar 3 %  
Supporter bar 10  17 %  
 

Distribution by Type
Energy bar 16  27 %  
Psychic bar 16  27 %  
Trainer bar 28  47 %  
 



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