| Cards without Section (2 cards)
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Emperor Chirico (DM-32)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Cyber Lord/Origin
- Power: 13000
- Mana Number: 1
- Cost: 8
- Civilization: Water
- Artist: Heart
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Card text:
Evolution: Put one 1 of your creatures with "Cyber" in its race or Origins. When you put this creature into the battle zone, put all of your other creatures in the battle zone on the bottom of your deck in any order. Then, reveal cards from the top of your deck until you reveal 3 non-evolution creatures. Put those creatures into the battle zone, then shuffle your deck including the other revealed cards. Triple Breaker
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Überdragon Bajulaterra (P-Y7)
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- Collector Number: P55-Y7
- Rarity: Promotional
- Type: Evolution Creature
- Race: Armored Dragon
- Power: 12000
- Mana Number: 1
- Cost: 9
- Civilization: Fire
- Artist: Shishizaru
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Card text:
* Evolution - Put on one of your creatures that has Dragon in its race.
* When you put this creature into the battle zone, both players send all cards from their respective mana zones to the graveyard except for Dragon creatures. * Triple breaker (This creature breaks 3 shields)
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| Section: Main Deck (18 cards)
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Amaterasu, Founder of the Blue Wolves (DMC-57)
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- Collector Number: 19
- Rarity: Rare
- Type: Creature
- Race: Origin/Knight/Samurai
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Mikio Masuda
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Card text:
When you put this creature into the battle zone, you may either cast a spell with a cost of 4 or less from your deck without cost OR you may generate a cross gear with a cost of 4 or less from your deck without cost. Then, shuffle your deck.
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Cyber N World (DMR-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
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Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Romanesk, the Dragon Wizard (DMX-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Armored Dragon/Earth Dragon
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone. * At the end of your turn, put a card from your mana zone into your graveyard.
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Sol Habaki, Apocalyptic Sage (DMX-01)
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- Collector Number: 30
- Rarity: Common
- Type: Creature
- Race: Light Bringer/Gladiator/Origin
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: Yuri Shinjuro
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Card text:
* When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.
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Spell Del Fin, Light Divine Dragon (DMC-46)
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- Collector Number: 22
- Rarity: Very Rare
- Type: Creature
- Race: Apollonia Dragon
- Power: 6000+
- Cost: 9
- Civilization: Light
- Artist: hippo
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Card text:
Your opponent plays with their hand face-up. This creature gains Power +2000 for each Spell in your opponent's hand. Your opponent cannot play Spells. Double Breaker
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Zabi Mira, the Reviving Shaman (DMR-01)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command/Alien
- Power: 9000
- Mana Number: 1
- Cost: 8
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)
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| Section: Side Deck (20 cards)
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Crest of Mother (DMC-57)
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- Collector Number: 27
- Rarity: Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Mikio Masuda
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Card text:
Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone that shares a civilization with the chosen creature with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.
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Energy Stream (DMX-03)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral ããããªç¥èãæµããå¤ããï¼ (Perfect Angel)
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Faerie Life (DMX-02)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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Intense Vacuuming Twist (DMR-03)
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- Collector Number: 9
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Living Lithograph (DMX-02)
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- Collector Number: 40
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: kurokurokuro
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Card text:
* Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.
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Miraculous Snare (DMC-57)
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- Collector Number: 16
- Rarity: Very Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Mikio Masuda
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Card text:
(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.
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Mystic Treasure Chest (SAToIW)
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- Collector Number: 106
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Norikatsu Miyoshi
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Card text:
Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck. Mighty Bandit didn't earn his name by robbing piggy banks. Well, not just piggy banks.
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Sanctuary of the Mother (DMX-01)
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- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Toshiaki Takayama
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Card text:
* Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature into the battle zone with a cost equal to or less than the number of cards in your mana zone. æã®åãå¤ãç´ç« ã«å®¿ãæãç¦æã®åãä¸çã«èãã
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Slowly Chain (TUN)
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- Collector Number: 8
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Norikatsu Miyoshi
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Card text:
[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) During this turn, creatures cannot attack. Add this spell face-down to your Shields. Choose one of your Shields and send it to the Graveyard.
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| Section: Hyperspatial Zone (8 cards)
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* AwakenâAt the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Blue Monster//Flame Monster
- Power: 4000/4000+
- Cost: 4
- Civilization: Water//Fire
- Artist: MATSOMOTO EITO
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Card text:
* When this creature is awakened, draw 1 card.
* Loop AwakenâWhen you put a fire creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.
* Loop AwakenâWhen you put a water creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
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Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, you may put a cost 7 or less psychic creature into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Splash Queen//Mecha Del Sol
- Power: 1000/3000
- Cost: 3/6
- Civilization: Water//Light
- Artist: Hisanobu Kometani
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Card text:
Blocker
* This creature can't attack. * AwakenâWhen you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Whenever this creature blocks, add the top card of your deck to your shields face down. "ç¾ããèããæãç§ã¯å
ãããããç¥ã«ãªãã®ã§ãã"
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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