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Deck "Zabimira Chirico Dragon"

Deck "Zabimira Chirico Dragon"
Format: OCG - 48 Cards
created by rks_blitzer LV25 activity icon envelope icon
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[Former JP Metadeck]

 
Card list Group cards by  
Cards without Section (2 cards)
1 x Emperor Chirico Emperor Chirico (DM-32)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord/Origin
  • Power: 13000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: Heart
Card text:

Evolution: Put one 1 of your creatures with "Cyber" in its race or Origins.
When you put this creature into the battle zone, put all of your other creatures in the battle zone on the bottom of your deck in any order. Then, reveal cards from the top of your deck until you reveal 3 non-evolution creatures. Put those creatures into the battle zone, then shuffle your deck including the other revealed cards.
Triple Breaker

1 x Überdragon Bajulaterra Überdragon Bajulaterra (P-Y7)
  • Collector Number: P55-Y7
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

*  Evolution - Put on one of your creatures that has Dragon in its race.

*  When you put this creature into the battle zone, both players send all cards from their respective mana zones to the graveyard except for Dragon creatures.

*  Triple breaker (This creature breaks 3 shields)

 
Section: Main Deck (18 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DMC-57)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Origin/Knight/Samurai
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

When you put this creature into the battle zone, you may either cast a spell with a cost of 4 or less from your deck without cost OR you may generate a cross gear with a cost of 4 or less from your deck without cost. Then, shuffle your deck.

3 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (DMX-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone.

*  At the end of your turn, put a card from your mana zone into your graveyard.

3 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DMX-01)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Yuri Shinjuro
Card text:

*  When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (DMC-46)
  • Collector Number: 22
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
  • Artist: hippo
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker

4 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (20 cards)
1 x Crest of Mother Crest of Mother (DMC-57)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Mikio Masuda
Card text:

Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone that shares a civilization with the chosen creature with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.

3 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

4 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

2 x Living Lithograph Living Lithograph (DMX-02)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: kurokurokuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.

1 x Miraculous Snare Miraculous Snare (DMC-57)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Mikio Masuda
Card text:

(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

3 x Mystic Treasure Chest Mystic Treasure Chest (SAToIW)
  • Collector Number: 106
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Norikatsu Miyoshi
Card text:

Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck.
Mighty Bandit didn't earn his name by robbing piggy banks. Well, not just piggy banks.

2 x Sanctuary of the Mother Sanctuary of the Mother (DMX-01)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Toshiaki Takayama
Card text:

*  Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature into the battle zone with a cost equal to or less than the number of cards in your mana zone.

星の力が古き紋章に宿る時、禁断の力が世界に蘇る。

2 x Slowly Chain Slowly Chain (TUN)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
During this turn, creatures cannot attack.
Add this spell face-down to your Shields. Choose one of your Shields and send it to the Graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Blue Monster//Flame Monster
  • Power: 4000/4000+
  • Cost: 4
  • Civilization: Water//Fire
  • Artist: MATSOMOTO EITO
Card text:

* When this creature is awakened, draw 1 card.

* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

3 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 17 %  
Fire bar 8 %  
Fire/Nature bar 6 %  
Light bar 13 %  
Light/Darkness bar 2 %  
Light/Fire/Nature bar 2 %  
Light/Water bar 2 %  
Nature bar 12  25 %  
Water bar 10  21 %  
Water//Fire bar 2 %  
Water//Light bar 2 %  
 

Distribution by Cost
2 bar 19 %  
3 bar 10  21 %  
3/6 bar 2 %  
4 bar 10 %  
5/12 bar 4 %  
6 bar 10 %  
6/12 bar 6 %  
6/20 bar 2 %  
7 bar 6 %  
8 bar 17 %  
9 bar 2 %  
 

Distribution by Power
- bar 18  38 %  
- bar 4 %  
1000 bar 6 %  
1000/300 bar 2 %  
12000 bar 2 %  
13000 bar 2 %  
3000/110 bar 2 %  
4000/400 bar 2 %  
4500/650 bar 2 %  
5000 bar 4 %  
6000 bar 13 %  
6000+ bar 2 %  
6000/19000 bar 2 %  
7000/110 bar 6 %  
8000 bar 4 %  
9000 bar 8 %  
 

Distribution by Race
- bar 20  42 %  
Angel Command/Demon Command bar 2 %  
Apollonia Dragon bar 2 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Armored Dragon bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 6 %  
Blue Monster//Flame Monster bar 2 %  
Cyber Command bar 6 %  
Cyber Lord/Origin bar 2 %  
Demon Command/Alien bar 8 %  
Demon Command/Hunter bar 8 %  
Light Bringer/Gladiator/Origin bar 6 %  
Origin/Knight/Samurai bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Splash Queen//Mecha Del Sol bar 2 %  
 

Distribution by Rarity
Common bar 12  25 %  
Promotional bar 2 %  
Rare bar 11  23 %  
Super Rare bar 14  29 %  
Uncommon bar 6 %  
Very Rare bar 4 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 18  38 %  
Evolution Creature bar 4 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 6 %  
Psychic Super Creature bar 4 %  
Spell bar 20  42 %  
 



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