| Type: Basic Energy (18 cards)
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8
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x
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Fighting Energy (EX R&S)
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- Type: Basic Energy
- Number: 105
- Subtype: Fighting
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10
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x
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Fighting Energy (EX-PK)
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- Rarity: Rare Holo
- Type: Basic Energy
- Number: 108
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| Type: Colorless (1 cards)
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1
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x
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Flygon (PLRR)
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- Rarity: Rare Holo
- Type: Colorless
- Weakness: C—2
- Poke#: 330
- Number: 105
- Subtype: Level Up Pokémon
- Resistance: L-20
- Hit Points: 140 HP
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Card text:
Poké-BODY: Wind Erosion As long as Flygon is your Active Pokémon, discard the top card from your opponent's deck between turns. Extreme Attack Choose 1 of your opponent's Pokémon LV.X. This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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| Type: Energy (1 cards)
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1
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x
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Double Rainbow Energy (Emerald)
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- Rarity: Rare
- Type: Energy
- Number: 87
- Subtype: Special Energy
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Card text:
Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy.
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| Type: Fighting (28 cards)
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2
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x
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Anorith (EX SS)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: G
- Poke#: 347
- Number: 27
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Fast Evolution Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  Pierce 30
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1
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x
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Armaldo (D&PLA)
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- Rarity: Rare
- Type: Fighting
- Weakness: G+30
- Poke#: 348
- Number: 18
- Subtype: Stage 2 Pokémon
- Hit Points: 140 HP
- Retreat Cost: CC
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Card text:
Fossil Armor - If Armaldo would be damaged by an attack, prevent that attack's damage done to Armaldo if that damage is 60 or less. (Poke-BODY)
  Crush Claw 60 During your next turn, if an attack does damage to the Defending Pokemon (after applying Weakness and Resistance), that attack does 40 more damage.
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2
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x
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Boldore (BWEP)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: Gx2
- Number: 52
- Subtype: Stage 1 Pokémon
- Hit Points: 90 HP
- Retreat Cost: CCC
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Card text:
 Headbutt 30
  Hard Crash 60+ Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.
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2
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x
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Donphan (HG&SS)
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- Rarity: Ultra Rare
- Type: Fighting
- Weakness: Wx2
- Poke#: 232
- Number: 107
- Subtype: Stage 1 Pokémon
- Resistance: L-20
- Hit Points: 120 HP
- Retreat Cost: CCCC
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Card text:
Exoskeleton - Any damage done to Donphan by attacks is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)
Earthquake 60 Does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
  Heavy Impact 90
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1
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x
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Flygon (D&PSW)
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- Rarity: Rare
- Type: Fighting
- Weakness: W+30
- Poke#: 330
- Number: 5
- Subtype: Stage 2 Pokémon
- Resistance: L-20
- Hit Points: 120 HP
- Retreat Cost: C
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Card text:
Irritating Buzz - As long as Flygon is your Active Pokemon, put 1 damage counter on each of your opponent's Active Pokemon between turns, excluding F Pokemon. (Poke-BODY)
  Sand Sonic 60+ If you attach a F Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.
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1
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x
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Gigalith (BWEP)
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- Rarity: Rare
- Type: Fighting
- Weakness: Gx2
- Number: 53
- Subtype: Stage 2 Pokémon
- Hit Points: 140 HP
- Retreat Cost: CCCC
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Card text:
Shear Discard the top 5 cards of your deck. If any of those cards are F Energy cards, attach them to this Pokemon.
   Rock Bullet 40+ Does 20 more damage for each F Energy attached to this Pokemon.
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3
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x
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Phanpy (CoL)
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- Rarity: Common
- Type: Fighting
- Weakness: Wx2
- Poke#: 231
- Number: 66
- Subtype: Basic Pokémon
- Resistance: L-20
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Ultra-Thick Skin - As long as Phanpy has any Energy attached to it, any damage done to Phanpy by attacks is reduced by 10 (after applying Weakness and Resistance) (Poke-BODY)
 Rock Smash 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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2
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x
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Rhydon (HL)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: W
- Poke#: 112
- Number: 46
- Subtype: Stage 1 Pokémon
- Hit Points: 90 HP
- Retreat Cost: CC
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Card text:
Poké-BODY: Power Diffusion As long as Rhydon is your Active Pokémon, prevent all damage done by attacks to all of your Benched Pokémon. Horn Drill 20   Hyper Tail 50+ If the Defending Pokémon has any Poké-Powers or Poké-Bodies, this attack does 50 damage plus 20 more damage.
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1
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x
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Rhyperior (PSV)
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- Rarity: Rare Holo
- Type: Fighting
- Weakness: W+30
- Poke#: 464
- Number: 10
- Subtype: Stage 2 Pokémon
- Resistance: L-20
- Hit Points: 140
- Retreat Cost: 4
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Card text:
 Raging Drill (30+) Does 30 damage plus 10 more damage for each damage counter on Rhyperior.
   Deep Scrap (60) If the Defending Pokemon would be Knocked Out by this attack, discard the top 3 cards from your opponent's deck.
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1
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x
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Rhyperior Lv.X (D&PLA)
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- Rarity: Ultra Rare
- Type: Fighting
- Weakness: Wx2
- Number: 145
- Subtype: Level Up Pokémon
- Resistance: L-20
- Hit Points: 170 HP
- Retreat Cost: CCCC
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Card text:
0 Hard Crush 50x Discard the top 5 cards from your deck. This attack does 50 damage for each Energy card you discarded.
  Upthrow 60 Search your discard pile for all F Energy cards, show them to your opponent, and shuffle them into your deck.
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3
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x
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Roggenrola (BWEP)
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- Rarity: Common
- Type: Fighting
- Weakness: Gx2
- Number: 49
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Harden During your opponent's next turn, if this Pokemon would be damaged by an attack, prevent that attack's damage done to this Pokemon if that damage is 40 or less.
  Headbutt 40
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3
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x
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Team Magma's Rhyhorn (TMvsTA)
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- Rarity: Common
- Type: Fighting
- Weakness: G
- Number: 68
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: CC
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Card text:
Ram 10  Knock Over 10 You may discard any Stadium card in play.
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4
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x
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Trapinch Lv. 14 (PLRR)
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- Rarity: Common
- Type: Fighting
- Weakness: W+10
- Number: 84
- Subtype: Basic Pokémon
- Resistance: L-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Poké-POWER: Gather Sand Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic Energy card and attach it to Trapinch. Grind 10× Does 10 damage times the amount of Energy attached to Trapinch.
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2
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x
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Vibrava (D&PSW)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: W+20
- Poke#: 329
- Number: 74
- Subtype: Stage 1 Pokémon
- Resistance: L-20
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Sand Wind Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
  Hyper Beam 40 Flip a coin. If heads, discard an Energy card attached to the Defending Pokemon.
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| Type: Trainer (12 cards)
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2
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x
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Claw Fossil (EX-PK)
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- Rarity: Common
- Type: Trainer
- Number: 84
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Card text:
Jagged Stone If Claw Fossil is your Active Pokémon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon.
Play Claw Fossil as if it were a Basic Pokémon. While in play, Claw Fossil counts as a Pokémon (as well as a Trainer card). Claw Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Claw Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Claw Fossil from play.
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3
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x
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Professor Elm's Training Method (HS TK)
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- Rarity: Common
- Type: Trainer
- Number: blue-25
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Card text:
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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3
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x
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Technical Machine TS-1 (D&PLA)
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- Rarity: Uncommon
- Type: Trainer
- Number: 136
- Subtype: Technical Machine
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Card text:
Attach this card to 1 of your Pokemon in play. That Pokemon may use this card's attack instead of its own.
0 Evoluter Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Shuffle your deck afterward.
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1
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x
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Tropical Beach (BWP)
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- Rarity: Promo
- Type: Trainer
- Number: BW28
- Subtype: Stadium
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Card text:
Once during each player's turn, that player may draw cards until he or she has 7 cards in his or her hand. If she or he does, that player's turn ends.
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3
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x
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Wally's Training [Supporter] (EX SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
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Card text:
Search your deck for a card that evolves from your Active Pokémon (choose 1 if there are 2) and put it on your Active Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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