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Deck "M. Magnanimous the Third"

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Deck "M. Magnanimous the Third"
Format: Unlimited - 60 Cards
created by nurseboi activity icon
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Card list Group cards by  
Type: Basic Energy (10 cards)
10 x Lightning Energy Lightning Energy (EX R&S)
  • Type: Basic Energy
  • Number: 109
  • Subtype: Lightning
 
Type: Colorless (2 cards)
2 x Cleffa Cleffa (N Genesis)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 20
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Eeeeeeek      
Shuffle your hand into your deck, then draw 7 cards.

 
Type: Grass (6 cards)
1 x Yanma Yanma (N Discovry)
  • Rarity: Rare
  • Type: Grass
  • Poke#: 193
  • Number: 36
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Grass   Shockwave      
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Then, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon.

Grass Grass Grass   Swift      30
This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.

2 x Yanma Yanma (D&PLA)
  • Rarity: Common
  • Type: Grass
  • Weakness: L+20
  • Poke#: 193
  • Number: 128
  • Subtype: Basic Pokémon
  • Resistance: F-20
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

colorless U-turn     10
Switch Yanma with 1 of your Benched Pokemon.

grassgrass Agility     20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Yanma during your opponent's next turn.

3 x Yanmega Yanmega (HSTrium)
  • Rarity: Ultra Rare
  • Type: Grass
  • Weakness: Lx2
  • Poke#: 469
  • Number: 98
  • Subtype: Stage 1 Pokémon
  • Resistance: F-20
  • Hit Points: 110 HP
Card text:

Insight - If you have the same number of cards in your hand as your opponent, the attack cost of each of Yanmega's attacks is 0. (Poke-BODY)

colorlessgrass Linear Attack     
Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

colorlessgrassgrass Sonicboom     70
This attack's damage isn't affected by Weakness or Resistance.

 
Type: Lightning (9 cards)
4 x Magnemite Magnemite (Aquapolis)
  • Rarity: Common
  • Type: Lightning
  • Poke#: 081
  • Number: 91
  • Subtype: Basic Pokémon
Card text:

Conductive Body

You pay 1 Colorless less to retreat Magnemite for every Magnemite on your Bench.

Lightning Colorless   Magnetic Bomb      20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.

4 x Magnezone Magnezone (HSTrium)
  • Rarity: Ultra Rare
  • Type: Lightning
  • Weakness: Fx2
  • Poke#: 462
  • Number: 96
  • Subtype: Stage 2 Pokémon
  • Resistance: M-20
  • Hit Points: 140 HP
  • Retreat Cost: CCC
Card text:

Magnetic Draw - Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition. (Poke-POWER)

colorlesslightning Lost Burn     50x
Put as many Energy cards attached to your Pokemon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.

1 x Pachirisu Pachirisu (D&PMD)
  • Rarity: Uncommon
  • Type: Lightning
  • Weakness: F +20
  • Poke#: 417
  • Number: 43
  • Subtype: Basic Pokémon
  • Resistance: M -20
  • Hit Points: 70
  • Retreat Cost: 1
Card text:

0 Trans Tail     
Search your discard pile for a L Energy card, show it to your opponent, and put it into your hand.

colorlesslightning Thundershock     30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

 
Type: Metal (2 cards)
2 x Magneton Magneton (N Revelatn)
  • Rarity: Rare Holo
  • Type: Metal
  • Poke#: 082
  • Number: 10
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Electromagnetic Power

As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, and Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.

Lightning Lightning Colorless   Plasma      30
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Magneton.

 
Type: Special Energy (2 cards)
2 x Rescue Energy Rescue Energy (HSTrium)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 90
  • Subtype: Special Energy
Card text:

Rescue Energy provides C Energy. If the Pokemon this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)

 
Type: Trainer (29 cards)
3 x Copycat Copycat (Expedition)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 138
3 x Junk Arm Junk Arm (HSTrium)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
Card text:

Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.

3 x N N (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
  • Subtype: Supporter
Card text:

Each Player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.

You may play only 1 Supporter card during your turn (before your attack).

2 x Pokemon Catcher Pokemon Catcher (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 95
  • Subtype: Item
Card text:

You may play as many Item cards as you like during your turn (before your attack).

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

4 x Pokemon Collector Pokemon Collector (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 97
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

4 x Pokemon Communication Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

4 x Rare Candy Rare Candy (EX SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
Card text:


Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.)

4 x Sage`s Training Sage's Training (HSUD)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 77
2 x Switch Switch (D&PSF)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
Card text:

Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.

 
Deck Statistics
Distribution by Poke#
- bar 41  68 %  
081 bar 7 %  
082 bar 3 %  
173 bar 3 %  
193 bar 5 %  
417 bar 2 %  
462 bar 7 %  
469 bar 5 %  
 

Distribution by Rarity
- bar 10  17 %  
Common bar 13 %  
Rare bar 5 %  
Rare Holo bar 3 %  
Ultra Rare bar 12 %  
Uncommon bar 30  50 %  
 

Distribution by Subtype
- bar 29  48 %  
Basic Pokémon bar 5 %  
Item bar 3 %  
Lightning bar 10  17 %  
Special Energy bar 3 %  
Stage 1 Pokémon bar 5 %  
Stage 2 Pokémon bar 7 %  
Supporter bar 12 %  
 

Distribution by Type
- bar 15 %  
Basic Energy bar 10  17 %  
Energy bar 3 %  
Grass bar 8 %  
Lightning bar 8 %  
Trainer bar 29  48 %  
 



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