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Deck "Fire Colosus's Deck"

Deck "Fire Colosus's Deck"
Format: OCG - 54 Cards
created by sebysebyseby activity icon
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Wizards are totally loosers.

 
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Cards without Section (44 cards)
4 x Bolbalzak "Sword Flash" Dragon Bolbalzak "Sword Flash" Dragon (DMC-56)
  • Collector Number: 9
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost.) Each turn, you may untap this creature the first time it is tapped. [Double Breaker]

4 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

4 x Cocco Lupia Cocco Lupia (SAToIW)
  • Collector Number: 77
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.
Each Fire Bird is given one Dragon egg to take care of. After the Dragon hatches, the friendship lasts a lifetime.

4 x Deadly Fighter Braid Claw Deadly Fighter Braid Claw (BS)
  • Collector Number: 74
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: Yusaku Nakaaki
Card text:

This creature attacks each turn if able.
A Dragonoid's true home is the battlefield.

4 x Flame Agon, God of Flames Flame Agon, God of Flames (DMC-55)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: God
  • Power: 4000+
  • Cost: 5
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

This creature can attack untapped creatures.
This creature gets "Power Attacker +2000" for each card linked to this one.
God Link Dark Indora, God of Darkness Right Side or Emerald Pharaoh, Earth God Left Side

4 x Fury Divine Soldier Jet Leos Fury Divine Soldier Jet Leos (VH)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armorloid
  • Power: 1000+
  • Cost: 4
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

Speed Attacker (This creature doesn't get summoning sickness.)
Over Drive Nature x2 (When this creature is summoned, you may tap 2 extra Nature cards in your Mana Zone. If so, it gains the following [OD] ability.)
[OD]: When this creature is put into the Battle Zone, until the end of turn, this creature gains "Power Attacker +5000" and "Double Breaker".

4 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

4 x Shooting Exedrive Shooting Exedrive (DMX-04)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: Kare
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

4 x Striking Soldier Frendios Striking Soldier Frendios (OT)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 1000+
  • Cost: 5
  • Civilization: Fire
Card text:

When another creature is put into the Battle Zone, this creature gets Power +5000 and "Double Breaker" until end of turn.

 
Section: Hyperspatial Zone (10 cards)
2 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Proto Gaial Proto Gaial (P-Y10)
  • Collector Number: P32a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature attacks, you may put a Silver Volg into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

 
Deck Statistics
Distribution by Civilization
Darkness bar 4 %  
Fire bar 46  85 %  
Fire//Light/Darkness/Fire bar 4 %  
Fire/Nature bar 7 %  
 

Distribution by Cost
1 bar 7 %  
3 bar 15 %  
4 bar 7 %  
5 bar 20  37 %  
6 bar 7 %  
6/20 bar 4 %  
7 bar 15 %  
7/14 bar 4 %  
7/39 bar 4 %  
 

Distribution by Power
- bar 15 %  
1000 bar 15 %  
1000+ bar 15 %  
3000 bar 11 %  
4000+ bar 7 %  
6000 bar 11 %  
6000/19000 bar 4 %  
6000/390 bar 4 %  
7000 bar 15 %  
7000/110 bar 4 %  
 

Distribution by Race
- bar 15 %  
Armored Dragon/Earth Dragon/Hunter bar 7 %  
Armored Dragon/Flame Command/Samurai bar 11 %  
Armored Dragon/Samurai bar 7 %  
Armorloid bar 15 %  
Dark Monster/Hunter bar 4 %  
Dragonoid bar 7 %  
Dragonoid/Hunter bar 7 %  
Fire Bird bar 7 %  
Flame Monster/Hunter bar 4 %  
God bar 7 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 12  22 %  
Promotional bar 15 %  
Rare bar 7 %  
Super Rare bar 15 %  
Uncommon bar 12  22 %  
Very Rare bar 11 %  
Victory Rare bar 7 %  
 

Distribution by Type
Creature bar 36  67 %  
Psychic Creature bar 11 %  
Psychic Super Creature bar 7 %  
Spell bar 15 %  
 



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