Section: Main Deck (20 cards)
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Amaterasu, Founder of the Blue Wolves (DM-31)
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- Collector Number: 10
- Rarity: Rare
- Type: Creature
- Race: Origin/Knight/Samurai
- Power: 5000
- Cost: 6
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
■ When you put this creature into the battle zone, choose one of the following.
► You may cast a spell that costs 4 or less from your deck for no cost. Then shuffle your deck.
► You may generate a cross gear that costs 4 or less from your deck for no cost. Then shuffle your deck.
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Aqua Surfer (DMX-03)
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- Collector Number: 5
- Rarity: Rare
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. "Wave goodbye!"
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Codename Sorge (DMR-03)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Unknown
- Power: 8000
- Cost: 8
- Civilization: Water/Fire/Nature
- Artist: Filip Burburan
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle. * Double breaker (This creature breaks 2 shields.)
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Cyber N World (DMR-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
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Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. 命を育むãŸã‚ã€ã‚¸ãƒ£ã‚¹ãƒŸãƒ³ã¯è‡ªã‚‰ã®å‘½ã‚’ã‹ã‘ãŸã€‚ To cultivate life, Jasmine risked her very own. (DMR-01) 土ã«é‚„ã‚‹ã“ã¨ãŒç§ã®å¹¸ã›ã€‚ãã—ã¦å¤§ããªå®Ÿã¯è‚²ã¦ã°ã„ã„ Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Mystery Hippo (DM-39)
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- Collector Number: 34
- Rarity: Uncommon
- Type: Creature
- Race: Beast Folk
- Power: 3000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: hippo
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Card text:
* Mana Reburst 0 (You may summon this creature from your mana zone for no cost.)
* When you put this creature into the battle zone, if you summoned it from your mana zone, put a Nature card from your mana zone into your graveyard. If you cannot, this creature is destroyed.
Wild Soul
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Ochappi, Pure Hearted Faerie (DMX-01)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Blankas
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Card text:
Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.)
* When you put this creature into the battle zone, you may put a card from your graveyard into your mana zone.
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Pakurio (DMX-01)
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- Collector Number: 18
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Shin "JASON" Nagasawa
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Card text:
* When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down. 「ã„ã„切りæœã 。éµã‚’ã‹ã‘ã¦å¤§äº‹ã«ã—ã¾ã£ã¦ç½®ã„ã¦ã‚ã’よã†ã。〠-パクリオ
"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio
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Section: Side Deck (20 cards)
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Energy Stream (DMX-03)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral ã‚ãšã‹ãªçŸ¥è˜ãŒæµã‚Œã‚’変ãˆã‚‹ï¼ (Perfect Angel)
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Eureka Program (P-Y11)
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- Collector Number: P10-Y11
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Ishibashi Yosuke
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Card text:
* Destroy one of your non-psychic creatures. Then, reveal cards from the top of your deck until you reveal a creature whose cost is exactly one more than the cost of the destroyed creature. You may put that creature into the battle zone. Then, shuffle your deck.
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Faerie Life (DMX-02)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: â– Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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Hyperspatial Bolshack Hole (DMX-03)
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- Collector Number: 41
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-02)
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- Collector Number: 37
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Musha Hole (P-Y9)
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- Collector Number: P10-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Intense Vacuuming Twist (DMR-03)
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- Collector Number: 9
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Section: Hyperspatial Zone (8 cards)
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Boost, Crimson Lord (P-Y10)
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- Collector Number: P15a-Y10
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Flame Monster/Hunter
- Power: 3000
- Cost: 5
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature. The power of three bring victory. (Mode Change, DMR-01)
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Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Game On! Kirifuda Family! / Katsuta Kirifuda, Curry Bread Master (P-Y10)
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- Collector Number: P36-Y10
- Rarity: Promotional
- Type: Psychic Creature
- Race: Curry Bread/Hunter//Curry Bread/Red Command Dragon/Hunter
- Power: 4000+/7000
- Cost: 5/10
- Civilization: Fire
- Artist: Shigenobu Matsumoto
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Card text:
* When this creature battles, you may say "Now show me the curry bread!" If you do, this turn, this creature gets +2000 power. * Awaken - When this creature wins a battle, flip it. * Creatures with cost 6 or less gain the Curry Bread race.
* This creature gets +1000 power for each other Curry Bread creature in he battle zone. * At the start of your turn, you may say "Curry bread, chow time!" If you do, this turn, this creature can attack untapped Curry Bread creatures. * Double breaker (This creature breaks 2 shields.)
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Beast Command/Hunter
- Power: 7000/17000
- Cost: 7/24
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Quattro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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