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Deck "Perfect Dance"

Deck "Perfect Dance"
Format: OCG - 50 Cards
created by subhrangshu activity icon
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Section: Main Deck (42 cards)
2 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

3 x Counterattacking Silent Spark Counterattacking Silent Spark (DMD-06)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

4 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

2 x Formation in the Springs Formation in the Springs (DMR-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light
  • Artist: SHURIKEN
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  If you have a water or nature creature in the battle zone, you may put a creature with cost 5 or less into the battle zone from your graveyard. Otherwise, put a creature with cost 3 or less into the battle zone from your graveyard.

1 x Heavy, Dragon God Heavy, Dragon God (DMC-55)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: God/Zombie Dragon
  • Power: 5000+
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it.
God Link Death, Destruction God or Metal, Dragon God Left Side
While this creature is linked, all of your opponent's creatures must attack this creature if possible.

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

2 x Intense Dimension! Crimson Juu Intense Dimension! Crimson Juu (DMR-04)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Flame Monster/Blue Monster/Alien
  • Power: 5000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: MITSUAKI MATSUMOTO
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Put a multicolored Alien psychic creature with a cost less than or equal to the number of cards in your mana zone from your hyperspatial zone into the battle zone

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

3 x Marauder Deis Drive Marauder Deis Drive (DMD-04)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Living Dead/Dragonoid/Alien
  • Power: 1000
  • Cost: 3
  • Civilization: Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Slayer (When this creature loses a battle, destroy the other creature.)

3 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMX-03)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  You may reduce the summoning cost of your darkness creatures by 1. They can't cost less than 1.

こいつがお前を地獄に導いてくれるぜ! —Kokujo (Heroes Cross Pack - Zakira)

3 x Self-Destructing Gil Poser Self-Destructing Gil Poser (DMD-04)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Machine Eater/Alien
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.

3 x Super Trash Train, Fuuma Devil Super Trash Train, Fuuma Devil (DMC-46)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Grand Devil
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: hippo
Card text:

Whenever another creature is destroyed, you may draw a card.

2 x Thrust Sumo, Strongest Yokozuna Thrust Sumo, Strongest Yokozuna (DMR-03)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Flame Command/Alien
  • Power: 7000
  • Cost: 6
  • Civilization: Fire
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, you may destroy one of your creatures. If so, your opponent chooses one of his creatures and destroys it.

*  When this creature attacks, you may destroy one of your creatures. If so, your opponent chooses one of his creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

1 x Triple Revival Resurrection Triple Revival Resurrection (DMX-07)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Put up to 3 non-evolution creatures with cost 3 or less into the battle zone from your graveyard.

3 x Unified Shachihoko Kaiser Unified Shachihoko Kaiser (DMR-03)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Light/Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This card is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Double breaker (This creature breaks 2 shields.)

*  When one of your non-psychic creatures is destroyed, you may put a light, darkness, or fire Alien psychic creature with cost 7 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Black WILLOW Kaiser/Shachihoko GOLDEN Dragon Black WILLOW Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Black Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Darkness//Light/Darkness/Fire
Card text:

*  When this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -3000 power until end of turn. (A creature with 0 or less power is destroyed.)

*  Double breaker (This creature breaks 2 shields.)

*  Psychic Link - At the beginning of your turn, if you have Red ABYTHEN Kaiser and White TENMTH Kaiser in the battle zone, link them to this creature and flip this creature.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x White TENMTH Kaiser/Shachihoko GOLDEN Dragon White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 1
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: White Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Light//Light/Darkness/Fire
Card text:

*  When this creature attacks, you may return 1 spell from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 11  22 %  
Darkness//Light/Darkness/Fire bar 2 %  
Darkness/Fire bar 6 %  
Fire bar 12 %  
Fire//Light/Darkness/Fire bar 2 %  
Light bar 6 %  
Light//Light/Darkness/Fire bar 2 %  
Light/Darkness/Fire bar 6 %  
Light/Water bar 8 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Water bar 8 %  
Water/Darkness bar 10 %  
Water/Fire bar 10 %  
 

Distribution by Cost
2 bar 11  22 %  
3 bar 11  22 %  
4 bar 4 %  
5 bar 14 %  
5/30 bar 2 %  
6 bar 11  22 %  
6/20 bar 2 %  
7/24 bar 2 %  
7/30 bar 4 %  
7/39 bar 6 %  
 

Distribution by Power
- bar 13  26 %  
1000 bar 18 %  
2000 bar 16 %  
3000 bar 2 %  
5000 bar 10 %  
5000+ bar 2 %  
5000/17000 bar 2 %  
5500/17000 bar 2 %  
6000/17000 bar 4 %  
6000/19000 bar 2 %  
6000/390 bar 6 %  
7000 bar 10 %  
 

Distribution by Race
- bar 13  26 %  
Black Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Death Puppet bar 6 %  
Flame Command/Alien bar 4 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Blue Monster bar 6 %  
Flame Monster/Blue Monster/Alien bar 4 %  
God/Zombie Dragon bar 2 %  
Guardian/Shinobi bar 2 %  
Hedrian/Grand Devil bar 6 %  
Human/Hero bar 4 %  
Liquid People/Grand Devil bar 6 %  
Liquid People/Hunter bar 2 %  
Living Dead/Dragonoid/Alien bar 6 %  
Machine Eater/Alien bar 6 %  
Rainbow Command Dragon/Alien bar 8 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
White Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 14  28 %  
Promotional bar 18 %  
Rare bar 11  22 %  
Super Rare bar 2 %  
Uncommon bar 16 %  
Very Rare bar 6 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 26  52 %  
Evolution Creature bar 6 %  
Psychic Super Creature bar 16 %  
Spell bar 13  26 %  
 



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