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Deck "CRISIS CORE DRAGON"

Deck "CRISIS CORE DRAGON"
Format: OCG - 50 Cards
created by xwass LV20 activity icon envelope icon
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Card list Group cards by  
Clan: Link Joker (50 cards)
4 x Barrier Star-vader, Promethium
Average price:
Barrier Star-vader, Promethium (BT12)
  • Number: BT12-014
  • Rarity: RR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Link Joker» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Link Joker» that is being attacked, and that unit cannot be hit until end of that battle.

Pardon me, but it's a whole new set of rules from here on.

4 x Demon Claw Star-vader, Lanthanum
Average price:
Demon Claw Star-vader, Lanthanum (BT12)
  • Number: BT12-068
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When your opponent's rear-guard is locked due to an effect from one of your cards, if you have a «Link Joker» vanguard, this unit gets [Power]+2000 until end of turn.

When they pass through, even stars lose their radiance.

4 x Demonic Bullet Star-vader, Neon
Average price:
Demonic Bullet Star-vader, Neon (TD11)
  • Number: TD11-011
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Star-vader" in its card name, this unit gets [Power]+3000 until end of that battle.

4 x Furious Claw Star-vader, Niobium
Average price:
Furious Claw Star-vader, Niobium (BT12)
  • Number: BT12-063
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When an opponent's rear-guard is locked due to an effect from one of your cards, if you have a «Link Joker» vanguard, this unit gets [Power]+2000 until end of turn.

The mutant claws will tear throught space and time, and the world shall come apart at the seams.

4 x Soaring Star-vader, Krypton
Average price:
Soaring Star-vader, Krypton (TD11)
  • Number: TD11-004
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

Having invaded Star Gate, they are an army that should not exist on this planet, in this universe, or in this space-time continuum.

1 x Star-vader, Dust Tail Unicorn
Average price:
Star-vader, Dust Tail Unicorn (BT12)
  • Number: BT12-033
  • Rarity: R
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a «Link Joker» vanguard and your opponent has a locked card, choose one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

Ah, sacred beasts, demonic beasts, their existence itself has been distorted.

3 x Star-vader, Infinite Zero Dragon
Average price:
Star-vader, Infinite Zero Dragon (TD11)
  • Number: TD11-001
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Link Joker» rides this unit, choose one of your opponent's rear-guards in the front row and one of your opponent's rear-guards in the back row, lock them, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

From the beginning to the limits. Everything begins from zero.

4 x Star-vader, Meteor Liger
Average price:
Star-vader, Meteor Liger (TD11)
  • Number: TD11-014
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
4 x Star-vader, Nebula Captor
Average price:
Star-vader, Nebula Captor (TD11)
  • Number: TD11-015
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Fairy
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Caught!

4 x Star-vader, Nebula Lord Dragon
Average price:
Star-vader, Nebula Lord Dragon (BT12)
  • Number: BT12-005
  • Rarity: RRR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, all of your front row «Link Joker» get [Power]+3000 for each of your opponent's locked cards.
[ACT](VC):[Counter Blast (2)] Choose one of your opponent's rear-guards in the back row, and lock it.(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

We have locked the laws of the world. We shall become the new law.

4 x Star-vader, Stellar Garage
Average price:
Star-vader, Stellar Garage (TD11)
  • Number: TD11-017
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Fairy
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

4 x Star-vader, Weiss Soldat
Average price:
Star-vader, Weiss Soldat (BT12)
  • Number: BT12-072
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Golem
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Ah, the world is headed towards destruction.

2 x Strafing Star-vader, Ruthenium
Average price:
Strafing Star-vader, Ruthenium (BT12)
  • Number: BT12-069
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit boosts a unit named "Star-vader, Nebula Lord Dragon", you may pay the cost. If you do, the boosted unit gets [Power]+5000 until end of that battle.

Neither science nor magic, they are Link Joker.

4 x Unrivaled Star-vader, Radon
Average price:
Unrivaled Star-vader, Radon (TD11)
  • Number: TD11-006
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC): When this unit attacks, if you have a vanguard with "Star-vader" in its card name, this unit gets [Power]+3000 until end of that battle.

 
Total price for the deck:
Deck Statistics
Distribution by Clan
Link Joker bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
Star Gate bar 50  100 %  
 

Distribution by Power
10000 bar 8 %  
11000 bar 14 %  
5000 bar 17  34 %  
6000 bar 12 %  
7000 bar 16 %  
9000 bar 16 %  
 

Distribution by Race
Cyber Beast bar 10 %  
Cyber Dragon bar 14 %  
Cyber Fairy bar 16 %  
Cyber Golem bar 8 %  
Cyberoid bar 26  52 %  
 

Distribution by Rarity
C bar 14  28 %  
Fixed bar 27  54 %  
R bar 2 %  
RR bar 8 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 12  24 %  
5000 bar 26  52 %  
 

Distribution by Trigger
Critical +5000 Power bar 16 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
 



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Discussion about this Deck
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Author Message
thegreatchip
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Subject: 15 grade 3s?   Posted: June 26, 2012 01:35 pm

you really need to take out at least 7 of the grade 3s,maybe 8.With that many your defense is next to nothing.And the chance of misriding to grade 2 is extremly high.
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vayupurana
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Subject:    Posted: June 26, 2012 10:56 pm

you have 22 triggers in your deck, you friggin cheater, no wonder you kept getting a trigger each turn for your drive check, you have to exactly 16 triggers in your deck
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