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Deck "CRISIS CORE DRAGON"

Deck "CRISIS CORE DRAGON"
Format: OCG - 37 Cards
created by xwass Premium Member LV17 activity icon envelope icon
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Nation: Dragon Empire (37 cards)
2 x Amber Dragon, "Dusk" Amber Dragon, "Dusk" (VG-BT04)
  • Number: BT04-018
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Daylight" in your soul, this unit gets [Power]+1000.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

Congratulations. You seem worthy for me to fight with my full strength.

2 x Amber Dragon, "Eclipse" Amber Dragon, "Eclipse" (VG-BT04)
  • Number: BT04-006
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dusk" in your soul, this unit gets [Power]+1000.
[ACT](VC):[Counter Blast (2)] This unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and retire them." until end of turn.

Banish all light. Eternal Eclipse!

1 x Amber Dragon, "Dawn" Amber Dragon, "Dawn" (VG-BT04)
  • Number: BT04-037
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

[AUTO]:When a card named "Amber Dragon, Daylight" rides this unit, search your deck for up to one card named "Amber Dragon, Dusk", reveal it to your opponent, put it into your hand, and shuffle your deck.

The possibilities are infinite. Dragons can fly anywhere.

2 x Amber Dragon, "Daylight" Amber Dragon, "Daylight" (VG-BT04)
  • Number: BT04-070
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dawn" in your soul, this unit gets [Power]+2000.
[AUTO]:[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one card named "Amber Dragon, Eclipse", reveal it to your opponent, put it into your hand, and shuffle your deck.

Who wants to be knocked out?

2 x Blazing Core Dragon Blazing Core Dragon (VG-BT02)
  • Number: BT02-031
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Activate [V]: [Counter Blast (1), Choose 1 Iron Tail Dragon and Gattling Claw Dragon from your Rear Guard Circle and move them to your Soul] Search for 1 Blazing Flare Dragon from your Deck, Ride it, and shuffle that Deck.

2 x Blazing Flare Dragon Blazing Flare Dragon (VG-BT02)
  • Number: BT02-005
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[Auto] [V/R]: During your Main Phase, when your Opponent's Rear Guard has been moved to the Drop Zone, during that turn, this unit gains +3000 Power.

Dragons are immortal, breaths are infinite, Demonic Flames Immortal Flame!

4 x Blue Ray Dracokid Blue Ray Dracokid (VG-BT03)
  • Number: BT03-076
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Take that!

4 x Demonic Dragon Mage, Rakshasa Demonic Dragon Mage, Rakshasa (TD02)
  • Number: TD02-016
  • Rarity: Exclusive
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC): During your main phase, when an opponent's rear-guard is put into the Drop Zone, this units gets [Power] +3000 until end of turn.

Destroy!

4 x Dragon Monk Genjo Dragon Monk Genjo (VG-BT01)
  • Number: BT01-053
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

You cannot have more then 4 heal triggers in a deck.

I will forgive your sins.

4 x Gatling Claw Dragon Gatling Claw Dragon (VG-BT02)
  • Number: BT02-064
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[Activate] [R]: [Counter Blast (1), move this Unit to Soul] If you have a {KagerÅ} Vanguard, retire 1 of your Opponent's Grade 0 Rear Guards.

Reload! Gatling Claw!!

2 x Iron Tail Dragon Iron Tail Dragon (VG-BT02)
  • Number: BT02-061
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Activate [V/R]: [Counter Blast (1)] During this turn, this Unit gains +1000 Power.

A blow with the Iron Tail can even crush magic armor.

4 x Lizard Soldier Conroe Lizard Soldier Conroe (VG-BT01)
  • Number: BT01-016
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

[AUTO]:When another «Kagero» rides this unit, you may call this card to a (RC).
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to one grade 1 or less «Kagero», reveal it to your opponent, put it into your hand, and shuffle your deck.

True warriors are reborn as dragons.

4 x Wyvern Guard, Barri Wyvern Guard, Barri (VG-BT01)
  • Number: BT01-015
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto: [Choose 1 {Kagero} from your Hand and discard it] When this Unit is called to the Guardian Circle, you may pay the cost. If so, for that battle, your {Kagero} doesn't get hit.

A wyvern guard is the guardian deity of the Dragon Empire.

 
Deck Statistics
Distribution by Clan
Kagero bar 37  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 21  57 %  
Grade 1 / Boost bar 22 %  
Grade 2 / Intercept bar 11 %  
Grade 3 / Twin Drive!! bar 11 %  
 

Distribution by Nation
Dragon Empire bar 37  100 %  
 

Distribution by Power
10000 bar 11 %  
3000 bar 11 %  
4000 bar 11 %  
5000 bar 13  35 %  
6000 bar 16 %  
7000 bar 5 %  
9000 bar 11 %  
 

Distribution by Race
Dragonman bar 12  32 %  
Flame Dragon bar 21  57 %  
Human bar 11 %  
 

Distribution by Rarity
C bar 16  43 %  
Exclusive bar 11 %  
R bar 8 %  
RR bar 10  27 %  
RRR bar 11 %  
 

Distribution by Shield
- bar 11 %  
- bar 11 %  
10000 bar 17  46 %  
5000 bar 12  32 %  
 

Distribution by Trigger
Critical +5000 Power bar 22 %  
Draw +5000 Power bar 11 %  
Heal +5000 Power bar 11 %  
none bar 21  57 %  
 



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Discussion about this Deck
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Author Message
thegreatchip
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Member since
December 2, 2010
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Subject: 15 grade 3s?   Posted: June 26, 2012 01:35 pm

you really need to take out at least 7 of the grade 3s,maybe 8.With that many your defense is next to nothing.And the chance of misriding to grade 2 is extremly high.
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vayupurana
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Member since
January 19, 2012
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Subject:    Posted: June 26, 2012 10:56 pm

you have 22 triggers in your deck, you friggin cheater, no wonder you kept getting a trigger each turn for your drive check, you have to exactly 16 triggers in your deck
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