| Section: Ninja Cards (30 cards)
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Jirobo (FR)
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- Card Number: FRN-536
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/0
- Injured Stats: 0/0
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Card text:
Sound | Male | The Four Sound Ninja | Ambush [ELITE OF THE SOUND] During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, you can discard 1 of your opponent's Chakras and draw 1 card."You are my meal."
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Kabuto Yakushi (TP4)
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- Card Number: TP4N-1347
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/2
- Injured Stats: 2/2
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Card text:
Sound | Male | Mental Power: 2 | Medical [PERFECTIONIST] At the end of your turn, you can pay 1. In that case, heal target injured Ninja."…death will be the last of my worries."
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Kidomaru (FR)
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- Card Number: FRN-535
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/2
- Injured Stats: 2/2
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Card text:
Sound | Male | The Four Sound Ninja | Ambush [ELITE OF THE SOUND] During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, you can flip a Ninja Blade coin twice; if you get heads both times, you win 1 Battle Reward."If that's it for you, just die!"
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Kimimaro (BOD)
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- Card Number: BODN-279
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Bone
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/3
- Injured Stats: 5/2
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Card text:
Sound | Male | State 2 [THE MOST POWERFUL PIKE] While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost. When this Ninja's Team wins a Victory, you win 1 Battle Reward. When this Ninja's Team wins an Outstanding Victory, you win 2 Battle Rewards."I've hardened my bones to the limit... They'll penetrate beyond your sand shield."
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Kimimaro (Childhood) (EA)
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- Card Number: EAN-620
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Bone
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 4/0
- Injured Stats: 1/0
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Card text:
Sound | Prisoner | Male | Name: Kimimaro [THE LAST WARRIOR OF THE CLAN] During the Showdown, in the calculation of Team Power, every Ninja with an Entrance cost of 4 or less Battling against this Ninja's Team use only the printed value reguardless of any other in-play effects. Valid: Every "Kimimaro" Ninja card in your hand gets "Growth"."Yes… Fighting. That……is the only thing I can do now."
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Orochimaru (TP4)
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- Card Number: TP4N-320
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Snake
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 5/3
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Card text:
Sound | Sannin | Male | Mental Power: 1 [MASTER OF EVERY JUTSU] This Ninja may use any Water Jutsu card with a printed cost of 3 or less reguardless of that Jutsu card's Requirements. (Each specific symbol in the Jutsu cost also counts as 1.)"A Ninja's talent lies in the use and mastery of every Jutsu that exists in this world."
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Ranmaru (BP)
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- Card Number: BPN-758
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Mist | Male | Kurosuki Family | Ambush | Mental Power: 1 [SPECIAL EYES] Ninjas with a Water Symbol in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas with a printed Entrance cost of 2 or less."If it weren't for Raiga, I wouldn't be alive."
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Sakon (FR)
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- Card Number: FRN-537
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/1
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Card text:
Sound | Male | The Four Sound Ninja | Ambush [ELITE OF THE SOUND] During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play and don't have "Ukon" in play, you can search for 1 "Ukon" Ninja card in your Deck, and put it in play. Then, shuffle your Deck."I'll finish this right away!"
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Sea Monster (WOF)
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- Card Number: WOFN-850
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Water
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 5/0
- Injured Stats: 5/0
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Card text:
Sound | Sea Monster | AMBUSH [MONSTER OF THE SEA] Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack. Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost."It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"
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Suigetsu Hozuki (TP3)
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- Card Number: TP3N-1187
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Water
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
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Card text:
Hebi | Rogue Ninja | Male | Prisoner | AMBUSH [WATER INCARNATE] Valid: While you have 2 or more Water Chakra, this Ninja gets +1/+1."I've got it here."
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Tayuya (FR)
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- Card Number: FRN-538
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/3
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Card text:
Sound | Male | The Four Sound Ninja | Ambush [ELITE OF THE SOUND] During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, each of your opponent's Ninjas gets -1/-1."Hurry up, you idiot."
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Three Tails (WOF)
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- Card Number: WOFN-814*
- Rarity: B&G Super Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Water
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 8/3
- Injured Stats: 6/0
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Card text:
Turtle Spirit | Animal [A MONSTER WHO LIVES IN THE ABYSS] Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you can discard 3 of your opponent's Chakras. Valid: When your opponent sends a Team out to Battle, that player discards 1 of their Chakras, if possible."Wrecking havoc with torrential tidal waves and illusionary mist; you cannot out swim nor hope to hide from the fearsome Three-Tails."
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Tracking Ninja (Plat)
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- Card Number: N-834
- Rarity: Promo
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Weapon/Ice
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 4/1
- Injured Stats: 0/0
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Card text:
Mist | Male | Mental Power: 2 | Name: Haku | AMBUSH AMBUSH: During your Mission Phase, if this Ninja card is in you Chakra area, you can deploy it."I'm a member of the elite tracking unit of the Village Hidden in the Mist. It was to stop Zabuza."
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Ukon (BOD)
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- Card Number: BODN-265
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/3
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Card text:
Sound | Male | State 2 [ONE MIND AND BODY] Valid: This Ninja can only be sent out to Battle in the same Team as "Sakon". Valid: When you are the Attacker, at the beginning of the Battle Phase, you may move this in-play Ninja into any of your Teams."Let's finish this quickly! Change to 'State 2'!!"
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Yukimaru (TP4)
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- Card Number: TP4N-1346
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sound | Male | Secret Pills | GROWTH [A CHILD TO PROTECT] Valid: When this Ninja is put in play or removed from play, you can discard 1 of your opponent's Chakra."I figured out where to return home to."
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| Section: Jutsu Cards (9 cards)
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Clematis Dance: Flower (BOD)
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- Card Number: BODJ-253
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water
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Card text:
Requirements: "Kimimaro" + "State 2" Target: User Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 2 Damage to 1 Ninja Battling against the target. "Flower!"
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Cursed Seal Chakra Blast (KS)
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- Card Number: KSJ-938
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water Water
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Card text:
Requirements: "State 2" or Jugo + Entrance cost of 3 or more Target: 1 Ninja on the Battlefield with more Support than the user Effect: Give 1 Damage to the target. Then, you can injure the user. In that case, give 1 Damage to the target. "Mwa-ha ha!"
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Demon Flute: Chains of Fantasia (ANC)
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- Card Number: ANCJ-425
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water 1
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Card text:
Requirements: "Tayuya" + "State 2" Target: Every Ninja Battling against the user with a non-"Genjutsu" Combat Attribute Effect: The Power of the target becomes 0/0 during this turn. Additionally, its Mental Power becomes 0 during this turn. "Demon Flute: Chains of Fantasia!!"
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Spider Bow: Fierce Rip (BOD)
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- Card Number: BODJ-238
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water Water
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Card text:
Requirements: "Kidomaru" + "State 2" Target: 1 Ninja Effect: Flip a Ninja Blade coin twice; If you get heads at least once, give 2 Damage to the target. "Accuracy: 100%, Power: Maximum."
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Summoning Jutsu: Rashomon (BOD)
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- Card Number: BODJ-240
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water
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Card text:
Requirements: "Sakon" + "State 2" Target: Every Jutsu card being played except this card Effect: Negate and discard the target. "Summoning Jutsu... Rashomon!!"
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| Section: Mission Cards (11 cards)
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Mysterious Warrior (TP4)
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- Card Number: TP4M-852
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards and discard 1 card. Then, if your opponent has more cards in their hand than you do, move this Mission to your hand.
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Power of State 2 (POP)
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- Card Number: POPM-715
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 0
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Card text:
Permanent Effect: All your "The Four Sound Ninja", "Kimimaro", and "Hebi" Ninjas and Ninja cards gets "Ambush" and "State 2". "But you're quit the guy to be able to do a Partial Transformation."
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South Gate, East Gate (ANC)
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- Card Number: ANCM-380
- Rarity: Common
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: "Jirobo" and "Kidomaru" are considered to be in your Village. However, you still can put in play "Jirobo" and "Kidomaru". While you have 4 "The Four Sound Ninja" Ninjas in play, each of them gets +1/+1. "I am Jirobo of the South Gate" "I'm Kidomaru of the East Gate."
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Threat of the State 2 (FP)
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- Card Number: FPM-548
- Rarity: Rare
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Permanent Effect: While this card is in play, the name of this card is considered to be "Power of State 2". When this Mission's effect is applied, if you have another in-play "Power of State 2" Mission card, you can search for 1 "State 2" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. When you put in play a "State 2" Ninja card, draw 1 card. "Sasuke…you…"
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West Gate, North Gate (ANC)
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- Card Number: ANCM-379
- Rarity: Common
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: "Tayuya" and "Sakon" are considered to be in your Village. However, you still can put in play "Tayuya" and "Sakon". While you have 4 "The Four Sound Ninja" Ninjas in play, each of them gets +1/+1. "And I'm Sakon of the West Gate." "I'm Tayuya of the North Gate."
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