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Deck "4 Sound Formation"

Deck "4 Sound Formation"
Format: Unlimited - 62 Cards
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Sound Village no hand deck

 
Card list Group cards by  
Section: Ninja Cards (32 cards)
1 x Anko Mitarashi Anko Mitarashi (POP)
  • Card Number: POPN-984
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Snake
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 4/1
Card text:

Leaf | Special Jonin | Female | Mental Power: 1 | AMBUSH
[SERPENT CHARMER]
Valid: When you put a Ninja in play, discard 1 of your opponnet's Chakra

"This is the group that Kakashi's been training, right?"

2 x Dosu Kinuta Dosu Kinuta (EA)
  • Card Number: EAN-617
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/1
  • Injured Stats: 0/1
Card text:

Sound | Genin | Male | Ambush

[SONIC IMPACT]
When this Ninja is put in play, you can put 2 Ninja Blade coins symbolizing -1/-1 on 1 of your opponent's Ninjas with an Entrance cost of 0.

"Oh. I forgot to mention this little gadget I wear… You might be able to dodge my blows… but you can't get away from it."

1 x Guren Guren (WOF)
  • Card Number: WOFN-800
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Crystal
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/4
  • Injured Stats: 2/2
Card text:

Sound | Jonin | Female | Mental Power: 2 | AMBUSH
[A PLACE TO RETURN]
During the Exchange of Jutsu, you can remove 2 cards, with a "Water" Symbol, in your Discard Pile, from game. In that case, this Ninja gets either +2/-2, -2/+2, or +2 Mental Power during this turn.
Valid: Jutsu cards used by this Ninja cannot be negated.

"I promise you…I will never leave your side. I will always think of you."

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

1 x Jugo Jugo (FotS)
  • Card Number: FotSN-926
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/0
  • Injured Stats: 7/0
Card text:

Sound | Male | Hebi | AMBUSH | SURGE
[ANGRY SOUL]
Valid:During your Mission Phase, if you have no cards in your hand, you can select 1 in-play non-Ninja card. In that case, discard the selected card.

"You're good at controlling your Curse Mark!"

1 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-615
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Medical | Mental Power: 2

[DATABASE]
When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"

2 x Karin Karin (POP)
  • Card Number: POPN-980
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Hebi | Rogue Ninja | Female | Medical | Mental Power: 2
[WARDEN OF THE SOUTHERN HIDEOUT]
Valid: Each player plays with the top card of their Deck revealed. While you have 2 or less cards in your hand, if the top card of your Deck is a Water card, that card can be played as thought it was in your hand.

"If you really want me to Sasuke... I will follow you."

2 x Kidomaru (State 1) Kidomaru (State 1) (TGS)
  • Card Number: TGSN-1075
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja
[GAME OF THE EAST GATE]
During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.

"So from here on out, no more Mr. Nice Guy…"

1 x Kimimaro Kimimaro (FotS)
  • Card Number: FotSN-927
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Sound | Male | AMBUSH
[SHARP STANCE]
During the Exchange of Jutsu, if you have 2 or less cards in your hand, you can discard 3 of your Water Chakra. In that case, negate and discard 1 Jutsu card being played.

"I will become your page"

2 x Kin Tsuchi Kin Tsuchi (EA)
  • Card Number: EAN-619
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Genin | Female | Ambush | Mental Power: 1

[THE REAR GUARD]
Valid: Your "Dosu Kinuta" and/or "Zaku" in this Ninja's Team get +1/+1 and cannot be affected by the effects of your opponent's Ninjas.

"It's pointless, that won't work on me."

1 x Misumi Tsurugi Misumi Tsurugi (EA)
  • Card Number: EAN-629
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Soft
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/0
  • Injured Stats: 2/0
Card text:

Sound | Male

[UNIQUE TALENT]
When this Ninja is sent out to Attack, select 1 of your opponent's Ninjas with an Entrance cost of 2 or less. In that case, that selected Ninja gets -2/-2 during this turn and the next turn.

"I could finish you right now if I wanted to."

1 x Orochimaru Orochimaru (AW)
  • Card Number: AWN-447
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
Card text:

Sound | Sannin | Male | Ambush | Mental Power: 3
[PRESENCE]
This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less.

"At least you've made this a little more interesting."

2 x Sakon (State 1) Sakon (State 1) (ST)
  • Card Number: STN-1127
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
Card text:

Sound | Male | Name: Sakon | The Four Sound Ninja | AMBUSH
[FIST OF THE LEFT]
When this Ninja is put in play, you can discard a card. In that case, search your Deck for a "The Four Sound Ninja" Ninja card, reveal it, and move it to your hand. Shuffle your deck afterwards.

"Feel the power?"

1 x Sasuke Uchiha Sasuke Uchiha (POP)
  • Card Number: POPN-1005
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu/Snake
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/3
  • Injured Stats: 3/0
Card text:

Sound | Hebi |Rogue Ninja | Male | Sharingan Eye | AMBUSH
[EYES OF THE SERPENT]
Valid: When your opponent's Ninjas receive Damage or are injured, move them to their owner's Chakra area instead.

"You sure you're strong enough to handle it?"

3 x Sea Monster Sea Monster (WOF)
  • Card Number: WOFN-850
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Sound | Sea Monster | AMBUSH
[MONSTER OF THE SEA]
Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack.
Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost.

"It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"

1 x Suigetsu Hozuki Suigetsu Hozuki (POP)
  • Card Number: POPN-982
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/1
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Prisoner | AMBUSH
[DEMON OF THE EASTERN HIDEOUT]
When a card is moved to your Chakra area, this Ninja gets +1/+0 during this turn.

"I'm free… at last…"

2 x Tayuya (State 1) Tayuya (State 1) (POP)
  • Card Number: POPN-981
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 2
  • Healthy Stats: 3/3
  • Injured Stats: 0/2
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | Mental Power: 2 | GROWTH
[SONG OF THE NORTH GATE]
When a Mission is played, you can discard the top card of your Deck. In that case, discard 1 of your opponent's Chakra.

"Bring it, punks."

2 x Ukon (State 1) Ukon (State 1) (ST)
  • Card Number: STN-1128
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/3
Card text:

Sound | Male | Mental Power: 2 | Name: Ukon | The Four Sound Ninja | AMBUSH
[FIST OF THE RIGHT]
When this Ninja is put in play, if you control another "The Four Sound Ninja" Ninja, you can put in play 1 "The Four Sound Ninja" Ninja card with an Entrance cost of 3 or less from your Chakra area.

"Two on two. Works for me."

1 x Yoroi Akado Yoroi Akado (EA)
  • Card Number: EAN-630
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Absorption
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/1
Card text:

Sound | Male

[UNIQUE TALENT]
When this Ninja is sent out to Attack, select 1 of your opponent's Ninjas. In that case, during this turn and the next turn, when that Ninja is sent out to Battle, you can discard up to 2 of their Chakras.

"Don't worry, little man. I'll make it short and sweet."

2 x Zaku Abumi Zaku Abumi (EA)
  • Card Number: EAN-618
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/1
  • Injured Stats: 0/1
Card text:

Sound | Genin | Male | Ambush

[SONIC IMPACT]
During the Exchange of Jutsu, you can discard 1 of your Chakras with a "Water" Symbol. In that case, negate the effect texts of 1 Ninja Battling against this Ninja during this turn.

"Try this! Slicing Sound Wave!"

 
Section: Jutsu Cards (6 cards)
2 x Chidori Chidori (POP)
  • Card Number: POPJ-764
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra… Your reaction time is slow."

1 x Striking Shadow Snake Striking Shadow Snake (POP)
  • Card Number: POPJ-762
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements:Water | Entrance cost of 3 or more
Target: 1 Jutsu being played
Effect: Change the effect of the target to the following: Injure the user. While you have no cards in your hand, this jutsu can be played from your Chakra area.

"Heh… I imagine you're paralyzed now."

1 x Water Clone Jutsu Water Clone Jutsu (TP1)
  • Card Number: TP1J-702
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: Jutsu card being played or 1 Ninja's effect text
Effect: Your opponent flips a coin twice. If they get tails only once, negate the target. This Jutsu can be used while it is in your Chakra area.

"But your decision was the right one. I'm…powerful."

2 x Water Prison Jutsu Water Prison Jutsu (TP2)
  • Card Number: TP2J-703
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Back Ninja Battling against the user
Effect: The target's Power and Mental Power cannot be added to its Team during the Showdown of this turn. This Jutsu card can be used while it is in your Chakra area.

"I can't move…" "I can't breathe…"

 
Section: Mission Cards (12 cards)
1 x Anko`s Memory Anko's Memory (TGS)
  • Card Number: TGSM-738
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

2 x Crying in Vain Crying in Vain (FP)
  • Card Number: FPM-538
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent (4)
Effect: When your opponent puts a Ninja card in play except by deploying it, remove it from game instead.

"Sasuke----------------!!!"

3 x Make-Out Tactics Make-Out Tactics (TP1)
  • Card Number: TP1M-666
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck.

"No way!!"

3 x Monster Research Monster Research (TGS)
  • Card Number: TGSM-740
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.

"Master Orochimaru… This is…?"

2 x Orochimaru`s Goal Orochimaru's Goal (ST)
  • Card Number: STM-767
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: During your Mission Phase, you can apply 1 of the following effects according to the numver of your "The Four Sound Ninja" Ninjas.
2+) All of your "The Four Sound Ninja" Ninjas get +1/+1 during this turn.
3+) Move 1 card from your Discard Pile to your Chakra area.
4+) Move a Water Mission card from your Chakra area to your hand.

"This is what I've been waiting for!"

1 x Suigetsu`s Joy Suigetsu's Joy (POP)
  • Card Number: POPM-714
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Each player moves all but 1 card from their hand to their Chakra area. Then, each player draws 2 cards.

"This yogurt is the best."

 
Section: Reinforcement Deck (12 cards)
1 x Dosu Kinuta, Zaku Abumi & Kin Tsuchi Dosu Kinuta, Zaku Abumi & Kin Tsuchi (EA)
  • Card Number: EAN-621
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 5/3
  • Injured Stats: 3/3
Card text:

Sound | Male | Female | Mental Power: 1 | Squad

[MYSTERIOUS SQUAD FROM THE SOUND]
When this Ninja is put in play, remove all the cards in your opponent's Chakra area from game.
While this Ninja is the Head Ninja, any Head Ninja that Battled against this Ninja, during the turn, receives 1 Damage after the Showdown.

"We've already found you? .. Now wake Sasuke up; we want to fight him."

2 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

2 x Kidomaru (State 2) Kidomaru (State 2) (TGS)
  • Card Number: TGSN-1084
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[GAME OF DEATH]
Sacrifice: "Kidomaru (State 1)"
During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:
1) The selected Ninja cannot be sent out to Battle this turn.
2) The selected Ninja most be sent out to Battle this turn.

"But either way you're gonna die!"

1 x Kimimaro & Jugo Kimimaro & Jugo (FotS)
  • Card Number: FotSN-933
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone/Power
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 8/3
  • Injured Stats: 5/3
Card text:

Sound | Male | Hebi | MASTERY | SQUAD
[CURSED BONDS]
At the end of the Showdown give 1 Damage to 1 Ninja that Battled against this Ninja during this turn.
This Ninja cannot be injured or receive Damage from the effects of your opponent's Jutsu cards.

"I see… You strength is amazing…"
"Aren't you .. afraid of me?"

1 x Kimimaro (State 2) Kimimaro (State 2) (SL)
  • Card Number: SLN-1405
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 6/2
Card text:

Sound | Male | Name: Kimimaro | State 2 | REINFORCEMENT
[AUGMENTATION]
Sacrifice: Kimimaro + Entrance cost of 4 or more
[Valid | EOJ] 0 : Switch the positions of a Back Ninja and a Head Ninja opposing this Ninja.

"You know nothing!!"

2 x Sakon & Ukon (State 2) Sakon & Ukon (State 2) (ST)
  • Card Number: STN-1131
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/5
  • Injured Stats: 4/4
Card text:

Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[TROUBLE DOUBLED] Sacrifice: Sakon (State 1) & Ukon (State 1)
[Attacker | Mission] Water | Water, select 1 of your opponent's Ninjas and 1 of your "The Four Sound Ninja" Ninjas: Remove the selected Ninjas from their Teams. Those Ninjas must be sent out to Battle by themselves and must oppose each other during this turn.
Errata:
Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | Name: Sakon | Name: Ukon | MASTERY | REINFORCEMENT
[Link]

"Alpha!"
"Omega!"

1 x Sasuke Uchiha (State 2) Sasuke Uchiha (State 2) (TP3)
  • Card Number: TP3N-1194
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 8/4
  • Injured Stats: 6/2
Card text:

Sound | Rogue Ninja | Hebi | Male | Name: Sasuke Uchiha | Sharingan Eye | State 2 | MASTERY | REINFORCEMENT
[STATE 2]
Sacrifice: Sasuke Uchiha + Entrance cost of 4 or more
When this Ninja uses a Water Jutsu, discard 2 of your opponent's Chakra.
When this Ninja uses a Fire Jutsu, give 1 Damage to target opposing Ninja.

"The snake is prey because that bird is a hawk…"

2 x Tayuya (State 2) Tayuya (State 2) (POP)
  • Card Number: POPN-988
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | State 2 | Mental Power: 2 | MASTERY | REINFORCEMENT
[SONG OF SILENCE]
Sacrifice: "Tayuya (State 1)"
Valid: While you have no cards in your hand, your opponent's activated Ninja effects cost an additional 1 to use.

"Never thought I'd use second state here."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10 %  
Mission bar 12  19 %  
Ninja bar 44  71 %  
 

Distribution by Combat Attribute
- bar 18  29 %  
Absorption bar 2 %  
Bone bar 3 %  
Bone/Power bar 2 %  
Crystal bar 2 %  
Genjutsu bar 2 %  
Genjutsu/Snake bar 2 %  
Medicine bar 5 %  
Power bar 2 %  
Snake bar 2 %  
Soft bar 2 %  
Sound bar 20  32 %  
Sound/Genjutsu bar 6 %  
Taijutsu bar 3 %  
Water bar 5 %  
Weapon bar 2 %  
Weapon/Snake bar 2 %  
 

Distribution by Entrance Cost
- bar 10 %  
- bar 10  16 %  
1 bar 12  19 %  
2 bar 11  18 %  
3 bar 6 %  
4 bar 15 %  
5 bar 8 %  
6 bar 6 %  
7 bar 2 %  
 

Distribution by Hand Cost
- bar 10 %  
- bar 31  50 %  
1 bar 25  40 %  
 

Distribution by Healthy Stats
- bar 18  29 %  
0/2 bar 8 %  
1/2 bar 3 %  
2/1 bar 6 %  
3/2 bar 2 %  
3/3 bar 3 %  
4/0 bar 6 %  
4/1 bar 2 %  
4/3 bar 5 %  
4/4 bar 3 %  
5/0 bar 6 %  
5/3 bar 8 %  
6/2 bar 2 %  
6/4 bar 3 %  
6/5 bar 3 %  
7/3 bar 3 %  
8/1 bar 3 %  
8/3 bar 2 %  
8/4 bar 2 %  
 

Distribution by Injured Stats
- bar 18  29 %  
0/0 bar 5 %  
0/1 bar 11  18 %  
0/2 bar 3 %  
1/0 bar 5 %  
1/3 bar 6 %  
2/0 bar 5 %  
2/2 bar 5 %  
3/0 bar 2 %  
3/3 bar 2 %  
4/1 bar 2 %  
4/4 bar 3 %  
5/0 bar 5 %  
5/3 bar 3 %  
6/0 bar 3 %  
6/2 bar 3 %  
7/0 bar 2 %  
 

Distribution by Jutsu Cost
- bar 56  90 %  
Water 1 or 3 bar 8 %  
Water Water Water bar 2 %  
 

Distribution by Rarity
Common bar 24  39 %  
Rare bar 22  35 %  
Starter bar 3 %  
STSR bar 2 %  
Super Rare bar 2 %  
Uncommon bar 12  19 %  
 

Distribution by Symbol
Fire / Water bar 6 %  
Water bar 54  87 %  
Water / Lightning bar 6 %  
 



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