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Deck "Romanoff's Deck"

Deck "Romanoff's Deck"
Format: OCG - 53 Cards
created by sebysebyseby activity icon
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Cards without Section (47 cards)
2 x Beginning Romanoff, Lord of the Demonic Eye Beginning Romanoff, Lord of the Demonic Eye (DM-34)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Dark Lord/Zombie Dragon/Knight
  • Power: 12000
  • Cost: 7
  • Civilization: Darkness
Card text:

Grave Galaxy Vortex: Choose 3 darkness creatures in your graveyard and put this card into your battle zone on top of the chosen creatures.
Meteor Burn: When this creature attacks, you may choose any number of cards under this creature and put them into your graveyard. For each card put into the graveyard in this way, choose 1 card in your opponent's hand at random. Then, your opponent shows you that card and puts that card on the bottom of their deck.
Triple Breaker

2 x Bloody Squito Bloody Squito (DMC-58)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Brain Jacker
  • Power: 4000
  • Cost: 2
  • Civilization: Darkness
  • Artist: hokuyu
Card text:

[Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack.
When this creature wins a battle, destroy it.

2 x Chester Romanoff, the Wicked God Chester Romanoff, the Wicked God (DMC-58)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: God/Dark Lord/Knight
  • Power: 5000+
  • Cost: 7
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Grave Evolution: Choose 1 darkness creature in your graveyard and put this creature into your battle zone on top of the chosen card.
Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, you may cast a spell with a cost of 6 or less that shares a civilization with this creature from your graveyard. After you cast that spell put it on the bottom of your deck.
God Link Mad Romanoff, the Wicked God or Rock Romanoff, the Wicked God Right Side
While this creature is linked, it breaks an additional shield.

2 x Darkness GUY, Zero Romanoff Darkness GUY, Zero Romanoff (DMX-04)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Dark Lord/Zombie Dragon/Hunter
  • Power: 8000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Blankas
Card text:

*  When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck.

*  When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

3 x Death March, Reaper of Death Death March, Reaper of Death (DM-32)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Death Puppet
  • Power: 1000
  • Cost: 1
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

[Blocker] Blocker
Grave Evolution: Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.
Whenever this creature battles, the opponent's creature that this creature is battling with gets -4000 power until the end of that battle.

4 x Deathraios, Cursed Blade Reaper Deathraios, Cursed Blade Reaper (DM-33)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 4000
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Raiden Hole [Mode Change] Hyperspatial Raiden Hole [Mode Change] (DMR-02)
  • Collector Number: 43m
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (DM-38)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

2 x Mikay, Rattling Doll Mikay, Rattling Doll (SWotSR)
  • Collector Number: 52
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Iron Pot
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack.

"It's not gonna sneak up on anyone, that's for sure." ?Scowling Tomato

2 x Pierr, Psycho Doll Pierr, Psycho Doll (SWotSR)
  • Collector Number: 55
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Blocker Blocker
Whenever an opponent's creature attacks, this creature blocks if able.
This creature can't attack.
Slayer (Whenever this creature battles, destroy the other creature after the battle.)

2 x Ribbit NICE Hanzou Ribbit NICE Hanzou (DMX-04)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAGAWA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x Rock Romanoff, the Wicked God Rock Romanoff, the Wicked God (DMC-58)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: God/Dark Lord/Knight
  • Power: 9000+
  • Cost: 8
  • Civilization: Darkness/Fire
  • Artist: Toshiaki Takayama
Card text:

This card is put into your mana zone tapped.
Super Infinite Grave Evolution: Choose 1 or more creatures in your graveyard and put this creature into your battle zone on top of the chosen cards.
Double Breaker
Tri God Link Mad Romanoff, the Wicked God Right Side or Chester Romanoff, the Wicked God) Left Side or Middle (You may link this god inbetween Mad and Chester.)

2 x Romanoff the 1st, Lord of the Demonic Eye Romanoff the 1st, Lord of the Demonic Eye (DMC-58)
  • Collector Number: 7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Dark Lord/Zombie Dragon/Knight
  • Power: 8000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Daisuke Izuka
Card text:

When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck,
When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck.
Double Breaker

3 x Terror Pit Terror Pit (DMC-46)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: hippo
Card text:

[Shield trigger] Shield Trigger
Destroy 1 of your opponent's creatures.

2 x Zabi Hydra, Evil Planet Lord Zabi Hydra, Evil Planet Lord (DMX-05)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Dark Lord/Alien
  • Power: 6000
  • Cost: 6
  • Civilization: Darkness
Card text:

*  Whenever you put an Alien into the battle zone, you may return 1 creature with the Alien race other than Zabi Hydra, Evil Planet Lord from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (6 cards)
1 x Romanoff Zeta, Temporal Demonic Eye/Romanoff Zeta Wizard, the Demon Awakened Romanoff Zeta, Temporal Demonic Eye/Romanoff Zeta Wizard, the Demon Awakened (DM-38)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Zombie Dragon/Demon Command/Knight
  • Power: 7000/14000
  • Cost: 10/20
  • Civilization: Darkness
  • Artist: sansyu
Card text:

* At the start of your turn, put the top card of your deck into your graveyard.

* Awaken—If there are more then 10 spells in your graveyard, return all cards in your graveyard to your deck and shuffle, then flip this creature.

* Double breaker

(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When this creature attacks, put the top 2 cards of your deck into your graveyard. Then, you may cast a darkness spell in your graveyard without cost. If you do, put that spell on the bottom of your deck.

* Triple breaker (This creature breaks 3 shields)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

2 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 51  96 %  
Darkness/Fire bar 4 %  
 

Distribution by Cost
1 bar 6 %  
10/20 bar 2 %  
2 bar 17 %  
4 bar 13 %  
5 bar 6 %  
5/12 bar 4 %  
6 bar 17 %  
6/12 bar 4 %  
7 bar 14  26 %  
7/14 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 11  21 %  
- bar 6 %  
1000 bar 11  21 %  
12000 bar 4 %  
2000 bar 4 %  
3000/110 bar 4 %  
4000 bar 11 %  
4000/150 bar 2 %  
5000 bar 4 %  
5000+ bar 4 %  
6000 bar 4 %  
7000/110 bar 4 %  
7000/140 bar 2 %  
8000 bar 8 %  
9000+ bar 4 %  
 

Distribution by Race
- bar 14  26 %  
Brain Jacker bar 4 %  
Dark Lord/Alien bar 4 %  
Dark Lord/Zombie Dragon/Hunter bar 4 %  
Dark Lord/Zombie Dragon/Knight bar 8 %  
Death Puppet bar 13  25 %  
Demon Command bar 9 %  
Demon Command/Hunter bar 11 %  
God/Dark Lord/Knight bar 8 %  
Zombie Dragon/Demon Command/Knight bar 2 %  
 

Distribution by Rarity
Common bar 11  21 %  
Promotional bar 6 %  
Rare bar 17 %  
Super Rare bar 14  26 %  
Uncommon bar 12  23 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 24  45 %  
Evolution Creature bar 17 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 4 %  
Spell bar 14  26 %  
 



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